CD Projekt Red risked the reputations of others to insulate Cyberpunk 2077 - VentureBeat | Canada News Media
Connect with us

Tech

CD Projekt Red risked the reputations of others to insulate Cyberpunk 2077 – VentureBeat

Published

 on


Cyberpunk 2077 is out, and it’s the only thing people can talk about. But while many people are playing and enjoying it, many others are encountering a game that is broken and buggy — especially on PlayStation 4 and Xbox One. Over the past week, developer CD Projekt Red has tried to apologize to fans, but in the process it has often soured sentiment about the game and itself even more. And the company’s actions reveal that it was willing to risk its own reputation as well as the reputation of its partners and reviewers to isolate Cyberpunk’s launch from fair criticism or further delays.

As a reviewer with the benefit of hindsight, I feel duped and used by CDPR. And maybe the company didn’t make a conscious choice to use the media to deceive fans. But that’s what it feels like, especially in the light of the company’s ongoing behavior toward partners like Sony and Microsoft and toward gamers themselves. It also feels in line with the company’s recent history of transphobic and edgelord marketing.

Last week, CD Projekt Red apologized to fans for failing to reveal the PS4 and Xbox version during the promotional period of the game. But the studio did not give a reason for why it made that decision — and yet it had clear motivation to only show Cyberpunk 2077 running on PC. The game is rough on PS4 and Xbox One due to bugs, but it also performs significantly worse. The apology feels weak. It’s the kind of thing a company does when it knows it’s easier to ask for forgiveness than to be forthright about the state of its product.

My immediate response when something like this happens is to lay responsibility with consumers. We shouldn’t spend money on things until we fully understand what we’re buying. I still feel that way, but I think we should also acknowledge that CD Projekt Red took every step it could to ensure people felt informed without fully understanding the reality of the PS4 and Xbox One versions.

It feels like CD Projekt Red used reviewers to help fool consumers

CD Projekt Red designed the Cyberpunk 2077 review process with the purpose of getting the best possible reviews while minimizing the media’s opportunities to inform their audiences about the flaws. The media is complicit in this and must take its share of the blame. But CDPR also minimized the opportunity for reviewers to understand what they were agreeing to take part in.

As someone who reviewed Cyberpunk 2077, I should’ve been more skeptical. It’s crucial to always examine how the marketing machine is trying to use the media. But throughout the process, CD Projekt Red presented Cyberpunk 2077 like any other normal review without ever disclosing that the experience we were getting on PC could feel materially different than the experience on consoles.

Let me recap the events of the review to illustrate what I mean.

Before Thanksgiving, CDPR’s external PR firm reached out to inform the media that it was getting codes. Media could go to a website to request a code for PS4, Xbox, Stadia, or PC. It’s a simple process that has worked well in the past, so going into the long holiday weekend, most people felt confident that they would be getting review code for their platform of choice.

And I remember taking this as a good sign for the state of the game. CDPR seemed confident by offering up codes to so many people for all platforms.

But a few days later, CD Projekt Red’s internal PR began reaching out to a much smaller pool of media. And this time, the deal is that you get a code if you plan to review on PC.

This isn’t abnormal. Cyberpunk 2077 review keys were in high demand, so it seemed like CDPR was trying to keep things quiet so it wouldn’t upset the hundreds of people who would still have to wait for a code. But taken with everything else, this also now feels like part of the manipulation — especially because my understanding is very few codes ever went out to people who requested them through the PR website.

Feeling unwittingly complicit

But by most other measures, the review embargo was normal. By the time we got code, we had six days to play before the embargo expired for written reviews. That’s not a lot of time, but it’s also not unusual. And the written reviews had no stipulations attached to them. We could talk about any and all problems with the game including bugs and crashes.

But that unrestricted written review embargo also now feels like a diversion tactic. As part of written reviews, you could post a video, but you could only use CD Projekt Red’s B-roll. Now, generally, this also isn’t too abnormal. Sony games often come with embargoes that restrict what captured video you can use in your content. It’s more rare, however, that the review embargo prohibits the use of any captured footage and restricts use only to official B-roll. Typically, other companies will say you can use footage from this beginning area only or something to that effect.

That should’ve raised red flags, but the video embargo also expired before the release of the game. And as a site that primarily works in text, it wasn’t something I thought about too much.

When I wrote my review, I assumed I was generally playing the same game that everyone would get. That is a failure of imagination on my part, but in my view, CDPR cultivated that false sense of reassurance in the first place.

With hindsight, CDPR’s actions in the review process seem manipulative to me.

  • The company never showed Cyberpunk 2077 running on PlayStation 4 or Xbox One prior to release.
  • It said explicitly that the game runs surprisingly well on those systems.
  • Through its external PR, it suggested that console codes were ready to go prior to release.
  • It then quietly only let reviewers experience the game on PC.
  • Even on PC, however, it wouldn’t let critics post footage of bugs and crashes until two days after the game nailed its initial reviews.
  • During this process, CDPR never communicated to the audience or to the media that the PS4 or Xbox One versions would run significantly worse.

Most people who purchased or preordered the game for PS4 and Xbox One didn’t see the game’s subpar performance and bugs until Cyberpunk’s release day. Even if some fans saw footage earlier, they probably also saw the 90-plus Metacritic score.

And over the weekend, I assumed that a lot of this was just circumstantial evidence that proved nothing but unfortunate coincidences. But that was before I noticed that CDPR was treating Sony, Microsoft, and its fans the same way.

CD Projekt Red’s disappointing behavior is now a pattern

I can only get so mad at CD Projekt Red. Yes — I feel like the studio tried to use me to mislead people. But it seems like a company acting desperately due to the pressures of running a publicly traded gaming studio. One of the true frustrations of capitalism is the futility of punishing other people. What’s the point if the system is going to remain the same? It’s like whenever a character in a movie dismissively says, “It’s just business.”

But that doesn’t mean we have to forget CDPR’s behavior during the Cyberpunk launch. I just want to be realistic about the power I hold. And that’s limited because I’m not interested in handing out pitchforks and torches.

It’s also limited because I’m not Sony or Microsoft. And I think those are the entities that CD Projekt Red might really have to answer to.

CD Projekt Red threw those companies under the bus by revealing that Cyberpunk 2077 was able to bypass final Xbox and PlayStation certification. This is for a game that launched with a scene that caused epileptic seizures. Developers know that they can get waivers to launch on consoles without final certification as long as they plan to fix issues by launch. But that’s not something developers say out loud to gaming fans. Because what CD Projekt Red has just implied is that Microsoft and Sony are complicit by way of inaction of releasing a game that could have injured vulnerable people.

It’s a bad idea to potentially expose your business partners to liability (deservedly so) in what seems like an effort to take some heat off of your studio.

On top of that, as part of its apology, CD Projekt Red put the burden of refunds on Sony and Microsoft. The studio told customers to ask those companies to return the game. But this is not something CDPR discussed or arranged with Sony or Microsoft, according to its emergency call with investors on Tuesday. Many people are reporting that Sony is denying refunds. Once again, in an effort to take heat off of its game, CDPR looks like it’s putting one of its partners into the crosshairs.

CDPR’s actions appear like it’s willing to drag Sony’s and Microsoft’s reputations down with it. And if that’s true, then it seems obvious to me that it would also risk the reputation of critics in the media.

Compared to CDPR burning its reputation with major platforms, burning critics barely even rates.

So far, Microsoft and Sony haven’t said much about CD Projekt Red or Cyberpunk. PlayStation customer-support representatives are telling customers to wait for a patch.

GameStop is now also telling people to seek out refunds directly from CD Projekt Red.

Gaslighting gamers

What finally convinced me to write this, however, was GOG backpedaling today on its plans to release the survival-horror game Devotion. This game previously launched on Steam before the developer pulled it due to review bombing because it included a mild jab at Chinese president Xi Jinping. Earlier today, GOG, which CD Projekt Group owns, said the game would come to its store.

A few hours later, the company posted this on Twitter:

It’s disappointing that yet another company is bowing to censorship pressure from China. But again, we live under capitalism, and “don’t talk about China” is the unstated rule at nearly every media company in the world. But what really stands out to me is how GOG phrases its reasoning.

“After receiving many messages from gamers” is how the tweet reads. Once again, a CD Projekt Group beefed something and once again it is shifting the blame somewhere else. This wasn’t GOG’s cowardice — they’re just doing this for the gamers.

And burning reviewers is one small thing. Burning Microsoft and Sony is another. But using gamers as your shield for giving into censorship is the most telling of all. When this company’s back is against the wall, it will drag someone else in front of it.

But I’m not angry. I feel like my anger would add nothing on top of what Sony’s and Microsoft’s lawyers are capable of. Instead, I’m writing this, and I’m doing so as a reminder to myself and others to treat CD Projekt Red with complete skepticism in the future. We should default to the assumption that the company is hiding something.

That’s the best way to insulate yourself against companies that behave like CD Projekt Red.


GamesBeat Gift Guides:

Everything we recommend this holiday season


Let’s block ads! (Why?)



Source link

Continue Reading

Tech

United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX

Published

 on

 

CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.

The airline said Friday the service will be free to passengers.

United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.

Financial details of the deal were not disclosed.

The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.

“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.

The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.

The Canadian Press. All rights reserved.

Source link

Continue Reading

Tech

How to Preorder the PlayStation 5 Pro in Canada

Published

 on

Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

Continue Reading

Tech

Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

Published

 on

Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

Continue Reading

Trending

Exit mobile version