adplus-dvertising
Connect with us

Art

How virtual field trips are bringing animals, art, music and more directly to students – CBC.ca

Published

 on


Among her childhood artistic inspirations, spoken word artist and singer I.M.F. recalls visitors at her school assemblies. Seeing performers and spoken word artists at a young age boosted her confidence to pursue that path; she’s hoping to come full circle with virtual field trip experiences she’s taken part in this month with the Art Gallery of Ontario. 

“I hope there is someone out there today watching and [thinking], ‘I can do it and I’m going to start,'” the Toronto-based singer and spoken-word artist said of her Friday sessions with musical partner Raffiki.

In live-streamed sessions led by an AGO specialist, I.M.F. and Raffiki reflect on specific artworks from the gallery’s collection and then perform new creations inspired by those works. Woven through the half-hour visits, they respond to chatroom queries and feedback from students tuning in from their homes and classrooms. 

300x250x1

“I want the kids to be inspired to take this and and start something of their own. Art is beautiful. It’s powerful. We’re able to have these important conversations using art and really shed light on Black creatives and Black artists,” I.M.F. said.

Spoken word and music duo I.M.F., right, and Raffiki have joined in weekly this month for some of the Art Gallery of Ontario’s virtual field trip sessions. (AGO)

“Looking at [an artwork], having those conversations, but then introducing that auditory piece where we have the music playing — DJ Raffiki with his set, then me being able to sing and him accompanying me on the drums — it was amazing. The feedback was great.”

The coronavirus pandemic has stopped many classes from venturing out on trips and halted groups making in-school visits, but some Canadian cultural institutions are revamping their educational programming to offer virtual field trips that reach students in nearby neighbourhoods, across the country and beyond.

Access and engagement

Having the duo join AGO virtual field trip sessions to show students Black artists as part of contemporary life has been “so exciting, goosebumps-exciting,” according to Audrey Hudson, the gallery’s chief of education and programming.

When imagining how to stay connected with schools during this unprecedented time, Hudson and her team aimed to recreate the magic moments from in-person visits when students respond enthusiastically to an art educator explaining a piece of art in front of them. 

She also wanted to make the digital experiences — themed, live-streamed 30-minute sessions that spotlight art from the AGO, include a wellness component and end with an art activity for students to complete — as widely available as possible. 

“I wanted it to be live, so that we could nurture those conversations and listen and hear students as we would in the gallery,” Hudson said. “I really wanted to think about cultural, economic and geographic access to art. Who sees art and who doesn’t? Who has access to the arts? I wanted to bring it to mass audiences, more so than we could bring in the gallery.”

Nurturing a vibrant chatroom experience has been an important evolution that’s fostered student participation. Hudson has also been happy to discover students sharing the artwork they create following the sessions on social media.

An educational specialist at the Calgary Zoo offers an up close view for students taking part in a virtual field trip. (Calgary Zoo)

At the Calgary Zoo, pandemic closures challenged the education team to expand on earlier digital offerings to create more robust virtual visits.   

“We didn’t want to just take our in-class programs or in-person programs and put them online. We wanted to really leverage and really take advantage of what virtual can offer,” said Jen Duffy, the Calgary Zoo’s conservation education specialist. 

“I, as a single human with a camera, can go places that 30 young students can’t go,” she said. Duffy has visited young chicks in the penguin habitat and gotten up close nd personal with a komodo dragon for her virtual sessions. “We can sort of see [the animals]a little bit differently than we would with a big crowd.” 

Connecting with students through conversations in spite of the distance was also a priority.

“In an online program, it can be pretty easy to sort of just shut off and watch. But our educators are so engaging: answering questions and asking questions and breaking that fourth wall,” Duffy said.

“We’ve had beautiful questions from students, even trying to grapple with the situation of the pandemic: asking about animal diseases or asking about how diseases are transmitted. And that’s really interesting to talk about with them.”

WATCH | Calgary Zoo specialist on the value of virtual experiences:

Conservation education specialist Jen Duffy on what the Calgary Zoo has learned in boosting its virtual experiences for students. 0:42

Working with teachers

Collaborating with educators to develop virtual programs and ensure they connect to current curriculum is also important. A teacher advisory group that works closely with the Library of Parliament in Ottawa, for instance, has been a valuable part of creating lesson plans for Parliament: The Classroom Experience — as well as for spreading the word about the new project to colleagues, said Kit Frost, the library’s chief of virtual experience. 

Parliament: The Classroom Experience was crafted as a way to continue “visits” — via virtual reality — to Parliament’s iconic Centre Block during its extended closure for restorations and renovations. However, after the pandemic scuttled the project’s launch in spring 2020, the education team spent last summer and early fall retooling it into a 360-degree video experience that doesn’t require VR headsets.

“Things change so quickly in classrooms. We wanted to ensure that it would be useful to teachers and something that they could just grab and go,” said Frost.

“Teachers are very appreciative right now of any resources that would allow them to take their students on a field trip — even for 20 minutes. I think that we’ve all been challenged during the pandemic to find ways to connect, to find ways to to visit places, see things, do things we can’t do.”

WATCH | A vibrant look at Parliament’s Centre Block during its closure:

How a 360 video project is keeping the currently under-renovation Centre Block open for ‘virtual visits’ by students across Canada. 1:42

The teams behind several of these projects are already seeing success in reaching more students than ever before, in spite having just a few months of experience under their belts. 

“Between October and right now, we’ve had over 70,000 users of the [Parliament: The Classroom Experience] 360-degree video and the classroom website is not that far behind,” Frost said. “We’re getting pretty good use and the visit times are pretty high.”

The AGO’s educational programming reaches about 40,000 students in a typical school year, noted Hudson. That figure has skyrocketed due to the virtual program, she said, with 42 per cent of the current “visitors” coming from outside Toronto, where the gallery is based, compared to just nine per cent before.

“Seeing that we reached over 180,000 students in 10 weeks [through virtual school trips], that for me is just absolutely phenomenal. And it speaks to the need, speaks to the desire [for] a program such as this.”

The only major impediment to participation has been time zones, said Calgary Zoo’s Duffy. 

“We’ve talked to some people in Japan. We’ve talked to some folks definitely outside of Alberta: in Ontario, in B.C. We had a few folks from the [United] States,” she said. “Once we can [reopen the zoo] safely, everybody can come. But if we can reach them now without any geographic barriers, we are happy to do so.”

WATCH | Virtual content spreads VSO’s music education far beyond Vancouver:

Christin Reardon MacLellan, Vancouver Symphony Orchestra’s director of education, describes how its new virtual subscription offerings is spreading world-class music education wider than ever before. 1:53

In response to the pandemic, the Vancouver Symphony Orchestra launched a subscription-based online concert hall with a dedicated virtual education section dubbed The Music Room. “It’s kind of like Netflix for orchestra,” said Christin Reardon MacLellan, VSO director of education and community programs.

The B.C. orchestra usually sees about 50,000 young people a year, from students who travel to Vancouver’s Orpheum Theatre for concerts to those who welcome VSO musicians into their schools across the Lower Mainland.

“This year, with the total online subscriptions we have, including [those purchased by] school districts, we estimate that we’re able to reach about 200,000 people. So it’s almost quadrupled,” MacLellan said.

“We’ve always aspired to have virtual programming and a digital concert hall, but until the pandemic hit there always seemed to be so many other things to be doing.” 

A silver lining of COVID-19, she said, is that it compelled the VSO to devote time and resources into creating engaging digital experiences that, while no replacement for seeing the orchestra live, still offer up something valuable.

“Instead of sitting in your seat, kind of removed… [watching virtually] you’re able to feel like you’re right there on-stage watching the musicians up close.”

Let’s block ads! (Why?)

728x90x4

Source link

Continue Reading

Art

Art in Bloom returns – CTV News Winnipeg

Published

 on


[unable to retrieve full-text content]

Art in Bloom returns  CTV News Winnipeg

728x90x4

Source link

Continue Reading

Art

Crafting the Painterly Art Style in Eternal Strands – IGN First – IGN

Published

 on


Next up in our IGN First coverage of Eternal Strands, we’re diving into the unique and colorful art in the land of the Enclave. We sat down with art director Sebastien Primeau and lead character artist Stephanie Chafe to ask them all about it.

IGN: Let’s talk about Eternal Strands’ distinctive art style. What were some of the guiding principles behind the art direction?

Primeau: I think what was guiding the art direction at the beginning of the project was to find the scale of the game, because we knew that we were having those gigantic 25-meter tall creatures and monsters. So we really wanted to have the architectural elements of the game – the vegetation, the trees – to reflect that kind of size.

300x250x1

So one of my inspirations was coming from an architect called Hugh Ferriss, and I was very impressed by his work, and it was very inspiring for me too. So just the scale of his work. So he was a real influence for Metropolis, Gotham, so I was really inspired by his work.

Chafe: I think one of the things that, just as artists and as creators, we were interested in as well was going for a color palette that can be very bright. And something that can really challenge us too as artists, and going into a bit more of at-hand painterly work, and getting our hands really into it, into the clay, so to speak, and trying to go for something bright and colorful.

Eternal Strands Slideshow – IGN First

IGN: That’s not the first time I’ve heard your team describe the art style as “painterly.” What does that mean?

Primeau: Painterly is just a word that can give so much room to different types of interpretation. I think where we started was Impressionist painters. So I really enjoy looking at many painters, and they have different types of styles. But we wanted to have something that was fresh, colorful, and unique.

And also, I remember when we were starting the project there was that word. “It’s going to be stylized,” but stylized is just a word that gives so much room to different kinds of style. And since we were a small team, we had to figure out a way to create those rough brushstrokes. If it was painted very quickly by an artist, like Bob Ross would say, “Accident is normal.” So I think we wanted to embrace that. And because we’re all artists, it’s hard too, at some point, to disconnect from what you’re doing. It’s like, “Oh, I can maybe add some more details over there.” But I was always the- “Guys, oh, Steph, that’s enough. Let’s stop it right there. I think it looks cool.”

IGN: So, when you create an asset for Eternal Strands, is somebody actually painting something?

Chafe: I can speak more on the character side. For us, we do a lot of that hand painting, a lot of those strokes by hand. And we try to embrace, not the mistakes, but the non-realistic part of it having an extra splotch here and there.

We’ve got brushes that we made that can help us as artists to get the texture we’re looking for. It really is a texture that gives to it. But a lot of the time it’s not just something generated in a substance painter, or getting these things that will layer these things for you, making it quick and procedural. Sometimes we have those as helpers, but more often than not we just go in and paint.

IGN: Eternal Strands is a fair bit more colorful than lots of games today. Why was it important to the team to have lots of bright colors?

Primeau: You need to be careful, actually, with colors. Because with too many colors you can create that kind of pizza of color.

We wanted to balance the color per level, because we’re not making an open-world game. I really wanted each level to have their own color palette identity. So we’re playing a lot with the lighting. The lighting for me is key. It’s very important. You can have gorgeous textures, props, characters, but if your lighting is not that great, it’s like… So lighting is key. And especially with Unreal Five, we have now, access to Lumen. It brought so much richness to the color, how the color is balancing with the entirety of the level. It definitely changed the way we were looking at the game.

We’re using the technology, but in a way to create something that feels like if you were looking at a painting. I think we have achieved that goal.

Chafe: I’m very happy with it.

IGN: What were your inspirations from other games or other media when developing the art style?

Primeau: I have many. I’ll start with graphic novels, European graphic novels. I really wanted to stay away from DC comics, Marvels comics, those kinds of classics.

Before I started Eternal Strand, I saw a video. It was one of the League of Legends short films for a competition. It’s “RISE.” I don’t know if you remember that one, but it was made by Fortiche Studio who did Arcane, and I’m a huge fan of Arcane. When I saw that short film, it was way before Arcane was announced, I was like, “oh gosh, this is freaking cool. This is so amazing. I wish I would be able to work on a game that has that kind of look.”

Chafe: For me, when we started the project, one of the things that I wanted to challenge myself a lot was in concept and drawing and stuff like that and doing more, learning more about color as well, which is something I find super fascinating and also kicks my butt all the time because of just color theory in general.

But with the [character] portraits specifically, I think, I mean, growing up I played a lot of games, a lot of JRPGs too. I played just seeing basic portraits in something like Golden Sun or eventually also Persona and of course Hades, which is a fantastic game. I played way too much of that, early access included. But I really liked that part. Visual novels too, just that kind of thing. You can get an emotion from a 2D image as well when it’s well done, especially if you have voices on top of it.

IGN: Were there any really influential pieces of concept art that served as a guiding document the team would reference later on?

Chafe: I have one personal: It’s really Maxime Desmettre’s stuff because it was so saturated. Blue, blue, blue sky. Maxim Desmettre is our concept artist that we have who works from Korea. When I joined the project, seeing that was just like… and seeing that as a challenge too, like ‘how are we going to get there?’

The one that I’m thinking of that hopefully we could find after, just in general with the work that always speaks so much to me is this blue, blue sky and the saturation of the grass. But also when he gets into his architecture and stuff like that, there’s just a warmth to everything. The warmth to the stone that just makes it look inviting and mysterious at the same time. And I think that really speaks a lot to it.

IGN: How did you go about designing Eternal Strand’s protagonist: Brynn?

Primeau: I think that Mike also, when he pitched me the character, he was using Indiana Jones as an example. So courageous, adventurer guy, cool guy. Also, when you’re looking at Indiana Jones, he’s a cool guy. And we wanted to create that kind of coolness also out of our main protagonist. And I remember it took time. We did many iterations.

Chafe: It was a lot of iterations for sure. Well, I think I had done a bunch of sketches because it’s what’s going to be the face of the player, and also to have her own personality as well in the story, and her history as well. And the mantle was a really big one too. What gives her one of sets of her powers and stuff, figuring that out was actually one of the longest processes. It’s just a cape, but at the same time, it’s getting that to work with gameplay and all that kind of stuff. But yeah, all of Brynn’s personality and her vibe really comes from a lot of good work from the narrative team. So, mostly collaboration there.

IGN: What’s the deal with Brynn’s mentor: Oria? How did you settle on a giant bird?

Chafe: Populating the world of the enclave was, “it’s free real estate.” You get to just throw things on the wall and see what sticks. And, “Oh, that’s really cool. Oh, that’s nice.” At some point I’d done a big sketch of a big bird lady with a claymore, and Seb said, “That’s cool.” And then kind of ran with it.

IGN: What’s the toughest part about the art style you’ve chosen for Eternal Strands?

Primeau: The toughest part was…A lot of people in the team have experience making games, so it was to get outside of that mold that we’ve been to.

For me, working on games that were more realistic in terms of look, I think it was really tough just to think differently, to change our mindset, especially that we knew that we would be a small team, so we had to do the art differently, find recipes, especially when we were talking about textures, for example. So having a good mix.

Chafe: One of the things too is also as we’re all a bunch of artists, and every artist has their own style that they just suddenly have ingrained in them, and that’s what makes us all unique as artists as well. But when you’re on a project, you have to coalesce together. You can’t kind of have one look different from the other. When you’re doing something more realistic, you have your North Star, which is a giant load of references that are real. And you can say “it has to look like that, as close to that as possible.”

When you have a style in mind and you’re developing at the same time, you kind of look at it and you review it and you have a feeling more than anything else.

You’re training each other with your styles as you kind of merge together in the end. And that kind of is how the style happened through, like you mentioned, like finding easy recipes, through just actually creating assets and seeing what comes out and, “Oh, that’s really cool. Okay, we can now use that as kind of our North Star.”

For more on Eternal Strands, check out our preview of the Ark of the Forge boss fight, or read our interview with the founders of Yellow Brick Games on going from AAA studios to their own indie shop, and for everything else stick with IGN.

Adblock test (Why?)

728x90x4

Source link

Continue Reading

Art

Collection of First Nations art stolen from Gordon Head home – Times Colonist

Published

 on


Saanich police are investigating the theft of a large collection of First Nations art valued at more than $60,000 from a Gordon Head home.

The theft happened on April 2.

The collection includes several pieces by Whitehorse-based artist Calvin Morberg, as well as Inuit carvings estimated to be more than 60 years old.

300x250x1

Anyone with information on the thef is asked to call Saanich police at 250-472-4321.

jbell@timescolonist.com

Adblock test (Why?)

728x90x4

Source link

Continue Reading

Trending