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Apple Responds to Facebook's Anti-Tracking Criticism, Says Users Deserve Control and Transparency – MacRumors

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Apple has responded to Facebook’s criticism over an upcoming iOS 14 privacy measure — specifically a change that will require users to grant permission for their activity to be tracked for personalized advertising purposes starting early next year.

ios 14 tracking permission prompt
In a statement provided to MacRumors, Apple said “we believe that this is a simple matter of standing up for our users,” adding that “users should know when their data is being collected and shared across other apps and websites — and they should have the choice to allow that or not.” The options to allow or deny the tracking will be presented in the form of a prompt that appears as necessary when users open apps.

Apple’s full statement:

We believe that this is a simple matter of standing up for our users. Users should know when their data is being collected and shared across other apps and websites — and they should have the choice to allow that or not. App Tracking Transparency in iOS 14 does not require Facebook to change its approach to tracking users and creating targeted advertising, it simply requires they give users a choice.

As part of its response to Facebook, Apple emphasized that it welcomes in-app advertising and is not prohibiting tracking, but simply requiring apps to obtain explicit user consent in order to track users for personalized advertising purposes, providing users with more control and transparency. Apple said tracking can be invasive, and as a result, it believes users have the right to make choices about the permissions they grant to apps.

Apple also highlighted the fact that developers like Facebook will be able to edit a section of the text that appears in the prompt to explain why users should allow tracking, and it provided a screenshot to visualize this.

facebook ios 14 tracking prompt

facebook ios 14 tracking prompt
In the Settings app, users can view which apps have requested permission to track for advertising purposes, and make changes as they see fit. Apple said that if it becomes aware of an app that violates its App Store Review Guidelines in relation to this change, the developer must address the issue or the app will be removed from the App Store.

Apple said that this change has been on its roadmap for years, and that it will apply equally to all developers, including Apple.

Last, Apple noted that it is expanding its privacy-preserving SKAdNetwork ad attribution API, allowing third-party ad networks serving ads across a wide variety of apps to provide ad attribution to developers without knowing the identity of the user. Apple says SKAdNetwork is free to use and that it does not monetize the API.

Facebook’s Criticism

Earlier today, in a blog post and a full-page ad published in three major newspapers, Facebook claimed that Apple’s tracking change will have a “harmful impact on many small businesses that are struggling to stay afloat.”

“We disagree with Apple’s approach and solution, yet we have no choice but to show Apple’s prompt,” said Facebook. “If we don’t, they will block Facebook from the App Store, which would only further harm the people and businesses that rely on our services. We cannot take this risk on behalf of the millions of businesses who use our platform to grow.”

Facebook said Apple’s anti-tracking change is “about profit, not privacy,” claiming that small businesses will be forced to turn to subscriptions and other in-app payments for revenue, in turn benefitting Apple’s bottom line. Facebook also accused Apple of setting a double standard, claiming that the iPhone maker’s own personalized ad platform is not subject to the upcoming iOS 14 policy, a claim that Apple has now denied.

“We believe Apple is behaving anti-competitively by using their control of the App Store to benefit their bottom line at the expense of app developers and small businesses,” said Facebook. The company said it would continue to “explore ways to address this concern,” including supporting Epic Games in its antitrust lawsuit against Apple.

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Cyberpunk 2077's Latest Patch Reportedly Added A Game-Breaking Bug – Kotaku

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Screenshot: CD Projekt Red / Kotaku

Last night, CD Projekt Red dropped the first major update for its troubled open-world shooter, Cyberpunk 2077. “Major” is a relative term. While larger than previous updates, yesterday’s patch 1.1 focuses more on stability fixes rather than a wide-ranging overhaul. In fact, it may have even made the game worse—by introducing a potentially game-breaking bug.

Patch 1.1 addresses an issue in the mission “Down on the Street” where Takemura would not call, thereby preventing any progress in the mission. He’ll call now, apparently, but then won’t say a word. Some users say that reloading old saves or creating new save files doesn’t fix it either.

There’s at least one apparent workaround. First, try to call Judy before Takemura calls. When he does, hang up the line, then tackle a side job. (The player who reported this workaround tackled a Delamain side-quest.) Wait 24 hours in-game and Takemura should call in—with dialogue and everything—allowing you to progress in “Down on the Street.”

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Kotaku has reached out to CD Projekt Red for comment.

I’m playing Cyberpunk 2077 on an Xbox Series X, where it performs better than it appears to on last-gen consoles but not, as one of my roommates likes to so frequently remind me, as well as it does on his high-end rig. Still, I’ve run into some bugs since day one. Usually, they’re garden-variety hiccups: NPCs floating in the air in ways they should not, or a weapon refusing to reload even though I’ve tapped “X,” like, eighteen times. Small potatoes.

bug in cyberpunk 2077 patch 1.1

I hope the funny bugs (see above) never go away.
Screenshot: CD Projekt Red / Kotaku

The bug that soured me on the game popped up during the “Stadium Love” side-quest, in which you meet up with a bunch of veterans, throw back bad vodka shots like you’re at a bad frat party (“What is this, rubbing alcohol?” V asks), and then engage in a shooting contest. In one attempt, I wasn’t able pull out my gun—pretty much an instant DQ in a shoot-off. In another, I was, but all of the veterans around me also would whip theirs out and then start shooting at me. That sucked too. I decided to shelve the game until it was in a better state.

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“Stadium Love” is not listed among the dozen or so quests that were addressed in yesterday’s 1.1 patch. Against my better judgement, after downloading the 16.5GB (!!!) update, I tried the quest again. I was able to shoot my gun without issue. I also still got shot at. So, not perfect.

CDPR says yesterday’s update addresses an issue with the quest “M’ap Tann Pèlen,” where players could run into a roadblock trying to talk to the character Mr. Hands on the phone. I had no issue doing so today, but hadn’t tried the quest at all before downloading the 1.1 patch. Who knows if I would’ve hit a snag, say, three weeks ago.

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In general, after spending some time with the game last night, I can say it feels pretty much exactly the same as it did before I put it down. Maybe those on last-gen consoles are seeing more benefits. Right now, social media seems to be loud with news outlets noting the patch exists or players pointing out how thin the notes seem. CDPR says this patch is “focused on various stability improvements and bug fixes” and “lays the groundwork for the upcoming patches.” Next one’s due in February, per a statement from December.

Ten days ago, CDPR released a video stating that January’s big update would release within the following ten days. Yesterday’s 1.1 patch, in the most technical sense, hits that mark. These are indeed updates that indeed address some issues with the game. It also landed at 5:00 p.m. ET (10:00 p.m. Warsaw time) on a Friday. Make of that what you will.

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Is Cyberpunk 2077 “good” now, in the way No Man’s Sky clawed its way to greatness? No. Not yet. But this is one small step in the right direction. I’m eager to see what’s next.

Cyberpunk 2077 is in a cyberfunk

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Microsoft blasts Apple's MacBook Pro in new Surface Pro 7 ad – iMore

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Microsoft has fired several shots at Apple’s MacBook Pro in a new advert for its Surface Pro 7 shared yesterday.

The new advert compares the MacBook Pro with Microsoft’s Surface Pro 7, seemingly mocking the MacBook Pro’s lack of support for either a touch screen or a pen. It also highlights the detachable keyboard of the Surface as well as support for various bits of software including games that macOS doesn’t have.

Finally, the 30-second clip highlights the price, at $890 the Surface Pro is certainly a lot cheaper than the MacBook, but are its criticisms fair?

Of course, Apple has a tablet with touch screen support, Apple Pencil, a detachable keyboard, and more in its iPad lineup, and you could perhaps be forgiven for thinking that comparing a Surface to a MacBook isn’t really a fair comparison… What do you think?

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Apple is planning big changes to its Mac lineup this year, including the introduction of a 14-inch and 16-inch MacBook Pro with all-new Apple silicon chips. From a recent report:

A huge dump of massive MacBook Pro leaks has revealed a slew of details about Apple’s rumored upcoming new models.

First up, supply chain analyst Ming-Chi Kuo has revealed several key new details about the expected devices. In a note seen by iMore, Kuo reiterated that Apple will release a new 14-inch and 16-inch MacBook Pro in Q3 of 2021. They will feature a new chassis design with a flat, right-angled top and bottom cover akin to that of the iPhone 12, rather than the slight curve of previous models. Kuo says that MagSafe charging will return, but the Touch Bar is out in favor of a row of physical buttons.

Reports from Kuo are echoed by Bloomberg’s Mark Gurman, who says that Apple will bring back both MagSafe charging and the SD card slot to its MacBook Pro this year.

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Cyberpunk 2077 patch 1.1 arrives with stability improvements, bugfixes – MobileSyrup

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Update 01/23/2020 at 1:03pm: Well, that didn’t last long. CD Projekt Red’s latest patch for Cyberpunk 2077 apparently introduced a potentially game-breaking bug even as it solved several other issues with the game.

As reported by Kotaku, patch 1.1 addresses an issue in a mission called ‘Down on the Street’ that caused a character named Takemura not to call the player. While Takemura will now make the call, he reportedly won’t say anything to the player. Worse, reports indicate reloading an old save or creating a new one also doesn’t fix the problem.

That said, there is one odd workaround that involves trying to call another character, Judy, before Takemura calls you. Then, when Takemura calls, hang up and tackle a side job, wait 24 hours in-game and then accept another call from Takemura. The second call will have dialogue and will allow players to progress the mission.

Aside from that new bug, Kotaku reported that the rest of the 16.5GB patch helps a little, but generally, the game feels as buggy as before, at least on the Xbox Series X the publication tested it on.


After a rocky launch and several hotfixes, Cyberpunk 2077 got its first major patch.

In a tweet on the Cyberpunk Twitter account, developer CD Projekt Red (CDPR) announced patch 1.1 for PC, console and Stadia, which focuses on various stability improvements and bugfixes. Additionally, CDPR said the patch “lays the groundwork” for upcoming patches.

The tweet included a link to a website listing all the changes included in patch 1.1. It’s a long list, but some of the highlights include improved memory usage in multiple areas, crash fixes related to loading saved games, opening or closing the game and the ‘Point of No Return,’ a section in the game in which players begin the finale of the main story and are no longer able to complete side content.

On top of that, patch 1.1 fixes several issues with quests, the user interface and more. CDPR’s patch notes say that the update improves performance on the PlayStation 4 Pro and PlayStation 5 consoles, while Xbox One, One X and One S players should see improved memory usage in several areas of the game.

You can read the full patch list here.

Whether these changes will have a big enough impact on Cyberpunk 2077 to repair the damage of its rocky launch remains to be seen. The game arrived in a buggy state, especially on older consoles. CDPR released hotfixes to fix some of the worst issues. Eventually, Sony pulled Cyberpunk from the PlayStation Store, and retailers began offering refunds. CDPR itself eventually launched a refund program to help players who couldn’t return the game to the store they bought it from. Investors also filed a lawsuit against CDPR alleging the company misled them about the game’s issues.

The Verge notes that CDPR announced another major patch would follow this update. The developer called it a “larger, more significant update” and it will arrive in the coming weeks.

Source: CDPR Via: The Verge

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