Fallout 76: Is Fallout 76 appearing at Quakecon 2018? How to live stream and start time - Canadanewsmedia
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Fallout 76: Is Fallout 76 appearing at Quakecon 2018? How to live stream and start time



Fallout 76 is one of the biggest games on the horizon with fans gearing up for the highly anticipated upcoming beta period.

Fallout 76 is set for a release in November with the beta taking place in October – first on Xbox One then on PS4 and PCs.

Recently more details about the Fallout 76 beta have been revealed by Bethesda.

The most eye-catching new tidbits of info is that Fallout 76 will NOT be on Steam on PCs and progress from the beta will carry over to the main game.

Ahead of the start of the Fallout 76 beta fans will be hoping to find out more about Fallout 76 at Quakecon 2018.

So if you’re wondering whether Fallout 76 is at Quakecon 2018 and how to live stream the announcements then Express.co.uk has you covered.

We have rounded up everything you need to know about Fallout 76 and its presence at Quakecon 2018.


Fallout 76 is at Quakecon 2018, but it is not the focus of the keynote speech kicking off today.

The Bethesda keynote for Quakecon 2018 will instead focus on DOOM Eternal, Rage 2, The Elder Scrolls Online and Quake Champions.

That’s according to the official Quakecon 2018 schedule which was revealed in a post online.

But there may always be a surprise Fallout 76 announcement today.

The main Fallout 76 event during Quakecon 2018 is instead scheduled for Saturday August 11.

That will kick off at 5pm BST, 12pm eastern time and 9am pacific time.


It’s unclear whether new details on the Fallout 76 beta will be revealed at Quakecon 2018.

However, Bethesda’s Todd Howard will be taking community questions during the panel at Quakecon 2018.

Some of these questions will be coming via Reddit so it is possible that Fallout 76 fans could pose some queries about the upcoming beta.

An official description for the Fallout 76 panel revealed that it will take a deep dive into the character systems and Perks for Fallout 76.

The description read: “Todd Howard and others from Bethesda Game Studios will take fans through a deeper dive into character systems and Perks coming in Fallout 76, followed by a Q&A with the team to address fans’ most pressing questions.

“Can’t make it? That’s a mistake… but you can still watch online.”


The Fallout 76 panel from Quakecon 2018 will be live streamed online.

You can follow all the action from the Fallout 76 panel and fan Q&A on the Bethesda Twitch page.

Alternatively you can go to mixer.com/bethesda to watch all the big announcements unfold from the Fallout 76 event.

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Winamp plans a streaming-friendly revival in 2019




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Winamp, a relic from the Wild West days of digital music, not only still exists but has a major update on the way for next year. Parent company Radionomy is planning to reboot the service as an all-in-one app that pulls podcasts, playlists, streaming radio stations—basically any sound you can fill your ears with—into a single platform. According to TechCrunch, the update is due out in 2019.

The details on what sounds like a grandiose reinvention are pretty sparse. What is known: Winamp will get a mobile app, available for iOS and Android, and the desktop version will get a major makeover. A free update to version 5.8 will drop on October 18—the first new release the app has received since version 5.666 dropped in 2013. The app was essentially abandoned before being sold off later that year.

The update will provide some basic bug and compatibility fixes that will keep the app running or the time being until the company can see the reboot all the way through. The fully reimagined version of the app, Winamp 6, is expected sometime next year and the mobile app should accompany it.

What isn’t known: just about everything else. Radionomy CEO Alexandre Saboundjian told TechCrunch that he envisions the new Winamp as a sort of aggregator that will bring together all the possible listening options into a single, searchable platform. But he hasn’t provided a lick of information as to how the new Winamp will integrate with services like Spotify, Apple Music, Pandora, or any other popular streaming option. It’s unlikely those companies will be interested in playing nice with a project that plans to pull users out of the individual ecosystems.

The conversation also lacks details about customization — Winamp’s familiar calling card all those years ago. The music player offered endless modifications that allowed users to make it look however they wanted. That type of user control typically doesn’t exist anymore, and there’s no word if Winamp plans to address that.

If Winamp can pull off this ambitious reboot, it’ll be a welcome entry into the fragmented market of media players. At the very least, the folks who are still hanging tight to the remnants of the forgotten app will get to keep whipping the llama’s ass for just a little longer.

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Microsoft co-founder, philanthropist Paul Allen dies at 65




SEATTLE — Paul G. Allen, who co-founded Microsoft with his childhood friend Bill Gates before becoming a billionaire philanthropist who invested in conservation, space travel and professional sports, died Monday. He was 65.

He died in Seattle from complications of non-Hodgkin’s lymphoma, his company Vulcan Inc. announced.

Microsoft CEO Satya Nadella called Allen’s contributions to the company, community and industry “indispensable.”

“As co-founder of Microsoft, in his own quiet and persistent way, he created magical products, experiences and institutions, and in doing so, he changed the world,” Nadella wrote on Twitter.

Two weeks ago, Allen announced that the non-Hodgkin’s lymphoma that he was treated for in 2009 had returned and he planned to fight it aggressively.

“My brother was a remarkable individual on every level,” Allen’s sister Jody Allen said in a statement. “Paul’s family and friends were blessed to experience his wit, warmth, his generosity and deep concern,” she added.

Allen, an avid sports fan, owned the Portland Trail Blazers and the Seattle Seahawks.

Allen and Gates met while attending a private school in north Seattle. The two friends would later drop out of college to pursue the future they envisioned: A world with a computer in every home.

Gates so strongly believed it that he left Harvard University in his junior year to devote himself full-time to his and Allen’s startup, originally called Micro-Soft. Allen spent two years at Washington State University before dropping out as well.

They founded the company in Albuquerque, New Mexico, and their first product was a computer language for the Altair hobby-kit personal computer, giving hobbyists a basic way to program and operate the machine.

After Gates and Allen found some success selling their programming language, MS-Basic, the Seattle natives moved their business in 1979 to Bellevue, Washington, not far from its eventual home in Redmond.

Microsoft’s big break came in 1980, when IBM Corp. decided to move into personal computers and asked Microsoft to provide the operating system.

Gates and company didn’t invent the operating system. To meet IBM’s needs, they spent $50,000 to buy one known as QDOS from another programmer, Tim Paterson. Eventually the product refined by Microsoft — and renamed DOS, for Disk Operating System — became the core of IBM PCs and their clones, catapulting Microsoft into its dominant position in the PC industry.

The first versions of two classic Microsoft products, Microsoft Word and the Windows operating system, were released in 1983. By 1991, Microsoft’s operating systems were used by 93 per cent of the world’s personal computers.

The Windows operating system is now used on most of the world’s desktop computers, and Word is the cornerstone of the company’s prevalent Office products.

Gates and Allen became billionaires when Microsoft was thrust onto the throne of technology.

With his sister Jody Allen in 1986, Paul Allen founded Vulcan, the investment firm that oversees his business and philanthropic efforts. He founded the Allen Institute for Brain Science and the aerospace firm Stratolaunch, which has built a colossal airplane designed to launch satellites into orbit. He has also backed research into nuclear-fusion power.

Over the course of several decades, Allen gave more than $2 billion to a wide range of interests, including ocean health, homelessness and advancing scientific research.

“Millions of people were touched by his generosity, his persistence in pursuit of a better world, and his drive to accomplish as much as he could with the time and resources at his disposal,” Vulcan CEO Bill Hilf said in a statement.

Allen was on the list of America’s wealthiest people who pledged to give away the bulk of their fortunes to charity. “Those fortunate to achieve great wealth should put it to work for the good of humanity,” he said.

When he released his 2011 memoir, “Idea Man,” he allowed 60 Minutes inside his home on Lake Washington, across the water from Seattle, revealing collections that ranged from the guitar Jimi Hendrix played at Woodstock to vintage war planes and a 300-foot yacht with its own submarine.

Allen served as Microsoft’s executive vice-president of research and new product development until 1983, when he resigned after being diagnosed with cancer.

“To be 30 years old and have that kind of shock — to face your mortality — really makes you feel like you should do some of the things that you haven’t done yet,” Allen said in a 2000 book, “Inside Out: Microsoft in Our Own Words.”

His influence is firmly imprinted on the cultural landscape of Seattle and the Pacific Northwest, from the bright metallic Museum of Pop Culture designed by architect Frank Gehry to the computer science centre at the University of Washington that bears his name.

In 1988 at 35, he bought the Portland Trail Blazers professional basketball team. He told The Associated Press that “for a true fan of the game, this is a dream come true.”

He also was a part owner of the Seattle Sounders FC, a major league soccer team, and bought the Seattle Seahawks. Allen could sometimes be seen at games or chatting in the locker room with players.

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'Red Dead Redemption 2's' 100-Hour Work Weeks Spark Video Game Industry Outrage




Updated: Video game industry and tech insiders are calling out Rockstar Games after co-founder Dan Houser said in an interview that the team behind “Red Dead Redemption 2” sometimes worked 100-hour weeks.

“We were working 100-hour weeks,” Rockstar’s Dan Houser said, referring to multiple occurrences this year, in an interview with Vulture. The wide-ranging interview also noted that the game will include “300,000 animations, 500,000 lines of dialogue, and many more lines of code.”

But in a statement sent to Variety Monday afternoon, Houser wrote that he was speaking about himself and a team of three others and that the company would never expect anyone else to work that way.

The response to the story Monday morning from those in the game industry ranges from outrage that a studio as powerful and profitable as Rockstar is overworking its developers, to those using the comment to note that the issue of “crunch” is a major problem in the multi-billion-dollar game industry.

“Imagine bragging about pushing your workers to 100h+ weeks while also claiming to be proud of how sensible your work practices are,” tweeted David Heinemeier Hansson, author, creator of Ruby on Rails and founder of Basecamp. “Especially on a sequel to an original game that brought the families of workers to plead with management for leniency.”

Mike Bithell, developer of “Thomas Was Alone,” and “Subsurface Circular,” spent several Tweets Monday morning noting some of the bad work practices in the video game industry.

“If I ever boast about my team having to do overtime because I can’t manage them properly, and actually use that as a selling point, please screencap this tweet and send it to me hundreds of times until I depart this godforsaken website in shame,” he also tweeted.

Peter Stewart, a writer and narrative designer at Creative Assembly, pointed out that “crunch,” the practice of working long, often-unpaid hours of overtime to wrap up a game, is often glamorized and shouldn’t be.

“This needs to stop being a point of pride, no matter how bittersweet you make it sound,” he tweeted. “I don’t want devs to work 100-hour weeks, even if the end result is a game of the year. No game is worth that kind of burnout.”

Dylan Wildman, who worked at Rockstar Games in 2012 as a quality assurance tester, called himself a “survivor of ‘GTA V’ crunch,” and noted that it was “hell.”

“To put it simply, the real people who help make the games are the nameless, faceless people you’ll never know of,” he added in another tweet. “The studio bigwigs will come out and sing praise about their product, but they won’t be the people putting in the soul-destroying hours to make the masterpiece games.”

Other industry veterans like “God of War” developer Cory Barlog and voice actor Troy Baker simply noted stories about the quote, prompting discussion on the topic.

The reaction of some potential players seem mostly negative on Twitter as well, with some calling for a boycott of the game and others wondering why Rockstar or parent company Take-Two didn’t simply hire more employees to cut down on the need for so much overtime. Some of that reaction came in the form of satirical reworks of the game’s main art, like the image posted on Twitter by I Am Happy Toast.

Red Dead Redemption 2” releases on Xbox One and PlayStation 4 on Oct. 26. Rockstar Games did not respond to Variety‘s request for comment.

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