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Google details how its new 'Hold for Me' Pixel feature works – MobileSyrup

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After briefly announcing a new ‘Hold for Me’ feature coming to the Pixel 5 and Pixel 4a 5G during the Launch Night In event, Google shared a blog post with more details about the new feature.

Hold for Me will come with the Google Phone app as a preview on the new Pixel smartphones in the U.S. and handles annoying ‘holds’ when you call businesses. Google says it works when users call a toll-free number and the business puts you on hold. A small pop-up appears on the screen that will let Google Assistant take over a call and wait on hold while you focus on something else.

When a real person finally picks up your call, Google Assistant will make a sound, vibrate your phone and show an on-screen prompt to let you know so you can return to the call.

In the blog post, Google explains that Hold for Me leverages its Duplex technology to recognize hold music and recorded messages. Duplex, if you remember, was an artificial intelligence technology the company showed off a few years ago that could handle different call tasks. Initially, Google envisioned Duplex as a service people could leverage to make reservations or book appointments on their behalf. It saw testing in limited parts of the U.S. and recently expanded to Canada.

Now that same technology powers ‘Hold for Me’ by recognizing hold music, recorded messages and real people, which allows the feature to let you know when an actual representative arrives to take your call. Plus, Google says Hold for Me processes audio entirely on-device and doesn’t require a Wi-Fi or data connection. That speeds up the feature and also helps protect customer privacy. Google also notes that when users return to the call after using Hold for Me, the system stops processing the audio.

Finally, Google says that user feedback on the Hold for Me preview will help it “bring the feature to more people over the coming months.” Hopefully that means expanding Hold for Me beyond the U.S. and into other countries like Canada.

Source: Google

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Cyberpunk 2077 Launch Delayed: Game Will Now Release on December 10 to Allow for Optimisations for Across… – Gadgets 360

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Cyberpunk 2077 has been delayed once again, this time for 21 days with the new release date being December 10. This time, the developers have cited optimising the game for nine platforms as the reason behind the delay. The CD Projekt Red team took to Twitter to share the news, apologising to the fans that have been eagerly waiting for the game. Cyberpunk 2077 was originally scheduled for an April 2020 release, which was then postponed to September 17, and then to November 19.

CD Projekt Red shared a post on Twitter, just like the last time the game got delayed, explaining why the team decided to push the release by 21 days. Cyberpunk 2077 was scheduled to release on November 19 after several delays and the developers had assured that the game was ready for that release date. They earlier announced that the game went “gold” meaning all the content and gameplay was ready for the final retail version. However, it seems like there is still some work to be done, particularly preparing nine versions of the game for the different platforms it will release on.

“The biggest challenge for us right now is shipping the game on current-gen, next-gen, and PC at the same time, which requires us to prepare and test 9 versions of it (Xbox One/X, compatibility on Xbox Series S/X, PS4/Pro, compatibility on PS5, PC, Stadia)… while working from home,” the post on Twitter by head of studio Adam Badowski and joint CEO Marcin Iwinski stated.

The post also explains why this delay came to be after announcing the game has “gone gold.” The post states that while ‘going gold’ means the “game is ready, can be completed, and has all content in it,” it doesn’t mean that the developers will stop raising the quality bar. Several improvements are being made to Cyberpunk 2077 that will be pushed via a Day 0 patch and the time period for these improvements was what the team “undercalculated.”

Cyberpunk 2077 was first scheduled for an April 2020 release, which was then delayed by five months to September 17 to “finish playtesting, fixing, and polishing.” Then, it was pushed to November 19 so that the team could “balance game mechanics and fix a lot of bugs.”


Are iPhone 12 mini, HomePod mini the Perfect Apple Devices for India? We discussed this on Orbital, our weekly technology podcast, which you can subscribe to via Apple Podcasts, Google Podcasts, or RSS, download the episode, or just hit the play button below.

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Sony boosts PlayStation profits despite looming PS5 launch – The Verge

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Sony’s gaming division is continuing to drive major profits for the company even as the PlayStation 4 era winds down. The company announced PlayStation-related revenue of 507 billion yen (~$4.9 billion) and an operating profit of 105 billion yen (~$1 billion) for its July-September quarter, respective improvements of 52 and 40 percent on the same period a year ago.

With the PlayStation 5 set to launch in a couple of weeks, normally you’d expect a significant negative impact on Sony’s books for the previous quarter as the company ramps up manufacturing before it starts to bring in more revenue. Sony does say that its profits were hit by an increase in costs, while revenue was reduced by a predictable decrease in PS4 sales. Higher game software sales and PlayStation Plus subscriptions, however, more than made up the shortfall.

Sony’s big PS4 release for the quarter was the open-world samurai adventure Ghost of Tsushima, which came out in July and sold 2.4 million copies in its first three days. Sony says it’s the fastest-selling new IP on the platform.

Sony has now revised its full-year gaming forecast upward slightly, expecting to make 2.6 trillion yen in revenue and 300 billion yen in profit by the end of March 31st. That’d be a 26 percent increase in both revenue and profit, which would be impressive for the first year of a console cycle.

Sony’s revenue is likely to be limited in the short term by the number of PS5 consoles it’s able to manufacture. In an interview with Reuters today, SIE chief Jim Ryan said there was “very considerable demand” for the device, which he says was preordered in the US more times in its first 12 hours than the PS4 was in its first 12 weeks. “It may well be that not everybody who wants to buy a PS5 on launch day will be able to find one.”

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League of Legends: Wild Rift cinematic trailer revealed – Dot Esports

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To coincide with League of Legends: Wild Rift’s move into regional open beta the team at Riot Games has released an impressive cinematic trailer for the mobile game.

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The trailer showcases many of the champions available in Wild Rift as they face off against each other to the tune of a remixed version of The Kinks hit song “You Really Got Me”.

Players who reside in Regions currently serviced in the closed beta testing will now have unrestricted access to the beta, allowing new players to download and participate without being approved.

Both IOS and Android app stores will have the game available for their users to download in the included regions with more regions to come later in 2020 and into 2021.

Wid Rift offers mobile players a similar experience to that available on the League of Legends computer game with slight alterations to help the game function better on a mobile device. These include changes to champions kits that work better with the controls scheme as well as changes to gameplay that will see game times drastically lower than players’ experience on the PC counterpart.

With COVID causing setbacks in Wild Rift’s development and release, players in America will have to wait into 2021 before they are able to finally get their hands on the game.

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