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Baldur’s Gate 3 Just Got Its Third Round Of Hotfixes

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Baldur’s Gate 3 just got its third set of hotfixes, resolving over 200 issues, including problems with cutscenes, game crashes, and dialogue.

Most of the changes are minor and a quite a few involve spoilers, but here’s a handful of the most significant fixes. First up, dog companion Scratch will now find digging spots all on his own. The Blue Bahir dice have been made available for all players (apparently some “lucky players” got them early). For the min-maxers out there, an issue involving spellslots has been fixed, so multiclassers can level up without fear.

So far, Larian has fixed over 650+ issues across three hotfix updates. The first made 150 changes. The second resolved almost 300 problems. In the patch notes, the team also thanked the community for how much detail the community has been providing in their bug reports. That thoroughness has helped bug fixes come out faster. These bug fixes will also be present in the PS5 version of the game, as well as any future versions.

In other Baldur’s Gate 3 news, Larian put out a bunch of information about the game’s opening weekend. Players put 10 million hours in the game over those three days.

You can read the full patch notes below or on Steam.

Baldur’s Gate 3 Hotfix 3

CRASHES AND BLOCKERS

  • Fixed an issue with spell slots that would prevent you from levelling up while multiclassing.
  • Fixed an edge case issue preventing you from initiating a Long Rest.
  • Fixed a cross-save issue causing you to get stuck syncing indefinitely, which prevented saving and loading.
  • Fixed a crash that would occur when selecting a summon without a hotbar while a deck in the hotbar was maximised.

MULTIPLAYER

  • Fixed the Hireling UI from being split in half on each monitor in splitscreen.
  • Fixed some visual artefacts appearing on split-screen when using Vulkan.
  • Wyll now correctly recognises and confronts Karlach when you speak to him with a Karlach avatar after another avatar has already spoken to him.

COMBAT

  • Fixed the cultists in the Temple of Bhaal reacting strangely to Wild Shaped characters in combat.
  • The guards in the Counting House will now continue pursuing you through the vault room.
  • Fixed the camera not working correctly in combat with Ansur.
  • Fixed a bug that would let you use the Hide action outside of your turn in combat.
  • Increased Isobel’s AC to restore the intended balance.
  • Increased Glitterbeard’s HP and Dexterity and gave him the Shield spell.
  • If you deal damage to certain Bhaalist lackeys in the Sewers, they will now lose their Unstoppable condition.
  • Fixed Haarlep going to the Ethereal Plane on the killing blow and then coming back again.
  • Added the NPCs in the drider’s convoy to the same combat group.
  • Fixed the hag having her illusions occasionally spawn on top of an explosive mine.
  • Fixed an issue where gnolls took too much time to react during the start of their turn after their pack leader attacked them.

CHARACTER CREATION

  • Fixed mismatches between colours in Character Creation and in game, mainly affecting horns.

AUDIO

  • When things go south in Crèche Y’llek, the music now goes from mellow to metal.

GAMEPLAY

  • Fixed an issue preventing you from talking to Withers in Act 3.
  • Companions can now also trigger various tutorial pop-ups.
  • Scratch can now find digging spots by himself.
  • Fixed a hatch in the Emerald Grove not unlocking after a successful check.
  • The Devil’s in the Details achievement can now be achieved by all party members, including followers.
  • Fixed an issue with crimes that meant you wouldn’t get caught committing a crime if another party member had already committed a more severe crime and resolved it peacefully.
  • You now consistently get the Bloodless condition the morning after Astarion bites you.
  • Fixed a bug allowing you to spam party members’ voiced lines near the log where you can recruit Karlach.
  • Wyll no longer says you should find and slay Karlach after you’ve recruited her.
  • If Jatlo is still disguised after the shadow curse has been lifted, he will now drop his disguise when attacked.
  • Made sure Youth Vis’kiir looks like he’s cleaning before you talk to him in Crèche Y’llek.
  • Fixed the hatchery and infirmary map markers in Crèche Y’llek.
  • Lae’zel will no longer permanently leave the party if you refuse to follow through with Vlaakith’s orders.
  • Fixed a bug preventing you from using the planecaster in Crèche Y’llek.
  • Removed ownership from the portraits of Lohse and Sebille so that taking them is not a crime.
  • Increased the bounds of the Inquisitor’s room in Crèche Y’llek so that the game doesn’t think you’ve left if you enter one of the side rooms.
  • When playing as Shadowheart, telling Astarion about your affiliation with Shar now affects his approval rating.
  • Astarion will now be better at remembering whether you’ve seen his back.
  • You can no longer loot the items belonging to the Inquisitor in Crèche Y’llek without consequence.
  • Fixed the range indicators on the orthon’s quickly ticking mines.
  • The dialogue that follows combat with Cazador will now trigger correctly even if you interact with a certain sarcophagus during combat.
  • Alfira’s lute is no longer invisible while she plays it at camp.
  • Fixed the explosion VFX for the toy chest in the barn in Wyrm’s Crossing.
  • Added a proper name to a note in Sharess’ Caress.
  • Carrion will now resurrect with full health instead of 0 HP, and you can now reach his jars.
  • Interacting with certain rune slates on the nautiloid now correctly triggers the narrator’s line.
  • Fixed the alarm in the Counting House going off when it shouldn’t.
  • Orin will now react to Wild Shaped characters in the Temple of Bhaal.
  • Added a world label to Orin’s body so she’s easier to find.
  • Removed duplicated furniture in the Elfsong Tavern.
  • Made a door in the Elfsong Tavern indestructible.
  • Fixed edge cases where characters would not correctly attach to the game grid, causing knock-on issues.

JOURNAL

  • Fixed the journal not updating after you meet the pale individuals at Fraygo’s Flophouse.
  • The journal now updates correctly for the Rescue the Trapped Man quest.
  • Dame Guisarme now reacts more accurately to your progress in the Investigate the Murders quest.
  • Fixed an inaccurate line in the Help the Hag Survivors quest.
  • Fixed a misleading journal update in the Find the Mushroom Picker quest.
  • Updated Wyll’s map marker to make a quest objective more precise.
  • Made it easier to resolve the Wake Up Art Cullagh quest if you follow up with Art.
  • Fixed a confusing map marker and added an extra step for clarity in the Find the Nightsong quest.
  • Improved the journal entry flow for the Solve the Open Hand Temple Murders quest.
  • Fixed the Investigate Cazador’s Palace quest not completing if you help Astarion finish what Cazador started.

FLOW AND SCRIPTING

  • Fixed Shadowheart’s dialogue on the nautiloid playing twice when playing as Avatar Lae’zel.
  • Removed a dialogue option that’s no longer relevant when talking to Karlach.
  • Made sure you get Astarion’s bitey scene at camp if you discover his secret through other means.
  • Fixed Astarion mentioning things that haven’t happened yet if you romance him early on.
  • Fixed Avatar Gale’s hunger not progressing if doesn’t meet Tara before leaving the nautiloid crash site.
  • Fixed an issue that prevented Brakkal from triggering the correct dialogue when he’s being released if his goblin guards left with Minthara for the raid.
  • Minthara now reacts more appropriately if you kill all the tieflings.
  • Removed unnecessary VFX in a dialogue with Raphael at Last Light.
  • Fixed Glut saying the wrong line when he reanimates a spore servant.
  • Made the dialogue options with Therezzyn more relevant if you’ve already been to the hatchery.
  • Fixed a bug causing the wrong dialogue to play when speaking to the Reconstituted Duellist if you haven’t met him before.
  • Fixed the same dialogue option appearing twice when interacting with the Mirror of Loss.
  • Kled will now play the correct dialogues in Old Garlow’s Place.
  • Made sure Lakrissa and Alfira don’t appear in the Elfsong Tavern if you didn’t save them.
  • Fixed a line about Lorroakan appearing in a dialogue at camp if you haven’t met him yet.
  • You can no longer ask Isobel the same question about Ketheric on two separate occasions.
  • Fixed some wrong lines playing when you reach a late stage of the game.
  • Fixed Toobin thinking you have a runepowder bomb when you don’t.
  • Mizora no longer disappears from the game after you resolve the Iron Throne situation.
  • After Mizora pops up at the Iron Throne, she will now be back at camp instead of disappearing.
  • Wyll no longer talks about his father as if he’s not there anymore if his father was saved.
  • Fixed Havkelaag accepting the gith egg via dialogue when he doesn’t have enough gold for it, and made it impossible to pickpocket back if you sold it to him.
  • Korrilla is now better at recognising how you responded to Raphael’s deal.
  • Swapped two couples in the Elfsong Tavern so that they sit at the right tables.
  • Fixed Jaheira becoming a follower in Moonrise even if the conditions weren’t met, which could cause other issues with Jaheira’s flow.
  • Fixed Jaheira not returning to her human form once she leaves your party.
  • If Cazador’s bats are too far from the player to join combat, they will now join anyway.
  • Fixed the dialogue skill checks if you die in combat with the honour guard and are revived by the Emperor in Wyrm’s Lookout.
  • Fixed the AI taking control of Lae’zel and kicking you out of a multiplayer game, with Lae’zel becoming hostile towards the remaining player if they chose to betray Vlaakith and Inquisitor W’wargaz.
  • Improved Halsin’s reactivity to whether or not you’ve been to Grymforge.
  • Fixed some incorrect options showing up in dialogue with Halsin about a particular drow couple.
  • Fixed Orin assuming you ate a particular morsel, even if you didn’t.
  • Fixed a blocker preventing Nightsong from going to Ramazith’s Tower, and other issues related to her appearing in the wrong place or not appearing at all.

UI

  • Made Blue Behir Dice permanently available on all platforms with just the base game.
  • Fixed the UI seemingly disappearing because the game thinks a character is still in a dialogue, which could happen when going into a dialogue in the middle of combat.
  • Fixed the Attack button disappearing from the dialogue UI after loading a savegame made during a dialogue.

CINEMATICS

  • Made sure that you get a certain dialogue with Voss at camp.
  • Fixed a repeating dialogue when talking to Gale while Wild Shaped.
  • Fixed Astarion repeating information about his master if you speak to him twice in a row.
  • Fixed Astarion oversharing about his master a little too early.
  • Fixed a leg twitch in a conversation between Shadowheart and a certain dame.
  • Moved the Dark Urge to a different pod on the nautiloid to prevent the wrong dialogue from playing.
  • Fixed Astarion’s knife not being held against dragonborn throats correctly during his recruitment dialogue at the beach.
  • Made general improvements to a dialogue at camp with Astarion.
  • Added a missing animation for Karlach in Astarion’s recruitment dialogue.
  • Gale’s head now rests correctly on his bedroll pillow.
  • Cleaned up pops and mocap issues in the dialogue where Gale teaches you a spell.
  • Fixed Gale’s arms clipping with his thigh.
  • Fixed where characters are looking and facing in the dialogue where Gale reveals his history.
  • Fixed Wyll’s head jitters and strange turns during his recruitment dialogue.
  • Made general improvements to cameras, facial reactions, and movements in a dialogue at camp with Wyll.
  • Cleaned up the mocap in the scene where Lae’zel is suspended in a cage.
  • Tall characters’ hands no longer clip with their face when interacting with Karlach in a romantic moment.
  • Adjusted Edowin’s pose in the dialogue with him and his siblings in the forest.
  • Fixed a corpse in the Goblin Camp from standing back up when you use Speak with Dead on it.
  • Tweaked the cameras and facial expressions in the dialogue with Halsin during the celebration at camp.
  • Fixed clipping with a statue in a camp dialogue at night with Gale.
  • Fixed animation issues if you turn down Gale in the dialogue where he teaches you a spell.
  • Adjusted some hand positions when interacting with the console on the nautiloid.
  • Shadowheart is now sitting in a better pose when fiddling with her mysterious artefact during her camp scene.
  • Fixed emotions and facial expressions in dialogues with Shadowheart, Omotola, and Minthara.
  • Fixed a camera shot when talking to the mind flayer on the beach.
  • Fixed an irrelevant line playing in a camp dialogue with Shadowheart.
  • Fixed dragonborn players turning in the wrong direction after Astarion’s bitey scene at camp.
  • Fixed Roland and Lia looking in the wrong direction in their dialogue in the Emerald Grove.
  • Fixed a camera issue in a dialogue with Silfy in the Emerald Grove.
  • Fixed characters’ legs clipping into the ground when looking through the telescope in the Emerald Grove.
  • Fixed some mocap-related pops in a dialogue with Cerys in the Emerald Grove.
  • Fixed a pop for one of the ogres in the Blighted Village.
  • Fixed some camera issues and removed a ring from the background in the dialogue where Crusher asks you to kiss his foot.
  • Improved facial expressions, camera shots and other issues in Shadowheart’s recruitment dialogue at the Goblin Camp.
  • Fixed a twisting forearm in a dialogue between Lae’zel and Voss at camp.
  • Fixed characters clipping into each other when they’re feeling ill at camp.
  • Characters now appear correctly in the dialogue with the bugbear in the forest. The ogre’s weapon is also now hidden.
  • Fixed the camera clipping into the ground when speaking with your Dream Visitor at camp.
  • Cleaned up the animations when Sceleritas Fel tells the Dark Urge to commit a certain misdeed.
  • Fixed halflings’ thumbs clipping through the Soul Coin when speaking to Nadira.
  • Made general improvements to cameras, facial expressions, and animations for a romance dialogue with Wyll.
  • Fixed some camera issues in the dialogue with Oskar in the Zhent hideout.
  • Lae’zel is no longer invisible during Shadowheart’s recruitment dialogue by the Chapel.
  • Cleaned up some mocap and made general improvements in the dialogue with Glut.
  • Removed an incorrect animation during the dialogue with The Necromancy of Thay.
  • Fixed a minor clip when speaking to Sovereign Spaw in the Underdark.
  • Fixed feet not making contact with the ground when using Feather Fall to leap into the Underdark.
  • Fixed an animation issue when exchanging noblestalk with Derryth in the Underdark.
  • Fixed a head pop in the scene on the raft in the Underdark.
  • Fixed Lae’zel’s crossed eyes in the dialogue with Lady Esther near Rosymorn Monastery.
  • Fixed a couple of lines related to Zorru and Crèche Y’llek playing at the wrong moment.
  • Fixed the position of characters’ feet to prevent clipping, and moved Lae’zel to prevent her looking the wrong way in Crèche Y’llek.
  • Added fade-ins and -outs and tweaked the facial expressions in the dialogue with Kansif in the Shadow-Cursed Lands.
  • Hid a goblin floating in the background when talking to the drider in the Shadow-Cursed Lands.
  • Fixed paddle hands in the scene where Harpers ambush the drider’s convoy in the Shadow-Cursed Lands.
  • Fixed the drider jittering and cameras looking the wrong way when you examine the Harpers’ bodies after the ambush in the Shadow-Cursed Lands.
  • Fixed some animations and camera issues in the dialogue with Harper Skywin in the Shadow-Cursed Lands.
  • Fixed one of Jaheira’s lines getting cut off in the dialogue with her at Last Light.
  • Fixed the timing of Marcus’ wing flap animation when he flies away from Last Light.
  • Fixed a dagger appearing beneath the Strange Ox at Last Light if you use Speak with Animals on it.
  • Fixed Jaheira looking like she sinks into the ground on certain lines.
  • Fixed a barrel clipping with Thisobald Thorm’s pipes.
  • Thisobald Thorm’s tubes no longer twitch and twist.
  • Fixed head angles and pops in a dialogue with Araj and Astarion at Moonrise.
  • Fixed camera and character placement issues in a dialogue with Jaheira at Moonrise.
  • Fixed some camera angles in a dialogue with Araj at Moonrise.
  • Fixed the lipsyncing for a rat in the Gauntlet of Shar.
  • Made sure large characters don’t block or clip into Shadowheart when you arrive in the Shadowfell.
  • Fixed clipping in a shot in the Colony with the three Chosen.
  • The camera will no longer try to show a shot of Minsc if he isn’t present in the Temple of Bhaal.
  • Removed certain pale individuals from the background of a camp dialogue.
  • Fixed a duplicate line in dialogue with Gortash in Wyrm’s Crossing.
  • Cleaned up the animations for Izzy, the girl trying to sneak into the circus.
  • Fixed hirelings clipping into whoever’s talking in the dialogue with Zethino in the circus.
  • Fixed character placement and clipping issues in a camp scene at the Elfsong Tavern.
  • Cleaned up the mocap in the dialogue with Allandra Grey in the Water Queen’s House.
  • Fixed the pacing of how a certain character in the House of Grief is revealed.
  • Fixed where companions and Shadowheart are looking when meeting a particular character in the House of Grief.
  • Fixed some facial expressions and camera issues in the dialogue that plays after Gortash is defeated.
  • Fixed several snaps and twitches in the dialogue with the pale individuals at Fraygo’s Flophouse.
  • Improved the facial expressions and timing when talking to Lady Flux in the Guildhall.
  • Fixed an issue with where characters are looking in the dialogue with Aradin at Sorcerous Sundries.
  • Fixed the wrong animation being used when closing a sarcophagus in Cazador’s palace.
  • Added new camera shots in a romance dialogue with Halsin and in dialogues in the Stormshore Tabernacle.
  • Fixed Sarevok looking like he floats upwards at the Tribunal.
  • Made sure the chains are no longer there after you free Valeria.
  • Fixed an animation to avoid clipping for halflings male when they hold the Helm of Balduran.
  • Fixed Orin and her victim being invisible when you enter the Temple of Bhaal.
  • Fixed Astarion jittering in a dialogue by a particular pool.
  • Made sure characters don’t stay in their Wild Shape in an endgame cinematic dialogue.
  • Fixed excessive neck twisting in an endgame dialogue.
  • Fixed some mocap-related pops in an endgame dialogue with Wyll.
  • Fixed an issue in one of Karlach’s final dialogues, causing it to end too early.
  • The Emperor is no longer missing from one of the endgame cinematics.
  • Fixed a line being cut off in a game over dialogue.
  • Fixed some issues with Wyll’s mocap in an endgame dialogue.
  • Fixed pops in an endgame dialogue with Gale.
  • Fixed an issue preventing one of Karlach’s final scenes from triggering and made sure she’s wearing her camp clothing in romance dialogues.
  • Fixed the wrong characters appearing in a cinematic shot near the end of the game.

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Ottawa orders TikTok’s Canadian arm to be dissolved

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The federal government is ordering the dissolution of TikTok’s Canadian business after a national security review of the Chinese company behind the social media platform, but stopped short of ordering people to stay off the app.

Industry Minister François-Philippe Champagne announced the government’s “wind up” demand Wednesday, saying it is meant to address “risks” related to ByteDance Ltd.’s establishment of TikTok Technology Canada Inc.

“The decision was based on the information and evidence collected over the course of the review and on the advice of Canada’s security and intelligence community and other government partners,” he said in a statement.

The announcement added that the government is not blocking Canadians’ access to the TikTok application or their ability to create content.

However, it urged people to “adopt good cybersecurity practices and assess the possible risks of using social media platforms and applications, including how their information is likely to be protected, managed, used and shared by foreign actors, as well as to be aware of which country’s laws apply.”

Champagne’s office did not immediately respond to a request for comment seeking details about what evidence led to the government’s dissolution demand, how long ByteDance has to comply and why the app is not being banned.

A TikTok spokesperson said in a statement that the shutdown of its Canadian offices will mean the loss of hundreds of well-paying local jobs.

“We will challenge this order in court,” the spokesperson said.

“The TikTok platform will remain available for creators to find an audience, explore new interests and for businesses to thrive.”

The federal Liberals ordered a national security review of TikTok in September 2023, but it was not public knowledge until The Canadian Press reported in March that it was investigating the company.

At the time, it said the review was based on the expansion of a business, which it said constituted the establishment of a new Canadian entity. It declined to provide any further details about what expansion it was reviewing.

A government database showed a notification of new business from TikTok in June 2023. It said Network Sense Ventures Ltd. in Toronto and Vancouver would engage in “marketing, advertising, and content/creator development activities in relation to the use of the TikTok app in Canada.”

Even before the review, ByteDance and TikTok were lightning rod for privacy and safety concerns because Chinese national security laws compel organizations in the country to assist with intelligence gathering.

Such concerns led the U.S. House of Representatives to pass a bill in March designed to ban TikTok unless its China-based owner sells its stake in the business.

Champagne’s office has maintained Canada’s review was not related to the U.S. bill, which has yet to pass.

Canada’s review was carried out through the Investment Canada Act, which allows the government to investigate any foreign investment with potential to might harm national security.

While cabinet can make investors sell parts of the business or shares, Champagne has said the act doesn’t allow him to disclose details of the review.

Wednesday’s dissolution order was made in accordance with the act.

The federal government banned TikTok from its mobile devices in February 2023 following the launch of an investigation into the company by federal and provincial privacy commissioners.

— With files from Anja Karadeglija in Ottawa

This report by The Canadian Press was first published Nov. 6, 2024.

The Canadian Press. All rights reserved.

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Here is how to prepare your online accounts for when you die

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LONDON (AP) — Most people have accumulated a pile of data — selfies, emails, videos and more — on their social media and digital accounts over their lifetimes. What happens to it when we die?

It’s wise to draft a will spelling out who inherits your physical assets after you’re gone, but don’t forget to take care of your digital estate too. Friends and family might treasure files and posts you’ve left behind, but they could get lost in digital purgatory after you pass away unless you take some simple steps.

Here’s how you can prepare your digital life for your survivors:

Apple

The iPhone maker lets you nominate a “ legacy contact ” who can access your Apple account’s data after you die. The company says it’s a secure way to give trusted people access to photos, files and messages. To set it up you’ll need an Apple device with a fairly recent operating system — iPhones and iPads need iOS or iPadOS 15.2 and MacBooks needs macOS Monterey 12.1.

For iPhones, go to settings, tap Sign-in & Security and then Legacy Contact. You can name one or more people, and they don’t need an Apple ID or device.

You’ll have to share an access key with your contact. It can be a digital version sent electronically, or you can print a copy or save it as a screenshot or PDF.

Take note that there are some types of files you won’t be able to pass on — including digital rights-protected music, movies and passwords stored in Apple’s password manager. Legacy contacts can only access a deceased user’s account for three years before Apple deletes the account.

Google

Google takes a different approach with its Inactive Account Manager, which allows you to share your data with someone if it notices that you’ve stopped using your account.

When setting it up, you need to decide how long Google should wait — from three to 18 months — before considering your account inactive. Once that time is up, Google can notify up to 10 people.

You can write a message informing them you’ve stopped using the account, and, optionally, include a link to download your data. You can choose what types of data they can access — including emails, photos, calendar entries and YouTube videos.

There’s also an option to automatically delete your account after three months of inactivity, so your contacts will have to download any data before that deadline.

Facebook and Instagram

Some social media platforms can preserve accounts for people who have died so that friends and family can honor their memories.

When users of Facebook or Instagram die, parent company Meta says it can memorialize the account if it gets a “valid request” from a friend or family member. Requests can be submitted through an online form.

The social media company strongly recommends Facebook users add a legacy contact to look after their memorial accounts. Legacy contacts can do things like respond to new friend requests and update pinned posts, but they can’t read private messages or remove or alter previous posts. You can only choose one person, who also has to have a Facebook account.

You can also ask Facebook or Instagram to delete a deceased user’s account if you’re a close family member or an executor. You’ll need to send in documents like a death certificate.

TikTok

The video-sharing platform says that if a user has died, people can submit a request to memorialize the account through the settings menu. Go to the Report a Problem section, then Account and profile, then Manage account, where you can report a deceased user.

Once an account has been memorialized, it will be labeled “Remembering.” No one will be able to log into the account, which prevents anyone from editing the profile or using the account to post new content or send messages.

X

It’s not possible to nominate a legacy contact on Elon Musk’s social media site. But family members or an authorized person can submit a request to deactivate a deceased user’s account.

Passwords

Besides the major online services, you’ll probably have dozens if not hundreds of other digital accounts that your survivors might need to access. You could just write all your login credentials down in a notebook and put it somewhere safe. But making a physical copy presents its own vulnerabilities. What if you lose track of it? What if someone finds it?

Instead, consider a password manager that has an emergency access feature. Password managers are digital vaults that you can use to store all your credentials. Some, like Keeper,Bitwarden and NordPass, allow users to nominate one or more trusted contacts who can access their keys in case of an emergency such as a death.

But there are a few catches: Those contacts also need to use the same password manager and you might have to pay for the service.

___

Is there a tech challenge you need help figuring out? Write to us at onetechtip@ap.org with your questions.

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Google’s partnership with AI startup Anthropic faces a UK competition investigation

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LONDON (AP) — Britain’s competition watchdog said Thursday it’s opening a formal investigation into Google’s partnership with artificial intelligence startup Anthropic.

The Competition and Markets Authority said it has “sufficient information” to launch an initial probe after it sought input earlier this year on whether the deal would stifle competition.

The CMA has until Dec. 19 to decide whether to approve the deal or escalate its investigation.

“Google is committed to building the most open and innovative AI ecosystem in the world,” the company said. “Anthropic is free to use multiple cloud providers and does, and we don’t demand exclusive tech rights.”

San Francisco-based Anthropic was founded in 2021 by siblings Dario and Daniela Amodei, who previously worked at ChatGPT maker OpenAI. The company has focused on increasing the safety and reliability of AI models. Google reportedly agreed last year to make a multibillion-dollar investment in Anthropic, which has a popular chatbot named Claude.

Anthropic said it’s cooperating with the regulator and will provide “the complete picture about Google’s investment and our commercial collaboration.”

“We are an independent company and none of our strategic partnerships or investor relationships diminish the independence of our corporate governance or our freedom to partner with others,” it said in a statement.

The U.K. regulator has been scrutinizing a raft of AI deals as investment money floods into the industry to capitalize on the artificial intelligence boom. Last month it cleared Anthropic’s $4 billion deal with Amazon and it has also signed off on Microsoft’s deals with two other AI startups, Inflection and Mistral.

The Canadian Press. All rights reserved.

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