adplus-dvertising
Connect with us

Art

13 Artists Poised to Break Out Big in 2023, According to Naomi Beckwith, Marilyn Minter, and Other Art-World Insiders

Published

 on

With 2023 upon us at last, we’re looking ahead at what we might expect from the year to come. If 2022 was the year of rising stars like Anna Weyant and Christina Quarles, who will be the names to know in the New Year?

To make some predictions, we asked leading critics, curators, artists, and advisors to each pick the one artist they think is poised to make break out in a major way this year.

Here’s who they chose.

Naomi Beckwith, chief curator at the Guggenheim Museum,
on Caroline Kent

Installation view: "The Modern Window: Caroline Kent," Museum of Modern Art, New York. October 29, 2022 - October 2023. Photo: Dan Bradica. Courtesy the artist and Casey Kaplan, New York.

300x250x1

Installation view: “The Modern Window: Caroline Kent,” Museum of Modern Art, New York. October 29, 2022 – October 2023. Photo: Dan Bradica. Courtesy the artist and Casey Kaplan, New York.

“After making several strong gallery and project presentations, and currently gracing MOMA’s “Modern Window,” Caroline Kent is now in pole position for a strong critical contextualization. Harnessing the palette and deep spatial instincts of the Bauhaus, Kent’s 21st-century abstractions are imbued with a sense of embodiment, wordliness, and clue us in to the relationships between power and language.”

Marilyn Minter, artist,
on Tala Madani

Tala Madani, Love Doctor (2015). Collection of Christina Papadopoulou. Photo courtesy Josh White.

“She is irreverent, savage, filthy, and very funny. Plus she is a great animator and painter. I love everything she does. I’ve been following her work for years.”

Barry Schwabsky, art critic,
on Andrea Marie Breiling

Andrea Marie Breiling, Emma (2022). Courtesy of the artist and Almine Rech. Photo: Adam Reich Photography.

Andrea Marie Breiling, Emma (2022). Courtesy of the artist and Almine Rech. Photo: Adam Reich Photography.

“It’s inspiring to see a painter push her work forward as quickly as Andrea Marie Breiling has been doing. I didn’t get to Miami to see her show ‘Ribbons’ at Villa Paula, timed to coincide with the Art Basel Miami fair, but from what I can tell, her spray-painted swoops and swirls have taken even more volume, depth, and drama. The spiritual aspiration of an Agnes Pelton meets the blunt physicality of a Willem de Kooning in a synthesis that’s totally of the moment.”

Augusto Arbizo, art advisor,
on Richard Ayodeji Ikhide

Richard Ayodeji Ikhide Boju ti ara (Masks of Self) (2022) © Richard Ayodeji Ikhide Image courtesy the artist and Victoria Miro, London.

Richard Ayodeji Ikhide, Boju ti ara (Masks of Self), 2022. Image courtesy of the artist and Victoria Miro, London, ©Richard Ayodeji Ikhide.

“The Nigerian-born, London-based artist Richard Ayodeji Ikhide has been creating a cosmology of archetypes celebrating object- and image-makers and creators in our society: observers, storytellers, alchemists, artists, and inventors. I discovered Richard’s large-scale watercolor works through the non-profit organization V.O. Curations early in the pandemic, and it has been amazing to see him continue to expand his practice. He just completed a suite of extraordinarily beautiful and complex watercolors for a Victoria Miro Gallery online project, and I think he is definitely an artist to watch!”

Josh Baer, art adviser and founder of the Baer Faxt,
on Hiba Schahbaz

One of Hiba Schahbaz's large-scale oil paintings. Photo courtesy of the artist.

One of Hiba Schahbaz’s large-scale oil paintings. Photo courtesy of the artist.

“I have been following Hiba’s work for several years—in full disclosure I do not own any—and her development from works on paper to large oils on canvas is significant. Her use of the female body, particularly through the lens of Pakistani culture and a pivot away from the traditional miniature, is new ground, at to least my eyes. All she needs for her next step in the art world/market is a serious New York-based gallery to help her enter the conversation.”

Allan Schwartzman, art advisor,
on Rafa Esparza

Rafael Esparza, “Shattered Glass,” curated by Melahn Frierson and AJ Girard, Jeffrey Deitch, Los Angeles, (2021)
Photo by Joshua White

“There are three basic ways I think of an artist ‘breaking out:’ in their work, by recognition, or by the attentions of the market. Rafa Esparza, an artist of mature vision and healthy and growing support of museums and private collectors, is likely to become more nationally visible with upcoming exhibitions at New York’s Artist’s Space and the San Francisco Museum of Art. I especially admire his work for its accessibility and truthfulness, for its presence, both commanding and gentle, and for its natural, complex, and essential fusion of the personal and political, and for his propensity to ‘brown the white cube.’ Working in performance, painting, sculpture, and installation, while not beholden to the conventions of any idiom, his work embodies the complexity of identity through the interwoven elements of his identity, while also critiquing conventions of art and society.”

Danielle So, contemporary art specialist at Phillips Hong Kong,
on Xiyao Wang

Xiyao Wang, Arabesque on vert menthe

Xiyao Wang, Arabesque on vert menthe (2021), sold for HK$478,000 ($61,532) at Phillips Hong Kong day sale on November 30, 2022. Courtesy Phillips.

“My pick is Xiyao Wang, a Berlin-based Chinese female artist that was featured in our day sale this season. For me, she is representative of the new generation of abstract painters and you can certainly see parallels of the lyrical quality of Cy Twombly merged with inspiration from global mass culture, electronic music, and all the media that has been of influence to millennials and Gen Z. She primarily works on very large-scale paintings in which there are many gestural elements that evoke landscapes, bodies and movements.”

Liz Parks, art advisor,
on Annie Morris

Annie Morris, Installation view, courtesy of Chateau La Coste ©Stéphane Aboudaram | WE ARE CONTENT(S) 2022.

Annie Morris, Installation view, courtesy of Chateau La Coste ©Stéphane Aboudaram | WE ARE CONTENT(S) 2022.

“I have been following Annie’s work for some time, and have long admired its ability to teeter on the edge between substance and fragility, rendering the highly personal into a universal language of loss. But there is something about her relatively recent use of bronze as one of her primary mediums for her ‘Stack’ sculptures that I feel has elevated her practice to a new level. I loved her entire show at Chateau La Coste this summer, but it was the one outdoor work, a monumental bronze ‘Stack,’ that I feel emphatically declares Annie’s place within contemporary art history. Standing at six meters tall in a grassy field, just across the way from an iconic Louise Bourgeois Spider, the two works seem to be in conversation with each other, the bold declarations of artists of different backgrounds and generations united in their meditations on motherhood and mourning.”

Nazy Vassegh, advisor and founder of Eye of The Collector fair,
on Sara Berman

Sara Berman, Untitled (2022). Photo courtesy of Kristin Hjellegjerde Gallery.

“My stand-out artist for 2023 is Sara Berman, a London-based artist who transitioned from a successful fashion career to the art world when she graduated from Slade in 2016 with an MFA in painting. Berman’s background in fashion has influenced her visual arts practice through the use of various textures, layers, mathematical geometry, pattern, and materiality. In her work, Berman examines how people see and define themselves through the relationships with their clothes, belongings, and the spaces they occupy. The character in Sara Berman’s work is inspired by the trope of the female Harlequin in her ascribed role of the Trickster Whore. Through this character, Berman explores space and the role of the feminine within it. I find her works relevant, powerful and evocative of the times we live in.

I first discovered her work at Kristin Hjellegjerde Gallery, where she has two solo shows coming up in 2023 and we will also be unveiling two new works especially created for Eye of the Collector in May 2023.”

Jens-Peter Brask, curator, collector, and publisher,
on Nicholas Koshkosh

Nicholas Koshkosh, Untitled (2020). Photo courtesy of Jens-Peter Brask.

“The artist I predict will have an excellent 2023 is the talented contemporary Ukrainian artist Nicholas Koshkosh (b. 1995). Koshkosh lives and works in Kiev. In recent years, he has gained international recognition for his colorful, figurative, expressive paintings. Koshkosh has found his own unique expression and aesthetic language that spans a multitude of references to biblical narratives, mythical stories and—currently—interpretations of his first-hand experiences and feelings related to the ongoing war and invasion of his home country Ukraine. Old tales are combined with cultural signs from the Slavic regions, fairy tale references and contemporary pop culture elements. Koshkosh’s works are often shaped by an underlying critical attitude toward ongoing political issues. I foresee a bright future for Koshkosh as an artist who artistically provides and creates a space for reflection and immersion in art.”

Debi Wisch, producer of The Price of Everything and The Art of Making It,
on Michaela Yearwood-Dan

Michaela Yearwood-Dan, It’s All Happening, 2021. Photo courtesy of Debi Wisch.

“I was at a show at the Scottsdale Museum of Contemporary Art over Thanksgiving featuring work by many of today’s most headline grabbing artists and this was the painting that literally stopped me in my tracks because it is so drop-dead gorgeous, luscious, layered, seductive, and fresh. Then one of my most trusted, intrepid, influential art collector friends mentioned Michaela as someone that I need to know. I have been on a deep dive ever since. She is young, smart, talented and has a visual language that’s unique—and the paintings are stunning.”

Saara Pritchard, partner at Art Intelligence Global,
on
Sylvia Sleigh 

Sylvia Sleigh, Lilith (1976). Photo by Karen Mauch Photography, © Friends of Sylvia Sleigh; Rowan University Art Gallery, Sylvia Sleigh Collection.

“As a figurative painter who came to prominence in New York in the 1960s and ’70s, Sleigh is massively undervalued and under-appreciated by the broader collecting world while maintaining a cult figure status among art world cognoscenti. It’s time for people to see her incredible work and learn of her important contributions to painting and the feminist art movement.”

Aaron Cezar, director of the Delfina Foundation,
on Hera Büyüktaşcıyan

Hera Büyüktaşçıyan, Everflowing Pool of Nectar (detail view) (2017). Courtesy of Green Art Gallery.

“Hera Büyüktaşcıyan has been steadily rising above career milestones, mostly recently with new commissions for the New Museum’s Triennial and the 2022 Biennale of Sydney. Although her works have been acquired by Tate Modern and Centre Pompidou recently, 2023 will mark her first museum solo of new works in a yet-to-be-announced presentation. Watch this space.”

Follow Artnet News on Facebook:
Want to stay ahead of the art world? Subscribe to our newsletter to get the breaking news, eye-opening interviews, and incisive critical takes that drive the conversation forward.

Adblock test (Why?)

728x90x4

Source link

Continue Reading

Art

Art in Bloom returns – CTV News Winnipeg

Published

 on


[unable to retrieve full-text content]

Art in Bloom returns  CTV News Winnipeg

728x90x4

Source link

Continue Reading

Art

Crafting the Painterly Art Style in Eternal Strands – IGN First – IGN

Published

 on


Next up in our IGN First coverage of Eternal Strands, we’re diving into the unique and colorful art in the land of the Enclave. We sat down with art director Sebastien Primeau and lead character artist Stephanie Chafe to ask them all about it.

IGN: Let’s talk about Eternal Strands’ distinctive art style. What were some of the guiding principles behind the art direction?

Primeau: I think what was guiding the art direction at the beginning of the project was to find the scale of the game, because we knew that we were having those gigantic 25-meter tall creatures and monsters. So we really wanted to have the architectural elements of the game – the vegetation, the trees – to reflect that kind of size.

300x250x1

So one of my inspirations was coming from an architect called Hugh Ferriss, and I was very impressed by his work, and it was very inspiring for me too. So just the scale of his work. So he was a real influence for Metropolis, Gotham, so I was really inspired by his work.

Chafe: I think one of the things that, just as artists and as creators, we were interested in as well was going for a color palette that can be very bright. And something that can really challenge us too as artists, and going into a bit more of at-hand painterly work, and getting our hands really into it, into the clay, so to speak, and trying to go for something bright and colorful.

Eternal Strands Slideshow – IGN First

IGN: That’s not the first time I’ve heard your team describe the art style as “painterly.” What does that mean?

Primeau: Painterly is just a word that can give so much room to different types of interpretation. I think where we started was Impressionist painters. So I really enjoy looking at many painters, and they have different types of styles. But we wanted to have something that was fresh, colorful, and unique.

And also, I remember when we were starting the project there was that word. “It’s going to be stylized,” but stylized is just a word that gives so much room to different kinds of style. And since we were a small team, we had to figure out a way to create those rough brushstrokes. If it was painted very quickly by an artist, like Bob Ross would say, “Accident is normal.” So I think we wanted to embrace that. And because we’re all artists, it’s hard too, at some point, to disconnect from what you’re doing. It’s like, “Oh, I can maybe add some more details over there.” But I was always the- “Guys, oh, Steph, that’s enough. Let’s stop it right there. I think it looks cool.”

IGN: So, when you create an asset for Eternal Strands, is somebody actually painting something?

Chafe: I can speak more on the character side. For us, we do a lot of that hand painting, a lot of those strokes by hand. And we try to embrace, not the mistakes, but the non-realistic part of it having an extra splotch here and there.

We’ve got brushes that we made that can help us as artists to get the texture we’re looking for. It really is a texture that gives to it. But a lot of the time it’s not just something generated in a substance painter, or getting these things that will layer these things for you, making it quick and procedural. Sometimes we have those as helpers, but more often than not we just go in and paint.

IGN: Eternal Strands is a fair bit more colorful than lots of games today. Why was it important to the team to have lots of bright colors?

Primeau: You need to be careful, actually, with colors. Because with too many colors you can create that kind of pizza of color.

We wanted to balance the color per level, because we’re not making an open-world game. I really wanted each level to have their own color palette identity. So we’re playing a lot with the lighting. The lighting for me is key. It’s very important. You can have gorgeous textures, props, characters, but if your lighting is not that great, it’s like… So lighting is key. And especially with Unreal Five, we have now, access to Lumen. It brought so much richness to the color, how the color is balancing with the entirety of the level. It definitely changed the way we were looking at the game.

We’re using the technology, but in a way to create something that feels like if you were looking at a painting. I think we have achieved that goal.

Chafe: I’m very happy with it.

IGN: What were your inspirations from other games or other media when developing the art style?

Primeau: I have many. I’ll start with graphic novels, European graphic novels. I really wanted to stay away from DC comics, Marvels comics, those kinds of classics.

Before I started Eternal Strand, I saw a video. It was one of the League of Legends short films for a competition. It’s “RISE.” I don’t know if you remember that one, but it was made by Fortiche Studio who did Arcane, and I’m a huge fan of Arcane. When I saw that short film, it was way before Arcane was announced, I was like, “oh gosh, this is freaking cool. This is so amazing. I wish I would be able to work on a game that has that kind of look.”

Chafe: For me, when we started the project, one of the things that I wanted to challenge myself a lot was in concept and drawing and stuff like that and doing more, learning more about color as well, which is something I find super fascinating and also kicks my butt all the time because of just color theory in general.

But with the [character] portraits specifically, I think, I mean, growing up I played a lot of games, a lot of JRPGs too. I played just seeing basic portraits in something like Golden Sun or eventually also Persona and of course Hades, which is a fantastic game. I played way too much of that, early access included. But I really liked that part. Visual novels too, just that kind of thing. You can get an emotion from a 2D image as well when it’s well done, especially if you have voices on top of it.

IGN: Were there any really influential pieces of concept art that served as a guiding document the team would reference later on?

Chafe: I have one personal: It’s really Maxime Desmettre’s stuff because it was so saturated. Blue, blue, blue sky. Maxim Desmettre is our concept artist that we have who works from Korea. When I joined the project, seeing that was just like… and seeing that as a challenge too, like ‘how are we going to get there?’

The one that I’m thinking of that hopefully we could find after, just in general with the work that always speaks so much to me is this blue, blue sky and the saturation of the grass. But also when he gets into his architecture and stuff like that, there’s just a warmth to everything. The warmth to the stone that just makes it look inviting and mysterious at the same time. And I think that really speaks a lot to it.

IGN: How did you go about designing Eternal Strand’s protagonist: Brynn?

Primeau: I think that Mike also, when he pitched me the character, he was using Indiana Jones as an example. So courageous, adventurer guy, cool guy. Also, when you’re looking at Indiana Jones, he’s a cool guy. And we wanted to create that kind of coolness also out of our main protagonist. And I remember it took time. We did many iterations.

Chafe: It was a lot of iterations for sure. Well, I think I had done a bunch of sketches because it’s what’s going to be the face of the player, and also to have her own personality as well in the story, and her history as well. And the mantle was a really big one too. What gives her one of sets of her powers and stuff, figuring that out was actually one of the longest processes. It’s just a cape, but at the same time, it’s getting that to work with gameplay and all that kind of stuff. But yeah, all of Brynn’s personality and her vibe really comes from a lot of good work from the narrative team. So, mostly collaboration there.

IGN: What’s the deal with Brynn’s mentor: Oria? How did you settle on a giant bird?

Chafe: Populating the world of the enclave was, “it’s free real estate.” You get to just throw things on the wall and see what sticks. And, “Oh, that’s really cool. Oh, that’s nice.” At some point I’d done a big sketch of a big bird lady with a claymore, and Seb said, “That’s cool.” And then kind of ran with it.

IGN: What’s the toughest part about the art style you’ve chosen for Eternal Strands?

Primeau: The toughest part was…A lot of people in the team have experience making games, so it was to get outside of that mold that we’ve been to.

For me, working on games that were more realistic in terms of look, I think it was really tough just to think differently, to change our mindset, especially that we knew that we would be a small team, so we had to do the art differently, find recipes, especially when we were talking about textures, for example. So having a good mix.

Chafe: One of the things too is also as we’re all a bunch of artists, and every artist has their own style that they just suddenly have ingrained in them, and that’s what makes us all unique as artists as well. But when you’re on a project, you have to coalesce together. You can’t kind of have one look different from the other. When you’re doing something more realistic, you have your North Star, which is a giant load of references that are real. And you can say “it has to look like that, as close to that as possible.”

When you have a style in mind and you’re developing at the same time, you kind of look at it and you review it and you have a feeling more than anything else.

You’re training each other with your styles as you kind of merge together in the end. And that kind of is how the style happened through, like you mentioned, like finding easy recipes, through just actually creating assets and seeing what comes out and, “Oh, that’s really cool. Okay, we can now use that as kind of our North Star.”

For more on Eternal Strands, check out our preview of the Ark of the Forge boss fight, or read our interview with the founders of Yellow Brick Games on going from AAA studios to their own indie shop, and for everything else stick with IGN.

Adblock test (Why?)

728x90x4

Source link

Continue Reading

Art

Collection of First Nations art stolen from Gordon Head home – Times Colonist

Published

 on


Saanich police are investigating the theft of a large collection of First Nations art valued at more than $60,000 from a Gordon Head home.

The theft happened on April 2.

The collection includes several pieces by Whitehorse-based artist Calvin Morberg, as well as Inuit carvings estimated to be more than 60 years old.

300x250x1

Anyone with information on the thef is asked to call Saanich police at 250-472-4321.

jbell@timescolonist.com

Adblock test (Why?)

728x90x4

Source link

Continue Reading

Trending