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Our Obsession with Convenience is Harming Us and Our Planet

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“Comfort is the worst addiction.” – Marcus Aurelius

The stickiness of the Internet and social media is largely due to our obsession with convenience. (read: instant gratification) The digital world offers an unimaginably massive and convoluted buffet of conveniences. 24/7/365 access to news and information, instant messaging, unlimited entertainment, and online shopping is accessible through your hand-held device, which is not much bigger than a credit card. In all its forms, the Internet capitalizes on the relationship between convenience and increased consumption.

Advertisers and marketers lost no time capitalizing on the golden opportunity the Internet’s convenience provides to intensify our wasteful 1st world consumerism. Consequently, our world is increasingly dominated by tech companies and apps, enabling us to order takeout, have anything delivered to our doorsteps, and swipe left, hoping to find our soulmate.

As we become more addicted to the convenience of shopping from the comfort of our homes, we’re inadvertently harming ourselves psychologically and environmentally. The Sears Catalogue, founded in 1887, was the Amazon that never grew. 137 years ago, our forefathers could’ve gotten everything by mail. This would’ve made sense since cars weren’t around to make shopping and transporting purchases easy.

So why wasn’t the convenience of shopping from a mail-order catalogue widely adopted?

I don’t know. Was it the 6 to 8 weeks it took to receive your order?

Lately, there’s a lot of talk about loneliness and isolation. The U.S. Department of Health and Human Services released in April 2023 a report titled Our Epidemic of Loneliness and Isolation, which found that even before the COVID-19 pandemic, about half of U.S. adults reported experiencing measurable levels of loneliness.

Would it be a stretch to assume the rise in loneliness is a consequence of our taking advantage of the Internet’s many stay-at-home conveniences? Not so long ago, malls—marketplaces and shopping districts before them—were community-like hubs, akin to town squares, where you met your friends, ran into neighbours, and even made new acquaintances. You saw people, you connected.

Malls don’t only offer a plethora of retail outlets; they also provide social experiences, an experience many people are abandoning, instead opting to shop in the most environmentally damaging way humanly possible: shopping online. Rather than going to the store to try a jacket on to see how it fits and looks, many people now order five jackets online and return four.

Ordering online has a significant negative environmental impact. That ‘must-have’ avocado slicer you bought online will arrive in a box the size of a doghouse, packed with enough bubble wrap to protect a mini fridge.

Those over 50 can remember when shopping wasn’t a daily, let alone a 24/7/365 activity. People used to write something called a shopping list. Then, they went to the store or mall and gathered all the items on their list at once. Then, they took their purchases home, put everything in its place, and felt the satisfaction of a job well done. On the other hand, when you order online, robots and humans, who are treated like robots, pack your Tim Hortons Original Coffee blend, Single Serve Keurig K-Cup Pods, in an oversized box and deliver it to your home along with three other giant boxes, each containing one item, which likely could have been purchased locally. Then we appease ourselves—claim we’re concerned about the environment—by stuffing all that packaging into blue bins like they’re a portal to plastic heaven. According to the Government of Canada website (www.Canada.ca), only 9% of Canada’s plastic waste is recycled; the rest ends up in landfills, waste-to-energy facilities or the environment, such as the ocean.

Shopping online for stuff you likely don’t need, knowing its negative impact on the environment, while crying about the environment is sheer hypocrisy. Every time you click buy it now, a tree gets its wings.

No one wants to think about the child labour in Bangladesh who made the Nike hoodie they ordered off Amazon, the ship, air, rail and truck that transported it, or the landfill the hotdog toaster they bought on impulse—prompted by an ad you saw on Facebook—will eventually end up. We just want that t-shirt that says “Mindful.”

Online shopping is wreaking havoc on our planet’s environment. The kicker is we’ve sold ourselves the false narrative that online shopping is eco-friendly. Making a list, getting off the couch, and getting it is much better for our environment and has the added benefit of meeting people and maybe even finding your soul mate.

Thanks to the Internet, you can go days or weeks without speaking to anyone. Time spent online is time spent being sedentary and not having real-life interactions. Online shopping reduces our social and community interactions, leading to loneliness. I’m sure you’ve noticed, as I have, that social skills, especially amongst the Millennials, Generation Z, and the current Generation Alpha, are deteriorating. You can’t experience all life has to offer sitting on a couch—I know there are exceptions.

Another reason to avoid shopping online is privacy. Going to a store is buying and leaving without creating a trail of cookies and tracking/analyzing.

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Nick Kossovan, a self-described connoisseur of human psychology, writes about what’s

on his mind from Toronto. You can follow Nick on Twitter and Instagram @NKossovan.

 

 

 

 

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Takeaways from AP report on risks of rising heat for high school football players

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BRANDON, Mississippi (AP) — The month of August means the start of high school football in many parts of the country. But it’s one of the hottest and, sometimes, most humid times of the year. And it’s only getting worse with climate change.

That makes it a dangerous time for players to put on the pads and this year has been especially deadly on several practice fields. Since July, five players have died of suspected heat-related illnesses, including 14-year-old Semaj Wilkins, who collapsed during drills last month at his Alabama high school practice.

Here are some takeaways from AP’s reporting on high school football and the hazards of heat:

Heat-related illness has always been a risk with football

Fifty-eight players have died from exertional heatstroke between 1992 and 2024, according to the Korey Stringer Institute at the University of Connecticut, and thousands more are sickened each year. This summer has been especially bad, with five high school players dying since July of suspected heat-related illnesses

Football players are more vulnerable because they wear heavy equipment that traps heat and often have bigger bodies that produce more heat, especially offensive and defensive lineman who can weigh more than 300 pounds. They also may not be used to working out in summer conditions, and they sometimes play on artificial turf that increases the heat.

Another driver of these deaths is the culture of football, where coaches have long drilled into players the idea of playing through pain and pushing through adversity. That’s starting to change, but too many high schools still lack necessary equipment and protocols that experts say can reduce heat-related illnesses and prevent deaths.

One study found that high school football players are 11 times more likely to suffer heat illnesses than all other sports combined.

State regulations slow to protect players

Most heat-related illnesses are preventable but only if the right policies are followed by coaches. Too many states lack policies that lay out guidelines and protocols for preventing heat-related illnesses.

Only a quarter of states have comprehensive heat acclimatization policies, which regulate rest periods, phasing in of equipment and numbers of training sessions a day. Only a quarter have polices requiring the use of wet-bulb globe temperature — considered the best way to measure heat stress since it includes ambient air temperature, humidity, direct sunlight and wind — to determine whether it’s too hot to practice.

Less than a third of states require cold water immersion tubs on site — one of the best ways to treat a player suffering heat illness.

Georgia among states showing what’s possible

The best policies, like those in Georgia, Louisiana, New Jersey and New Hampshire, include heat acclimatization guidance, weather-based modifications, availability of cold water immersion tubs and protocol for treating heat illness including cooling a player before taking them to the hospital.

The impact of Louisiana’s policy was on display as practice intensified in parts of the state in late August.

Players crowded around a water station to drink and cool down as temperatures reached into the 90s (32 to 38 Celsius). A team of athletic trainers, including Armand Daigle, monitored a wet-bulb globe temperature gauge. Players could also dunk their elbows into ice chests and Daigle wiped their necks with cold towels.

“Once we get into July, August, September, the hottest times of year, we have to go about as safely as we possibly can in terms of our athletes and making sure that we can make decisions upon how long we practice, if we do practice, how long we break to make sure that they regain the appropriate amount of recovery they need,” Daigle said. “If it’s too hot, we have to say, hey, let’s cut a practice short that day. Coaches are all on board.”

About 12 miles (19 kilometers) away at Baker High School in Baker, Coach James Dartez has fewer resources but much the same attitude about safety.

The district lacks funding for an athletic trainer and Dartez relies on a table full of water coolers to help players beat the heat. But since taking over as coach last year, Dartez began using a wet-bulb globe temperature, instituted regular water breaks and says that if a player “tells me that he’s not feeling well, he’s lightheaded, we send him straight inside.”

“I love football and I know what football has done for me, but I love my kids way more than this game,” said Dartez, speaking on a day when lightning postponed practice. “I will never compromise the health and safety of one of my players.”

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The Associated Press receives support from the Walton Family Foundation for coverage of water and environmental policy. The AP is solely responsible for all content. For all of AP’s environmental coverage, visit



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A’ja Wilson set records. So did Caitlin Clark and Angel Reese. WNBA stats in 2024 were eye-popping

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A’ja Wilson had a season like none other in WNBA history. Caitlin Clark set records and made the Indiana Fever the biggest draw in the women’s game. Angel Reese rebounded like nobody the league has ever seen.

The WNBA regular season is over. And the stat sheets were filled like never before.

Lots of records — most points, most rebounds, most assists, even most people at a game — fell during the WNBA’s 28th regular season. Wilson, Clark and Reese were in the middle of many of those moments.

Here’s a look at some big numbers from the season:

A’ja Wilson: Will it be u’nanimous?

Wilson did things this season that have never been done in the WNBA. (And never been officially done in the NBA, either.)

Most points in a season, most rebounds in a season and most blocked shots in a season. That’s never happened by one player in one year, until now. The Las Vegas star set WNBA records with 1,021 points and 451 rebounds, plus led the league in blocks with 98.

Another record for Wilson: points per game with 26.9, breaking Diana Taurasi’s mark of 25.3 that stood since 2006. WNBA teams didn’t always play 40-game seasons, so 1,000 points wasn’t even a remote possibility in the days of shorter schedules. The scoring-average record takes away any debate from where Wilson’s 2024 season should rank.

It seems certain that she’s going to be MVP for a record-tying third time. The only real question is whether she gets all the votes. “U’nanimous,” Miami Heat center Bam Adebayo said on social media last week, and it didn’t need any explaining.

Caitlin Clark: Rookie numbers stand alone

Clark broke the WNBA single-game record for assists with 19, broke the season record for assists with 337 and finished her rookie Indiana season with a resume of averages beyond compare.

Others have scored more, rebounded more and one player — Courtney Vandersloot — has averaged more assists in a season. But nobody in WNBA history ever averaged as much in all three categories as Clark this season: 19.2 points, 5.7 rebounds and 8.4 assists per game.

There have been only four other instances of a player averaging 15-5-5 in the WNBA. Clark is the first in the 19-5-8 club.

Clark also had 12 games of at least 10 points and 10 assists, another single-season record. Only eight players in WNBA history have more such games in their entire careers.

Clark also had two triple-doubles in her rookie season. No other rookie in WNBA history has ever had one. And her 122 3-pointers — the second-most by anyone in any WNBA season — was another rookie record.

Angel Reese: A rebounding machine

Reese would have set the WNBA record for rebounds in a season had she not missed Chicago’s final six games, citing a wrist injury. (She had the record briefly with 446, before Wilson caught her toward the end of the regular season.)

The rebounds-per-game record is hers though: 13.1, which is 10% higher than the previous mark of 11.9 set by Sylvia Fowles in 2018.

Reese’s 26 double-doubles were another rookie record; Tina Charles had 22 (in a 34-game season) in 2010. There were six instances in the WNBA this season of someone grabbing 18 or more rebounds; Reese had five of them.

Another big number: Ticket sales

Last season, 227,979 tickets were sold for Indiana Fever games. This season, the number was 643,343.

That’s a 182% jump. That’s Caitlinmania.

WNBA attendance soared to a level not seen since the late 1990s this season, with around 9,800 tickets distributed on average for each game. That’s up nearly 44% from last season, and the huge increase in Fever tickets accounts for the overwhelming majority of that leaguewide growth.

The Fever destroyed the previous WNBA record for average attendance; 16,084 tickets, on average, were sold for Indiana games (both home and away) this season, way ahead of the previous mark of 13,398 set by the 1998 New York Liberty.

And Thursday, as the season closed, Clark was involved in another record: 20,711 attended Indiana’s game at the Washington Mystics, a WNBA all-time regular season mark.

Where she went, fans followed: There were 37 games this season that drew crowds of 16,000 or more, and 32 of them were Indiana games.

Notables: A few stats that stood out

Atlanta’s Tina Charles became the WNBA’s all-time leader in rebounds (4,014) and double-doubles (194), getting those marks with a 10-point, 10-rebound effort Thursday as the regular season ended. She passed Sylvia Fowles on both of those lists.

— Dallas’ Arike Ogunbowale was already the league’s record-holder for minutes in a season (1,493 in 2023), and this year she broke the record for minutes per game that Katie Smith held since 2001. Ogunbowale — who also tied the WNBA single-game record for 3-pointers with nine against Indiana on Sept. 1 — averaged 38.58 minutes; Smith’s record was 38.56. If Ogunbowale played one fewer minute this season, Smith would still hold the mark.

— Minnesota’s Napheesa Collier had eight steals in a game against Los Angeles on June 14. The last time a WNBA player had more steals in a game? July 10, 2003, when Ticha Penichiero had a league-record 10 for Sacramento.

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