FILE PHOTO: The Boeing logo is seen at their headquarters in Chicago, in this April 24, 2013 file photo. Boeing Co on April 27, 2016, reported a 9 percent drop in first-quarter profit, citing an after-tax charge from the KC-46 aerial refueling tanker it is developing for the U.S. Air Force. REUTERS/Jim Young/File Photo
SEATTLE (Reuters) – Boeing Co said on Friday it is developing a hand-held wand that emits ultraviolet light to neutralize bacteria and viruses, part of a suite of methods to disinfect flight deck surfaces and controls, as well as surfaces throughout the cabin.
Concerns by airline workers and passengers about the spread of COVID-19 has fueled a rush by companies to roll out new technology for aircraft sanitization.
The wand would eliminate the need for using alcohol or other disinfectants that could damage sensitive electronic equipment, Rae Lutters, chief engineer for Boeing’s ecoDemonstrator program, told a media briefing.
Boeing is looking at licensing the technology and hiring third-party companies in the fall to begin manufacturing the wands for commercial use, it said.
Boeing has been working on the technology with 13 different airlines. Doug Christensen, a Boeing technical fellow leading testing of the wand prototype, cited “very strong interest” as carriers think about restoring confidence in flying as the COVID-19 pandemic subsides.
Under heightened cleaning practices, many airlines have started using electrostatic disinfectants, which kill viruses on contact, as well as an anti-microbial spray that forms a coating for 30 days.
Boeing is also testing an anti-microbial coating for aircraft surfaces.
Reporting by Eric M. Johnson in Seattle; Additional reporting by Tracy Rucinski in Chicago; Editing by Tom Brown
Sony apologizes for PlayStation 5 pre-order disaster – Polygon
Pre-orders for Sony’s next-gen console, the PlayStation 5, opened shortly after the company announced its release date and price details. To put it nicely, it was a mess. Retailers went rogue and opened pre-orders early — a day ahead of the Sept. 17 date announced by Sony. Sites crashed and people panicked wondering whether they’d get their hands on a next-gen console or not.
As it turns out, Sony has recognized the error of its ways. “Let’s be honest: PS5 preorders could have been been a lot smoother,” Sony tweeted from the PlayStation Twitter account on Saturday. “We truly apologize for that. Over the next few days, we will release more PS5 consoles for preorder — retailers will share more details. And more PS5s will be available through the end of the year.”
Let’s be honest: PS5 preorders could have been a lot smoother. We truly apologize for that.
Over the next few days, we will release more PS5 consoles for preorder – retailers will share more details.
And more PS5s will be available through the end of the year. pic.twitter.com/h1TaGsGBun
— PlayStation (@PlayStation) September 19, 2020
Specific details on future pre-order windows are still unclear.
To add more chaos to the pre-order mess, Amazon reported on Friday that people who did secure pre-orders might still see delays in getting their consoles. The company emailed pre-order customers and warned them they “may not receive this item on the day it is released due to high demand.” It continued: “We’ll make every effort to get the item to you as soon as possible once released.”
Sony’s next-gen competitor, Microsoft, is opening pre-orders for the Xbox Series X and Xbox Series S on Sept. 22. The company appears to be more confident in its pre-order processing, providing exact timing for the pre-order launch. Pre-orders open Tuesday at 11 a.m. EDT.
Microsoft to Buy Bethesda for $7.5 Billion to Boost Xbox – Bloomberg
Microsoft Corp. said Monday it plans to acquire ZeniMax Media Inc., owner of the storied video-game publisher Bethesda Softworks, for $7.5 billion in cash, marking its biggest video game purchase ever.
Bethesda is the publisher of games like The Elder Scrolls, Doom and Fallout and also has at least two titles slated for debut next year. ZeniMax, based in Rockville, Maryland, also owns several other studios across the globe, giving Microsoft’s Xbox business a much-needed infusion of titles and game developers. It’s one of the biggest privately-held game companies with 2,300 employees worldwide, Microsoft said.
Microsoft is launching a new generation of Xbox consoles in November at the same time as Sony Corp.’s PlayStation 5. The games lined up for the new Xbox have so far disappointed some players, especially after Microsoft delayed its biggest title, Halo Infinite, until next year. The software maker has been adding new game creators and content, including acquiring six studios in 2018 and one last year. It spent $2.5 billion to purchase the maker of Minecraft in 2014.
Microsoft is leaning on its game subscription service, Game Pass, to draw in users and boost revenue and needs compelling content to attract customers to that product. Microsoft said Game Pass now has 15 million subscribers, up from the 10 million it announced in April.
“Bethesda’s games have always had a special place on Xbox and in the hearts of millions of gamers around the world,” said Xbox chief Phil Spencer in a blog post. “Our teams have a close and storied history working together.”
Recently however, Bethesda has been working more tightly with Sony. Bethesda had previously agreed to debut two of its upcoming games, Deathloop and Ghostwire: Tokyo, on Sony’s new PlayStation rather than Xbox. Both games were announced as “timed console exclusives,” meaning that they would be restricted to the PlayStation 5 for a fixed period of time before coming to Xbox. It remains to be seen how this acquisition will affect that deal.
Microsoft expects the deal to close in the second half of its fiscal year 2021, which ends June 30, and to have “minimal” impact on its adjusted operating income for the current and next fiscal years. The shares were down 1.4% to $197.66 at 9:35 a.m. in New York.
Sony’s launch lineup for the PlayStation 5 is stronger than Microsoft’s and that machine is expected to outsell the new Xbox devices, the Series X and Series S, according to George Jijiashvili, an analyst at researcher Omdia.
Bethesda was a pioneer in the market for personal computer games and an early developer of new types of games. The company was founded by Christopher Weaver in 1986 and initially developed football and hockey simulation games, before releasing role-playing title The Elder Scrolls in 1994.
ZeniMax was founded in 1999 by Weaver and Robert Altman, the company’s chief executive officer, to serve as a parent company for Bethesda. Over the next decade, it acquired the Fallout franchise and Id Software, the maker of Doom and Quake. Bethesda’s structure and leadership will remain in place, Microsoft said.
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