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Assassin's Creed Valhalla Will Have Male And Female Gender Options – GameSpot

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2018’s Assassin’s Creed Odyssey allowed players to choose their gender, picking between a man or a woman, and 2020’s game Assassin’s Creed Valhalla will carry this feature forward. Unlike in Odyssey, however, this will be the male or female version of the same character rather than one of two siblings, and we’ve gotten a look at both of them already.

In Valhalla, you play as Eivor, who is described as a “fierce Viking raider raised on tales of battle and glory.” Eivor leads a group of Norsemen that have been driven from Norway by “endless wars and dwindling resources in the ninth century CE.” Check out the images below to see the male and female versions of Eivor. The female version is included in the game’s collector’s edition.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5

Your journey will take you across the North Sea and into England, where players will “carve out a new future for their clan.”

“Being in Eivor’s boots as both a Viking raider and a clan leader, players will face the conflicts of establishing a new home in the midst of a power struggle for control of England,” creative director Ashraf Ismail said.

The option to play as a man or a woman was one of Odyssey’s most notable features, and it was received positively by players. Playing as either Alexios or Kassandra in that game does not affect gameplay, but does change the other character’s role in the story. However, both characters have different voice actors and character models, similar to how the male and female Commander Shepards were treated in Mass Effect. Presumably it will be the same for Valhalla.

Assassin’s Creed Valhalla is set to release in Holiday 2020 for Xbox Series X, PS5, Xbox One, PS4, Stadia, and on PC exclusively through the Epic Games Store. It will also be available as part of the UPlay+ subscription service.

For more on the game, read our in-depth interview with Assassin’s Creed Valhalla’s lead writer.

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Raptors Uprising down Nets GC to improve to 7-0 in NBA 2K league esports play – pentictonherald.ca

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TORONTO – Raptors Uprising GC continued its perfect start to the NBA 2K League esports season, sweeping Nets GC in its best-of-three series Friday to improve to 7-0.

The Raptors raced out to an early lead in Game 1 but had to rally to take Game 2.

Toronto downed Brooklyn 84-71 in Game 1 and 79-72 in Game 2 with star point guard Kenneth (Kenny Got Work) Hailey, an early MVP candidate, racking up 75 points in the Raptors’ two wins.

Hailey was averaging 32.9 points, 6.4 assists, and 3.1 steals going into Friday’s game.

The Nets, who had won three straight, fell to 3-2.

Hailey led the way with 32 points — and zero turnovers — in Game 1 while rookie power forward Maurice (ReeceMode) Flowers added 25 points. Centre Jerry (Sick One) Knapp recorded his fourth triple-double of the season with 15 points, 11 rebounds and 10 assists.

Point guard Josh (Choc) Humphries led the Nets with 32 points and 10 assists. Humphries, the ninth overall pick in the February draft, was averaging 31.6 points and 8.3 assists per game prior to Friday’s play.

In Game 2, the Nets rallied to lead 18-15 after the first quarter — with Humphries accounting for 14 of Brooklyn’s points— and 36-32 at the half. Hailey, who had 14 points in the half, hit a late three-pointer to reduce the Raptors’ deficit.

But Toronto reeled off a 22-7 run to open the third quarter and led 60-50 going into the final quarter.

Brooklyn had some connectivity issues in Game 1, according to the NBA 2K official broadcast feed.

The NBA 2K League’s third season was to have started March 24 but was postponed until May 5 because of the global pandemic. The first six weeks of the rescheduled season are being played remotely rather than at the league’s New York City studio although the league has yet to say what happens beyond Week 6.

It was the fourth game in four days for Brooklyn, which did not open its season until May 29. In contrast, Toronto began play May 5.

Toronto, which has now swept five of its first seven series, hadn’t played in 15 days following a Week 4 bye. The Raptors snapped Hawks Talon GC’s three-game win streak last time they played on May 21.

Friday marked the second ever meeting between the two teams. Toronto won 54-42 in week 3 last season. That game saw former Raptors centre Seanquai (KingQuai614)Harris pull down a franchise-record 20 rebounds to go along with 10 points.

Toronto plays Blazer5 Gaming on June 11 and Celtics Crossover Gaming on June 12.

This report by The Canadian Press was first published June 5, 2020.

Follow @NeilMDavidson on Twitter

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Customers are reporting a bug in their iPhone 11's display – Pocketnow

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It seems that the green tint isn’t a Samsung problem only. Some Apple users are starting to report a green tint on the displays in their iPhone 11, iPhone 11 Pro, and iPhone 11 Pro devices. It apparently appears randomly after unlocking their devices.

The guys over at MacRumors have spotted several reports at Reddit, of Apple customers that mention a green tint on the iPhone 11 models. In most cases, the displays turn green after unlocking their devices or when Dark Mode and Night Shift are activated. It is believed that this is a software issue since it started to show up after the iOS 13.5 update.

The green tint disappears after a while, but it comes back from time to time. Maybe this bug will go away with a future iOS update, but iPhone 11 users will have to wait, as Apple is currently testing iOS 13.5.5 beta.

Source MacRumors

Via Reddit

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Linus apologizes to Epic boss over PlayStation 5 SSD remarks – TweakTown

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A bit ago Linus from Linus Tech Tips called Tim Sweeney out and criticized the Epic boss’ remarks about the PS5’s SSD. Now Linus has apologized and delves deeper into the PlayStation 5’s storage tech.

Tim Sweeney is a huge fan of the PS5’s SSD, and went so far as to call it ‘god-tier.’ Sony’s next-gen SSD is beyond the highest-level PC SSDs on the market today with best-in-class storage, Sweeney said. Like many PC gamers, Linus Sebastian was skeptical and made some comments about Sweeney shilling for the PS5. But now after actually watching Mark Cerny’s presentation, digging through research, and checking out older Sony SSD patents, Linus is apologizing.

The apology video goes into depth about the PS5’s SSD, but none of the details will be a surprise to anyone that’s read our PlayStation 5 SSD deep dive coverage.

“Bottom line, Mr. Sweeney probably knows thigns we don’t. But even based on what we can see for ourselves, if what Sony is saying is true, he wasn’t shilling for the PS5,” Linus said.

“I set some of you on a wrong path, it was a breach of our trust, and I can do better. And finally, once more, I’m especially sorry to Mr. Sweeney who might not give a hoot about my blunder, or my apology, and I would understand that.”

VIEW GALLERY – 5 IMAGES

Read Also: Understanding the PS5’s SSD: A deep dive into next-gen storage tech

The gist of the PS5 SSD’s potential isn’t just the raw 5.5GB/sec speeds of the PCIe 4.0 NVMe M.2 SSD, but how the console will be able to actually make use of those speeds.

The PS5 has a special 12-channel memory controller that allows for instantaneous data access and streaming right into special dedicated I/O block built right into the SoC, which is then loaded into the 16GB GDDR6 RAM pool and passed to the CPU and GPU for processing. Custom OS software and tools allows Sony to circumvent limitations of environments like Windows 10–instead of being built for a myriad of builds, the PS5’s OS is made specifically to synergize with the hardware itself.

Alongside a decompression block that uses Kraken’s new compression tech, the PS5 can pull compressed assets at 9GB/sec with up to 20GB/sec speeds, and rapidly decompress them for use within the system.

Read Also: PlayStation 5 SSD speeds hit 9GB/sec with custom 12-channel controller

So what does this mean? The following is a brief breakdown of what to expect from the PS5’s SSD, but bear in mind this is just the beginning. We don’t truly know how far devs can push this technology yet.

Decompressed assets will load much faster, leading to instantaneous gaming without loading times.

Since SSDs don’t need to seek for data like an HDD, the elimination of seek times will also supercharge loading and streamline gaming–environments will be accessible right away, no textures will pop in like in No Man’s Sky on PS4, and the system will be able to access and load data within the blink of an eye. Compressed assets can also be made ready faster than ever before.

Sony says the PS5’s SSD is 100x faster than the PS4 and will lead to instantaneous open-world gaming.

Linus apologizes to Epic boss over PlayStation 5 SSD remarks 1 | TweakTown.com

Games can be smaller now that there’s no need for asset duplication.

Right now games have to store assets into the RAM memory buffer, which requires lots of data replication. Games like Spider-Man, for instance, have many separate instances of smaller objects like light poles, newspapers, cars, and fire hydrants. With the PS5’s SSD, the game can simply load a single asset as its needed instead of having to load hundreds of them from the RAM pool (the PS5’s memory buffer can also process speeds at up to 448GB/sec).

Streamlined data will make everything more efficient, including graphical effects.

Now that the PS5 can blast data, textures, and assets through the RAM and to the CPU and GPU for processing at such high speeds, it allows an even more efficient delivery pipeline for said data. This is vital for new enhanced graphical upgrades like ray tracing, which depends on complex lighting rendering techniques made possible by data fed to the Navi RDNA 2.0 GPU.

It will also enable the new Lumen features found in Unreal Engine 5, a new kind of photogrammetry lighting system that lets developers bake in next-gen global illumination into environments.

This pipeline will also allow UE5’s new Nanite system, a micro-polygon rendering technique that lets developers render cinematic-quality visuals in real-time with sub-pixel control. Streamlined data pipelines are needed to facilitate this kind of higher-end tech.

The SSD will also be hugely instrumental for other features like 8K visuals, native 4K 60FPS, 1080p 120FPS, etc.

Sony’s PlayStation 5 is slated to release Holiday 2020. No pricing or exact launch has been announced, but Sony will reveal PS5 launch exclusives sometime soon.

PlayStation 5 specs and details:

  • Custom SoC with second-gen Navi GPU, Zen 2 CPU
  • 8-Core, 16-thread Zen 2 CPU at 3.5GHz
  • Navi 2X GPU with 36 CUs on RDNA 2 at 2.23GHz
  • Ultra-fast 825GB SSD with up to 9GB/sec speeds
  • Support for 4K 120 Hz TVs
  • Ray-tracing enabled
  • 8K output support (for gaming)
  • Plays PS4 games, BC is on a title-to-title basis
  • Separate games that ship on BD-XL Blu-ray discs
  • New controller with extensive haptic and tactile feedback
Linus apologizes to Epic boss over PlayStation 5 SSD remarks 57 | TweakTown.com

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