E3 2020 cancellation: Game industry reacts to physical vs. digital marketing - VentureBeat | Canada News Media
Connect with us

Tech

E3 2020 cancellation: Game industry reacts to physical vs. digital marketing – VentureBeat

Published

 on


The Entertainment Software Association announced today that the coronavirus forced it to cancel the Electronic Entertainment Expo, the big game trade that takes place (well, usually) every June in Los Angeles.

More than 65,000 industry professionals and fans go to the event, which is in its 25th year. But the show had a lot of problems with major vendors pulling out, such as Sony, Electronic Arts, Blizzard, and others.

We asked different leaders of the game industry for their reaction to this and the earlier cancellation of the Game Developers Conference. We wondered what this means for physical versus digital marketing of games, whether more events will be affected, and if digital events can accomplish the same tasks.

Here’s what they said.

Renee Gittins, executive director of the International Game Developers Association

Above: Renee Gittins is executive director of the IGDA.

Image Credit: IGDA

The cancellation of two of the largest events for game developers to connect and market their games will certainly affect marketing strategies for 2020 and beyond. I believe we will see more online announcements planned by larger organizations, while smaller studios will come together to support each other for their own announcements.

The IGDA is launching a program to promote the game and fundraising launches of our members to our audience of over 100,000 game developers and fans. We hope that programs like this will help soften the blow from the loss of these events.

Events planned for later in the year are likely to wait to see how COVID-19 handles the warmer weather in the northern hemisphere. We have already seen a large push of social and influencer marketing in games, and it will likely grow with events being cancelled.

For most consumers, there is little difference between digital and physical events, unless they are one of the 100,000 plus attending events like Gamescom and PAX West in person. However, these changes would more significantly affect press and developers, as in-person connections and demos are more rich, supportive, and valuable.

The IGDA has expanded its online communities and support, from the IGDA Discord to regular webinars. While the IGDA has always been a great resource for best practices, white papers, and studies, we also have active online communities through our local chapters, special interest groups, and the entire international organization. These resources and communities can support all developers around the world affected by these event cancellations.

Michael Condrey, head of Take-Two’s 31st Union studio

Above: Michael Condrey is the founder of a new studio for 2K.

Image Credit: 2K

It isn’t easy to cancel tentpole events like E3 and GDC, but I’m proud that our industry is taking a proactive approach to the COVID-19 outbreak. Our studio priority, with support of Take Two and 2K, is to protect the health of our employees and do what’s right for the broader SF Bay Area community of developers and gaming fans. The canceling of E3 has some implications from a marketing standpoint, as its historically been one of the premier events that showcase the great new games of the upcoming holiday season. Industry events represent much more than just promoting new games, however. While we can show new gameplay in a digital way, having the opportunity to spend time with peers and fans in the community is valuable and inspiring. I’ve attended nearly every E3 over the past two decades, and some of my fondest moments include sharing our game’s first public demo timed with E3. Knowledge sharing and the advancement of our craft at GDC holds a special place in my heart. And nothing in our industry matches the excitement of standing at the opening of Gamescom as a sea of fans race through the halls in search of their favorite games.

That said, we are in a new day an age, both with social distancing due to COVID-19, and the power of digital and social marketing lifting games to unprecedented heights. I suspect that Gamescom gets impacted this year, but like imagining an NBA game with no fans in the stands, I don’t think the digital events can capture the energy, excitement and anticipation in the same way that live events have captured for our industry.

Michael Pachter, managing director at Wedbush Securities

Above: Michael Pachter at GamesBeat 2016.

Image Credit: Michael O’Donnel/VentureBeat

It definitely puts more pressure on individual companies to attract attention for their games. Without a central focus on the spectacle of E3, game announcements will trickle out ,and it will be more difficult to attract a large audience for each. Yes, I think we’ll get a better feel for whether digital and social marketing can replace the spectacle and pizzazz of the E3 conference itself.

Gamescom is late August, so they should have the luxury of another eight weeks to see what happens. My best guess is that it will not get canceled, since the virus follows a very clear curve and will likely be past the crisis stage by June. However, if the conference organizers are forced to decide soon, they will probably have to cancel.

No, digital events don’t accomplish the same thing. There is something to be said for critical mass from an industry conference.

Mihai Pohontu, CEO of game development agency Amber

Above: Mihai Pohontu, CEO of Amber.

Image Credit: Michael O’Donnell/VentureBeat

Our business is reliant on contact with publishers, in order to pitch new game concepts and understand their publishing slate needs, in order to assess whether there’s a profile match between our studios and the genres/platforms they’re targeting. While these contacts can happen via remote meetings, our experience has been that nothing is as effective as in-person interactions. Not only is information exchanged in conferences meetings, but we can also establish bonds of trust and even form lasting friendships.

There’s always the element of serendipity, as you can make new connections at networking events and hear of opportunities that otherwise wouldn’t be available. Amber is working to contain the damage caused by the cancellation of events across the industry, but I expect there will be a significant impact on the game development community at large, particularly on small indie studios who don’t have a biz dev infrastructure or relationships to rely on.

Mike Vorhaus, CEO of Vorhaus Advisers

Above: Mike Vorhaus, president of Magid Advisors

Image Credit: Magid Advisors

The major sponsors of E3 have been trying to quit, or have quit, E3, and this has been going on for years. I think this year will be another nail in the long-term coffin of E3. I don’t think anyone really believes that these conferences are important for consumer sales (E3 use to be when you were booking all your physical distributors in May for the fall), but rather, these are important [in-person meeting] opportunities, seeing old friends, and building the brand of the company with the industry people. I don’t think anyone is going to be very sad about the demise of E3. I imagine Gamescom will be canceled if things don’t quiet down. It is all going to be a function of time and spread of the disease. I am not worried this will hurt my business much.

Let’s block ads! (Why?)



Source link

Continue Reading

Tech

United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX

Published

 on

 

CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.

The airline said Friday the service will be free to passengers.

United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.

Financial details of the deal were not disclosed.

The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.

“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.

The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.

The Canadian Press. All rights reserved.

Source link

Continue Reading

Tech

How to Preorder the PlayStation 5 Pro in Canada

Published

 on

Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

Continue Reading

Tech

Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

Published

 on

Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

Continue Reading

Trending

Exit mobile version