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FIFA 21 PS4 Vs. PS5 Graphics Comparison – Forbes

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FIFA 21 is available a day early on next-gen systems for fans who purchased the game on the current-gen version. There are a number of gameplay videos surfacing, but most of them aren’t exactly capturing the beauty of 4K gameplay due to system limitations.

Operation Sports’ YouTube channel has not only found the right settings for 4K capture on the PlayStation 5, it has also put together a video that compares the game side-by-side to the PlayStation 4 version.

Take a look in the video below:


Early Impressions: The Biggest Differences

The haptic feedback in the PS5 controller continues to be a game-changer, and that’s especially the case in sports games. In FIFA on PS5, in addition to some resistance in the triggers when you’re controller a tiring player, you can feel a rumble from the eruption of a large crowd in one of the game’s massive stadiums.

It might be one of the most immersive usages of the technology I’ve felt in almost three weeks of gameplay.

The visual differences aren’t quite as noticeable. Closeups of players generate some stunning detail, but from the playable cameras, it’s tougher to see the upgrades. Quite honestly, with a game like world football, this is to be expected.

The gameplay feels solid, but I cannot say that I’m feeling a major difference on that front as of yet.

However, I will hone in on the areas of the game that were said to have be upgraded, and that will be my focus areas in my upcoming review.


Review is in Process

Expect to see a full review of the PS5 version of FIFA 21 by Monday, December 7.

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Cyberpunk 2077 gets its first major patch – Eurogamer.net

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The long road to recovery for Cyberpunk 2077 continues with the release of the game’s first major patch.

This update, which brings Cyberpunk 2077 up to version 1.1, focuses on stability improvements as opposed to quality-of-life, balance or AI reworks. It’s under 10GB on PC, and just under 17GB on console.

Eurogamer Next-Gen News Cast – Why we’re so excited for Resident Evil: Village and its very tall lady.

The patch improves the game’s memory usage within its various systems (characters, interactions, navigation, in-game videos, foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more), and makes various crash fixes related to loading saves, game opening and closing and the Point of No Return, among other aspects.

(Cyberpunk 2077 displays a Point of No Return message just before you embark on its final mission, giving players the chance to wrap up any loose ends within Night City.)

There are a raft of fixes for quest and open world bugs. Of note, the patch addresses the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trims the excess size from already existing saves. However, this won’t fix PC save files corrupted before the 1.06 update.

There are platform-specific tweaks, too:

PlayStation-specific:

  • Performance optimisation of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.

Xbox-specific:

  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.

PC-specific:

  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on Nvidia graphics cards.

Stadia-specific:

  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.

Patch 1.1 is not the most spectacular (the patch notes in full are here), and some common bugs remain. Clearly, CD Projekt is focusing on crash issues and progress-stopping bugs, which have plagued the game – particularly on console – since launch.

Developer CD Projekt said it will continue to focus on stability improvements in patch 1.2 and other updates, while fixing bugs.

Last week, CD Projekt co-founder Marcin Iwiński said some of Cyperpunk 2077’s more notable post-launch content had been delayed in order for the studio to focus on salvaging the game. Free DLC updates, originally planned to arrive shortly after release, now won’t land until after critical problem areas have been addressed. The highly anticipated next-gen console update is due to launch in the second half of the year.

“We are treating this entire situation very seriously,” Iwiński said, “and are working hard to make it right”.

Cyberpunk 2077 has yet to return to sale on the PlayStation Store.

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Apple working on high-end MacBook Air, bringing back SD card slot and more to the MacBook Pro range – Notebookcheck.net

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A concept render of the rumored redesigned MacBook Air. (Image: Macrumors)
A concept render of the rumored redesigned MacBook Air. (Image: Macrumors)
2021 is going to be a big year for fans of Apple’s Macs as the company sets down the path of reengineering many of its designs around its super efficient, yet powerful Apple silicon chips. Bloomberg reports that Apple is working on a new high-end MacBook Air while the new 14-inch and 16-inch MacBook Pro models will see the return of a built-in SD card reader.

For fans of Apple hardware, 2021 is shaping up as a big year in terms of new hardware announcements across the board. However, the range most likely to see the biggest revamps will be Apple’s Mac line as the company looks to take advantage of the thinner and lighter designs made possible by its outstanding new Apple silicon for Macs. We already knew that Apple is looking to introduce new designs for its 14-inch and 16-inch MacBook Pro models, but it is now also looking to introduce redesigned high-end MacBook Air as well.

Although Apple updated the MacBook Air range late last year with the new Apple M1 SoC, it stuck with the current design. The redesign will be more high-end and feature a display with much narrower bezels. It will also be thinner and lighter and include four USB 4 ports, up from the two that are included on the current model. As with the forthcoming MacBook Pro range, it will also reintroduce a MagSafe charging solution. It will retain a 13-inch display size, although Apple did consider also introducing a 15-inch model as well before putting that idea on ice. Expect to see the new MacBook Air model in the second half of 2021.

As we recently reported, the new 14-inch and 16-inch MacBook Pro models due in the middle of the year will be dropping the controversial Touch Bar, picking up a MagSafe connector while also regaining a range of ports. Bloomberg is now also reporting that one of these new ports will be an SD card reader that was included in MacBook Pro models prior to the 2016 USB-C only redesign. While the USB-C port on the MacBook Pro models (which also included the versatile Thunderbolt 3 standard built into it), are incredibly versatile, many MacBook Pro users of 2016 models onwards have been forced to carry unsightly multi-port dongles around with them to help maintain their regular workflows.

Buy the Apple M1 MacBook Air from Amazon.

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Cyberpunk 2077 1.1 update released: patch notes, stability fixes, more – Polygon

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It’s no secret at this point that Cyberpunk 2077 launched with a plethora of bugs and performance issues, some more obvious than others, leading Sony to go so far as to remove the game from the PlayStation Store and offer refunds. Now, the first of CD Projekt Red’s planned post-launch updates has been released on all platforms.

Cyberpunk 2077’s version 1.1 patch is intended to fix bugs and make “various stability improvements,” as well as “lay the groundwork” for further updates to Cyberpunk 2077, the studio said on the game’s website. It also includes platform-specific changes, such as performance optimization of crowds on PlayStation 4 Pro and PlayStation 5, and improvements to memory usage for character creation, mirrors, scanning, camera remote control, and menus on Xbox consoles.

The next patch, version 1.2, is expected to be “a larger, more significant update”; it is scheduled to debut in the coming weeks. (CD Projekt Red also released a version 1.04 hotfix a day after Cyberpunk 2077’s Dec. 17, 2020, release.)

Earlier this month, Marcin Iwiński, the founder and co-chief executive of CD Projekt Red parent company CD Projekt, gave a detailed apology for the launch quality of Cyberpunk 2077 on older consoles, as well as an explanation from inside the company on what went wrong and why. CD Projekt also published a post-launch support roadmap for the beleaguered RPG, promising multiple updates over the coming year, including free downloadable content.

You can read the full patch notes for the v1.1 update below.


Stability

Various stability improvements including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

Quests/Open World

  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on “Answer the call from Mr. Hands” in M’ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn’t call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn’t update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.

UI

  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.

Visual

  • Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
  • Fixed particles’ hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.

Achievements

  • Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.

Miscellaneous

  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the “Continue” button in the Main Menu could load an end game save.

PlayStation-specific

  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.

Xbox-specific

  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.

PC-specific

  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.

Stadia-specific

  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.

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