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Another Year Would Have Saved 'Cyberpunk 2077' – Forbes

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There has been no true post-mortem about what happened with Cyberpunk 2077, no Jason Schreier deep dive. And yet everything we’ve heard offhand so far has been along the same lines. The bosses at CDPR allegedly had unreasonable expectations for the timeline of development of the game, and despite a series of delays, forced the game out the door well before it was ready.

And yet, the more I play the game, the more I see glimpses of the game that was promised. I like Night City. I like these characters. I like the gunplay and swordplay and hacking. I like V. I have spent 61 hours in the game, have done every single thing I can, even grinding out respawning enemies to pay for every car. I want to do more.

The game, however, will likely have a tarnished legacy indefinitely because of the state of release. Despite all the things to like, the performance issues on lower spec consoles are so bad it sparked unprecedented moments in the gaming industry like Sony de-listing it from the PlayStation store. But even on better-performing platforms, the game is riddled with bugs and fundamentally missing loads of features that were promised or obvious for a game like this (you can buy new arms and legs during the campaign, but you can’t get a new tattoo). Cyberpunk also may boast the literal worst police AI system I have seen in a video game, like, worse than GTA 3 circa 2001. It’s genuinely impressive how astonishingly bad it is.

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More time. This game needed more time, and I want to say at least another year.

A few more months probably would have cleaned up many of the tech and bug issues. CDPR has already announced two huge patches in January and February meant to do just that. And I’d say within six months, hopefully they manage to get the next gen optimized release version out too, as it’s wild it launched without that as a new offering when games like Assassin’s Creed Valhalla and Watch Dogs 3 had that on day one.

But a full year? Perhaps some of those other issues could have been addressed too. The horrendous AI. The bizarre difficulty curve. Storylines that absolutely feel like they end before they were supposed to, with no time to finish whatever missions got left on the cutting room floor. A damn tattoo parlor and barber.

Of course, we don’t know how CDPR works behind the scenes, so perhaps a year is not a guarantee. And as some games have shown, Duke Nukem Forever, Star Citizen, more time solves nothing if management is not working correctly with its devs. But releasing the game in the state it was in was not right either. The game sold well, but on the back of outright deceitful pre-release practices, hiding the true state of Cyberpunk on certain platforms, and CDPR has done little to earn that trust back. They’ve barely even apologized except in a line or two in one of their now-infamous yellow text proclamations.

Delay are hard and feel bad, I get that. But if Microsoft can delay Halo Infinite, its literal Series X launch game, because they knew it wasn’t ready, Cyberpunk could have stomached another round of delays to ensure it didn’t launch like this. It’s a shame, because you can see the core of what the game could have been, and some of the actually finished elements (mostly in the main campaign) really shine through. But it is drowning in technical issues and missing features, which has ultimately overwhelmed it, and will continue to until however long that takes to fix. But CDPR has more importantly done damage to its sterling reputation that was well-earned after The Witcher 3, and their response has been severely lacking this entire time, upsetting not only consumers but even hurting relationships with places like Sony because of how badly they’ve handled this.

I see a future in which Cyberpunk 2077 is fixed and good. But that should have been the first impression, not the “six patches and two DLCs” later impression, if that is how it turns out in the end.

Follow me on TwitterYouTube and Instagram. Pick up my sci-fi novels Herokiller and Herokiller 2, and read my first series, The Earthborn Trilogy, which is also on audiobook.

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'Kingdom Come: Deliverance II' Revealed In Epic New Trailer And It Looks Incredible – Forbes

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“You can save the world, or you can help punish it for its sins.” That’s the crux of Warhorse Studio’s “behemoth” of a sequel to 2018’s Kingdom Come: Deliverance. The sequel, which is slated for release later this year on PC, Xbox Series X|S and PS5 will be bigger, more fun, filled with adventure and more diverse thanks to its setting in the 15th century Bohemian city of Kuttenberg a city that creative director Daniel Vavra says is “really big, it’s even too big in my opinion.”

New weapons like the crossbow and primitive firearms will also make their debut in the continued story of the squire Henry (Tom McKay) and the knight he accompanies, Hans Capon (Luke Dale) as they leave the country behind.

Here’s the trailer, which features gameplay, cinematics and discussion from the actors and developers. Be sure to watch until the end to see the bit about the music. A full choir and orchestra in a beautiful Eastern European cathedral? Just gorgeous.

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“What we are making now is what it was supposed to be in the beginning, but we weren’t able to do it because we didn’t have enough resources and experiences and all that stuff,” Vavra says in the video. “We’ve proven the concept works, so now we can take it to another level, which is what we always wanted.”

“This is a behemoth of a game in comparison to the first. In my opinion I think it’s got so much more energy and pace and adventure and action and fun and trial and tribulation and everything you can want,” McKay says in the video.

The game will be “much bigger in scope” with a more in-depth story and a world roughly twice the size of the first. The story has evolved from a small-scale conflict to one about “the problem with kings,” Vavra says.

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Kingdom Come Deliverance II, like the first game, is not a fantasy RPG like Skyrim or The Witcher, but one that attempts to create a historically accurate world down to the weapons, costumes, locations and people. There are no magicians or dragons or elves here—but there will be plenty of adventure, exploration and knight errantry.

Pretty exciting!

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Save $700 Off This 4K Projector at Amazon While You Still Can – CNET

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While it’s true that high-end TVs seem to be getting ever bigger, they still can’t compete with the best projectors when it comes to image size. If you choose a good 4K projector you’ll even get top-notch image quality as well. Right now you can pick one of those projectors up and save a whopping $700 to boot. That’s possible thanks to an Amazon deal that slashes the Xgimi Horizon Pro projector’s price to just $999, a return to its best price ever there. This deal doesn’t require you to enter any pesky codes or clip any coupons, but these kinds of limited-time deals also don’t have a published end date which means that this discount could end at any minute and without warning — be sure to keep that in mind.

The Xgimi Horizon Pro 4K has a ton of features that make it a great option for anyone looking to upgrade their old projector or make the jump from a big-screen TV. The 4K resolution and support for HDR ensure you’ll get a great picture, while the ultra-bright 1,500 ISO lumens mean you won’t find yourself squinting at a dark image. Other features of note include auto keystone correction and an autofocus capability. And we didn’t even get to the fact that this projector can generate a 200-inch image yet, either.

Looking to enjoy content without the hassle of wires? This projector has Android TV built in so you can enjoy any of the more than 5,000 Google Play apps while Chomecast support is built-in as well.

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Alternatively, the Xgimi Halo Plus projector is our top pick for a portable 1080p projector, making it great for camping trips and more — and right now a 23% discount means you can get one for just $650. Finally, the Xgimi MoGo2 is another protector designed to help you want content on the go and now it’s available at almost its best price yet at just $250.

Not sure that a projector is for you but still want to enjoy a great picture? Our list of the best OLED TV deals is just the ticket.



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Nothing to integrate Chat-GPT into new earbuds and its phones – MobileSyrup

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During its new earbuds announcement event, Nothing shared that it plans to add Chat-GPT support to its earbuds.

The feature will be tied to Nothing Phones, so users with iPhones or other Android handsets will be stuck using Siri or Google Assistant instead.

If you want to take advantage of Open AI’s assistant, you’ll need to wait. A Nothing spokesperson told The Verge that the feature will roll out slowly to the Nothing Phone (2) starting on April 18th, followed by the Phone (1) and Phone (2a) a few weeks later. The company’s blog post also states that this is “coming soon to our other audio products,” so it seems like Ear (1) and Ear (2) owners will get the feature as well.

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It will be interesting to see if adding an AI chatbot to these earbud-based digital assistants will make people use them more. I typically use AirPods, and while I appreciate it when Siri reads my messages out loud, I never find myself triggering it through my earbuds to start timers or ask regular questions. That said, as new AI tools like the Humane Pin might fall flat, maybe something more subtle built into our existing tech will be more convenient for people.

Beyond how it works, integrating Chat-GPT is a smart move for Nothing. OpenAI has strong branding in AI, and using Chat-GPT instead of Google’s Gemini helps separate the Nothing phones from the Google Pixel lineup.

Nothing also plans to integrate Chat-GPT into Nothing OS 2.5.5. This includes a new Chat-GPT widget and options to analyze your screenshots and your clipboard with the AI assistant. Other improvements are coming in the update as well, including new Ringer controls and a RAM boost mode. You can see the full update list here.

Source: Nothing Via: The Verge

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