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CodeMiko talks reason behind Twitch ban, her approach to streaming, and plans for return stream – Dot Esports

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Popular VTuber and Twitch streamer CodeMiko is known for her creative streams that allow viewers to get involved by influencing parts of the broadcast. She uses her setup and virtual character rig to engage with her audience—which averages nearly 8,000 viewers per stream—and fellow content creators through various segments and interviews.

The Technician, or the developer behind Miko and the stream, does all of the coding, engineering, and rigging herself and is always pushing the level of interactivity with the broadcast forward, describing it as “a quasi interactive, RPG.”

The nature of some interviews, however, has led to Twitch banning Miko from the platform, including two short-term suspensions in September 2020. She found herself suspended from the platform yet again when her account was banned on Jan. 19—this time for two weeks. Neither Miko nor Twitch clued the streamer’s audience of nearly 360,000 followers in to what caused the ban.

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Following her third ban, Miko spoke with Dot Esports about what led to the suspension, how she approaches content creation, and her future plans, including details about her return stream planned for Feb. 5 at 2pm CT. 

You said you had more details about why your channel was banned and it wasn’t because of your usage of the word “simp.” What was the reason this time? How long is the ban?

Miko: It was not because of the word simp. It is a long story, but the short of it is, I messed up when I was chatting with a friend and fellow streamer and kind of got lost in the moment. 

Was it something specific that broke the Twitch Terms of Service?

So I have this interview content and basically feature other streamers. During an interview, they often share things with me and send it to me to show on stream. So they will share it and I will put it on screen. 

At this particular moment, we were talking about female harassment online and I asked her what was like the worst comment she had ever received. When I saw the email, it was pretty bad and was more like a threat than a comment. From my experience, threats are almost never from a user’s actual email address, but when I threw up the screenshot, that is basically what got me banned. I violated terms [of service] around privacy.

Obviously, my friend didn’t mean for this to happen, she is very sweet, and I think we both overlooked it because we were so focused on the threat of the email, but I learned my lesson.

What made this ban different from the two your channel was given in September?

Yeah, those were also little slip-ups. It is unfortunate, but I just have to be more careful with things like that and work to prevent them from happening in the future. 

My content isn’t about that stuff, it is about the innovation behind livestreaming and I just want to show what I can make and the innovative side of my stream. I’m actually really excited about coming back because I have been using this time to work on some new stuff and it has been good. 

The suspension is horrible, but at the same time it has kind of given me this time to really really work on my stuff and I am really excited to show it off when I come back. 

How has Twitch been communicating with you since your ban?

I am getting myself an account manager and I think that will help a lot when it comes to communication with Twitch. Once I get one, I hope communication will go a lot smoother in the future. 

Are you going to approach streaming any differently when you get back?

I want to focus more on the innovative side of my content and really push more in the direction of creating fun things to drive that live interaction, in terms of mini-games I can play with chat and the guests during our interviews. I imagine it will be like my interviews but on steroids. 

Basically, I want to focus on adding more interactive aspects to chat that will help the humor of the interviews and situations within the interviews and just adding a lot of color to the content. 

I am always super excited for new stuff. Currently, I was only working on interview content, but now, I am going to implement game show aspects to it as well. I have been going head-on with the live, interactivity part of it. I am planning my return stream to have big streamers that I have worked with and making it into a really fun event. 

I am also just planning out my everyday content as well and it will have different things other than interviews.

You touched on it a bit there, but with how you have been working on your content during the ban, what are your plans for your return stream?

I want to have it be a big game show with my big streamer friends and I am going to hype it up! It will be something that has never been done before on Twitch, in terms of like how I am going to run my version of the content. 

Twitch has done game shows before, but they have done them in a way that is very 2D with cameras and an overlay type of thing where it is flat. But with my VTuber capabilities being in the 3D space I can have it feel more like they are actually inside a studio. 

In my interviews, the streamers come in on a monitor and that is how I interview them, but this way I am going to do this by giving them robot bodies but their heads will be like the computer screen. So they will have certain controls for how they can move their robot bodies and it will feel like they are more inside the space because they will have additional elements that are used in game shows, like a podium and there will be camera cuts to the streamer with their face on the robot head. It will just feel a lot more immersive that way.

They will be able to interact with a wheel that they spin, there will be animations, so when they spin their character spins the wheel we can still see the streamer’s expression because their camera is being fed on the PV screen of the robot. Stuff like that is what my game shows will feel like and chat can always throw fun things at us during the show to throw the streamers off or make things happen to the avatars. I’m excited to debut this when I come back. 

Your content has picked up dramatically in recent months. How have you been able to grow your channel? What have you been doing that you feel works?

I have been streaming since the end of March beginning of April and throughout those first few months, it was just me trying new things every day. My schedule used to be really crazy, where I would go to sleep at around 9pm, wake up at 2am, dev until 12pm, and then stream. I would stream for like four or five hours and then eat and do some other stuff and then repeat all over again.

During that time, it was very rough developing because I would quickly code things in to just see what would happen in chat. It was just testing as I went because there was no rulebook when it comes to that kind of live content that tells you stuff like “chat prefers when they can spawn random things, mini-games, and interaction that is more in the background.” I had to figure out what chat likes in that interactive space because there have been a lot of things that have worked, but a lot of things I have built I have had to scrap because in my head it worked, but when I tested it out live, chat just got really bored. 

Those early months were a lot of RnD and trying to figure out how I could have fun with chat. And then I got to the point where I was doing interview content, just over a Discord call, and I noticed that chat really liked just sitting and watching me talk and interact with another person while being able to affect the interview in various comical ways. So I just pushed that more and created a new environment for it with the TV and format I use and chat really liked it. 

It did really well so I decided to stick with that for now, but I am still researching and developing more things that I can do. One of the biggest projects that I have is I want to create an RPG world where Miko can go on adventure and the bosses would be like big streamers, and chat and Miko have to work together to defeat the boss, like Hasan [HasanAbi], maybe it would be a giant Hasan. 

It is a process that I am constantly going through and that idea might not even end up working. Chat might not feel like it is fun and, in that case, I will scrap it and try something new, but it has just been an ongoing development process and I think that is what I enjoy the most. I love making things and seeing if they are fun, and if they aren’t fun, I scrap it. If it’s fun, I keep it, and I just keep going like that. 

Other than chat liking the content, what made you pivot so hard into interviews on stream? What was the idea behind it? 

Before I started the interviews I would just talk to chat all the time, but having another person that I could interview, I don’t know. I just feel like my content became funnier because I could bounce off of someone, what they said, create more humor with that back and forth. It just led to more funny moments and chat really liked the interactivity with the streamer I am interviewing. I think it kind of created a very fun, sometimes chaotic, sometimes more serious atmosphere. 

When I interview someone I can figure out where their comfort level is, which I do ask them prior to the interview what they are comfortable with sharing and not sharing and if they are okay with me occasionally trolling them on some things, all of those things. Some streamers I take a very laid back approach and we can be more calm or serious to have a nice talk, but with others, I know they are all for being trolled and the humor part of it so I can mess with them a little bit and it becomes a fun back-and-forth. 

Overall, the interview format was just really fun, and was doing really with chat so I decided to keep going and innovating with it. 

What are your thoughts on the growing impact of VTubers and similar styles of creators becoming more common in streaming and content creation, specifically as it starts to expand into Western markets more and more?

I think it’s great! I really like the creative side of Twitch, and it is really exciting to see different content creators try new things and bring new, innovative content out because it just shows that you can do really cool things with just livestreaming. 

I feel like it makes the future of entertainment in this livestreaming and digital format really exciting. So I hope it keeps expanding and more new things pop up on the creative side of Twitch.

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Ask Andy: How can you tell whether a startup is a good place to work? When is it safe to disclose a mental-health challenge to coworkers?

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As a software developer who would like to work for a startup, what should I look for in a company so that I know it’s legit? If I am putting a lot of work into a product, I want to know that at minimum it’s for a legitimate company and founder—not just another person with an overdone app idea that knows nothing about the tech world. Sarah C.

If you’re learning the startup game, the best bet here is to go later-stage. Focus on a pre-IPO company that is growing quickly, has raised money from blue-chip investors, and is getting positive buzz in the market that it will go public within the next two years.

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Then, don’t believe any of it.

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Network your way into three of the company’s team members on LinkedIn or through your network. Have three virtual or IRL coffees. Have them tell you about the culture: If they’re learning; if the company’s really growing; and most importantly, whether or not they respect and, ideally, admire the leadership.

Keep looking until you find this vetted opportunity.

That’s a systematic, rational approach. But that’s not the only way to go. You could throw it all out the window.

Find a company where you believe in the mission. One where you fall in love with the product or service. You might already be a high LTV customer or a power user. Check your credit card statement and your app home screen to source ideas. Your passion for the mission will make it work for you for some time, even if the company doesn’t work in the long run.

However you get there, once you’re inside for a year or two, you’ll be learning.

You may have to switch horses. That’s okay.

When you do, you’ll know more people, you’ll have more insight, and the path on what to pick next will be clearer. Heck, you might even notice an inflection point and meet a cofounder that leads to you starting a company yourself.

It’s like dating.

You probably won’t marry your first love—but you might. If you don’t, your judgment will iteratively improve. And the good news is unlike a marriage, you can change out your partner every few years. (What I’ve found, though, is that the most successful people professionally, and those who generate the most wealth, have more like 5- to 10-year runs.)

Trust your intuition. Follow your heart on the mission or product. Then, don’t trust yourself.  Study the market. Use the product.  And do at least three off-list references outside of who you interview with. Read every single Glassdoor entry.

And then jump!

You’ll be fine.

Do you think you could have shared your mental health conditions publicly BEFORE you were professionally successful, and still have been successful? Or was the fact that you had already achieved professional success what allowed you to be open? Zack

No, I don’t think I could have shared before we succeeded. I wouldn’t have had the courage to, and I feared it might be career-limiting.

Then again, it was almost seven years ago that I had my I-can’t-deny-this-any-longer moment with my Bonobos colleagues and investors. As of today, I think it’s becoming more possible to be candid about mental health. I hope we can move to a world where I could have been more open, sooner, at least selectively with my leadership team and board.

Some entrepreneurs ask me when to tell their VCs about the mental-health challenge or mental-health diagnosis they wrestle with. I always say the same thing: at a breakfast meeting, four months after you’ve closed the round and hit your numbers. Nobody cares about your neurodivergence if you’re performing—and most VCs actually know enough to know that most founders have more going on than meets the eye.

With your team, I think it’s doable, even now. Perhaps especially now. The truth is, they know. They know you deal with stuff because they’re around you. And the vulnerability you share in disclosing will multiply their respect for you. More importantly, it’ll give those team members the space to reciprocally share their stuff with their colleagues, and potentially you as well, and bring their full selves to work.

Wouldn’t that be cool?

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Take-Two Buys Gearbox And Its New ‘Borderlands’ Game From Embracer

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If you’re a game developer owned by Embracer Group at this point, you are nervous about layoffs, shutdowns or game cancellations after the last few years. But now, there is a somewhat happy ending for one of them, Gearbox.

It’s just been announced that Take-Two, which owns GTA developer Rockstar, will purchase Gearbox for $460 million. This also includes the properties Gearbox owns, the Borderlands and Tiny Tina’s Wonderlands franchises, Homeworld, Risk of Rain, Brothers in Arms and Duke Nukem. The report says Gearbox has six games in development, five sequels, including a new Borderlands game, the not-announced-but-definitely-happening Borderlands 4. Here’s Strauss Zelnick:

“Our acquisition of Gearbox is an exciting moment for Take-Two and will strengthen our industry-leading creative talent and portfolio of owned intellectual property, including the iconic Borderlands franchise,” said Zelnick, Chairman and CEO of Take-Two. “This combination enhances the financial profile of our existing projects with Gearbox and unlocks the opportunity for us to drive increased long-term growth by leveraging the full resources of Take-Two across all of Gearbox’s exciting initiatives.”

Gearbox has been working with 2K and Take-Two for decades, so it was a logical place for them to land. This is, of course, not a great look for Embracer, who only purchased Gearbox three years ago. The price tag back then was “worth up to $1.3 billion” but there were a lot of strings attached to that where it’s not necessarily the case that selling for $$460 million netted them a ~$900 million loss.

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As for what this means for gamers, it would seem something like the Borderlands franchise is now on more stable ground, as it was hard to believe any project at Embracer is fully safe these days. Last year, Embracer quietly cancelled 29 different unannounced games and shut down seven studios in a six month period including Volition and Free Radical Design. That came with around 1,400 layoffs. More recently, Embracer laid off 97 people at Eidos in Janaury and cancelled a Deus Ex game.

Sufficed to say, those at Gearbox probably feel pretty good about this. And as for Take-Two, Borderlands is still a valuable IP, and Tiny Tina’s Wonderland was a surprise hit. There’s a new Homeworld game coming as well. In an era for multi-billion dollar acquisition, Gearbox for $460 million doesn’t seem that bad. That’s probably a third of what GTA 6 will sell on day one next year.

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What's Brewing in the iPhone 16 Rumor Mill? AI, Action Buttons and More – CNET

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As the iPhone 15 settles into the market, the tech community is buzzing with anticipation for Apple’s next-generation handset, which is expected to be named “iPhone 16.” 

We’ve heard whispers about the iPhone 16’s features, which are said to span from a new power-efficient display to larger screens, better zoom lenses, an action button and, perhaps not surprisingly, a suite of new gen-AI powered features.

Read more: Best iPhone of 2024

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However, the iPhone 16 is still presumably six months away and nothing will be confirmed until Apple’s iPhone event in the fall. Still, these rumors could give us an idea of what to expect from the next iPhone.

Here are the most credible rumors for the iPhone 16.

Will the iPhone 16 fold?

Probably not. The newest rumors suggest Apple has been working on iPhone Flip models in two different sizes, though there have been difficulties in making the devices to Apple’s standards. The company may also be working on a folding tablet with a screen around the size of an iPad Mini. Even though virtually every major phone-maker — from Google to Oppo to OnePlus and Samsung — have launched their own bendable handsets, Apple has been characteristically quiet about whether there will ever be an iPhone Flip or an iPhone Fold.

Prior rumors said Apple may not launch its own flexible screen device until 2025. Samsung hasn’t let phone fans forget it — by releasing an app that will let Apple phone owners experience a Z Fold-esque experience by placing two iPhones side-by-side.

iPhone 16 Pro models to get bigger screens?

Apple has maintained the two screen sizes for iPhone Pro models since 2020 when it launched the 6.1-inch iPhone 12 Pro and the 6.7-inch iPhone 12 Pro Max. However, that’s rumored to change with the iPhone 16 Pro models, which might get bigger screens.

Display analyst Ross Young suggested earlier this year that the iPhone 16 Pro models will have larger screens, putting the sizes at 6.3 inches for the iPhone 16 Pro and 6.9 inches for the iPhone 16 Pro Max. That rumor was later corroborated by Bloomberg’s Mark Gurman, who said the iPhone 16 Pro models could grow by “a couple tenths of an inch diagonally.”

The iPhone 16 and iPhone 16 Plus models are believed to be sticking with the current 6.1-inch and 6.7-inch sizes. If the size increase is accurate, it would be yet another move from Apple to distinguish its Pro iPhone models from its regular ones.

iPhone 15 screen sizes

  • iPhone 15: 6.1 inches.
  • iPhone 15 Plus: 6.7 inches.
  • iPhone 15 Pro: 6.1 inches.
  • iPhone 15 Pro Max: 6.7 inches.

Rumored iPhone 16 screen sizes

  • iPhone 16: 6.1 inches.
  • iPhone 16 Plus: 6.7 inches.
  • iPhone 16 Pro: 6.3 inches.
  • iPhone 16 Pro Max: 6.9 inches.

iPhone 16 gets more AI tricks

One of the most salient selling points of Samsung’s Galaxy S24 series and Google’s Pixel 8 lineup were each of their souped-up AI tips and tricks, and it wouldn’t be a major shock if Apple went in the same direction. Apple CEO Tim Cook has gone on the record this year confirming Apple sees “a huge opportunity for Apple with gen AI and AI.”

According to Gurman’s Power On newsletter, iOS 18 will feature generative AI technology that “should improve how both Siri and the Messages app can field questions and auto-complete sentences.”

A September report from the Information says Apple plans to use large language models, a crucial part of generative AI, to make Siri smarter. The report said this feature is expected to be released with an iPhone software update next year. 

Read More: iPhone iOS 18: A Possible Big Leap In AI

iPhone 16 design: New action button?

In March, AppleInsider published a collection of photographs purportedly displaying 3D-printed dummy models of the rumored iPhone 16 and iPhone 16 Pro. The images revealed that the iPhone 16 may have a vertical camera stack as opposed to a diagonal one and an action button, similar the one on last year’s iPhone 15 Pro.

iPhone 16 gets more power-efficient display?

Another change that could make its way to iPhone 16 displays is greater power efficiency. Samsung Display is apparently developing a new material set, dubbed M14, specifically for Apple, according to a TheElec report, which says the new technology should arrive on iPhones launching next year. M14 will replace the blue fluorescent technology that’s used now with blue phosphorescence technology, creating an even more power-efficient screen than the current LTPO ones used on Pro models, the report says.

Andrew Lanxon/CNET

iPhone 16 gets better zoom?

Both the iPhone 16 Pro and the iPhone 16 Pro Max could both have 5x telephoto lenses next year. According to Apple analyst Ming Chi Kuo, a tetraprism lens will make its way to both Pro models next year, as opposed to just the Pro Max model. Apple equipped the iPhone 15 Pro with a 12-megapixel 3x optical zoom, while the iPhone 15 Pro Max has a 12-megapixel 5x optical zoom camera, which is the equivalent of 120mm lens on a full-frame camera.

If this rumor is true, it could mark a breakthrough in design. When Apple launched the 15 Pro Max with its 5x telephoto lens, it cited the phone’s bigger body as to why the Pro Max had it, but the Pro didn’t.

iPhone 16 processors: A18 chip for all models?

In a break with the past two years, all four iPhone 16 models will apparently get a next-generation Apple chipset, which will all receive A18 branding. According to a MacRumors report citing Jeff Pu, an executive analyst for Haitong International Securities, all four models will have an A18 series chip with Pro iPhone models getting an A18 Bionic Pro and base models getting a regular A18.

The iPhone 15 and 15 Plus currently have an A16 Bionic, which debuted on the 2022 iPhone 14 Pro and 14 Pro Max, while the 15 Pro and 15 Pro Max run on the A17 Pro processor. Pu says the A18 chip will be manufactured with TSMC’s cutting-edge 3 nanometer process.

Read more: Apple iPhone SE 4 Rumors: iPhone 14 Design, Face ID and More



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