Chrome 70 adds fingerprint login support for Web Authentication, enables TLS 1.3, and more [APK Download] - Canadanewsmedia
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Chrome 70 adds fingerprint login support for Web Authentication, enables TLS 1.3, and more [APK Download]

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Chrome 69 was a massive update, as it brought a brand new interface to both desktop and mobile. Now that v69 is on stable, the beta channel has been updated to version 70. This isn’t as big of an update as the previous release, but it still has a few important improvements – particularly for security.

Web Authentication improvements

Chrome 67 added initial support for the Web Authentication API, which allows sites to use something other than usernames and passwords for logging in. For example, you could use a fingerprint or a Bluetooth key (like the Google Titan) as the sole login method. However, the feature was limited to Chrome on desktop platforms.

  

In Chrome 70, the API is enabled by default on Android. When you visit a site that supports Web Authentication, Chrome will prompt you to use a security key. Google says fingerprints will also work (on both Android and Macs with Touch ID), but I was unable to test that.

Shape Detection API

There are already a few ways for web apps to read barcodes or identify faces, usually with the help of machine learning JavaScript libraries, but those that can be detrimental to performance. To help make this functionality more accessible and improve performance, Google is adding its own shape detection functionality to Chrome.

The Shape Detection API is in Chrome 70 as an “origin trial,” meaning it’s not ready for widespread use. The API can detect three types of objects in images – faces, barcodes, and text. At the moment, compatibility varies from platform to platform, because this requires the host operating system to have the proper object detection APIs. Android and macOS support all three objects, but Windows 10 only supports face and text detection.

You can try a demo of the Shape Detection API here.

TLS 1.3

Transport Layer Security, or TLS for short, is the protocol that allows data to be transferred over the internet securely. When you’re on an HTTPS site, the data is most likely being sent over TLS. Chrome 70 includes support for version 1.3 of TLS, which was finalized last month.

A list of the changes can be found here, but in summary, it improves both efficiency and security. Fewer round-trips are required to establish a secure connection, so you might see a slight improvement in load times (if the site you’re visiting supports TLS 1.3). Here’s a graphical representation of the change from CloudFlare:

 

TLS 1.3 also drops support for a few legacy features, like support for SHA1 and MD5. Google said this on the Chrome Platform Status page:

TLS 1.3 was a multi-year project spanning contributions across the industry, academic research groups, and other participants in the standards process. We previously experimented with earlier drafts of the standard and, with the final standard done, are now excited to ship to it in Chrome.

Firefox v60 added support for TLS 1.3 (draft 23), which was released in May of this year. CloudFlare has also supported the standard since May.

Other features

Like always, Chrome 70 includes changes for both users and developers. Here are some smaller features that ship with this update:

  • The decoder for AV1 video is now enabled by default on all platforms.
  • The speech synthesis API will no longer work unless the page has already been interacted with. This is commonly used by spamware popups on mobile, since it wasn’t included in Chrome 66’s new autoplay policy.
  • If a page is in fullscreen mode and displays a popup, the page will now exit fullscreen.
  • AppCache no longer works on non-HTTPS pages.
  • On Android devices, the OS build number (e.g. ‘NJH47F’) is no longer in the user agent string, to prevent fingerprinting. Chrome on iOS will freeze the build number at ’15E148′ instead of completely removing it, to follow Safari’s implementation.
  • Opus audio is now supported in MP4, Ogg, and WebM container files.
  • WebUSB now uses dedicated worker contexts, which should improve performance.
  • Web Bluetooth now works on Windows 10.
  • There is a new sync dialog on desktop platforms (thanks Edric).

APK Download

The APK is signed by Google and upgrades your existing app. The cryptographic signature guarantees that the file is safe to install and was not tampered with in any way. Rather than wait for Google to push this download to your devices, which can take days, download and install it just like any other APK.

Version: 70.0.3538.17

Chrome Beta
Chrome Beta
Price: Free

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The Galaxy S10 could be Samsung’s last flagship with a headphone jack – The Verge

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Other than LG and its focus on audiophile-grade output, there’s been no stauncher defender of the headphone jack than Samsung. The phone giant regularly highlights the 3.5mm jack’s continued inclusion in marketing and device announcements, and its status as the most prominent manufacturer in the Android world means it has a major influence on how many millions of headphone jack-equipped phones are bought and used every month.

But with almost all other previous headphone jack pushers giving in, from OnePlus and Xiaomi to Huawei and Google, will Samsung’s policy last forever? Or, in fact, did it actually just end already?

Samsung’s latest smartphone, the Galaxy A8s, is its first without a headphone jack (unless you count flip phones). It’s also the first to feature a circular screen cutout for the selfie camera, in keeping with the company’s stated new strategy of putting high-end features in mid-range devices first. The recently announced Galaxy A9, for example, has four cameras on the back.

The question, then, is whether the Galaxy A8s is the canary in the coal mine for headphone jack aficionados. If Samsung is willing to excise the jack on a forward-looking device from a series that’s supposed to point to the future, how long before flagship phones like the Galaxy S and Note follow suit?


The good news for anyone planning on using older headphones with a Galaxy S10 is that most indications point to Samsung keeping the jack for that device. Bloomberg did report in October that Samsung has been “toying with” prototype phones that omit the 3.5mm port, but since then there have been several unconfirmed leaks that suggest it will be included.

The above Galaxy S10 Plus render comes from 91Mobiles and OnLeaks, for example. It shows that Samsung is planning to adopt the Galaxy A9’s quad rear camera array, but also makes it clear that the headphone jack is intact.

Meanwhile, various case leaks out of China seem to corroborate aspects of the Galaxy S10’s design.

The Galaxy S10 hasn’t comprehensively spread into the wild yet, so it’s possible that these leaks are inaccurate. But from what we know so far, it does seem like the Galaxy S10 at least is likely to retain the headphone jack, despite the Galaxy A8s omitting it.

However, the days of headphone jack-equipped Samsung flagships may still be numbered. Korean outlet ET News, which is well-sourced on the local electronics industry, reported a couple of months ago that Samsung is seriously considering removing the 3.5mm port from flagship devices released after fall 2019. That could mean that either the Galaxy Note 10 might drop the jack, or perhaps more likely the Galaxy S11.

Given broader industry trends, it does seem inevitable that Samsung will follow suit eventually. Fall 2019 would mark three years since Apple released the jack-less iPhone 7, which kicked off this whole controversy. Wireless and USB-C headphones have improved significantly in availability, quality, and value since then to the point where the lack of a jack is rarely an annoyance.

Removing the headphone jack from an established design is still hard to justify to consumers, because the benefit isn’t immediately obvious. But no-one likes to experiment with new industrial design as much as Samsung, and there will eventually be a tipping point where the headphone jack sees low enough usage and imposes enough restrictions on engineering that it won’t be worth including.

For now, we’d be surprised if the Galaxy S10 doesn’t feature legacy headphone support when it’s unveiled in the coming months. The S11, though, or that eternally-in-development ”Infinity Flex” foldable phone? That would be much less surprising.

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OnePlus 6T McLaren Edition brings 30W Warp Charge, 10GB of RAM – GSMArena.com news – GSMArena.com

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As part of its new partnership with McLaren, today OnePlus is bringing the OnePlus 6T McLaren Edition as well as announcing its Dash Charge successor – the Warp Charge 30.

The OnePlus 6T McLaren Edition is more than just a fancier-looking version of its 6T counterpart. For starters, it packs 10GB of RAM and 256GB of storage as standard. It also comes with OnePlus’ new 30W Warp charger in the retail box.


OnePlus 6T McLaren Edition
OnePlus 6T McLaren Edition

OnePlus 6T McLaren Edition

Visually, the OnePlus 6T McLaren Edition has an understated look, similar to that of the Oppo Find X Lamborghini Edition. The 6T McLaren Edition has a glossy black rear panel with a carbon fiber pattern underneath that shows up under direct light.

The side and bottom edges of the phone have the McLaren signature Papaya Orange accent color which shines through at certain angles. The McLaren logo at the rear breaks light into different color patterns.

Warp Charge is almost as impressive as the phone itself. The charger in the retail package packs 30 watts of power and transfers them into the phone through a beefy orange braided color cable. OnePlus pormises 50% of teh battery will get charged in 20 minutes. What’s still not clear is whether the new charger would be able to charge the regular OnePlus 6T just as fast.

OnePlus 6T McLaren Edition
OnePlus 6T McLaren Edition
OnePlus 6T McLaren Edition

OnePlus 6T McLaren Edition

Otherwise the OnePlus 6T McLaren Edition is a 6T through and through – it packs a 6.41-inch 1080x2340px Optic AMOLED, a dual 16MP f/1.7 camera on the rear, 16MP f/2.0 selfie camera, in-display fingerprint scanner and a Snapdragon 845 chipset.

The OnePlus 6T McLaren Edition will go on sale on December 13 in Western Europe and North America, priced at €699/£649/$699 and later, sales will follow in India, China and the Nordics.

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Groundbreaking Infinity Blade removed from App Store, hard to support – SlashGear

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With the high turnover rate of mobile games, very you are able to achieve prestige worthy of the annals of mobile gaming history. Some achieve that through notoriety, others through sheer magnitude. The Infinity Blade trilogy, which remained exclusive to iOS to the very end, reached the hall of fame through pioneering innovation. Now, however, it will remain just that, a part of history no longer accessible today and for future generations as Epic Games has just pulled out all Infinity Blades from the App Store forever.

Mobile games were never really taken seriously at first. They have earned the image of being mindless pastimes like Snake on the old Nokia phones or money-grabbing addictions like Candy Crush. Due to limitations of platforms as well as limitations of phone hardware, mobile games were relegated to being to the same level as calculator and timer apps. Good to be there but only occasionally useful.

Then 2010 ended with the launch of Infinity Blade on the iPhone. The graphics might look dated by today’s standards, but considering we’re talking about the iPhone 4 here, the market reception wasn’t surprising. I made millions in outright game purchases one year when most mobile games could only achieve those numbers through IAPs. Infinity Blade and its two installments changed the game, pun intended.

Sadly, that’s not enough to keep it up forever. Epic Games announced that effective immediately the games will no longer be available for purchase from the App Store. The game developer says it has proven difficult to continue supporting the game at their level of quality, especially when they’re busy working on newer games. And on Fortnite, which may or may not have caused other Epic Games projects to be shelved in its favor.

From a business perspective, it was really inevitable. Infinity Blade has never grown past the third and final game in 2013. It’s not making more money and not seeing more sales. We could only wish Epic Games gave everyone a heads up before it yanked out the games because, unless you’ve already bought it before, there’s no way to buy it now. You can still reinstall any of the games ad infinitum, or at least until they stop working on future iOS versions, but future generations of gamers will just have to rely on screenshots and playthrough videos to experience that groundbreaking piece of mobile gaming history.

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