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‘Destiny 2: Lightfall,’ Here’s What you should know

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A week ago, I was invited by Bungie to take an early look at Lightfall, Destiny 2’s newest expansion launching in two weeks, along with some other journalists and creators. This had a few different parts, a hands-off preview of the opening Lightfall campaign mission, an early look at the Vidoc, which just released today, and then a short Q and A session about lingering questions we had. Bungie made available a host of team members to answer questions, including Destiny 2 director Joe Blackburn.

To start with the Vidoc that was just released, everyone can now see that while well-produced, it didn’t feature very much new information. New footage, perhaps, but not all that much to make news. However, it’s pretty obvious why that is, because Bungie dumped loads of Lightfall information out months ago, including its biggest features like Loadouts, a Guardian Rank system and Commendations. We already know details about Strand, new exotics, sandbox changes, crafting changes, and at this point no stone is unturned except the things Bungie wants to keep ultra-secret like campaign story spoilers and the raid. The biggest reveals were probably about Season of Defiance, where in addition to Mara, we know that Crow, Amanda Holliday and even Devrim Kay are part of that storyline.

In the past, a Vidoc may have been the thing to reveal the stuff they’ve already talked about this time around. Though Bungie also does not appear to be ready to reveal anything after The Final Shape, as they’ve done with multi-expansion Vidoc reveals in the past.

The hands-off demo of Lightfall was…a little strange. This isn’t to say that I don’t think Lightfall itself won’t prove to be good based on everything we know, but the way this demo was conducted was kind of odd. The player starts without Strand as the campaign begins, obviously, but in the demo the tester was running a dual primary loadout of old weapons and no exotics. Eventually, you reach a point where you do in fact get “early access” to Strand and its powers as a temporary unlock, but the bulk of this part was mostly the Hunter supering over and over again to clear enemies. The sound design was cool! But yeah, it was strange. It seems like this would have been a good chance to show off something like a full Strand build in action in tougher content with new gear and all the mods in the new loadout system, but it wasn’t anything like that.

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As for Neomuna itself, we got to see it both in the mission and in patrol mode. Both times it felt a little bit…empty, though that may have been situational. The first zone is a non-combat area like the Exo Stranger’s base camp, so there weren’t enemies there at baseline. Then another area there was some sort of big public event going on that seems to be this zone’s Escalation Protocol or Altars of Sorrow. That may well be very cool, but we didn’t see that mode actually played, and as such, it seemed to siphon away enemies from the rest of the zone making it pretty empty. Simply put, all of this just didn’t seem like the best way to show off Neomuna, Strand, all of it, even if those things will likely be engaging in the live game, if I had to bet.

Some positives outside of the above include the Cloudstriders who are freaking enormous, like ten feet tall, towering over Osiris in cutscenes and eye-to-eye with Tormentors. Nimbus has a hoverboard and seems like a lot of fun. There are other citizens of Neomuna still living in the city but they appear as holograms floating around? This wasn’t fully explained. You could hear a wartime news broadcast playing sometimes during patrol. Getting a “London being bombed during WWII but make it Cyberpunk” vibe to the whole situation. The campaign segment ended with a cutscene between The Witness and Calus that Bungie actually stopped midway through to avoid revealing…something.

A couple new things about Neomuna were revealed in the Q and A session. Neomuna is supposed to be on par in size with Europa or the Throne World. It has three main enemy hub areas like both of those two, and only a single fast travel point I could see. But it was hard to get a sense of the true size as obviously there are lots of places you can go outside of the open patrol map spaces in all these zones. But expect it to be on par with the last two expansions. No word on how many strikes Neomuna might contain.

I got Joe Blackburn to talk a little bit about why the Vex were there, as I noted that they really had not come up in any explanation about the storyline of Lightfall at all. It turns out they are not just support troops for the Witness invasion that arrived with the Cabal, but the Vex actually discovered Neomuna ages ago, and the colony has been fighting them ever since. It’s why the Cloudstriders were created in the first place, to lead the fight against the Vex. We will be doing stuff in the Vex Network to learn more about that, as that space has been shown in previews.

Finally, Joe said that there are different tiers of Tormentors. Without going into too much detail, he gave an example of one that you may be able to freeze with Stasis, but another that would be more powerful that would shrug something like that off. It seemed to be a bit more involved than just orange bar-yellow bar-boss progression, but we didn’t get to see any of them in action outside of a cutscene. Guessing Bungie wants to save the first Tormentor showdown as a big campaign moment.

So, in the end, I did come away from all this a touch underwhelmed. But I can also explain away why that is in the same breath. The Vidoc wasn’t mindblowing because Bungie has been pretty great about communication for months now about the expansion, and there just isn’t that much left to say before it’s in hand. And though the demo was weird and made Neomuna look kind of empty and didn’t really showcase Strand very well, I still believe it’s going to be an interesting zone and Strand will be fun to play. I just don’t think this was the right sort of demo to prove that.

My excitement has not waned for Lightfall, especially after this week’s season finale now, but at this point, yeah, I don’t think there’s a ton left to say, and we really just need to play it.

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Cane Creek Announces 3D-Printed Titanium eMTB Cranks – Pinkbike.com

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PRESS RELEASE: Cane Creek Cycling Components

Cane Creek introduces their next offering of titanium cranks, the Cane Creek Electric Wings, to join their iconic eeWings. A crankset designed specifically for the rigors eMTBs face, the innovative Electric Wings are 3D-printed from titanium, resulting in a product that is both incredibly durable and lightweight.

With the Electric Wings, riders can experience the benefit of carbon cranks, without the fear of damage from rock strikes. Electric Wings are as light as carbon, yet as durable as heavy aluminum cranks, making them the perfect choice for those looking to maximize their ride time with confidence.

Implementing advanced 3D-printing additive manufacturing techniques enable freedom in design, opening the door for Cane Creek to set a new benchmark for durability

A New Level of Durability

Break rocks – not cranks – with the Cane Creek Electric Wings. eMTBs are known for taking a beating on rough terrain, which can easily compromise the integrity of carbon cranksets. With the Electric Wings, riders can now enjoy peace of mind, knowing that their cranks are up to the challenge. Whether riders are climbing through a rock garden or hucking to flat, the Electric Wings will give riders the confidence needed to tackle any obstacle.

Compatible with electric bike drive units that use an ISIS motor spindle: The Cane Creek Electric Wings fit Bosch/Yamaha, Brose, Fazua, TQ, Bafang, Specialized motors and more, ensuring compatibility with a wide range of eMTB models.

Lightweight & Stiff

Weighing a mere 383grams – Electric Wings are as light as carbon eMTB cranks while still maintaining one of the best stiffness to weight ratios on the market – Constructed from 6/4 Titanium

3D-Printed Titanium

Implementing advanced additive manufacturing techniques enable freedom in design, opening the door for Cane Creek to set a new benchmark for durability with a titanium crankset designed for electric-assist mountain bikes.

Reduced Pedal “Overhang”

Electric Wings minimize the overall size and “overhang” of material located beyond the pedal insert. This revolutionary manufacturing technique and resulting design drastically reduce pedal strikes compared to standard eMTB cranks.

bigquotes Rock strikes happen, and are even more common on ebikes, particularly while climbing due to the difference in crank cadence created by the electric assist… It’s not a matter of IF you will hit your cranks on the ground but WHEN. We have always believed that Titanium is a superior crank material, for more than just the bling factor. It truly does provide real rider benefits.Sam Anderson, Cane Creek Brand Manager


WEIGHT
– 383g (Including All Hardware)
MATERIALS
– 3D-Printed 6/4 Titanium
LENGTHS
-165mm
SPINDLE INTERFACE
– ISIS
COMPATIBLE MOTORS
– Bafang
– Bosch
– Brose
– Fazua
– Panasonic
– TQ
– Yamaha
WARRANTY
– 5 Years


Availability
Cane Creek Electric Wings are now available at select Cane Creek dealers, distributors and factory direct at www.canecreek.com. These 3D-Printed Titanium eMTB Cranks are $1299.99 and shipments of 165mm length cranks are expected to begin in March

Cane Creek Cycling Components – Titanium Cranks

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City of Pointe-Claire signs a partnership agreement with Sport'Aide – Pointe-Claire

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At the March 14th Council meeting, the City of Pointe-Claire signed a partnership agreement with Sport’Aide. The independent non-profit organization was created in 2014 by a team of 3 people concerned by the phenomenon of violence in sports.

The organization aims to offer support and guidance services to young athletes, as well as to the various actors in the Quebec sports world (parents, coaches, sports organizations, officials and volunteers) who may have witnessed violence against young athletes.

This agreement will allow the City and the para-municipal sport clubs, the Aquatic Club and the Canoe Kayak Club, to obtain personalized consulting services and to be assisted in the development and adaptation of sport safety policies and procedures.

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“Pointe-Claire is the first city to sign an agreement with Sport’Aide, positioning it as a leader and further demonstrating our City’s commitment to maintaining a healthy, safe, harmonious and inclusive sports and recreation environment. I would like to thank our dynamic Sports and Recreation team and its director Mr. Gilles Girouard. This partnership demonstrates our proactivity and our concern for the quality of services offered to our community.” Said Tim Thomas, Mayor of Pointe-Claire

From left to right: Tim Thomas, Mayor of Pointe-Claire and Sylvain Croteau, Instigator and General Manager of Sport’Aide

Information : 514 630-1200, communications@pointe-claire.ca

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B.C. parent launches class-action lawsuit against makers of Fortnite – Vancouver Sun

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The proposed class-action lawsuit alleges the game is designed to be “as addictive as possible” for children.

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A Vancouver parent has launched a proposed class-action lawsuit against the makers of Fortnite, saying the popular video game is designed to be “as addictive as possible” for children.

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In the lawsuit filed in B.C. Supreme Court on Friday, the plaintiff identified only as A.B. says her son downloaded Fortnite in 2018 and “developed an adverse dependence on the game.”

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The statement of claim says the game incorporates a number of intentional design choices such as offering rewards for completing challenges and making frequent updates, which encourages players to return repeatedly.

The statement says Fortnite creator Epic Games enriches itself by making content and customization options purchasable via an in-game currency, which are purchased with real cash.

The class-action lawsuit would still need approval from a judge and none of the allegations have been proven in court.

The plaintiff is seeking damages alleging the game breaches the B.C. Business Practices and Consumer Protection Act, as well as for “unjust enrichment” and medical expenses for psychological or physical injuries, among other claims.

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“Video games have been around for decades, but Fortnite is unique in that the science and psychology of addiction and cognitive development are at the core of the game’s design,” the court statement says.

It describes the game as “predatory and exploitative,” given its popularity among minors.

In a written statement, Epic Games communications director Natalie Munoz said the company will “fight these inflammatory allegations.”

“These claims do not reflect how Fortnite operates and ignore all the ways parents can control their child’s experience through Epic’s Parental Controls,” she said.

As examples, Munoz said parental controls “enable guardians to supervise their child’s experience, including limiting purchases and receiving playtime reports.”

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Social settings can also “default to the highest privacy option for minors” and Cabined Accounts “provide a tailored experience for younger players.”

Also, Munoz said the company has a daily spending limit for players under 13.

In the statement, A.B. says her son began playing Fortnite: Battle Royale on a Sony PlayStation 4 game console when he was nine years old. The boy, she said, soon began buying various Fortnite products while adding the game to different platforms at home, including on mobile phone and computer.

Since that time, A.B. says Epic Games “received payment for numerous charges” made to her credit card without her authorization. The statement says A.B.’s son spent “thousands of dollars” on in-game purchases.

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“If Epic Games had warned A.B. that playing Fortnite could lead to psychological harm and financial expense, A.B. would not have allowed (her son) to download Fortnite,” the statement says.

The lawsuit, if approved by the court, would cover three classes of plaintiffs: an “Addiction Class” of people who suffered after developing a dependence on Fortnite, a “Minor Purchaser Class” that includes gamers who made purchases in the game while under the age of majority, and an “Accidental Purchaser Class” of users who mistakenly bought items due to the game’s design.

The lawsuit would cover all persons affected by Fortnite in Canada except Quebec, where Epic lost its attempt last month to appeal a court decision there to authorize a similar class-action suit.

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In the Quebec class-action appeal attempt, Epic lawyers argued the claims that children were becoming addicted to Fortnite were “based purely on speculation,” and no scientific consensus exists on cyberaddiction.

Epic Games also said in the Quebec case that it was not given a chance to argue against the claim that minors who bought Fortnite’s in-game currency were taken advantage of.

Quebec Appeal Court Justice Guy Cournoyer said in his decision that Epic did not demonstrate any significant error on the lower court judge’s decision to authorize the class-action lawsuit in that case.

Epic said in documents made public in a separate legal battle with Apple in the United States that Fortnite made more than US$9 billion combined in 2018 and 2019.

The legal claim against the video maker in Quebec still needs to be argued in court.

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