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Cyberpunk 2077 Is A Lesson In How Not To Release A Game – CGMagazine

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CD Projekt Red’s Cyberpunk 2077 has been one of the most highly anticipated games of the year as it has been in development for roughly eight years, featuring countless delays including 3 delays in 2020 alone. On December 10, the game was finally released to the public to mixed reviews and quite a few opinions. With a game in development for so long, it was expected that it would run on all the platforms it was released on with minor to no issues; however, numerous bugs and crashes across all platforms made the experience less than enjoyable for most players.

Could it get any worse? Well, if you have access to the World Wide Web, then you know it did get worse. Developers on the game started to lash out towards management and there were numerous stories online regarding CD Projekt Red’s forced crunch tactics. The game has received a lot of negative press and the game is pretty much unplayable for the majority of console players who play on the base PlayStation and Xbox systems. To add even more salt to the CD Projekt Red’s wound, the game was pulled from Sony’s PSN Store and Microsoft has stated they will refund any dissatisfied players and have put a disclaimer in their digital store as to the issues that are occurring with the game.

How did one of the most high-profile titles of the year go so horribly wrong? Overall, it seems as though Cyberpunk 2077 has done everything wrong in terms of how to release a game. And is a perfect example of “what not to do”.

Cyberpunk 2077 – CD Projekt Red

Bugs and Glitches

Even after a day one patch upon the games release, numerous bugs and glitches were still being reported. So much so that #Cyberbug2077 was trending on Twitter. If you are a PC gamer, things were not as bad as Xbox One or PS4 players, but there was absolutely no excuse for the extreme amount of bugs that were occurring. Issues that were noted included images downgrading {decreased detail) during the game and characters becoming unrecognizable to continuous crashes, both system and in-game levels.

The question then becomes, if the game was full of bugs and glitches then why was it released? Personally, I believe CD Projekt Red had to release it after the continuous delays in 2020, and with the next generation consoles being already released. Even so, this does not excuse the fact that the game was released so unplayable that now it has been removed from being purchased online and refunds being issued. While there are promises from CDPR that patches will be coming to fix any issues, including one big one in January and one big one in February, the fact remains the same that the game was released too early to the public.

Review Code Distribution

One of the biggest issues that I have with this release, is that CD Projekt Red only distributed PC codes to reviewers, so that when the embargo was lifted the only reviews that were available were based on the game’s most stable platform the PC. Now that the game is released it is very clear why CD Projekt Red only gave review codes for embargo for PC, and that is because the game runs best on a PC rather than the consoles. This feels as if it was strategic so that all reviews would be as favourable as possible before launch.

Cyberpunk 2077 – CD Projekt Red

In addition, review codes were sent only a few days prior to the embargo date of Tuesday, December 8, 2020 with the game releasing on that Thursday the 10th. So, this left those lucky PC reviewers approximately 72 hours to play and write a detailed review for a game like this. The amount of pressure placed onto these reviewers was huge and could have been completely avoided by having the studio sendoff review codes in a timely fashion. But again, CD Projekt Red did not take this into consideration.

Proof that Crunch Does Not Work

Cyberpunk has been delayed countless times, so much so that it hurt the actual quality of the game, instead of delaying it to improve it. What is amazing about all of this is the fact that in October 2020 it was announced that the game “went gold” meaning it was pretty much ready for distribution.  I believe CDPR felt they had to release the game by the end of the year. Keep in mind that the next generation consoles had already been released, with the game being optimized for previous generations, the pressure was extremely high and there was money to be made.

While crunch is nothing new to the AAA studios, originally CD Projekt Red claimed that their employees would not be subject to such conditions. However, that was not the case as it was proven that employees had been mandated a six day workweek along with having to work overtime. And one can only imagine the toll that it took on their employees’ physical and mental health.

Cyberpunk 2077 – CD Projekt Red

The debate over crunch can be complex as some view it as “part of the job” while others see it as unnecessary. Regardless, the facts remain the same, for a game that has been continuously delayed it is clear that they did not plan the development of it very well at all. It appears as if CDPR does not care about their employees well being given what they said versus what they actually did, and this is unacceptable. Developers and other staff working on ANY game should be treated as valued human beings rather than a way to release a game to gain profit.

I have to touch also on the toxic behaviour and backlash that has started mostly towards the developers of this game. Developers have been publicly mentioning constant harassment and negative comments that have been thrown in their direction. From their actual work or role in the game’s development to comments about that game that does not even relate to them. It seems as though developers just have been targeted just because there are a lot of them and it is easy to target those who make the game, versus the executives who run the company, about why a game is not playable or plagued with technical  issues.

So What’s Next?

Although It seems like things have gone from bad to worse for CD Projekt Red, there can be some positive outcomes from this for both the company and the industry. We now have the ability to use Cyberpunk 2077 as a case study of how not to release a game, whether it is a AAA game to the smallest of indie titles.

Cyberpunk 2077 – CD Projekt Red

First, project management should be a high priority so that when adjusting timelines and pushing out due dates, adjustment, including delays, are not happening constantly.  Secondly, treat employees like actual human beings, not just a way to get a project completed. While crunch can happen at times when a project is due, having crunch become part of the project itself is unacceptable. Thirdly, release the game once development has been completed and it is playable on all platforms that it is being released on. Players deserve a game worth playing and spending their hard-earned money on. The downside is that while the marketing and promotion was done extremely well generating major hype about the game, it only backfired once the game was released.

At this current juncture since the game’s release, CD Projekt Red has two choices.  They can take the Cyberpunk 2077 development and launch experience and learn from it, even create a clever marketing campaign touching on it for their next game. Of course, this is the optimal choice, but, if they want, they can stay in denial and keep moving in the manner that they are, which is putting out fires and trying to calm the gaming masses.  Let’s hope they do the right thing.

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United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX

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CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.

The airline said Friday the service will be free to passengers.

United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.

Financial details of the deal were not disclosed.

The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.

“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.

The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.

The Canadian Press. All rights reserved.

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How to Preorder the PlayStation 5 Pro in Canada

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Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

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Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

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Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

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