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COVID Alert reaches 3.3 million downloads since launch – Up News Info

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The federal government has revealed that COVID Alert has been downloaded more than 3.3 million times since July 31st.

The government also notes that 800 people have voluntarily input their one-time key to notify others around them after testing positive for COVID-19.

These statistics come as politicians, including Prime Minister Justin Trudeau and Ontario Premier Ford, are urging Canadians to download the app if it’s available in their province, as we enter the second wave of the virus.

COVID Alert recently became available in Quebec, after the province scrapped plans to create its own app due to an increasing number of cases.

The federal government launched COVID Alert in Ontario over the summer, and it has since rolled out in Newfoundland and Labrador, Manitoba, Saskatchewan and New Brunswick.

The provincial governments of Nova Scotia and Prince Edward Island have announced plans to join the app in the coming days. However, British Columbia and Alberta have not revealed any immediate plans to activate the tool.

COVID Alert uses Apple and Google’s notification API, which uses Bluetooth technology to share randomized codes with other nearby smartphones. These codes can’t identify users.

COVID Alert can be downloaded from the iOS App Store and the Google Play Store.

Source: Prime Minister’s Office

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Facebook launches free-to-play cloud gaming feature – MobileSyrup

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Facebook has launched a free-to-play cloud gaming feature that lets users stream and play games without downloading them.

Some of the games users can play include Asphalt 9: Legends and WWE SuperCard. The social media giant emphasizes that it’s not spinning off a separate cloud gaming service.

“All cloud-streamed games are playable in the same way you play games now on Facebook, whether it’s in our Gaming tab or from News Feed,” Facebook outlined in a blog post.

Facebook notes that no special hardware or controllers are needed, and that your hands are the controllers since it’s launching with native mobile games. You can also play the games with a mouse and keyboard on desktop.

“More than 380 million people play games each month on Facebook, and people will play cloud-streamed games right alongside those playing instant games in HTML5,” Facebook states.

The games are launching in beta on Android and Web, but won’t be available on iOS “for now.” The first set of games include Asphalt 9: Legends, WWE SuperCard, Mobile Legends: Adventure, PGA TOUR Golf Shootout and Solitaire: Arthur’s Tale.

Facebook says that in the coming weeks it’ll add Dirt Bike Unchained, and will continue to expand the games library.

Further, the social media giant notes that it’s “introducing player names and gaming-themed avatars for players to represent themselves in game instead of using their full name and profile picture.”

Facebook has also redesigned its gaming tab to include updated discovery and re-engagement features to help players find new games to try and get back into the ones they used to love.

Image credit: Facebook

Source: Facebook

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Apple support article says MagSafe Charger can leave circular imprint on leather cases – MobileSyrup

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Apple’s new circular magnetic MagSafe charger can potentially leave a circular imprint on leather iPhone 12 series cases, according to a recently updated support document from the company.

The document specifically mentions Apple’s own leather cases but states the issue could occur with third-party cases too.

Other interesting information pulled from the support document includes that the new MagSafe charger doesn’t need a 20W USB-C adapter. It requires a minimum of at least 12W but won’t charge the device as fast. To be clear, even when you’re using a 20W adapter, the MagSafe charger is still only delivering 15W to the iPhone 12 since inductive charging is less powerful.

Apple also says to remove credit cards, passports and any item with a magnetic strip or RFID chip in it before attaching the MagSafe charger to the rear of the iPhone 12. The charger can also limit the charging to 80 percent if the battery ends up getting too warm during the charging process. As expected, you also can’t charge wirelessly and when connected to a power adapter at the same time.

You can find the full support document at this link.

Apple’s iPhone 12 series and all future iPhones no longer include EarPods or a charging brick in the box. While MagSafe is an interesting, surprisingly solid solution to some of Qi wireless charging’s most significant issues, including properly aligning a device on a charging pad, the accessory costs $55 in Canada.

On top of that cost, most people will also likely need to buy a $25 20W USB-C Power adapter given the cable that comes with the MagSafe charger is USB-C.

Though the case is plastic, I’ve been using a MagSafe charger with the iPhone 12 Pro and a super-thin Totallee case for the last week and haven’t noticed any marks on its rear.

Via: 9to5Mac

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Facebook quietly debuts cloud-streaming service for Facebook Gaming – Gamasutra

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Facebook is working on a cloud-streaming service that will grant instant access to select titles via the Facebook app or in-browser.

The service will be integrated with Facebook Gaming, and is already available in beta form for a limited number of users. According to Facebook’s vice president of play, Jason Rubin, over 200,000 people have already played games through the nascent platform. 

As it stands, users can access five titles through the service including Asphalt 9: Legends, Mobile Legends: Adventure, PGA TOUR Golf ShootoutSolitaire: Arthur’s Tale, and WWE SuperCard, but Facebook plans to diversify that lineup as the platform continues to scale. 

“It’s critical for us to start with latency-tolerant games so we can deliver a good experience for players across a variety of devices,” commented Rubin in a blog post. “For the purposes of our beta, that includes genres like sports, card, simulation, and strategy games. 

“This is cloud gaming after all, so even with latency-tolerant games players may notice some glitches. We’ll occasionally show player rating cards and feedback forms to help improve the experience over time.”

Rubin also stressed that Facebook will build the service slowly to avoid overpromising and under-delivering, and noted that it isn’t designed to compete with or replace more robust offerings like Stadia and xCloud. 

“Cloud game streaming for the masses still has a way to go, and it’s important to embrace both the advantages and the reality of the technology rather than try to oversell where it’ll be in the future,” he continued. 

 “We’re [also] not trying to replace your favorite gaming hardware. We love console and PC gaming and both formats will be around for a long time. We believe cloud gaming will increase — not replace — the options to jump into great games.”

Notably, the VP also touched on the issue of bringing cloud-gaming to iOS, and suggested that while Facebook would like to venture onto the platform, Apple’s recently revised App Store guidelines could prove too big a hurdle.

“Even with Apple’s new cloud games policy, we don’t know if launching on the App Store is a viable path,” he continued. “‘Of course, there is always the open Internet,’ so mobile browsers may wind up being an option, but there are limitations to what we can offer on Safari.

“While our iOS path is uncertain, one thing is clear. Apple treats games differently and continues to exert control over a very precious resource.”

You can hear more from the Facebook VP over on the Facebook Gaming blog

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