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After ‘The Last Of Us Part 2’ Insanity, Metacritic Has Changed User Score Submissions – Forbes

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This article was updated on 7/18.

This morning I logged on to Metacritic to see what the average score had settled on for Ghost of Tsushima, out today on PS4, and saw that it’s a respectable 83. But I also saw something else, where normally we’d see user scores on the right, there’s a new message there I’ve never seen before.

“Please spend some time playing the game. Come back to review it starting at 12:00pm PST on July 18.”

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This…is new. We have previously seen user scores start to pile up either the day a game comes out or sometimes even before that, but now Metacritic is making users wait more than 36 hours after release to start posting reviews, deeming that “adequate” time to believably play the game.

This, of course, was inspired by the recent release of The Last of Us Part 2, where players used user scores to wage a proxy war on the game and sink its score to the low 3/10s right at release. The game currently has more user scores than any other in history by an enormous margin as a result of this ongoing back and forth between detractors and champions.

The initial issue was that there were thousands of reviews that came out almost instantly on the game’s release, when it was physically impossible for players to have played more than a couple hours, given that the length of the story was more like 20-30 hours. These people were submitting reviews based on things like story leaks, streamer playthroughs or just getting to a single story beat near the beginning and rushing off to write an angry review. This new 36-hour hold seems to be fighting against that directly.

However, I am already seeing many people say this isn’t enough. Some are asking for Metacritic to go a step further and actually verify that you’ve played the game if you’re submitting a review for it, through some sort of purchase confirmation via linking your Metacritic account to your PSN or Xbox or Steam profile or something. While maybe they’ll do that someday, that is a much more complicated thing to tackle, and is not how most user score systems work across most major sites. I would be a little surprised if this was ever actually implemented at all, even if in a perfect world, it seems like the correct move.

Ghost of Tsushima does not seem like it’s in danger of being user score review bombed, and this system was not invented just for its release. This actually was first spotted around two weeks ago, but I (and most people) probably didn’t really notice until there was another major release like Ghost that arrived. Again, this will not stop review bombing. After the 36 hours is up, anyone can still write any kind of review they want and there’s no way to track how much of a game they’ve played, if any. But at the very least, we won’t have people reviewing 30-hour story games two hours after they came out, so that’s something.

Update:

Well, Metacritic has opened the floodgates for Ghost of Tsushima reviews and the results are…not terribly surprising. Only 600 reviews have come in during the first few hours, but they are very, very positive, and the game currently has a 9.1/10 as a user score.

Not a shock because there are really not any noticeable controversies surrounding the game like there were heading into The Last of Us Part 2, so I was not expecting any bombing, and we’re not seeing any. It is notable that fans seem to be liking the game more than critics, as a 9.1 is higher than the effective 8.3 critics have given it. Just from hearing social chatter about Ghost of Tsushima, I am hearing practically nothing negative about it from players, maybe just faint echoes of the scored critic reviews that it doesn’t innovate enough. I saw a “two Spider-Man meme” with Tsushima and Assassin’s Creed Odyssey pointing at each other and that’s…another great game, so I hardly think that’s an insult.

We will see how the scores continue to track as time goes on, but I would expect a very, very low number of user reviews compared to the absurd 125,000 plus of TLOU2, which is normally how even major releases are scored. We will have to wait until a truly controversial game to put this new system to the test, but I doubt it will do all that much to prevent low user scores in the long run, just no bombing within a few hours of launch before anyone has played it, I suppose.

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Meta Expands VR Operating System to Third-Party Hardware Makers – MacRumors

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Facebook parent company Meta today announced the upcoming expansion of Meta Horizon OS, a virtual and augmented reality operating system that will be available to third-party hardware manufacturers that want to design their own headsets.


Right now, Meta sells the Quest line of headsets, but the company wants to provide the software for third-party VR and AR products in the future, much like Microsoft offers Windows for all manner of third-party PCs.

Meta Horizon OS is the mixed reality operating system that Meta created for its own Quest headsets, and it has support for eye, face, hand, and body tracking along with passthrough, spatial anchors, scene understanding, and other features. There is a “social layer” that will allow the identities, avatars, and friends of users to move between virtual spaces on different devices.

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According to Meta, multiple companies are working on devices that will use Meta Horizon OS. ASUS ROG is developing a performance gaming headset and Lenovo is working on mixed reality devices for productivity, learning, and entertainment. Meta says that it is also creating a limited edition version of Meta Quest in partnership with Xbox.

With the expansion of Meta Horizon OS to third-party hardware manufacturers, Meta is making it easier for any developer to ship VR software on the platform by removing barriers between the Horizon Store and App Lab.

By creating an operating system that can be used by other hardware manufacturers, Meta is inserting itself into the growing AR/VR ecosystem and creating opportunities for it to outpace Apple in mixed reality development. Apple launched the Vision Pro headset earlier this year, but software is lacking given the high price and limited distribution of the device.

According to a report from earlier today, interest in the Vision Pro is already waning at Apple’s retail locations with fewer people requesting demos.

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Brian's Randoms from Sea Otter 2024 – Pinkbike.com

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There have been more launches in the past two weeks than any other two-week period I can remember since I started sweeping floors at Freedom Bike Shop back in 2001. Yes, that means I’m very old. It also means that after several years of delayed product releases, some brands have finally cleared out enough inventory to share what they’ve been working on.

The Pinkbike team came down to Sea Otter this year with mixed expectations, and there were definitely some weird vibes. Everyone is concerned for the remaining Kona employees, and more than one brand expressed that their plan is to #surviveto2025. But overall we loved catching up with everyone, the weather was great, and somehow there was even more gear to cover. The industry might be going through a tough time, but ultimately riding bikes is still ridiculously fun and bike tech is as interesting as ever.

And on that note, here are a few of the random things that caught my eye during the show.

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OutsideBrendan works smarter not harder, and dog Bubbie(?) is awesome.



I mistakenly thought it was a garage project kind of thing, but it’s a real brand with a promo video and everything.





And with that, it’s time to face my expense report. Until next year, Sea Otter!

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We tried these three beauty products this week. Here are our thoughts – Vancouver Sun

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Article content

Skin Caviar Eye Lift Serum

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They say: A luxury serum that firms, smooths and lifts the eye area. The dual-chamber product features the Swiss skin-care brand’s Cellular Complex to ‘restore youthfulness to the eye contour,’ along with a blend of caviar components.

We say: Our tester applied one pump of this serum to the eye area daily. Gently dabbed onto skin, the serum gave an instant boost of hydration. The liquid-serum formula was lightweight and non-sticky, providing an easy base for any additional skin-care or makeup products. With use, our tester reported fine lines and firmness were noticeably improved.

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$760 | Holt Renfrew, holtrenfrew.com

Marc Anthony

Strictly Curls Curl Envy Leave-In Conditioner

They say: A leave-in hair conditioner formulated for curly hair. Boasting strand-smoothing ingredients such as avocado oil, Vitamin E and shea butter, the spray can be used on course, fine, thick or thin curls to promote softness, fight frizz and lock in hydration.

We say: Our tester spritzed this conditioner on her ultra-curly, frizz prone coif. The spray format makes application easy and mess-free. Used both as a de-tangler on freshly washed hair and as a curl pick-me-up in between washes, she found it left curls looking formed, smooth and not stiff.

$12.97 | Mass retailers, walmart.ca

Three buzzed-about beauty products we tried this week.

Ghlee

Lip Balm 

They say: A nourishing lip balm that features antioxidant-rich ghee, along with mango seed butter and Vitamin E to hydrate lips. Available in Original, Rose, Chai, Mango-Papaya and Mint.

We say: This lip balm gives a dose of smoothing hydration with one swipe. Our tester loved the rose iteration, which boasted the scent of a fresh bloom. It’s the kind of balm you keep reaching for in your bag, she reports.

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