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Apple will stop using Intel chips in all Macs by 2021, top analyst says – CNBC

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Apple Senior Vice President of Worldwide product marketing Phil Schiller announces the new iMac during an Apple special event at the historic California Theater on October 23, 2012 in San Jose, California.

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Apple is planning to move all of its Macs from Intel processors to custom Apple chips in 2021, TF International Securities analyst Ming-Chi Kuo said in a note over the weekend. 

Apple has been using Intel chips to power its computers for 15 years, but iPhones and iPads are powered by Apple’s A-Series Arm-based processors. If Apple switches Macs to the same type of processors, it will be able to build computers without waiting for Intel to develop a new processor. And it could help Apple stand out from competitors in the laptop market, such as HP, Dell, Samsung and Microsoft, that rely on Intel or AMD chips.

“We expect that ARM Mac models outperform Intel Mac models by over 50%-100%,” Kuo said in the note.

Kuo expects the first of Apple’s new computers, which include an “all-new form factor design iMac,” to launch as soon as the fourth quarter of 2020. 

Today’s Mac apps were designed to run on Intel chips, but Apple’s macOS Catalina software, which powers Macs and was released in October, includes Apple’s Catalyst technology. It allows developers to bring iPad and iPhone apps to the Mac. One area Apple will need to discuss, however, is how developers who have written apps only for the Mac will be able to move them over to the new chips, too. In theory, it should be easier for developers to make apps that run across all Apple devices once they’re all powered by the same chips.

Despite these potential obstacles, Kuo said TF International securities believes “shipments and market share of MacBook will significantly grow, thanks to the adoption of the Apple processor” and a new type of screen called a mini LED display. The processor and screen “will improve the user experience significantly,” Kuo said. He did not explain what might change, but Apple’s chips could make it easier for the company to add cellular connectivity to its laptop and the new processor and screen could help extend battery life.

Bloomberg said earlier this month that Apple could announce its decision to begin moving away from Intel chips as soon as Monday, when its annual developer conference kicks off. CEO Tim Cook’s keynote begins at 1 p.m. ET.

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Sony Uses Many Robots To Make A New PS4 Every 30 Seconds – GameSpot

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A new report from Nikkei’s Asian Review offers a behind-the-scenes look at Sony’s PlayStation manufacturing plant in Japan. One of the most notable takeaways is that the process of making a PlayStation console is now largely automated–that’s right, robots are building game consoles.

The report says this advanced automation allows the PlayStation manufacturing plant in Kisarazu to assemble one PlayStation 4 console every 30 seconds.

There are humans involved in the process in a limited capacity–two humans put bare motherboards on the assembly line, and two others package the final consoles once they’re made.

Sony uses Mitsubishi Electric’s robots for the actual assembly of the PS4 consoles. A total of 26 robots are assigned to making PlayStation consoles at the plant, and some processes involve two robots working together to complete tasks. One example is that one robot will hold a cable, while another will twist it.

The new, robot-heavy assembly line in Kisarazu was completed in 2018. This will presumably be the same manufacturing line that creates the PlayStation 5 consoles that are due for release later this year.

In addition to the new PS5, Sony will continue to manufacture PS4 and PS4 Pro models, along with the digital-only PS5 edition. Robots will make this process faster and more efficient. No one quoted in the story is worried that the robots will become sentient and overtake the factory despite outnumbering their human production counterparts by a significant margin.

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Legend of Zelda: Breath of The Wild 2 Release Date & Gameplay Details – Screen Rant

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At E3’s 2019 Nintendo Direct presentation, Nintendo announced a sequel to The Legend of Zelda: Breath of the Wild, and while there are many unknowns surrounding the title, there are still plenty of things players do already know about Breath of the Wild 2. Although a creepy (albeit short) trailer revealed that the game is in active development, much of the specifics of the game has been kept in the dark.

Breath of the Wild launched on the Nintendo Switch in 2017 to massive praise and success. Fans of the series applauded the game for its massive open world environment coupled with an array of interwoven game mechanics which kept players entertained for hours. Due to the non-linear fashion that the game presented, many returned to Breath of the Wild over and over again in order to hone their skills and uncover all the secrets that the Kingdom of Hyrule had to offer. With such a dedicated fan base still going strong, many hope that the upcoming sequel will be just as enjoyable, if not even better than its predecessor.

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Related: Breath of the Wild 2 Theory: Why Zelda Will Be Playable

According to IGN, The Legend of Zelda: Breath of the Wild was developed because the team had too many DLC ideas they couldn’t fit into the original. The series producer Eiji Aonuma revealed that there was just too much content everyone wanted to include and, ultimately, this led to the creation of an entirely new game.

Breath of The Wild 2’s Gameplay

Breath of the Wild 2 Ganondorf and Hand Shadow

These hints about “too much content for DLC” have led to a lot of fan speculation surrounding what features might be included, ranging from possible co-op to a return to the classic dungeon systems previous The Legend of Zelda games had. At this time, there has been no comment made by Nintendo about the legitimacy of these claims, but given the amount of new technical and world aspects the team want to include, it’s possible some of these rumors could be true.

Given the trailer’s overall dark tones, many speculated that the Breath of the Wild sequel will have ties to The Legend of Zelda: Majora’s Mask. However, Aonuma has confirmed that these speculations are false. While Breath of the Wild 2 is going to be darker in nature to its predecessor, there will be no direct relationship between it and Majora’s Mask. However, this does not discredit the blatantly creepy aspects that Breath of the Wild 2 is setting up. With the latest trailer depicting a mangled zombified corpse suddenly awaking, it’s clear that Link and Zelda will be facing something much more grisly than Calamity Ganon.

Breath of The Wild 2’s Setting

However, fans can expect to return to Hyrule in The Legend of Zelda: Breath of the Wild’s sequel. Eiji Aonuma spoke to how he has wanted to create a direct continuation from the first game in order to explore the world further through the introduction of new gameplay mechanics and story. While its unknown exactly how much of Breath of the Wild 2 will be taking place in Hyrule, it’s clear that at least a portion of the game will be taking place in this setting. The trailer itself does depict Hyrule Castle, which further solidifies Hyrule as one of the central locations in Breath of the Wild 2.

Breath of The Wild 2’s Release Date

At this time, it’s unknown when Breath of the Wild 2 will be released. Since Nintendo did not include the sequel in their 2019 and 2020 lineup, fans may need to wait until at least 2021 before jumping back into the world of Hyrule once again. Very little can be glimpsed about the specifics surrounding what players can expect in The Legend of Zelda: Breath of the Wild 2 beyond what Nintendo has teased out so far. However, with Hidemaro Fujibayashi returning to direct the sequel, it is likely that the team which worked on the first game in the series will be returning as well. It will be exciting to see what new mechanics the team has in store for the upcoming sequel and how they plan to reimagine Hyrule to further expand upon the story they were developing in the first Breath of the Wild game.

Next: Zelda Theory: How The Switch’s Aging Tech Could Limit BOTW2

Source: IGN

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Aniplex USA to Release Persona 5 the Animation Complete Set on Blu-ray Disc – Anime News Network

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Set includes English dub with cast reprising roles from game

Aniplex of America announced at the digital Aniplex Online Fest event on Saturday that it will release PERSONA 5 the Animation on Blu-ray Disc as a “Complete Blu-ray Set” on September 29.

The English dub of the anime series will debut in the Blu-ray Disc set, with the following cast, reprising their roles from the game:

The PERSONA 5 the Animation‘s “Complete Blu-ray Set” will include six discs with 26 episodes of the anime series as well as two anime specials PERSONA 5 the Animation: Dark Sun and PERSONA 5 the Animation: Stars and Ours. Extras include an illustration card set, commercials, trailers, and textless versions of the series’ opening and ending sequences.

Aniplex of America describes the anime’s story:

Ren Amamiya is about to enter his second year of high school after transferring to Shujin
Academy in Tokyo. A strange incident triggers the awakening of his Persona, and alongside
his friends, he forms the “Phantom Thieves of Hearts” to change the hearts of corrupt
adults by stealing the source of their distorted desires. Meanwhile, cases of psychotic
breakdowns have been popping up one after another… Living their ordinary high school
lives in Tokyo during the day, the group stalks the bustling metropolis of Tokyo as the
Phantom Thieves by night.

It’s time for the curtains to rise on this grand, picaresque story!

Aniplex of America first announced that it had licensed the anime adaptation of AtlusPersona 5 game on February 2018. The anime premiered in Japan in April 2018. Aniplex of America streamed the series on Crunchyroll and Hulu as it aired. Crunchyroll began streaming the 50-minute PERSONA 5 the Animation: Stars and Ours anime special in March 2019. The first anime special, PERSONA 5 the Animation: Dark Sun, aired on December 30. Crunchyroll is streaming the first special.

Masashi Ishihama (From the New World, Kamichu!) directed PERSONA 5 the Animation, and the game franchise‘s producer Katsura Hashino is credited with the original story concept. Satomi Ishikawa (Convenience Store Boy Friends) adapted Shigenori Soejima‘s original game character designs for animation. Kazuma Kaneko is credited for having drawn the original demon designs from the game. Shinichi Inotsume (Persona 5 the Animation -The Day Breakers-, Hayate the Combat Butler, Sket Dance) was in charge of the series scripts. Shōji Meguro returned from the game to compose the anime’s music.

Sources: Email correspondence, press release


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