CD Projekt: "We need to fix the relationship with our players" - GamesIndustry.biz | Canada News Media
Connect with us

Tech

CD Projekt: "We need to fix the relationship with our players" – GamesIndustry.biz

Published

 on


The story of Cyberpunk 2077 — the real world story — was a fairlytale that turned into a nightmare.

CD Projekt was riding high on the success of The Witcher 3, and the anticipation for its next title was at levels few games could dream of. It was the headline act of numerous E3 events, culminating in the iconic ‘You’re Breathtaking’ moment from E3 2019, featuring the game’s star Keanu Reeves.

Arriving at the close of the PS4 and Xbox One generation, comparisons were even being made with Grand Theft Auto 5, one of the very biggest and most successful games of all time.

But then it came out. Completed under COVID conditions, the company had openly admitted that it needed crunch to get it done. And when it was released, it simply wasn’t ready. The game had numerous performance issues, particularly on PS4 and Xbox One. The media called it shambles and one of the biggest disasters in industry history.

And the worst was to come when PlayStation removed the game from its store. For a developer with the scale and respect of CD Projekt Red, it was a public humiliation.

That was nearly three years ago. Since then, Cyberpunk 2077 is now (I’m told) pretty good. And CD Projekt is back in front of the media to promote the game’s big expansion, Phantom Liberty.


Michał Platkow-Gilewski, CD Projekt

During Summer Games Fest last week, I had the chance to speak to someone on the frontline of all that, CD Projekt’s VP of PR and communication Michał Platkow-Gilewski. And the first question I could think of asking was simply… are you ok?

“I’m good. Actually… I think I’m great, to be honest,” he says.

“We’re in a cool moment right now. Yes, the road was bumpy. When everything was awesome and amazing, before the release of Cyberpunk… it was the time of my life, but it was too good to be true. The game was shaping up to be amazing and we were all super hyped. But this hype surrounding us was a big pressure. Then there was the release and it was not a fairytale anymore.

“We knew that we had to work hard to come back. It was a tough moment for everyone. We had to rebuild a lot of things inside of the company. We started with pipelines on the dev side, we started to think should we tie our future with a different engine or should we stay with our own? We made some decisions about how we work, how we are structured. It was a big rebuilding.

“Before the release of Cyberpunk… it was the time of my life, but it was too good to be true”

“At the same time as this, we knew we wanted to work on Cyberpunk and make not just a great expansion, but also improve a lot of things in the base game. It was quite a journey, but right now I am just excited to see what people will say when they start playing.”

Platkow-Gilewski has been at CD Projekt for 12 years, joining back when it was 120 people and he was part of a marketing team of six. Now the business is around 1,200 employees and his team is close to 100. And for him, the real disappointment around Cyberpunk 2077 is that it let down the studio’s core fans.

“I was personally not happy with how things turned out. I was not expecting that. I knew immediately that we had to come back. I liked the spot we were in. I’m not talking about the peak of hype, but two years before that, we had our community, we liked them, they liked us, it was awesome to work at CD Projekt RED.

“After the release it was tough, but I knew that we had the same people. The gamers are the same… we just need to fix our relationship. The only thing we can truly do is just deliver what we are capable of. I have a feeling that soon we will be able to do that and hopefully that will be a new beginning for everyone.”


Cyberpunk’s major expansion Phantom Liberty was at Summer Games Fest

It wasn’t just the game that needed fixing. CD Projekt had grown rapidly and managing the teams was proving challenging. The company had become known for crunch culture. There was a need to change how it operated, and that was clear to everyone during the development of Cyberpunk 2077.

“It’s really hard to change a company when you have to deliver something and you have a deadline,” Platkow-Gilewski explains.

“It’s not the best moment for that. Everyone was waiting for the release. These changes would have happened anyway, but [the Cyberpunk situation] was another motivation. It was a wake-up call, to say let’s rebuild, let’s restructure, let’s rethink… what can learn from this? It’s not an easy fix. It’s not like you can decide to do something differently starting tomorrow. It’s a process that’ll probably take a lot of time, but I can see that the company works in a different way than it used to. And no-one wants to repeat the mistakes that were made.”

Several of the issues facing the business are around communication.

“I want to rebuild the connection with gamers, because we had people following us for years and they were disappointed”

“Cyberpunk took us a lot of time to deliver and we grew,” says Platkow-Gilewski. “We needed to rethink how we were working in bigger groups and make sure that everyone listens to each other. And also make sure we empower teams to work on their fragments of the game but, when you combine everything together, it runs smoothly from all the sides. We need to empower new leadership as well. We want to decentralise how we are working.

“The biggest thing was standing up and saying ‘we have to do it’. Yes we were expecting a different launch for Cyberpunk, but now we have another chance in front of us. For me, as the person responsible for communication, I want to rebuild the connection with gamers, because we had people following us for years and they were disappointed. That’s, for me, is the biggest thing. We have to make the game for them.”

Platkow-Gilewski says there is now an entire team dedicated to improving life within the studio, and that includes putting an end to excessive working.

“Work-life [balance] is really important to us. It always has been but it was hard to maintain the balance. I’m enjoying my private life now way more than I used to. We are improving, rebuilding, reshaping the studio on so many levels that it’s hard to say precisely what’s happening. But work-life balance, how we work together, how we empower even smaller teams, what are the pipelines, how we speak with management, all that… it’s constantly changing.

“There are a group of people responsible only for transformation. They are not responsible for the quality of what we are delivering, but what’s going on in the studio, including creating new spaces so it’s way more comfortable to work. The whole COVID situation hit us as well and we had to figure out how to work [with people at home]. On the one hand, we are missing our colleagues because we don’t see them so often, but on the other hand we learnt how to work with digital tools to make sure that everyone knows everything.

“All this mess started when we were still making Cyberpunk, but now we have the time to work on these tools to develop them, to create best practices… it’s an interesting time.”


Idris Elba is the latest movie star to join Cyberpunk 2077

The press previews for Cyberpunk’s Phantom Liberty expansion have been positive. Not just in terms of the story, but in how the base game has been fundamentally changed. The developer is at pains to say how significant this update is, and that’s part of the reason it’s cast Idris Elba (alongside Reeves) in it.

“For us, expansions are really important. Years ago… we started to think what is DLC? Why is someone charging a couple of dollars for DLC that only gives you something small, like a special sword or horse armour? We didn’t like that approach. So when we add content… we have DLC that is free because they don’t involve a lot of effort, and then we have people working on something more significant, for a longer period, and there’s a price for that. That’s an expansion.

“All these projects are at different stages. It’s not that we are doing all that in the same moment”

“For us, an expansion should be visibly big. In the base game, we have Keanu, so we said, if we’re going to do something else significant, we need an actor who can [represent that] and show that this isn’t some small side mission, but a big chunk of content that we care about.

“For Phantom Liberty, which is more of a spy thriller-themed story – it has a different vibe to the base game – we needed someone who is a match for that. Idris is the next James Bond to me. He has this Bond vibe. When we talk about the character, Solomon Reed, we knew he’d be perfect for it.”

Platkow-Gilewski insists CD Projekt is changing and has learnt lessons. But there are understandable concerns about whether the company is still stretching itself too much. Alongside Cyberpunk 2077 and the various licensed spin-offs – including comics, books and Netflix shows – CD Projekt has announced a huge slate of games including a new IP, three Witcher games and a Cyberpunk sequel.

“First of all, all these projects are at different stages,” he defends. “It’s not that we are doing all that in the same moment at the same stage, because that would be a lot of work. We are thinking about the strategy for the years to come. We really care about our IPs, we want to develop them, we want to create games within them. But also, we want to make sure we are focused all the time.

“We have a lot discussions, like what is most important right now? Where do we want to go? What do we want to achieve? The discussions we’re having are really healthy. It’s easy to spread the butter too thin, but we are constantly checking and talking, and we think we know what to do.”

Almost three years ago, CD Projekt achieved, in Platkow-Gilewski’s words, ‘a critical mass of negativity’. Yet the reaction from the team, he says, wasn’t to despair, but to roll up its sleeve and get to fixing it. That process will always be on-going, he adds, but that the launch of Phantom Liberty will, hopefully, be the first sign of a studio that’s desperate to right those wrongs.

“I actually believe Cyberpunk on launch was way better than it was received, and even the first reviews were positive,” he concludes. “Then it became a cool thing not to like it. We went from hero to zero really fast. That was the tough moment. We didn’t know what was happening. We knew that the game is great, yes we can improve it, yes we need to take time to do it, and we need to rebuild some stuff.

“That took us a lot of time, but I don’t believe we were ever broken. We were always like: Let’s do this.”

Adblock test (Why?)



Source link

Continue Reading

Tech

United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX

Published

 on

 

CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.

The airline said Friday the service will be free to passengers.

United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.

Financial details of the deal were not disclosed.

The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.

“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.

The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.

The Canadian Press. All rights reserved.

Source link

Continue Reading

Tech

How to Preorder the PlayStation 5 Pro in Canada

Published

 on

Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

Continue Reading

Tech

Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

Published

 on

Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

Continue Reading

Trending

Exit mobile version