ICYMI: We open (and close) the Samsung Galaxy Z Flip 3 – Yahoo Canada Finance
This week was all about smartphones at Engadget. Cherlynn Low spent some time with the Galaxy Z Flip 3 to determine who it’s really for. Terrence O’Brien compared and contrasted the Pixel 5a against previous versions to find out where the value lies in the upgraded model. Cherlynn also put the ASUS-Qualcomm Snapdragon smartphone through its paces to see how it stacks up against mainstream devices.
Cherlynn Low was upfront about the Galaxy Z Flip 3 in her review. Not only is it the best foldable phone yet with a fast, large screen, neat software tricks and water resistance, but it’s also now available at a (relatively) reasonable $1,000. She says it’s basically a regular smartphone that folds in half with a satisfying snap. The stronger aluminum, refined hinge and tough screen made it the first foldable she was willing to throw into a purse without worrying about scratching. She liked the widgets available for the Cover Display window, the new color options and the Flex mode, which assisted with one-handed use.
Despite that, she still feels the Z Flip 3 is a hard sell. The battery life was woefully short and rarely lasted an entire day, and the software was a bit buggy. While most apps fit nicely on the screen, there was an occasional mismatch of aspect ratios that caused difficulties. For example, the pop-up dialogs in Settlers of Catan disappeared into the edges of the display. Plus, it was hard to find the benefit for more mainstream audiences who could purchase an iPhone or Samsung handset for the same price. For those who are nostalgic or curious enough to buy the Z Flip 3, they ‘ll find themselves with a capable device that has the best any foldable can offer.
Terrence O’Brien is quick to point out that the $449 Pixel 5a is a bit of a stop-gap: The Pixel 4a 5G was a solid offering and the Pixel 6 should be right around the corner. That being said, there’s still a few things about the 5a that make it worth considering. While the 5a keeps the same processor, RAM and camera experience as the previous version, it adds IP67 water and dust resistance and an incredible battery. Terrence said the 4,680mAh battery survived through nearly 23 hours of video play before powering down, and was still at 40 percent after 24 hours of general heavy usage.
The rest of the features on the 5a include a metal unibody with a matte texture, an upgrade to Gorilla Glass 6 and a 6.34-inch OLED panel with HDR support and 2,400 x 1,080 resolution. Terrence admits that the Snapdragon 765G processor is a bit outdated, but also says that the 5a still felt responsive and quick while reading email or playing The Elder Scrolls: Blades. However, it stuttered a few times while navigating YouTube and editing photos. The camera experience is also excellent, though the same as the features on the 4a 5G: an 8-megapixel front-facing camera, a 12.2-megapixel main lens and a 16-megapixel ultra-wide-angle. Overall, Terrence’s biggest objection to the 5a was that it was a bit boring in that it’s very close to a reproduction of the 4a 5G.
Qualcomm and ASUS teamed up to create a smartphone for fans of the Snapdragon chipset, but Cherlynn Low says it’s a bit too niche to broadly recommend. With a 6.8-inch screen and weighing in at 210 grams, this is one of the heavier phones that she’s tested recently — and its looks differentiate it from the competition. Cherlynn says its rounded-rectangle body, matte blue finish and shiny red accents make it stand out, but she was less fond of the illuminated icon on the rear which can glow on and off.
The rest of the $1,499 device includes a 144Hz refresh rate display, comprehensive 5G support and rapid charging. The AMOLED panel runs at a resolution of 2,448 x 1,080 and delivers vibrant colors and deep blacks. However, the 20.4:9 aspect ratio cut off some content like the ends of longer messages in Telegram. The phone includes a pair of wireless Master and Dynamic earbuds to pair with Qualcomm’s High Dynamic Range Audio Record to support high-res 24-bit 96kHz audio. However, there were several features that had yet to be released, and the phone did tend to run hot. Cherlynn says unless you’re a big Qualcomm fan or really need the refresh rate, you’ve got better options elsewhere.
First, James Trew wants you to understand what the Loupedeck Live is: a Mac or PC control surface with multiple configurable dials and buttons. He also wants you to understand what it’s best for, which is audio- or image-editing and a workflow of dynamic profiles. When using these profiles, the Loupedeck will automatically switch to the assigned buttons and rotaries you’ve selected for that program. This means the Live is adaptive and will follow you with a variety of actions and choices as you navigate.
That puts it in contrast to the competition, the Elgato Stream Deck, which works as more of a program launcher. The Loupedeck Live offers three models of control surface with each being physically distinct and intended for different uses; James says the Live version looked good on his desk. He particularly liked the mini LCD displays on the buttons, which show what each does, and the rotary dials, which he found useful for volume control or scrolling through a list. James felt the particular strength of the Loupedeck was the large amount of native-app support it offers — not only can it be helpful for streaming, but it will also lend a hand when editing or designing a logo.
Meta Quest 3 VR headset will cost £500 when it arrives in autumn
The Meta Quest 3 VR headset will arrive in the autumn carrying a price tag of £500, Mark Zuckerberg revealed on Thursday.
Like the pricier Meta Quest Pro, the new headset supports mixed reality and colour passthrough. This means you’ll be able to see your surroundings in full-blown colour, compared with black and white on the older Quest 2. Plus, apps and games will be able to render their graphics on top of the outside world.
The Quest 3 packs a next-gen Snapdragon chip that will more than double the graphical performance of the Quest 2, according to Meta. Despite the leap in computing power, the new headset is 40% slimmer than its predecessor, the company said.
Meta has trimmed the fat by using “pancake optics”, which mean that the display can be physically smaller and sit closer to the lenses.
An earlier leak revealed that the new headset will not boast the face and eye tracking features available on the Quest Pro. As such, it won’t support foveated rendering, a feature that allows computing resources to be prioritised based on where you’re looking.
Meta has also redesigned the controllers that come with the Quest 3. This time round, the outer rings are gone so that they feel like “a natural extension of your hands” and take up less space, Meta said. They also borrow the TruTouch haptic feedback tech seen in the Touch Pro controllers. Hand tracking will be supported from the outset, so you can use your hands to type or interact with virtual objects.
The Meta Quest 3 will cost £500 with 128GB storage when it lands this autumn, with Meta promising an additional storage model as is the norm. Zuckerberg and co. will provide more details (and possibly even launch the device) at the Meta Connect event on September 27-28.
On the software side, Meta’s new headset will support the 500 games and apps already available on the Quest 2, along with new mixed-reality titles.
Meta previewed a bunch of new games as part of its VR gaming showcase on Thursday. The highlights included Asgard’s Wrath 2, a fantasy sequel that Meta claims can match the scope of blockbuster console and PC games. Sega is also set to release its first VR game; Samba De Amigo. Meanwhile, Ubisoft is bringing Assassin’s Creed Nexus to Meta’s headsets later this year.
There’s also good news for Meta Quest 2 owners that may not be ready to make the upgrade just yet. Meta said it will boost the 2020 headset’s computing and graphics performance by 26% and 19%, respectively, as part of an upcoming software update. The £1,000 Quest Pro is also getting an 11% bump.
The upgrade should result in smoother gameplay for the two headsets, with Meta also promising to enable Dynamic Resolution Scaling. This feature automatically adjusts the resolution a VR game is rendered in based on how much graphics power it’s sucking up.
In addition, the Meta Quest 2 price is being discounted to £300 for the 128GB model, and £350 for the 256GB version. The headsets currently cost £400 and £430, respectively, after Meta bumped up their prices last year citing a jump in manufacturing costs.
The timing of Meta’s announcements are notable. Apple is poised to unveil its mixed-reality headset on June 5 at its WWDC event. The high-end device is expected to be more of a competitor to the Quest Pro, given its rumoured $3,000 price (£2,390).
In challenge to Meta, Apple expected to unveil mixed-reality headset
Apple Inc. AAPL-Q is widely expected to announce a new headset that will blend video of the outside world with the virtual one at its annual software developer conference next week.
Apple chief executive Tim Cook and Meta Platforms Inc.’s META-Q CEO, Mark Zuckerberg, are jockeying to define how consumers will put to use a new generation of technology where real and digital worlds converge.
Mr. Zuckerberg has laid out a vision of the “metaverse,” a parallel digital universe where people will gather together to work and play, and has had products out for years.
Apple marketing chief Greg Joswiak, by contrast, recently called the metaverse “a word I’ll never use.” And Apple’s device so far is just a rumour. Apple’s presentations at its Worldwide Developers Conference start at 10 a.m. PDT (1700 GMT) in California on Monday. Until now, the company best known for iPhones has limited its augmented-reality efforts to technology that works on existing devices, for instance by enabling retailers’ apps to show virtual furniture in a customer’s living room.
“Meta and Apple are competing with each other. The difference is that Meta is doing it publicly, while Apple is doing it privately,” said Anshel Sag, principal analyst at Moor Insights & Strategy.
Analysts say that the Apple device, which Bloomberg has reported could cost near US$3,000 and look like a pair of ski goggles, is a placeholder of sorts. The Cupertino, California, company’s grand vision remains to produce a pair of transparent glasses that overlay digital information on the real world and can be worn all day, every day, those analysts say, but in the face of competition, it decided to launch its own goggles.
Apple declined to comment on its future plans and products.
The technology for Apple glasses remains years away, and in the meantime, Apple’s rivals such as Sony Group Corp. and Pico, which is owned by TikTok parent ByteDance, have released mixed-reality headsets that hint at what is possible by blending the real and virtual worlds. Meta Platforms this week announced its Quest 3 headset for US$500, after last year’s release of the Quest Pro, which sells for US$1,000.
Apple has been pushing augmented-reality features for its iPhones and iPads since 2017, but its mainstream uses have remained limited to mostly furniture-shopping apps and a handful of games.
Part of the reason Apple has kept its efforts private, analysts say, is that no one in Silicon Valley is quite sure how people will eventually use mixed– or augmented-reality technology, which industry insiders call “XR” for short. There is no “killer app” for the device yet.
So rather than target a mass-market price point, Apple appears to be readying a premium device that is aimed at showing software developers what is possible so they can come up with compelling apps.
“No one there believes this market is anywhere near ripe in the foreseeable future,” said Ben Bajarin, chief executive and principal analyst at Creative Strategies.
The biggest risk for Apple is putting its reputation for polished products on the line while engaging in a costly battle with Meta for dominance over a market that barely exists yet. Last year, Meta had 80 per cent of an overall market for augmented– and virtual-reality headsets that was just 8.8 million units, according to data from research firm IDC. By contrast, IDC estimates that Apple alone sold 226 million iPhones.
While Meta has products on the market, Apple has major advantages in defining the emerging field among software developers, said Jitesh Ubrani, a research manager who tracks the XR market at IDC. Apple has strong relationships with developers who want to access an installed base of 2 billion devices that spans Macs, Apple Watches, iPhones and more.
“They can leverage that ecosystem they’ve already built to keep users within their walled garden,” Ubrani said. “And Apple is in a much better position to give you an experience that works across devices than Meta is.”
Apple WWDC 2023: Date, Time, Live Streaming Details And What To Expect From Apples Event – BQ Prime
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