Call of Duty: Modern Warfare recently saw its global debut, delivering a fresh spin on the bestselling shooter series. Expanding the renowned trilogy with the horrors of current conflicts, a hard-hitting campaign and snappy multiplayer assemble an impressive package. But the return of Modern Warfare hasn’t dropped without hiccups, as an extensive lineup of bugs and issues descend on buyers.
A nasty Xbox One X bug lies among Modern Warfare’s main troubles, as players report frequent crashes on Microsoft’s latest flagship. The issue has rendered the title unplayable for some, as developer Infinity Ward reassures efforts to assemble a fix.
The developer is yet to deliver an update to halt Xbox One X crashes, though provides the latest via new playlist refresh notes. The change-up brings 64-player counts to Ground War on Quarry in the meantime, further expanding its large-scale multiplayer mode. It also adjusts the Defcon timer to 45 seconds, while axing a revive bug in Cyber Attack.
Infinity Ward has also now enlisted aid from Microsoft to address Xbox One X crashing, suggesting users “stand by for more updates on this issue soon.”
We have identified an issue that is affecting some players on Xbox One X. Players affected are experiencing crashes. We are working with Microsoft to address the issue. We genuinely can’t thank you all enough for providing us with your ongoing feedback this launch, every bit of information helps. Stand by for more updates on this issue soon, and thank you for your patience and your help while we work towards a solution.
While the statement fails to provide a potential timeframe or temporary workaround, regular communication should prove hopeful for Xbox One X owners. Installing Modern Warfare on an external hard drive has reduced crashes for some users on a lookout for a fix in the days ahead.
Call of Duty: Modern Warfare is now available on Xbox One, PlayStation 4, and PC, starting at $60 via Amazon.
Review Pokemon Sword
As we told you a few days ago, our reviews of Pokémon Sword and Pokémon Shield are going to be a little bit late. We didn’t get our code until about 07:30 PST and it wasn’t until I got home from work that I was actually able to start it up. And once I did start it up, I didn’t stop. For nearly six straight hours I dove into the newest region of the Pokémon franchise. I explored the Wild Area. I teamed up with strangers in Max Raid Battles. I ran from a swarm of angry Wingulls. And I’ve made some delicious curry.
Six hours is only a small dent in what is shaping up to be a sizable adventure, but it’s enough of a dent for me to acknowledge that I’m quite enjoying what Game Freak has cooked up here.
Pokémon Sword (Switch)
Developer: Game Freak
Released: November 15, 2019
With rollings hills and rolling Wooloos, the Galar Region makes a beautiful first impression in the opening moments of Pokémon Sword. After a brief run-in with Zacian in the mysterious woods near my house, I slowly set off on my adventure with my BFF-cum-rival Hop, a boy from down the street who just happens to be brother to Leon, the champion of the region. It’s Leon who gives me my first Pokémon; I go with Scorbunny because everyone else I know with the game picked one of the other two.
After a quick trip to meet Professor Magnolia and her granddaughter Sonia, my rival and I set off for Motostoke for a really underwhelming opening ceremony to the Gym Challenge. We’re sidetracked, however, by some Wooloos on the train tracks, forcing us to venture into Sword’s big new addition to the Pokémon formula: the Wild Area.
Located just outside the gates of Motostoke, this sizable open-world environment is filled with plenty of tall grass, wild Pokémon, as well as other players, if you choose to connect to the internet. It’s also where you’ll find various dens that grant players Watts, a form of currency used in the Wild Area, or house Max Raid Battles with Dynamax pokémon. In these battles, you choose a single ‘mon from your team to join up with three other players to battle these massive beasts. If you don’t connect to the internet you’ll be joined by three A.I. controlled partners. The first few times I attempted one of these battles with other players yielded no responses, but after about two or three tries I was able to hook up with other real-life people.
When connected to the internet in the Wild Area, the land becomes far livelier with other players running about but not in ways that are always beneficial to the experience. The frame rate tends to stutter when there are too many characters on screen and other player avatars will appear and vanish with no rhyme or reason. It’s not the best look for an area that can be pretty barren. Hooking up with other players to do Max Raid Battles hasn’t always worked, as I’ve been hit with a “No communication partner was found” error on multiple occasions, but when it does work it’s a pretty neat set-up. One player will be allowed to Dynamax their Pokémon of choice while the others have to make do with their normal attacks. Type advantage still plays a major role here, so you can have the tiniest of Pokémon absolutely wipe the floor with one that’s three stories tall.
You can spend as much or as little time in the Wild Area as you want. I probably took a full hour exploring it, finding TMs, and expanding my Pokédex before moving onto Motostoke. After the opening ceremony and a quick introduction to trainers Marnie and Bede, as well as the sure-to-be-annoying Team Yell, I set off for the first stadium on my adventure. Turffield Stadium is home to Milo, the game’s requisite Grass-type gym leader, who doesn’t stand a chance against my team of fire- and flying-type Pokémon. After completing the gym challenge of herding Wooloos, I faced off against Milo and beat him in less than a minute. This dampened victory highlighted what so far has been the only sore spot of Pokémon Sword.
Simply put, this game is too easy. Six hours in and there hasn’t been a battle I’ve struggled with or a Pokémon I’ve failed to catch. I understand the idea of ramping up the challenge as players go along, but I feel like the difficulty should have started to push back just a bit by now. Scorbunny is far too powerful in these opening hours and with the Wild Area, it’s quite easy to become overpowered as the land is lush with wild Pokémon to battle, especially when you consider EXP Share is an automatic feature of the game and switching out party members is easier than ever before. Max Raid Battles also provide little challenge as I’m often paired up with one player who’s always able to one-shot our opponent.
I can only hope the game starts to present more of a challenge as I venture further in the campaign, because other than the lack of difficulty, I’m quite enjoying my quest through the Galar Region. The art direction can be quite lovely, the design of the towns and cities is ornate, and many of the new Pokémon designs are outright adorable. My Scorbunny has just evolved into his angsty Raboot form and other members of my team feel as though they’re getting to a high enough level that an evolution is only moments away. While the various routes I’ve been on may not house as many wild Pokémon in the tall grass as the Let’s Go games, the world is still well-populated with Pokémon, trainers, and plenty of small details cooked into the environments.
Now, I have read about some problems other players have had with the game crashing and potentially deleting files off their MicroSD card. I have not run into any issues with Pokémon Sword outside of the aforementioned failure to connect with other players. It’s been a mostly smooth ride when docked or in handheld mode and I can only hope it remains so the further I travel into the Galar Region.
I know it’s early, but Pokémon Sword has sunk its hooks into me in ways the series hasn’t since Pokémon X. Sure, the central sub-plot is far simpler here than in past entries with its not-yet-interesting investigation of the mysterious Zacian, but the first six hours have done a great job of getting me invested in the idea of becoming the next Galar Region Champion.
[This review in progress is based on a retail copy of the game provided by the publisher.]
Motorola new Razr foldable smartphone is coming to Canada
Motorola is bringing back the classic Razr as a vertically folding smartphone. The company announced the new device at an event in Los Angeles, California on November 13th.
The new Razr evokes the design of classic flip phones from yesteryear, but with similar advanced folding display technology to what you’d see in something like Samsung’s Galaxy Fold or the Huawei Mate X. Unlike both of those devices, the Razr folds vertically instead of horizontally with its traditional clamshell design. It’s worth noting that Samsung recently teased a vertically folding version of its Galaxy Fold. The original never came to Canada.
When fully extended, users will get a 6.2-inch 21:9 2142 x 876 pixel resolution ‘Cinemavision’ pOLED display. Motorola dubs it the ‘Flex View.’ When the phone is closed, you’ll be able to interact with it through the ‘Quick View’ external display, which measures in at 2.7 inches. It’s a gOLED 4:3 screen with a 600 x 800 pixel resolution.
To make the Flex View display work, Motorola says it engineered a ‘zero-gap’ hinge that allows both sides of the display to sit flush when folded. Plus, the company claims this will protect it from debris and dust. Additionally, there are metal support plates help pull the display tight and support it when opened. However, as you fold it, those plates slide out of the way, allowing the screen to curve in a bell shape and prevent creasing.
If you remember flip phones from back in the day, one of the best parts was hanging up a call — no smartphone has bested that cathartic snap of closing a phone. Motorola wants to bring that back with the Razr. It says that the hinge’s smooth tension, as well as the sturdy display, will allow users to hang up with a snap.
Quick View will help you open your phone less
While the flexible display is certainly a novelty, Motorola put as much thought into its small, external ‘Quick View’ display.
Users will be able to manage notifications and control media playback from the small external display. However, it also allows users to authorize payments, interact with Google Assistant and even respond to messages.
Plus, if you’re looking to take a selfie, you can do so with the Quick View display and the device’s primary camera.
Further, the Quick View helps when you’ve opened the display as well. For example, when taking pictures, you can set a timer and the subject will see the countdown on the Quick View panel. Alternatively, you can set the small display to play an animation to catch the attention of kids when you’re trying to take a photo.
Motorola designed a “seamless” continuity system that will let users transition between the Quick View and Flex View displays without interrupting what they’re doing.
Not a powerhouse
Unfortunately, for all the thought Motorola put into this phone, it seems the company missed a few essential things. For one, the Razr only runs Android 9 Pie and not the latest Android 10 — although that will hopefully come in time.
It also isn’t exactly a powerhouse when it comes to specs. The device is powered by the Qualcomm Snapdragon 710, sports 6GB of RAM and 128GB of storage. The battery clocks in at 2510mAh and can be charged up quickly with Motorola’s 15W ‘TurboPower’ system.
While disappointing, none of these are game-breakers if the folding display proves useful, and if Motorola can get Android 10 out to the Razr sooner rather than later.
The Razr will be available in the U.S. first as a Verizon exclusive. Pre-orders start on December 26th, and it’ll be available in-store starting January 2020.
Motorola says the Razr will be available in Canada starting in early 2020 but hasn’t yet provided other details. It will also release in select European markets beginning December. Finally, the phone will come to Latin America, Asia and Australia, but Motorola didn’t provide a date.
The phone is set to cost $1,499.99 USD (about $1,987.34 CAD).
Apple redesigns MacBook Pro keyboard
Apple is finally introducing a replacement to its butterfly keyboard after years of customer complaints.
The company announced on Wednesday a large, expensive MacBook Pro with a keyboard that has been redesigned for the first time in four years.
The computer, which is intended for power users, professionals or anyone who needs a lot of screen space, features a 16-inch retina display, replacing its 15-inch MacBook Pro. It starts at $2,399, but can go all the way up to $6,099 when you tack on additional storage and processing power. The 13-inch entry-level MacBook Pro, which came out earlier this year, starts at $1,299.
The new MacBook Pro promises better battery life, a new Intel Core processor, an updated cooling system and advanced speakers. But the most significant change is the keyboard.
Apple has long faced complaints over broken and sticky keys in its butterfly keyboards — a design with a mechanism under the keys that expands like wings, opening itself up to dust and other debris. The concept allowed Apple to create a slimmer keyboard design, but some tech reviewers have called it Apple’s worst invention of all time.
Now, it’s reverted back to a traditional scissor-style mechanism that most laptops use. The company says the keyboard will have a stable feel and be responsive.
The MacBook Pro comes with many familiar features, including its signature Touch Bar, a fingerprint sensor and Mac apps, but it now offers double the default storage and pricey upgrade options, up to eight terabytes of storage. (This may appeal to people who have large files and wallets.)
The MacBook Pro is available for purchase online Wednesday in space gray or silver colors. It hits stores later this week.
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