There has been no true post-mortem about what happened with Cyberpunk 2077, no Jason Schreier deep dive. And yet everything we’ve heard offhand so far has been along the same lines. The bosses at CDPR allegedly had unreasonable expectations for the timeline of development of the game, and despite a series of delays, forced the game out the door well before it was ready.
And yet, the more I play the game, the more I see glimpses of the game that was promised. I like Night City. I like these characters. I like the gunplay and swordplay and hacking. I like V. I have spent 61 hours in the game, have done every single thing I can, even grinding out respawning enemies to pay for every car. I want to do more.
The game, however, will likely have a tarnished legacy indefinitely because of the state of release. Despite all the things to like, the performance issues on lower spec consoles are so bad it sparked unprecedented moments in the gaming industry like Sony de-listing it from the PlayStation store. But even on better-performing platforms, the game is riddled with bugs and fundamentally missing loads of features that were promised or obvious for a game like this (you can buy new arms and legs during the campaign, but you can’t get a new tattoo). Cyberpunk also may boast the literal worst police AI system I have seen in a video game, like, worse than GTA 3 circa 2001. It’s genuinely impressive how astonishingly bad it is.
More time. This game needed more time, and I want to say at least another year.
A few more months probably would have cleaned up many of the tech and bug issues. CDPR has already announced two huge patches in January and February meant to do just that. And I’d say within six months, hopefully they manage to get the next gen optimized release version out too, as it’s wild it launched without that as a new offering when games like Assassin’s Creed Valhalla and Watch Dogs 3 had that on day one.
But a full year? Perhaps some of those other issues could have been addressed too. The horrendous AI. The bizarre difficulty curve. Storylines that absolutely feel like they end before they were supposed to, with no time to finish whatever missions got left on the cutting room floor. A damn tattoo parlor and barber.
Of course, we don’t know how CDPR works behind the scenes, so perhaps a year is not a guarantee. And as some games have shown, Duke Nukem Forever, Star Citizen, more time solves nothing if management is not working correctly with its devs. But releasing the game in the state it was in was not right either. The game sold well, but on the back of outright deceitful pre-release practices, hiding the true state of Cyberpunk on certain platforms, and CDPR has done little to earn that trust back. They’ve barely even apologized except in a line or two in one of their now-infamous yellow text proclamations.
Delay are hard and feel bad, I get that. But if Microsoft can delay Halo Infinite, its literal Series X launch game, because they knew it wasn’t ready, Cyberpunk could have stomached another round of delays to ensure it didn’t launch like this. It’s a shame, because you can see the core of what the game could have been, and some of the actually finished elements (mostly in the main campaign) really shine through. But it is drowning in technical issues and missing features, which has ultimately overwhelmed it, and will continue to until however long that takes to fix. But CDPR has more importantly done damage to its sterling reputation that was well-earned after The Witcher 3, and their response has been severely lacking this entire time, upsetting not only consumers but even hurting relationships with places like Sony because of how badly they’ve handled this.
I see a future in which Cyberpunk 2077 is fixed and good. But that should have been the first impression, not the “six patches and two DLCs” later impression, if that is how it turns out in the end.
Britain in talks with 6 firms about building gigafactories for EV batteries
Britain is in talks with six companies about building gigafactories to produce batteries for electric vehicles (EV), the Financial Times reported on Wednesday, citing people briefed on the discussions.
Car makers Ford Motor Co and Nissan Motor Co Ltd, conglomerates LG Corp and Samsung, and start-ups Britishvolt and InoBat Auto are in talks with the British government or local authorities about locations for potential factories and financial support, the report added .
(Reporting by Kanishka Singh in Bengaluru; Editing by Himani Sarkar)
EBay to sell South Korean unit for about $3.6 billion to Shinsegae, Naver
EBay Korea is the country’s third-largest e-commerce firm with market share of about 12.8% in 2020, according to Euromonitor. It operates the platforms Gmarket, Auction and G9.
Shinsegae, Naver and eBay Korea declined to comment.
Lotte Shopping had also been in the running, the Korea Economic Daily and other newspapers said, citing unnamed investment banking sources.
South Korea represents the world’s fourth largest e-commerce market. Driven by the coronavirus pandemic, e-commerce has soared to account for 35.8% of the retail market in 2020 compared with 28.6% in 2019, according to Euromonitor data.
Shinsegae and Naver formed a retail and e-commerce partnership in March by taking stakes worth 250 billion won in each other’s affiliates.
($1 = 1,117.7000 won)
(Reporting by Joyce Lee; Editing by Edwina Gibbs)
Canada launches long-awaited auction of 5G spectrum
The 3,500 MHz is a spectrum companies need to provide 5G, which requires more bandwidth to expand internet capabilities.The auction, initially scheduled for June 2020, is expected to take several weeks with Canadian government selling off 1,504 licenses in 172 service areas.
Smaller operators are going into the auction complaining that recent regulatory rulings have further tilted the scales in the favour of the country’s three biggest telecoms companies – BCE, Telus and Rogers Communications Inc – which together control around 90% of the market as a share of revenue.
Canadian mobile and internet consumers, meanwhile, have complained for years that their bills are among the world’s steepest. Prime Minister Justin Trudeau’s Liberal government has threatened to take action if the providers did not cut bills by 25%.
The last auction of the 600 MHz spectrum raised C$3.5 billion ($2.87 billion) for the government.
The companies have defended themselves, saying the prices they charge are falling.
Some 23 bidders including regional players such as Cogeco and Quebec’s Videotron are participating in the process. Shaw Communications did not apply to participate due to a $16 billion takeover bid from Rogers. Lawmakers and analysts have warned that market concentration will intensify if that acquisition proceeds.
In May, after Canada‘s telecoms regulator issued a ruling largely in favour of the big three on pricing for smaller companies’ access to broadband networks, internet service provider TekSavvy Inc withdrew from the auction, citing the decision.
Some experts say the government has been trying to level the playing field with its decision to set aside a proportion of spectrum in certain areas for smaller companies.
Gregory Taylor, a spectrum expert and associate professor at the University of Calgary, said he was pleased the government was auctioning off smaller geographic areas of coverage.
In previous auctions where the license covered whole provinces, “small providers could not participate because they could not hope to cover the range that was required in the license,” Taylor said.
Smaller geographic areas mean they have a better chance of fulfilling the requirements for the license, such as providing service to 90% of the population within five years of the issuance date.
The auction has no scheduled end date, although the federal ministry in charge of the spectrum auction has said winners would be announced within five days of bidding completion.
($1 = 1.2181 Canadian dollars)
(Reporting by Moira Warburton in Vancouver; Editing by David Gregorio)
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