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Armored Core 6 Zero Punctuation

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This week on Zero Punctuation, Yahtzee reviews Armored Core VI: Fires of Rubicon. And if you subscribe to The Escapist Patreon or YouTube memberships, you can view next week’s episode on Assassin’s Creed Mirage right now, as well as an uncensored version of this and every Zero Punctuation going forward!

For more major games Yahtz has reviewed lately, check out El Paso Elsewhere and ?, Mortal Kombat 1, Chants of Sennaar and Lies of P, Bomb Rush Cyberfunk, Starfield, Sea of Stars, En Garde! and Blasphemous 2, Baldur’s Gate 3, Viewfinder and My Friendly Neighborhood, and Remnant 2.

Armored Core VI: Fires of Rubicon Zero Punctuation Transcript

In the last few weeks I could have been reviewing the Rapture and someone in the comments would still have said “Yeah, yeah, you beheld a great beast with blasphemous names on each of its seven heads, when are you gonna do Armored Core 6?” Half of them going “Ooh it’s by From Software and it’s basically a soulslike with giant robots, you’ll love it.” And the other half going “Ooh it’s by From Software and it’s absolutely nothing like a soulslike, but you keep saying you’re sick of them and it’s got giant robots, you’ll love it.” I did try Armored Core 6 when it came out but bounced off at first, in much the same way the entire giant mecha concept bounces off common sense. I guess that’s kinda why I have trouble getting into giant robot stuff; if it’s trying to take itself seriously I keep getting distracted by nagging thoughts like “Why would you ever rely upon giant robots with laser swords piloted by one dude, rather than use the exact same materials to make, say, five hundred tanks? That could do more than one job at a time, and don’t require centuries of high level robotics research to ensure they don’t fall over?” But the constant requests and the brief gap in the release schedule wore me down. So I went back to AC6.

That’s Armored Core, not Assassin’s Creed. Or Animal Crossing. Or Asheron’s Call. Or Ace Combat. Or Assetto Corsa. Or Astral Chain. Jesus, what is it with video games and AC? Are they trying to subliminally inform the building manager that the central heating needs fixing? And fine, I admit it, once I strapped myself down and forced myself to give it more time, I eventually got into Alice Cooper 6, although not because it’s soulslike. It’s only like Dark Souls in that there’s a focus on one-on-one boss fights, an estus flask-esque healing system, difficult combat that involves a lot of running around in circles, and a choice of endings that comes down to whether or not you want to light yourself on fire. People will call anything “soulslike” these days, it’s never been a well-defined genre at the best of times. Ooh, Sonic the Hedgehog’s a soulslike ‘cos the rings are estus and the checkpoints are bonfires and you can summon a fox with two buttholes as a support NPC. Anyway, in Armored Core 6 you’re a mercenary who’s been brought to a planet full of potentially hugely destructive magic goo that a bunch of corporations are fighting over, a premise that reminded me of Lost Planet a lot in that I didn’t care much about that, either.

Initially the plot felt like little more than a slim excuse for making giant robots smack each other about, and there was a lot about the game I found intimidating on my first shake. Perhaps it was the first mission, in which the game goes “Right, here’s how you move, here’s how you fire your weapons, got all that? Now kill this giant flying robot death monster that wants to destroy you with a ferocity seen only in a desperately undernourished spider trapped in a bell jar with a miniature bacon sandwich.” And obviously I got stomped into a carelessly dismantled Meccano project, but over multiple attempts, I felt out the workings. I soon learned that trying to be clever by hiding amid buildings, moving in and out of range, etc, would result in the boss going “Hm. Interesting. Counterpoint: white hot stream of pitiless death.” But after several tries I managed to sustain consistent damage for long enough to fill the mysterious orange bar under his health, at which point his trousers dropped around his ankles and I did some serious damage to him while he was pulling them back up. Aha, this isn’t giant robot Dark Souls, it’s giant robot Sekiro. Except instead of perfect parrying over and over again you just shoot things a lot with a gun.

The other thing I found intimidating was going into the parts shop, as the game would spread a load of engine parts across the floor with a thousand stats attached and impatiently go “Whaddya want?” Cigarette poking from mouth like an extra in a Billy Joel video. But again, with time I figured out the best approach: construct an in-betweeny all-rounder mechanical evening suit that had decent stats, avoiding the tiny spindly kitchen utensil legs for the super light fast builds and the giant chunky flared trousers for the heavy tanks, and then pile as much raw firepower onto my shoulders as I could without my legs going bandy. After that, I stuck to the strategy of running in circles around the target, holding down all the fire buttons until the pants fall off meter was full, and then speeding in for a one-two laser sword wallop to the perineum. And pursuing this philosophy, I found Anton Chekhov 6 to be a game of very inconsistent difficulty. The regular enemies slow you down as much as the little dotted lines around the doors of an advent calendar, but every now and again there’s an absolute roadblock of a boss fight that I’d have to hammer away at for half an hour.

I appreciate the game intends you to mix up your build to suit the situation as there’s a special option on the game over menu for making a quick pit stop to switch to a nicer head and bigger trousers, but I powerfully couldn’t be arsed to do that. And who needs roomier trousers without an arse. Also sometimes the game’s nice enough to checkpoint you at the start of the boss and sometimes for every attempt you’ve gotta plough through two rooms and a cinematic that wasn’t terribly interesting the first time. And while we’re on the subject, I guess the story’s about as effective as one can get considering every NPC is a faceless voice on a radio, and could conceivably be all the same dude putting on a variety of silly accents, but it was hard to get invested early on before the personalities had properly crystallized. Especially with the mission-based structuring that is always the death of pacing and flow ‘cos the game has to stop every five minutes to ask permission to continue and that tends to put me in a philosophical mood. Do I want to continue? Boy, that’s a hell of a question. I mean, I’d appreciate the rest but if I miss another Thanksgiving I’ll never hear the end of it. Oh, you meant in the game.

Nevertheless, as I say, I did find myself getting into Andrew Carnegie 6, and I think at the end of the day it came down to sheer spectacle. It’s sometimes hard to get a sense of the scale you’re supposed to be at. Sure, you can see little human-sized vehicles and stairwells and occasionally walk down a nine-lane highway like it’s a jogging track, but you could just be a dude in a model village cosplaying as a kitchen island. So to compensate the environments get even crazier with scale, which makes the notion that regular-sized humans use the space even more ridiculous ‘cos there are corridors and ventilation shafts that a person couldn’t walk across without a pack mule and a week’s provisions, but gosh darn it at the end of the day, all gameplay, interface and story niggles aside, it is pretty fun and exciting to flit around an entire ruined city dodging streams of explosions while keeping a bead on a target against the backdrop of a colossal industrial structure that makes you feel like an ant exploring a disused barbecue grille. And hey, five hundred tanks couldn’t do that. Or indeed navigate the Birmingham one-way system.

 

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United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX

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CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.

The airline said Friday the service will be free to passengers.

United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.

Financial details of the deal were not disclosed.

The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.

“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.

The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.

The Canadian Press. All rights reserved.

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How to Preorder the PlayStation 5 Pro in Canada

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Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

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Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

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Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

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