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Half-Life: Alyx review: a satisfying return to City 17 – The Verge

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Half-Life: Alyx is definitely not Half-Life 3. It is a full-fledged game that expands the Half-Life universe. And City 17’s exploding barrel industry is still going strong.

These are answers to some big questions Valve Software raised last year when it announced the first new Half-Life game since 2007 — but exclusively for virtual reality. Many series have VR adaptations or tie-ins, but Valve promised to deliver “the next part of the Half-Life story” in a package that could help take VR mainstream.

That’s setting a very high bar, and, for now, I’m not sure Alyx clears it. The game is fighting VR’s inherent hardware limits, a pandemic-related headset shortage, and the difficulty of building a game for a new platform. While it’s about as long as the landmark Half-Life 2, with my game clocking in at 15 hours, it doesn’t feel as big or as narratively and mechanically fresh. It advances the series’s main plot, but it doesn’t come close to resolving it.

But if you keep these admittedly big reservations in mind, Alyx is a worthy addition to the Half-Life universe. It’s not just a good VR game; it’s a good video game, period.

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Half-Life: Alyx is set five years before Half-Life 2, in which protagonist Gordon Freeman wakes from a mysterious 20-year stasis to find Earth colonized by an alien empire called the Combine. Alyx Vance is the daughter of Gordon’s former colleague, and she’s one of Gordon’s most capable companions. Now, in Alyx, she’s the protagonist — a member of an anti-Combine resistance that sees Gordon Freeman as nearly mythical. When her father Eli is captured, she learns about a secret Combine superweapon, which turns out to be more complicated than it seems.

Alyx is set in the same urban dystopia as Half-Life 2: a washed-out and decaying Eastern European metropolis called City 17. While there’s a lot more detail, you’re facing a similar crowd of hostile alien fauna and transhuman soldiers as well as similar weapons and environments — although soldiers give those classic Half-Life barrels a wider berth. The series’s first two installments practically took place in different worlds. Alyx is more like the sequel’s add-on Episodes, extending the plot without starting a new chapter. At the same time, it feels like a very different kind of game.

That’s partly because Alyx is a more human-seeming character than Gordon, and City 17 is nearly the whole setting, not the pit stop it was in Half-Life 2. Where Valve poked fun at Gordon’s stoic ‘90s-shooter hypercompetence, Alyx has more realistic — if top-notch — fighting capabilities. Levels have the same forward momentum and minimal backtracking, but Alyx moves at a slower pace through denser and more fully formed spaces. She’s got a history with the world already, having grown up under Combine occupation, so she can bring some context and familiarity to your journey — until a massive curveball near the game’s end.

Alyx also dwells a little more on the weird dynamic of being a post-apocalyptic teenager (in this game, at least) who hangs out with a bunch of nostalgic old men. Her Resistance mission control is a pathologically cheerful inventor named Russel who rhapsodizes about old-world sandwiches and future business plans while advising her over an earpiece. He’s not as compelling an ally as… well, Alyx herself in Half-Life 2. But in a setting that players have seen already, their conversations help establish how the characters see that setting.

Valve’s approach to VR is perfect for a character who’s very skilled but fallible. It’s tough to make PC or console shooters feel messy yet not artificially clumsy. Unsteady aiming or awkward skeuomorphic controls can be effective, but they seem like handicaps on a “normal” point-and-shoot experience. VR hand controllers, by contrast, mimic your physical motion in a fairly natural way — and players haven’t been trained to expect mathematical precision. It’s easier for games like Alyx to make your screw-ups feel like natural mistakes, instead of a designer stacking their deck against you.

Actual VR headsets, unfortunately, do screw up. Valve’s Index headset is the gold standard for Alyx, but The Verge’s Index ended up in pandemic lockdown along with the rest of our office. Valve promises support for almost any PC-based VR setup. So I played Alyx with the Oculus Link system, which turns a standalone Oculus Quest into a tethered headset. The initial experience was a mess. My PC easily meets Alyx’s specs, but the headset froze or the game’s frame rate massively dropped at regular intervals. After I finished the game, Valve released updates that seemed to mostly fix the problems, but my later sessions still involved stopping for reboots or resets.

That’s not unprecedented for a VR experience, and some issues might be Oculus Link bugs. It’s an experimental feature, so I expect rough spots. Compared to dedicated PC headsets, though, the Quest is a troubleshooting nightmare: a device with its own operating system connected with a detachable cable and enabled with the Oculus desktop app and SteamVR. The Quest is immensely popular by VR standards, so Alyx could be a huge stress test for Link and a potentially frustrating experience for users if anything goes wrong.

I hate how badly the Quest performed because when it did work, I didn’t feel constrained using a non-Index system. The Index controllers can estimate grip strength and the precise placement of each finger on your hand. But Alyx uses broader motions like pushing, throwing, gripping, and, in one memorable section, clasping a hand over your mouth. Oculus’ controllers are more than capable, especially since their stick and button layout — used for things like locomotion — is very similar to the Index’s.

When you reload a gun, you physically mimic reloading it. A simple pistol makes you reach over your shoulder for a new magazine, slot it into the gun, and then snap the slide lock shut. If you eject a half-full magazine, you’re just discarding the bullets, so you’ll have to un-learn any reflexive reloading habits. Shotguns get cracked open and loaded with individual shells.

You have only a handful of weapons, so fighting is a constant game of counting shots, swapping between guns, and almost inevitably fumbling a few reloads with a zombie swiping at your face. The system sounds awkward on paper, but you can develop the muscle memory quickly, making it just a normal part of the game’s rhythm. (It also remains easier than loading a real gun.)

Aiming is harder than with a mouse or stick, and you can’t knock back enemies with a crowbar or Half-Life 2’s Gravity Gun. So the small, fast-moving, but easily dispatched enemies from earlier games — like flying manhacks and headcrabs — become minor but infuriating threats. Big battles become tense shootouts as you reload and scrounge for more ammunition while crouching behind cover. And yes, I mean literally crouch unless you enable a special accessibility feature. This game will make you look ridiculous. Embrace it.

Alyx isn’t aiming for gritty realism, though. You can move continuously by holding an analog stick, but the “Blink” setting — a common VR locomotion option — offers near-instant teleportation. The game feels designed for these impossibly sudden jumps into and out of danger, and even with the former option, you’ll use a blink-like system to jump across gaps. Incidentally, I got absolutely no motion sickness with the Blink option, which is (unfortunately) noteworthy for a movement-heavy VR game.

Alyx also has a pair of “gravity gloves” that replace Half-Life 2’s more powerful Gravity Gun, letting you pull objects from across a room. Instead of just pointing and clicking, you extend your hand toward something until it glows slightly, then pull the trigger, flick your wrist, and grab it from midair by squeezing a grip button. It’s occasionally tough to grab the right thing, but it’s tremendously satisfying — like having telepathic powers, not just an unusual gun. And while the gloves aren’t an offensive weapon, they’re useful when you’re scrounging for ammo during a fight or lobbing an enemy’s grenade back at them.

Unlike Half-Life 2’s Gravity Gun and physics, though, the features above don’t feel revolutionary. Some are well-established VR shooter conventions. Valve owes a clear debt to indie projects like Arizona Sunshine and Budget Cuts, which helped pioneer combat and exploration in the medium.

But Valve has tweaked and perfected a lot of these elements, especially with its famously meticulous level design. Alyx’s spaces reward interaction. You can push doors open just a little to look for threats. Being able to hunker down and grab distant equipment is key to winning fights. And Half-Life’s common Barnacle enemies, which catch passersby with a long, sticky tongue, are actually much more interesting in VR — where they’re harder to avoid but easier to distract with gently tossed objects. The more compact levels offer fewer huge cinematic set pieces, but Valve delivers a couple of unique and incredibly clever close-quarters fights.

Alyx’s worldbuilding feels like more of a missed opportunity. The Half-Life series features some of gaming’s most memorable creature designs, but Alyx’s new enemies feel a lot like some familiar survival horror monsters. The game offers a well-executed update to existing designs, and it makes clever use of VR — you have to physically pull headcrabs off of your face, for instance — I just wish it had a more distinct aesthetic of its own.

It also opts for more traditional puzzles than Half-Life 2’s physics conundrums. Alyx has a multitool that lets her hack containers with spatial puzzles (which are sometimes frustrating but often optional) or closely scan an area and reroute power cables in its walls. They’re less interesting than navigating the game’s physical geography, although they do help encourage that exploration.

Valve is nonetheless taking a step forward here. Alyx is a well-designed alternative to the never-completed Half-Life 2: Episode 3. And despite being a prequel, it does slightly advance the story from Episode 2 while teasing a yet-nonexistent true sequel. (Seriously, please don’t get your hopes up for Half-Life 3 again.)

But even some diehard Valve fans might not want to try Half-Life: Alyx at launch, or maybe at all. And that would be a rational decision.

Playing a great VR game is often like visiting a Michelin-star restaurant where the waiter continuously pokes you with a fork. Valve hasn’t fixed the bulkiness and grainy screens of current-generation headsets, the annoyance of getting a cord wrapped around your ankles, the likelihood that you’ll accidentally ram your hand into some furniture, or the frustration of setting up new and sometimes complicated hardware.

The Index has a relatively good screen and comfortable fit, but it’s wired, it requires an awkward external tracking setup, and it costs nearly a thousand dollars. The $399 Oculus Quest offers a good value since you can use it as a standalone or PC-tethered headset. But even discounting the issues I experienced (which I hope were flukes), it’s front-heavy and uncomfortable.

Moreover, you can’t buy the Quest or Index right now since the pandemic has thrown a wrench in hardware supply chains. Alternatives like the HTC Vive Pro and Cosmos are in stock, but if you’re more excited about a different headset, buying these to play one game at launch — no matter how good it is — is an iffy decision.

I still think Alyx is genuinely worth the trouble of finding a headset, if that’s feasible, and overlooking its flaws. This isn’t Valve at its most revelatory — but after waiting more than a decade, it’s the Half-Life story I didn’t know I wanted.

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United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX

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CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.

The airline said Friday the service will be free to passengers.

United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.

Financial details of the deal were not disclosed.

The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.

“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.

The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.

The Canadian Press. All rights reserved.

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How to Preorder the PlayStation 5 Pro in Canada

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Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

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Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

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Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

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