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In 'Cyberpunk 2077,' The Only Truly Punk Move Is Not To Play – North Country Public Radio

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Image: CD Projekt Red

“Burn Corpo Sh**”

That’s what it says on my jacket. My weirdly puffy, annoyingly yellow, impressively armored and oh-so-very cyberpunk jacket. Because Cyberpunk 2077 operates almost exclusively in a claustrophobic first-person, I can’t actually see the slogan sloppily written on my super-cool popped-collar jacket except when I’m tinkering with my loadout on the inventory screen. But I know it’s there. I know it’s there all the time.

“Burn Corpo Sh**”

I mean, that’s part of the psychological deal we make with video games, right? We invest in the fiction that we are who we play. In this case, it’s V — the main character in CD Project Red’s massively hyped, massively disappointing open-world pantsless-motorcycle-riding-simulator. V can be anyone. They are you, whoever you want to be. They are me, every minute that I play. And they are wearing that stupid jacket with its stupid slogan which I refuse to take off and which, eventually, will become symbolic to me of everything that’s wrong with this game — everything sour and broken at the heart of it.

Cyberpunk 2077 is about … nothing. There’s a plot of sorts. A kind of threaded narrative about a heist gone wrong in such a way that V ends up with Keanu Reeves permanently stuck living in his head. But it isn’t about anything. You run around collecting guns and meeting people and (mostly) killing them and (occasionally) just talking to them, and both options are terrible because the killing is almost always pointless and the talking, somehow, is even worse because the writing is so, so bad.

Keanu Reeves plays a character called Johnny Silverhand, a rockerboy from 50 years back in the game’s timeline who — for only the most vaguely defined or defended reasons — nuked the headquarters of one of the biggest corporations in Night City and killed thousands of people. Like actually blew it up with a nuclear weapon. Johnny Silverhand is a full-on terrorist, but he’s the good guy in this story. Kinda. Because, you know …

“Burn Corpo Sh**”

Because of what my jacket says. Because in the Cyberpunk universe, corporations are bad and corporate elitism is the dominant evil and the rape-and-pillage corpo culture is what has brought the world to the state that it is in where V — my V and your V — lives as a street-level mercenary, selling his or her gun hand, cybernetic implants and abject lack of personality to anyone who’ll pay. V dreams of someday becoming the best merc in the city. Of being remembered, like Johnny Silverhand is remembered, for, ostensibly, burning corpo sh**.

And that’s all. That’s the game’s entire underlying rationale and animating ethos summed up in three words Sharpie’d onto an ugly jacket that I wear long past its point of in-game usefulness because it is such a perfect example of everything that is wrong with the game — everything cheap and shallow and thoughtless and vain.

There are other problems, to be sure. Serious ones. Cyberpunk 2077 was supposed to be the biggest game of the year. A decade in development, years of hype, a breathless final run-up to launch day, launch hour and launch minute — this was it. The One. Greatest thing since the last great thing.

And if you care at all about video games, you already know what happened next. The game was a mess. On next-gen consoles and high-powered gaming PCs, it’s kind of a mess — a beautiful, glossy, immersive mess, but still a mess — and on last-gen systems (PS4 and Xbox One), it’s a complete, irredeemable, janky, low-rent, almost laughable mess. It glitches, it crashes, it chugs and strains to operate at even a basic level. Textures are muddy, blurred or lost in stuttering pop-in. Look fast, uncritically, and it almost seems like you’re wandering through a real sci-fi city with its soaring architecture and grubby alleys, but linger even briefly and you notice how lo-fi, flat and pixelated everything looks.

These technical issues got CP2077 pulled from the Playstation Store late last week. CDPR has already begun offering refunds for gamers who felt cheated by the divide between what they were promised and what was ultimately delivered. It has been a complete disaster for everyone involved — a team that was already dealing with disasters over crunch, release delays, trans representation and a dozen other things.

But the jacket and its stupid slogan is a fishhook. It sticks in me and I can’t get it out. Its clunky wording, bumper-sticker shallowness and unearned patina of faux-outrage is like a distillation of everything wrong with the game. It’s like an Eat The Rich t-shirt with the Hot Topic price tag still on it; like Starbucks selling lattes in decorative All War Is Class War mugs. It’s evidence that the team at CDPR either had no idea how to handle the source material they were given, or didn’t care to think beyond it.

Fact: I played Cyberpunk back in the early 90’s when it was just a tabletop RPG inspired by Blade Runner and William Gibson’s sprawl stories. It was a product of its time, existing in a universe with space stations and cyberarms, but without cellphones. The way we played it — the way my teenage friends and I read ourselves into the world — was as small-time operators, always. The corporations were behemoths, the system so massively corrupt and powerful that no one could win against it. You fought to survive around the edges of it, living off the scraps. “High stakes, low impact” — that was our house rule. Because punks don’t save the world. Ever. They just try to live another day.

But CP2077 doesn’t work that way. Worlds and fortunes hang in the balance of everything V does. He (I played him as a man, though there are options) rubs shoulders with corporate titans and goes to space. The V of the main plot is different than the V of the side content, no matter how you play it. Moment to moment, he’s streetracing, fighting gangsters, solving crimes, shooting up brothels or chasing down missing cabs for a self-driving car company. His core motivation, reinforced early and often, is to be the best killer Night City has ever seen. The best merc. The most dependable. Whatever. What he truly wants is simply to be remembered. In a future where absolutely everything is disposable, V just wants to leave an indelible mark.

And really, that’s not bad. You could build an interesting character and a moving story around that. It’s something, right?

But to do so, the game would have to address two issues, both intertwined. First, there’s the bonkers assumption that the only way to make a mark in this world is to be a really good killer. Second, that this world is bad enough that it makes the first conjecture seem reasonable. And in order for there to be any story at all, the game must interrogate one or the other — either V’s motivations or the world’s death wish — and then come to some sort of conclusion.

And that’s where CP2077 fails. It does neither. It seems to believe that presentation is enough. Like, here’s V. He wants to be very good at a job that mostly involves shooting people at the behest of cops and/or corporations. And now there’s a rockstar/terrorist from 50 years ago living in his head. Isn’t that a crazy world? Okay, now let’s go blow some stuff up.

And even though V is ostensibly going through the motions of trying to get Johnny Silverhand out of his head before he dies of terminal Keanu poisoning (or something else equally ludicrous), V spends a lot of his time in Night City just capping people on the streets for a $10 payout from the cops or watching corporate soldiers gun down striking workers. There are nice moments in the game, sure. Any time I spent with Takemura (a disgraced ex-bodyguard vital to the main plot) was a pleasure. Judy is a badass. Playing around with hacking and braindance editing was fun. And there were views in Night City which were stunningly lovely. But I spent far more time as V working with various cops and corporations than I did burning any of their sh**.

The game tries so hard to be cool — to come off as crass and edgy, to talk tough and play like some kind of anti-capitalist anarchy generator. But you lean too hard into that act and it will always come off more like a desperate pose than anything honest. One of the reasons I think I had so much trouble getting into the game is that all the gloss and chrome and affected, fake punkery gelled together like a hard shell in the first hours. No matter what I did, I just kept bouncing off, unable to get past the surface of it, told to act punk and do whatever I wanted, but then offered only a narrow spread of pre-approved systemic options that usually broke down to a) shoot everyone, b) have sex with a robot, c) buy things, d) quit.

I hung with it, but honestly? Quitting is the most punk option of them all. I wanted to love this game. I really did. I’ve been waiting decades for someone to take my teenage techno-dystopian fantasies and turn them into something I could play around in. But names and labels aside, this ain’t that. It’s all surface, no depth. All signal, no content. You wanna stick it to the mega-corps and hit ’em where it really hurts, choom? Just turn the game off and walk away. You wanna burn it all down?

You do that by refusing to play.

Jason Sheehan knows stuff about food, video games, books and Starblazers. He is currently the restaurant critic at Philadelphia magazine, but when no one is looking, he spends his time writing books about giant robots and ray guns. Tales From the Radiation Age is his latest book.

Copyright 2020 NPR. To see more, visit https://www.npr.org.
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How to Preorder the PlayStation 5 Pro in Canada

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Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

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Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

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Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

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Google Unveils AI-Powered Pixel 9 Lineup Ahead of Apple’s iPhone 16 Release

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Google has launched its next generation of Pixel phones, setting the stage for a head-to-head competition with Apple as both tech giants aim to integrate more advanced artificial intelligence (AI) features into their flagship devices. The unveiling took place near Google’s Mountain View headquarters, marking an early debut for the Pixel 9 lineup, which is designed to showcase the latest advancements in AI technology.

The Pixel 9 series, although a minor player in global smartphone sales, is a crucial platform for Google to demonstrate the cutting-edge capabilities of its Android operating system. With AI at the core of its strategy, Google is positioning the Pixel 9 phones as vessels for the transformative potential of AI, a trend that is expected to revolutionize the way people interact with technology.

Rick Osterloh, Google’s senior vice president overseeing the Pixel phones, emphasized the company’s commitment to AI, stating, “We are obsessed with the idea that AI can make life easier and more productive for people.” This echoes the narrative Apple is likely to push when it unveils its iPhone 16, which is also expected to feature advanced AI capabilities.

The Pixel 9 lineup will be the first to fully integrate Google’s Gemini AI technology, designed to enhance user experience through more natural, conversational interactions. The Gemini assistant, which features 10 different human-like voices, can perform a wide array of tasks, particularly if users allow access to their emails and documents.

In an on-stage demonstration, the Gemini assistant showcased its ability to generate creative ideas and even analyze images, although it did experience some hiccups when asked to identify a concert poster for singer Sabrina Carpenter.

To support these AI-driven features, Google has equipped the Pixel 9 with a special chip that enables many AI processes to be handled directly on the device. This not only improves performance but also enhances user privacy and security by reducing the need to send data to remote servers.

Google’s aggressive push into AI with the Pixel 9 comes as Apple prepares to unveil its iPhone 16, which is expected to feature its own AI advancements. However, Google’s decision to offer a one-year free subscription to its advanced Gemini Assistant, valued at $240, may pressure Apple to reconsider any plans to charge for its AI services.

The standard Pixel 9 will be priced at $800, a $100 increase from last year, while the Pixel 9 Pro will range between $1,000 and $1,100, depending on the model. Google also announced the next iteration of its foldable Pixel phone, priced at $1,800.

In addition to the new Pixel phones, Google also revealed updates to its Pixel Watch and wireless earbuds, directly challenging Apple’s dominance in the wearable tech market. These products, like the Pixel 9, are designed to integrate seamlessly with Google’s AI-driven ecosystem.

Google’s event took place against the backdrop of a significant legal challenge, with a judge recently ruling that its search engine constitutes an illegal monopoly. This ruling could lead to further court proceedings that may force Google to make significant changes to its business practices, potentially impacting its Android software or other key components of its $2 trillion empire.

Despite these legal hurdles, Google is pressing forward with its vision of an AI-powered future, using its latest devices to showcase what it believes will be the next big leap in technology. As the battle for AI supremacy heats up, consumers can expect both Google and Apple to push the boundaries of what their devices can do, making the choice between them more compelling than ever.

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