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Explained: Apple’s M1 processor and what it does to the industry – The Indian Express

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Written by Anuj Bhatia
, Edited by Explained Desk | New Delhi |

Updated: November 15, 2020 12:10:18 pm

The M1 is the name of the chipset that powers Apple’s new lineup of Mac computers: a new MacBook Air, a new 13-inch MacBook Pro and Mac Mini desktop computer.

On Tuesday, when CEO Tim Cook and his top executives unveiled the M1, the first computer chip designed in-house, the Mac got a new lease of life. For years, Apple has been accused of not doing enough to change the course of its Macs, but the Cupertino-based tech firm now has taken the first step in that direction by announcing the first homemade chip for its computers. The message is loud and clear: the Mac is freeing itself from the clutches of Intel, the chip giant that has been powering Apple’s laptops and desktops since 2006.

The transition from Intel to ARM-based Apple Silicon is seen as a breakthrough moment in tech, and it could well change the future of Mac. But how does Apple benefit from all this and what the ARM-based Mac means to end consumers?

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What is the M1 chip?

The M1 is the name of the chipset that powers Apple’s new lineup of Mac computers: a new MacBook Air, a new 13-inch MacBook Pro and Mac Mini desktop computer. Previously, Apple Macs were powered by Intel processors, and Apple had to go by Intel rules. That dented Apple’s plans to refresh its Macs as frequently as it does for the iPhone and iPad. With the M1, Apple has not only designed its own computer processor for the Mac but it has a full control of the whole process, from start to finish.

Also Read | Why Apple making its own computer chips is a big deal

What’s so special about the M1 chip?

The M1 is based on the ARM-based processor technology that’s different from Intel’s x86 architecture. In short, the chips powering the MacBook Air and iPhone 12 have the same processor technology now. That means the M1 and A14 Bionic have the same DNA. But the M1 is quite clearly designed for the Macs and not for mobile devices, though both chips have a 5nanometer design. The core benefit of using the M1 is that the new Macs will have a longer battery life, instant wake up from sleep mode, and the ability to run iOS apps. For instance, the new 13-inch MacBook Pro has a battery that can last up to 20 hours when watching videos and 17 hours when surfing the web. 📣 Express Explained is now on Telegram

Apple wants full control

The reason why Apple ditched Intel and designed custom processors for the Mac has something to do with how the world’s most valuable tech company operates. Apple wants full control on the product, instead of relying on Intel. This strategy has worked wonders for the company with the iPhone and iPad and the Tim Cook-led company is ready to have greater control over the Mac.

But don’t expect the Macs with Apple Silicon to cost less. For a change, though, the new Mac Mini does cost $100 lower than its predecessor but the prices for the MacBook Air and MacBook Pro remain unchanged.

Microsoft and the entire PC industry could benefit in the long run

There are benefits of the M1 chip, but the transition from Intel to Apple Silicon could pose some challenges. Apps need to be rewritten for the new architecture since most Macs are powered by Intel’s x86 processors. Apple has said its software emulator Rosetta 2 would help M1 to run apps built for Intel-based Macs. But since developers are involved, the transition from Intel to its new Arm-based silicon is certainly going to be challenging. If Apple handles this transition well it would benefit Microsoft. The Redmond, Washington-based company has been working for years to run its Windows software smoothly on ARM-based processors, but has found it hard to convince developers. Apple’s move from Intel to its own silicon would bring a larger focus on Microsoft’s Surface Pro X, which is powered by a custom processor, jointly developed with Qualcomm. If sales of the Surface Pro X grow in the future, Microsoft’s OEMs like HP, Dell and Lenovo will get serious about making products that truly rival the new Macs.

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Xbox Series X/S now available on Walmart Canada's website [Now sold out] – MobileSyrup

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Update 04/12/2020 at 12:07am ET: Well, that was fast — the consoles are already sold out.


Walmart Canada is now selling the Xbox Series X and S exclusively on its website.

The Xbox Series X costs $599 CAD and is available here. The Xbox Series S is priced at $379 and can be purchased here.

This is a fair bit later in the day than Walmart’s originally planned 12pm ET time, which was postponed shortly after the PS5 went live on its website.

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Xbox Series X Game Review Roundup: Gears 5, Assassin's Creed Valhalla, NBA 2K21 and more – MobileSyrup

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Given the compressed nature of the Xbox Series X’s review program, we unfortunately weren’t able to put together in-depth looks at every game releasing for Microsoft’s new video game console.

Like our round-up of PlayStation 5 launch titles, we’ve decided to give a selection of the Xbox Series X’s launch lineup the same mini-review treatment.

Along with taking a look at Xbox Series X’s backwards compatibility features, this story also delves into titles like Assassin’s Creed Valhalla, The Falconeer, Halo: The Masterchief Collection and more.

It’s important to note that not all of these games are exclusive to Microsoft’s new consoles and that performance is generally comparable across the PlayStation 5 when it comes to most of the third-party titles in this list.

Assassin’s Creed Valhalla

Platform: Xbox Series X/S, Xbox One, PlayStation 4, PlayStation 5, PC, Stadia
Developer: Ubisoft Montreal
Publisher: Ubisoft
ESRB rating: M for Mature
Price: $79.99

At times, Assassin’s Creed Valhalla is a bloated, shockingly glitchy, far too expansive mess. On the other hand, it can also be stunning, and genuinely pushes the long-running franchise in exciting directions.

For instance, the game’s Medieval setting, which includes intricate gothic castles, rolling hills and a level of detail not present in its predecessor, Assassin’s Creed Odyssey, is one of the most compelling worlds Ubisoft Montreal has ever created.

Of course, as has become expected from Ubisoft’s open-world games, Valhalla is also a bit of a mess. Enemies aren’t very smart and will sometimes stop pursuing you for no apparent reason, environmental objects occasionally float (one time we saw a whale float through the ocean) and overall, it’s just not a very polished video game. Further, despite a streamlining of the series’ quest system, you’ll still find yourself grinding out the occasional side quest to push the story forward or to level up protagonist Evior.

On the more positive side of things, health no longer replenishes automatically, adding a level of stakes to battles not present in recent Assassin’s Creed titles. Also, the weapon and armour system is far more streamlined than in other recent titles in the series.

With all that said, Valhalla remains one of the best-looking video games available for the Series X and is a good indication of what to expect from the Xbox Series X in terms of graphics when it comes to future Ubisoft titles.

For more on Assassin’s Creed Valhalla, check out Patrick O’Rourke’s in-depth look at the game.

The Falconeer

The Falconeer

Platform: Xbox Series X/S, PC
Developer: Tomas Sala
Publisher: Wired Productions
ESRB rating: T for Teen
Price: $38.99

Acting as an unintentional spiritual successor to Xbox airplane combat game classic Crimson Skies: High Road to Revenge, The Falconeer was developed by just one person: Tomas Sala.

With that in mind, the game’s impressive aerial combat is compelling, though, unfortunately, gets repetitive after a few chapters. Between moments of intense combat, a relatively simple story unfolds that involves several different factions and uncovering secrets that have been lost to the sea.

It’s also worth noting that while The Falconeer isn’t very long, it’s one of the few titles that support 4K 120Hz on the Xbox Series X. All things considered, it’s cool to see an indie title like this launching on the Xbox Series X alongside big-budget titles like Assassin’s Creed Valhalla. As long as you set your expectations appropriately, there’s a lot to like about The Falconeer.

Gears 5 leads the enhanced pack

Gears 5

Platform: Xbox Series X/S, Xbox One, PC
Developer: The Coalition
Publisher: Xbox
ESRB rating: M for Mature
Price: $39.99 (on sale for $9.99) Game Pass

Despite Gears 5 already being one of the best-looking Xbox One titles, Vancouver-based The Coalition has managed to improve the game’s visuals in several ways on the Xbox Series X. While the game still utilizes dynamic resolution scaling, it hits a far more consistent 2160p. On the multiplayer side of things, Gears 5 now features a shockingly smooth 120Hz frame rate and, as a result, a slightly lower resolution than the game’s campaign mode.

Gears 5‘s detail level has also been bumped up significantly across the board, with the Series X version of the game adopting higher quality PC-like volumetric lighting, improved shadows and more. Of course, the game also loads much quicker thanks to the Series X’s NVME SSD.

In what feels like an effort to fill the void left by Halo Infinite‘s delay, Microsoft offers several “enhanced” backward compatible Xbox One titles. For example, Ori and the Will of the Wisps runs at a smooth 120Hz, and Forza Horizon 4 — a game that already looked incredible on the Xbox One — now runs at native 4K and 60fps on the Series X. Sea of Thieves, Rare’s boat-filled pirate adventure, runs at a consistent 4K/60fps on Microsoft’s new console as well.

It’s also worth pointing out that all of the titles mentioned above are part of Microsoft’s excellent $16.99 per month Game Pass Ultimate subscription service, giving you access to a wide range of games for a relatively low monthly fee.

Halo: The Master Chief Collection

Halo The Masterchief Collection

Platform: Xbox Series X/S, Xbox One, PC
Developer: 343 Industries
Publisher: Xbox
ESRB rating: M for Mature
Price: $49.99 or available through Game Pass

Outside of Gears 5Halo: The Master Chief Collection is perhaps the biggest older game to get Series X/S optimizations. Impressively, 343 Industries has introduced a slew of enhancements across the collection’s several games — both on the campaign and multiplayer side. This means that Series X and S players can enjoy 120fps single-player and multiplayer modes on top of improved splitscreen play and adjustable FOV. Series X owners, specifically, can benefit from 4K resolution.

We haven’t played the Master Chief Collection since the vanilla Xbox One days, so being able to play the classic Halo games at 4K/120fps on Series X was a real treat. While we didn’t personally notice much of a difference between 60fps and 120fps, it’s still a welcome change that does impact gameplay to a degree. What’s more impressive is the crisper visuals, making Halo‘s iconic maps look absolutely stunning as we shot, punched and Spartan Laser’d my way through them. Meanwhile, the consoles’ faster load times mean you can jump into levels more quickly. Amusingly, 343 actually had to rein in the load times so they didn’t affect matchmaking.

Overall, the optimizations certainly don’t fill the void left by Halo Infinite‘s delay, but they’re nonetheless nice to have in the meantime.

Mortal Kombat 11 Ultimate

Mortal Kombat 11 Ultimate

Platform: Xbox Series X/S, Xbox One, PlayStation 4, PlayStation 5, PC, Stadia, Windows
Developer: NetherRealm Studios
Publisher: Warner Bros. Interactive Entertainment
ESRB rating: M for Mature
Price: $79.99

Positioned as the definitive version of Mortal Kombat 11, the game’s new Ultimate edition includes Kombat Pack 1, the aftermath Expansion and the Kombat Pack 2, giving players access to 37 playable characters, two full story campaigns and a wide array of modes. For reasons that remain unclear, Rambo is also in the game now and voiced by Sylvester Stallone himself (yes, you read that correctly).

If you’ve played a Mortal Kombat title before, you’ll know what to expect here. The game is rife with sometimes disgusting over-the-top blood-filled violence, features the same wacky franchise mainstay characters and a plotline that really doesn’t make sense. With all that said, there’s still something charming about Mortal Kombat 11‘s simplified special system and generally stripped-back combat. Nearly anyone can still pick up the game and have a great time button mashing away. There’s also a wealth of tutorials available if you want to understand the game’s mechanics on a deeper level.

Apart from improved load times, Mortal Kombat Ultimate also runs at a 4K dynamic resolution on the Series X.

NBA 2K21

NBA 2K21

Platform: Xbox Series X/S, Xbox One, PlayStation 4, PlayStation 5, Switch, PC, Google Stadia, Windows
Developer: Visual Concepts
Publisher: 2K Sports
ESRB rating: E for Everyone
Price: $79.99

NBA 2K21 is an extremely graphically impressive video game. This is because it’s one of the few third-party titles built from the ground up to take advantage of the ample power the Xbox Series X offers.

Everything from players’ faces and animation, to even the sweat dripping down their faces looks stunning in dynamic 4K 60fps with HDR. If you’ve seen videos of NBA 2K21 in action on YouTube, they truly don’t do the game justice given the limitations of video quality on the platform. That said, there are moments where the visuals fall apart, like, for example, when a player stares off into the distance for no reason — say hello to the uncanny valley.

On the negative side of things, NBA 2K21 is full of obtrusive microtransactions and pay-to-win mechanics across nearly all of its modes. It’s also really not that much of an upgrade over last year’s game in terms of features and gameplay, with most of the upgrades being purely visual. The only notable change to gameplay is a surprisingly compelling new shooting mechanic that requires the player to aim their shots and have precise timing.

Still, as far as sports titles that actually take advantage of what the Xbox Series X has to offer, NBA 2K21 is in a league of its own.

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Google Employees Say Scientist's Ouster Was 'Unprecedented Research Censorship' – NPR

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Former Google AI Research Scientist Timnit Gebru speaks here in September 2018. Gebru says she was abruptly fired from the tech giant after a dispute involving a research paper.

Kimberly White/Getty Images for TechCrunch

Kimberly White/Getty Images for TechCrunch

Hundreds of Google employees have published an open letter following the firing of a colleague who is an accomplished scientist known for her research into the ethics of artificial intelligence and her work showing racial bias in facial recognition technology.

That scientist, Timnit Gebru, helped lead Google’s Ethical Artificial Intelligence team until Tuesday.

She says she was forced out of the company following a dispute over a research paper and an email she subsequently sent to peers expressing frustration over how the tech giant treats employees of color and women.

“Instead of being embraced by Google as an exceptionally talented and prolific contributor, Dr. Gebru has faced defensiveness, racism, gaslighting, research censorship, and now a retaliatory firing,” the open letter said. By Thursday evening, more than 200 Google employees and a similar number of outsiders — many of them academics — had signed it.

The research paper in question was co-authored by Gebru along with four others at Google and two other researchers. It focused on the environment impact and ethical implications of housing the data for and promoting an AI tool that can create lengthy text documents as if written by a human.

According to Gebru, she was planning to present the paper at a research conference next year, but then her bosses at Google stepped in and demanded she retract the paper, or remove all the Google employees as authors.

Gebru threatened to resign. She then took to an internal email list to vent about what she saw as empty promises to increase the number of underrepresented groups at Google.

Describing her own treatment as “silencing marginalized voices,” she also claimed she was given an insufficient explanation for why Google opposed her research paper. It made her feel like her expertise was not valued at the company.

“Instead of being like, ‘OK let’s talk,’ they’re like, ‘You know what? Nope, bye,'” Gebru told NPR.”I don’t feel like they thought it through. They could have had a much better outcome through dialogue.”

In the open letter, Gebru’s former colleagues described her as a “pathbreaking scientist” who sought to ensure the artificial intelligence systems were held accountable. They wrote that Gebru was one of the few Black women research scientists at Google.

Google’s dismissing Gebru, according to the letter, amounted to “unprecedented research censorship.”

Google had no immediate response to the letter.

But in an email sent internally and obtained by NPR, Google’s head of AI research, Jeff Dean, said Gebru’s paper “didn’t meet our bar for publication,” citing unspecified research she allegedly left out that undercut her premise.

Dean said since Gebru threatened to step down over Google’s lack of support for her paper, she was not fired, but rather resigned — something Gebru and her supporters dispute.

Emails from Dean and Gebru were first reported by Platformer’s Casey Newton.

Gebru’s row with Google unleashed a flurry of support from researchers and others on Twitter, organizing around the hashtag #ISupportTimnit.

Researcher Joy Buolamwini, who co-authored a seminal 2018 study with Gebru showing facial recognition technology is far more likely to misidentify people of color, particularly women, than white men, said Gebru’s termination could hurt Google’s reputation in holding its own technology accountable.

“Ousting Timnit for having the audacity to demand intellectual integrity severely undermines Google’s credibility for supporting rigorous research on AI ethics and algorithmic auditing,” Buolamwini said. “She deserves more than Google knew how to give, and now she is an all-star free agent who will continue to transform the tech industry.”

In July, Buolamwini and Gebru’s research played a prominent role in Amazon, IBM and Microsoft pulling back on providing the technology to law enforcement agencies during the national protests over the death of George Floyd.

Ifeoma Ozoma, a former Pinterest executive who left the company after voicing concern over the treatment of Black employees, said in an interview with NPR that she believed Google would not have let go a white male employee for similar behavior.

“She was fired because of who she is and not because of what she did,” said Ozoma, who also used to work at Google.

Gebru’s ouster, which she first tweeted about on Wednesday night, came the same day the National Labor Relations Board said Google had illegally fired two employees who were involving in labor organizing last year. The federal agency also found that Google had illegally spied on employees who viewed a union organizing presentation.

Ozoma, who is a friend of Gebru, says Google has shown a pattern regarding employees who agitate for change inside the company.

“Google is doing this over and over again and seems to not care at all and seems to believe they can get away with it,” she said.

In their open letter, the Google employees ask that senior leadership meet with the artificial intelligence team Gebru helped lead to explain how and why the paper Gebru co-authored was “unilaterally rejected” by management at the company.

Letting Gebru go could make Google’s workplace less welcome to Black researchers and other employees of color, the letter signatories wrote.

“The termination is an act of retaliation against Dr. Gebru, and it heralds danger for people working for ethical and just AI — especially Black people and People of Color — across Google.”

Editor’s note: Google is among NPR’s financial supporters.

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