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First PS5 photos show just how big Sony’s next-gen console truly is – The Verge

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Sony’s upcoming PS5 hardware has appeared at the FCC, providing us with the first close up photos of the next-gen console. The FCC has published a variety of images, showing the standard PS5 laying horizontally, the included cables, and the removable base that holds the console in both vertical and horizontal positions.

The photos also show just how big the PS5 truly is. We learned earlier this week that the PS5 is the biggest game console in modern history, even topping the Xbox One VCR-like shape and Sony’s own PS3. Sony released official dimensions during its PS5 event this week, but they don’t include the “largest projection” or the optional base measurements.

PS5 laying horizontally.

It’s clear from these FCC photos that it’s going to be a challenge to fit a PS5 into entertainment centers, just as it will be with the Xbox Series X. Both consoles appear to be designed to primarily stand vertically, looking rather unwieldy on their sides.

Unfortunately, the FCC photos don’t offer a close look at exactly how you access the NVMe slot on the PS5. Sony is allowing PS5 owners to expand storage space, but we still don’t have full details on exactly how this will work. Sony has also teased that the PS5 hardware is customizable in ways that previous generations of PlayStation consoles weren’t, so it’s possible that at least one side panel of the PS5 is removable.

Sony is launching the PS5 in the US on November 12th, priced at $499.99. A second disc-less PS5 Digital Edition will also be available for $399.99. Sony also revealed earlier this week that PS5 games will cost up to $69.99.

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Upcoming Samsung Galaxy 21 won't come with a charger: report – MobileSyrup

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Earlier this month, Apple announced that it would stop including earbuds and chargers in the box with its iPhone smartphones. Several Android manufacturers raced to mock Apple’s decision on social media, which will look awful when they likely follow suit and remove in-box chargers next year.

Samsung was one such manufacturer, with some of its social media accounts quickly posting about how Galaxy phones include a charging brick.

However, SamMobile spotted reports from Korean media that indicate Samsung could remove the charger from the box of its future phones, such as the recently leaked Galaxy S21 (or perhaps S30, depending on how you think Samsung plans to handle the naming scheme this year). Further, the company will likely continue to not include earbuds in the box, similar to how it did with the Note 20 Ultra this year.

If the rumour proves true, Samsung’s social media trolling may look rather foolish. Still, Samsung arguably handled the removal of earbuds from the Note 20 packaging better than Apple did. Customers could request a pair of earbuds from Samsung if they needed them. It’s not clear if this option was available in Canada, but we’ll update this post once we learn more.

Still, if Samsung does remove the charging brick and chooses not to offer free bricks to those who request them, the company’s approach will likely be easier to stomach than Apple’s. This is mostly because almost every major Android phone has a USB-C port, and on top of that, most offer Qi wireless charging. In other words, most people likely have some form of charger that will work fine with whatever phone they choose to get next, something that isn’t quite true with the iPhone and its proprietary Lightning cable.

Removing chargers to help the environment is the bare minimum these companies can do

Regardless of how it plays out, it’s hard to say what benefits, if any, removing chargers will actually bring.

Apple claimed that doing so would help the environment by reducing waste and environmental impact. For example, no longer including the charger in the box means Apple wouldn’t need to make as many chargers and would use up less natural resources. Another argument the company made was that removing these items allowed it to shrink the packaging, allowing it to ship more iPhones on a pallet, reducing the total number of shipments needed and its carbon footprint.

Most of these claims are easily debunked. For example, Apple still includes a cable in the box, but it’s Lightning to USB-C, which won’t work with most people’s existing iPhone chargers that feature USB-A ports, requiring them to buy new chargers anyway. That’s not to say that Apple’s efforts to help the environment by cutting down on waste are bad. Instead, the effort is misplaced, and there are many other ways the company could actually benefit the environment. Switching the iPhone to USB-C instead of Lightning is one method.

With Android phones, there may be more of an environmental argument since the USB-C charger you currently have will likely work with the USB-C phone you get — in other words, most people legitimately don’t need a new charger.

At the end of the day, there will be people who don’t mind the change — I’m firmly in this camp as, thanks to my job, I have more USB-C chargers than I know what to do with. Others will undoubtedly feel frustrated or ripped off by the lack of charging peripherals in the box. And either way, removing the charger from the box is about the bare minimum any of these companies can do to actually help the environment. It’s a start, but there’s a lot more manufacturers can do to make smartphones more sustainable.

Source: SamMobile Via: Android Central

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Cyberpunk 2077 release delayed to December 10th – MobileSyrup

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Cyberpunk 2077 has once again been delayed, this time by 21 days to December 10th, 2020.

CD Projekt Red, the game’s developer, made the announcement in a recent tweet, stating that the delay relates to the challenges of releasing a title of this scale across nine video game platforms, including the next-gen PlayStation 5 and Xbox Series X.

Cyberpunk 2077 is coming to the Xbox One, Xbox One X, Xbox Series X, Xbox Series X, PlayStation 4, PlayStation 4 Pro, PlayStation 5, PC and Stadia.

“We’re aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do,” writes CD Projekt Red co-founders Adam Badowski and Marcin Iwinski in the tweeted statement.

What’s unusual about this situation is Cyberpunk 2077 went “gold” a few weeks ago, indicating that it had reached the end of its development cycle. In the statement, Badowski and Iwinski say this often isn’t the end of modern video game development.

“On the contrary, this is the time where many improvements are being made which will then be distributed via a Day 0 patch. This is the time period we undercalculated,” said Badowski and Iwinski.

It’s likely that after going gold, CD Projekt Red ran into more development issues than it initially expected regarding Cyberpunk’s day one patch.

Cyberpunk 2077 was originally set to release on April 16th before being moved to September 17th and then November 19th. The game will now release on December 10th following this latest delay.

It’s worth noting that December 10th is the same day of The Game Awards, Canadian producer Geoff Keighley’s annual video game show honouring the industry while revealing new trailers for upcoming games. By releasing on that date, Cyberpunk 2077 is missing the deadline to eligible to win any awards at this year’s show, so it will instead get the chance to be recognized in 2021.

CD Projekt Red is best known for developing The Witcher series, including 2015’s critically acclaimed open-world RPG, The Witcher 3: Wild Hunt. Cyberpunk 2077 is the next massive RPG from the Polish developer.

Source: @CyberpunkGame

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Cyberpunk 2077 delayed again to December – Polygon

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Cyberpunk 2077, the highly anticipated new role-playing game from the team behind The Witcher 3: Wild Hunt, has been delayed again. It will now be released on Dec. 10, three weeks later than anticipated. The announcement was made Tuesday in a message from CD Projekt Red’s Adam Badowski and Marcin Iwinski on Twitter.

“Most likely, there are many emotions and questions in your heads,” they said in the announcement, “so, first and foremost, please accept our humble apologies.”

The team cited the complexity of creating and testing what amounts to nine different versions of the game ahead of its launch. The game will be compatible with current-generation consoles as well as the next generation PlayStation 5 and Xbox Series X. It is also coming to Google’s Stadia cloud gaming platform.

“The biggest challenge for us right now is shipping the game on current-gen, next-gen, and PC at the same time, which requires us to prepare and test 9 versions of it […] while working from home,” Badowski and Iwinski said. “Since Cyberpunk 2077 evolved towards almost being a next-gen title somewhere along the way, we need to make sure everything works well and every version runs smoothly. We’re aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do.”

“Some of you might also be wondering what these words mean in light of us saying we achieved gold master some time ago,” the pair continued. “Passing certification, or ‘going gold’, means the game is ready, can be completed, and has all content in it. But it doesn’t mean we stop working on it and raising the quality bar. On the contrary, this is the time where many improvements are being made which will then be distributed via a Day 0 patch. This is the time period we undercalculated.”

Cyberpunk 2077 was initially scheduled to release on April 16, 2020. In fact, the original release date was baked into an early trailer for the game as an Easter egg along with copies of The Witcher 3: Wild Hunt. In January, the game saw its first delay which pushed the release out until Sept. 17. Around the same time, executives announced to the company’s investors that it would require a lengthy period of crunch — requiring employees to work long hours — in order to be completed on time. Later, in June, it was delayed once more until Nov. 19.

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