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Gran Turismo 7 revs up the long-running racing sim franchise for the PlayStation 5 – MobileSyrup

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Racing down the speedway, Polyphony Digital has the pedal to the metal as it approaches the release of Gran Turismo 7.

In a closed-door media session, Polyphony Digital offered a taste of what to expect from the latest Gran Turismo title. I also had the chance to hear from Kazunori Yamauchi, studio president and game designer on Gran Turismo 7. Polyphony Digital is taking a bold approach to showcase and celebrate car culture with mass appeal to all audiences.

Utilizing the PlayStation 5 to its full potential, Gran Turismo 7 appears to introduce new innovations to the series while catering to car enthusiasts and casual racing fans alike.

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Gran Turismo 7 will see the return of the World Map. Here, players can navigate between core features and content the game offers such as ‘Garage,’ ‘World Circuits,’ ‘Cafe,’ and multiplayer.

This will act as the hub for players along their journey and familiar elements are utilized. However, Polyphony Digital has integrated new features as well.

A core concept Gran Turismo 7 is built on is the “Car Life Simulator,” this sandbox world that players will interact and race in that breeds car culture and driving simulation. Cornerstone systems that help support this direction include physics-based graphics, dynamic weather and day/night cycles. On top of that, a content and sharing system, multiplayer suite, and replay engine all support the game.

At launch, Gran Turismo 7 will offer over 400 vehicles. Although Polyphony Digital has not detailed a full list of which cars are included, they range from entry models to Legendary cars. The Used Car marketplace will offer a consistent rotation of vehicles to purchase in-game for players, similar to previous installments.

Gran Turismo 7 will offer 34 locations to race through with a total of 90 different layouts at launch. Real-world tracks have been incorporated into the game alongside others that the team has put together. Each track hosts various races and activities, differentiating Gran Turismo 7 from previous installments. Activities include events such as Sunday Cup and Clubman Cup.

The Café acts as an accessible gateway for players. Peeling back the layers of the world of Gran Turismo, the game will offer assignments via the ‘Menu Book.’ There are over 30 core quests within the Menu Book. Completion of these assignments will help players achieve the overall “ending” of the game’s campaign. Though, there’s still much more supplemental content to complete.

Polyphony Digital confirmed that Gran Turismo 7 will offer a performance and fidelity mode on PlayStation 5. The ‘Performance Mode’ offers “the highest frame rate possible throughout the game” — 60fps. ‘Fidelity mode,’ dubbed ‘Ray Tracing Mode,’ as you may have guessed, offers Ray Tracing in select modes. These modes include Photo Mode and Replays where “players’ quick response time is not really required.”

Audio is also a big part of Gran Turismo 7. As expected, the game supports 3D Spatial Audio. Yamauchi detailed that the game will use third-order Ambisonics. This helps create 16 channel equivalent soundscapes, with different sound reflectors imitating materials and surroundings. Best used with headphones, the audio design will help pinpoint and identify the different layers in the audio. From the wheels spinning on the pavement to the sound of rain hitting the vehicle’s windows or roof, it all adds to an immersive driving experience. 3D Spatial Audio will also help differentiate sounds depending on angles and if it bounces off soft or hard material.

“On the PlayStation 4, it could take up to a minute for a track to load.”

On top of the general, organic soundscape, Gran Turismo 7 features 75 artists and 300 individual tracks across several genres.

Gran Turismo 7 intends to utilize the features supported by the PlayStation 5 DualSense. I was told that haptics will be fully supported with vibrations used between different surface textures. The DualSense haptics will also be felt as players race down the laneway and skid across the track. As the engine picks up, the DualSense is able to calibrate and reflect that to the player. On top of that, using the PlayStation 5’s SSD, the transition from the World Hub to racing is near-instant.

“On the PlayStation 4, it could take up to a minute for a track to load. That’s because we have to load the entire data for the world into memory. To enable the drivers to get onto the track, the same thing can take less than a second on the PlayStation 5. It’s hard to say if you can even call it a transition anymore when it’s that fast to load,” said Yamauchi.

Yamauchi went on to state that Gran Turismo 7 will not utilize the DualSense’s onboard speaker.

Of course, since Gran Turismo is a racing simulator, customization and tuning will play a big part in the experience. In the title, the vehicle’s overall performance and stats are displayed onscreen. As the player fine-tunes their vehicle, the changes are reflected in real-time. The sheer number of customization options is staggering and there seems to be a lot to sink your teeth into if you’re a gearhead.

On top of the standard racing and tuning aspects of Gran Turismo, Polyphony Digital has also developed a suite of user-generated content for players. With a game sporting as much graphical fidelity as Gran Turismo 7, a ‘Photo Mode’ that captures stills of vehicles and landscapes is welcomed. User-created Liveries are also be supported, with the ‘Showcase’ hub acting as a way for players to share content with one another. Liveries and stamps made in Gran Turismo Sport are confirmed to carry over to Gran Turismo 7.

Yamauchi also shared more information about Gran Turismo 7‘s Music Rally. This mode is dedicated be more laid-back and fuses gameplay with music. Music Rally encourages players to take in the sights and sounds of the game without feeling compelled to be competitive. It seems like it’s very accessible to new players and provides a fresh hook for racing veterans.

“The point is to listen to the music. It’s not made to be very difficult. It’s really geared for beginner drivers. But really good drivers can actually still play around a little bit while they play the mode,” said Yamauchi.

Gran Turismo 7 is set to debut on PlayStation 4 and PlayStation 5 on March 4th, 2022. The title is available at Best Buy for the PS5 for $89.99.

Image credit: PlayStation

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Nothing Ear And Nothing Ear (a) Earbuds Are 1st With ChatGPT Integration – Forbes

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London-based Nothing Tech has just launched new earbuds, two pairs, in fact. The Nothing Ear and more affordable Nothing Ear (a) have just gone on sale—you can read Forbes contributor Mark Sparrow’s review of both pairs here. And now, the company has announced a cool new feature: and industry-first integration with ChatGPT. It comes with strings, though.

The new earbuds have just been announced and are available to pre-order from nothing.tech now and go on sale from Monday, April 22. If you’re in London, and you want to be among the very first to get the earbuds, you can snap them up in the Nothing Store Soho a little bit sooner, from Saturday, April 20 (click-and-collect is available).

From launch, the company said, “it will enhance its overall user experience with industry-first ChatGPT integrations in its audio and smartphone products.”

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Nothing goes on that it wants “to advance consumer tech products’ transition to AI, as well as simplify and enhance the user experience.”

It means users will be able to pinch the earbud to directly speak to ChatGPT to ask questions and hear responses in the earbuds. Nothing is also introducing new elements to Nothing phones, such as widgets which make it easy to talk to ChatGPT on the handsets. Other features include being able to send screenshots directly to ChatGPT and a clipboard shortcut for sending text.

So, what are the catches?

Although the Bluetooth new earbuds will work with any iPhone or Android phone, and there are dedicated Nothing apps for each platform, the ChatGPT integration is more limited for now.

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The earbuds must be paired with a Nothing handset. From today, the feature works with the premium model, the Nothing Phone (2), providing it’s running the latest software. The earlier Nothing Phone (1) and more recent, more affordable model, Nothing Phone (2a) will need to wait for a software update, which Nothing says is “coming soon”.

Also coming in the future is compatibility with earlier Nothing earbuds, that is the Ear (1), Ear (2) and Ear (Stick).

The new earbuds are very keenly priced. Ear costs $149 (£129 in the U.K.), while Ear (a) is $99 (£99 in the U.K.). Both pairs have active noise-cancelling, which is not commonplace at this price point. The more expensive Ear has a wireless charging case and a feature to create a personal sound profile. Both pairs come in black and white finishes, with Nothing’s trademark transparent design in the earbuds and charging case. But the Nothing Ear (a) has an eye-catching extra: a tremendous yellow-finish option.

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U of T Engineering PhD student is working to improve the sustainable treatment of Ontario's drinking water – U of T Engineering News – U of T Engineering News

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Growing up in a small neighbourhood in Cameroon, Maeva Che (CivMin PhD student) was aware of challenges of accessing clean drinking water. 

“Experiencing that exposure to water issues and challenges with sustainable access to safe drinking water ignited my interest in water treatment,” Che says.  

Che’s drive to improve water quality around the globe brought her to the Drinking Water Research Group (DWRG) at University of Toronto’s Faculty of Applied Science & Engineering, where she is researching innovative solutions to address local water issues.  

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Che is working under the supervision of Professor Ron Hofmann (CivMin), who is a member of the DWRG. Her research focuses on removing unpleasant taste and odour compounds in Ontario’s drinking water by promoting the biodegradation of these compounds through granular activated carbon (GAC) filtration. 

The project is supported by a five-year Natural Sciences and Engineering Research Council of Canada (NSERC) Alliance grant called Advanced and Emerging Issues in Drinking Water Treatment. 

GAC filtration is a water treatment process that uses granular activated carbon, which is made from organic materials that are high in carbon, such as wood, coal or coconut shells. These materials are heated in the absence of oxygen through a process known as pyrolysis and prompted chemically or physically to produce the activated carbon. The activation enhances the material’s adsorption properties, making it productive to remove contaminants from water.  

While GAC filtration is an effective treatment process, its adsorptive capacity is limited. The adsorptive capacity of GAC is expected to become exhausted after about three years in service and drinking water treatment utilities must replace the GAC. Aside from the inconvenience, replacing GAC is costly.  

Che is working on alternative ways to remove contaminants using GAC filtration, specifically through biodegradation. When the filtration has been in service for a while, there is the growth of micro-organisms on the GAC, which can be useful for removing contaminants.   

PhD student Maeva Che works with filtration systems research at the Drinking Water Lab in the Department of Civil & Mineral Engineering. (photo by Galina Nikitina)

“Think of biodegradation as the useful bacteria on the GAC feeding on the contaminants in the water, thereby removing them,” says Che. 

“If the GAC has enough good bacteria that is biodegrading the compounds, the GAC may not need to be replaced when its adsorptive capacity becomes exhausted. This can extend the filter’s lifetime, resulting in cost benefits for treatment utilities.” 

In other words, biodegradation can potentially enhance the performance of GAC filters. 

Che and the DWRG will collaborate with water treatment plants to determine methods that can enhance the biodegradation of taste and odour compounds within their GAC filters.  

Currently in its initial phase, the project is taking place alongside the Peterborough Utilities Group’s drinking water treatment plant, where Che is conducting pilot-scale filtration studies with support from the Peterborough Utilities Commission. They plan to extend this research to other partner treatment plants in the future. 

Working with various water treatment plants across Ontario, Che will also assess the effectiveness of GAC filters in removing non-traditional taste and odour compounds, which are not commonly monitored. 

To achieve this, she’ll evaluate filter performance for two common taste and odour compounds — 2-methylisoborneal and geosmin — and eight additional non-traditional compounds that can cause taste and odour events. This involves collecting GAC and water samples from the plants and conducting lab-scale filtration tests, called minicolumn tests. This test, developed by the DWRG, allows to differentiate between adsorption and biodegradation in GAC filters. 

Minicolumn tests provide crucial insights into the performance of the GAC filters in terms of the adsorption and biodegradation of contaminants. To distinguish between these mechanisms, researchers use parallel minicolumns. One minicolumn operates under conditions where the biological activity of micro-organisms is suppressed, which isolates the adsorption process. The second minicolumn operates without biological suppression, allowing both adsorption and biodegradation to occur. 

“Many plants are unaware of their filters’ performance for other compounds, aside from the two common ones, that also contribute to taste and odour events in water. Our project, therefore, plays a crucial role in expanding the understanding of this,” Che says. 

Project partners include the Ajax Water Supply Plant and the Barrie Surface Water Treatment Plant.  

The DWRG is made of approximately 30 graduate students, post-doctoral fellows, research managers and associates who collaborate with local, national and international industry and government organizations to address a wide range of projects related to municipal drinking water. 

Che credits her experience as a master’s student with the research group as a major factor in her decision to pursue a PhD at the University of Toronto.  

“During my master’s degree with the DWRG, I worked on projects that improved drinking water quality, gaining hands-on experience at treatment plants. Seeing the results of my research reinforced my decision to pursue my PhD here,” Che says. 

Ultimately, Che hopes to make a significant impact in the field — and the DWRG provides opportunities to achieve this, with a supportive community of researchers and supervisors.  

“My goal is to continue researching and developing sustainable solutions for drinking water treatment that benefit communities in need,” she says. 

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Huawei's latest flagship smartphone contains no world-shaking silicon surprises – The Register

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When Huawei debuted its Mate 60 smartphone in mid-2023, it turned heads around the world after teardown artists found it contained a system-on-chip manufactured by Chinese chipmaker Semiconductor Manufacturing International Corporation (SMIC) using a 7nm process.

SMIC was thought not to be able to build that sort of thing. So while the Mate 60 didn’t differ markedly from every other modern smartphone, its very existence called into question the effectiveness of US-led efforts to prevent advanced chipmaking tech reach the Middle Kingdom.

Much speculation has therefore concerned what Huawei would deliver next, and this week the world got its answer – in the form of the Pura 70.

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Chinese media report that early users of the device have posted details of its innards, naming the SoC as Kirin 9010 with four efficient cores running at 1.55GHz, half a dozen performance cores at 2.18GHz, and a couple of high-performance cores zipping along at 2.30GHz. All cores are Arm v8. A third-party spec sheet suggests it’s a 7nm chip – meaning Chinese chipmakers appear not to have made another unexpected advance.

Early tests suggest it outperforms the Kirin 9000 found in the Mate 60, but independent assessments are yet to emerge. The crowdsourced evaluations currently available are sometimes dubious.

What we can say with confidence is that the Pura 70 has a 6.6-inch OLED display with 120Hz refresh rate and resolution of 2,760 x 1,256. It has 12GB RAM aboard, and buyers can choose from 256GB, 512GB, or 1TB of storage.

The three rear-facing cameras on the base models can capture 50, 12, and 13 megapixels apiece.

The Pura range derives from Huawei’s P-Series handsets that stretched from the midrange to the low-end of premium, but are now focussed – pardon the pun – on photography enthusiasts. The device comes on four variants, each priced to match the four editions of Apple’s iPhone 15.

The screen on the high-end “Ultra” model grows to 6.8 inches and 2,844 × 1,260 pixels, with two rear cameras that shoot at 50 megapixels and one at 40. One of the 50MP snappers is retractable, to enhance its zooming powers.

Importantly, all models of the Pura 70 run HarmonyOS 4.2 – Huawei’s not-Android operating system.

China is all-in on HarmonyOS as the nation pursues indigenous alternatives to Western tech. In recent weeks Chinese media and government agencies have noted the growing proliferation of native HarmonyOS apps, trumpeting that developer enthusiasm for the platform means local buyers now have a more patriotic alternative.

That alternative appears to be welcome: after the debut of the Mate 60, analyst firm IDC saw Huawei’s smartphone market share improve by 36.2 percent. ®

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