At the time, consumers were generally expected to start their gaming collection from scratch whenever a new console came out and hold on to the necessary hardware if they ever wanted to replay older games.
There was also a common consensus in the industry that people probably didn’t want to play last-gen titles, something which Microsoft has since categorically disproved.
In an interview with TRG, we spoke with Xbox’s director of program management Jason Ronald about the team’s backward compatibility journey, the challenges they faced along the way, and the importance of game preservation in the future.
Power your dreams
In 2015, Microsoft rocked E3 with a seismic announcement: backward compatibility was coming to Xbox One. Fans could look forward to playing Xbox 360 and original Xbox games again, and even use the original disk, play over Xbox Live, and access their old save files if they’d been uploaded to the cloud.
The raucous cheers that erupted throughout the Microsoft Theater on that day ultimately solidified one thing: people still wanted to play these older games that were cherished by the gaming community.
Jason Ronald, director of program management at Xbox, still remembers those cheers today, and how they helped invigorate the team behind Microsoft’s ambitious project.
“When we announced it – it’s probably the biggest reaction I’ve ever seen at one of our press conferences,” Ronald says with a smile.
“It just really gave confidence to the team. Like, we’re on the right path. We’re listening to the fans, we’re listening to the community, and they love what we’re doing. And that’s really been what’s powered the entire backward compatibility program since then.”
But how did Microsoft overcome the seemingly impossible technical challenges that prevented backward compatibility on Xbox One in the first place? Ronald stressed that, once again, it was the community that initially inspired the team at Xbox to focus on making backward compatibility work.
“We had seen the feedback from the community that backward compatibility was one of the top requested features to try to add to the Xbox One program. But to be completely honest, we actually didn’t know if it was going to be possible,” Ronald explains.
“If you look at the architecture of an Xbox 360 versus an Xbox One, they’re fundamentally different architectures. And we didn’t know if we were going to be able to emulate some of these games, or what kind of problems we would run into.”
Undeterred by the possibility that the team might hit a dead end, Ronald and a group of colleagues set off on tackling the monumental challenge set before them.
“We built a small team of some of our top engineers and we kind of squirreled them away,” Ronald recalls.
“We said, ‘Hey, give us a year. Let us see if we can actually make this work.’ And I remember the first time I saw an Xbox 360 game running – it was that moment where, all of a sudden, you believed it was possible.”
As Ronald reiterates, the team at Xbox really didn’t know if backward compatibility would even work, nor could they predict the other hurdles they’d face along the way.
“We had no idea what kind of challenges we’d run into, whether they’re technical or legal or licensing. So it was an entire journey. Over that year, we really had all these amazing milestones where we started instilling more and more belief in the team and our ability to go do it,” Ronald says, clearly brimming with pride.
Level up
The team’s belief led to a number of innovations that could modernize some backward compatible games, and it all started with Xbox One X enhancements. Using the additional graphical horsepower of the Xbox One X, Microsoft was able to bring 4K resolutions to 720p games like Red Dead Redemption and Final Fantasy XIII, along with many others.
On the newest Xbox Series X and S generation of consoles, things went even further. Microsoft introduced FPS Boost and Auto HDR, which could double and even quadruple the frame rate of older titles, as well as add high dynamic range to games that were released before HDR was even invented.
Not only did these technical improvements help transform original Xbox, Xbox 360, and Xbox One games into feeling new again – something that was typically only reserved for full-priced remakes or remasters – but these updates were completely free.
So will we see any more FPS Boost titles in the future? Ronald refused to rule it out but did explain why it isn’t as easy as flicking a switch.
“To be honest, we don’t really know right now,” Ronald says candidly.
“One of the challenges that we have on some of the enhancements and the capabilities that we have is that we do all of this with no code changes to the actual original game. So, as we identify new techniques of enhancing and optimizing titles, oftentimes, we know it won’t work on all games. And I think FPS Boost is a great example of that, where we’re kind of tricking the game into running at a much higher frame rate.
“And some games it just works really well. But there have been other games that 99% of the game looks and plays amazing. But then we actually discover a game-breaking bug 80% of the way through or 90% of the way through,” says Ronald. “And a lot of times, we try to come up with solutions, and we see if we can work through those issues. But since we treat it as a black box, we don’t have the ability to change the game code directly.
“It’s one of those challenges. But we’re also kind of pushing these games further than they’ve ever been pushed before. And unfortunately, some of the techniques just don’t work across all games.”
Digging up the past
As is human nature, the success of the backward compatibility program has ultimately led to one familiar question arising: why isn’t every game backward compatible on Xbox Series X and S? Much like FPS Boost, it isn’t as straightforward as you might think.
Ronald admits that part of the challenge was that Microsoft, and the video games industry as a whole, hadn’t really designed games with future generations in mind, which posed a number of unexpected problems.
“A lot of the games in the original Xbox generation or the Xbox 360 generation, at that time, the idea of forward compatibility – and thinking about how these games will live on – was not part of the DNA of the industry,” says Ronald.
“There would be titles that we would be working on, and we would get them technically working. But then all of a sudden, we’d realize all the different approvals that we would need: whether it’s a publisher or developer or a license holder.
“And that actually created a lot of work and a lot of challenges,” Ronald goes on to explain. “In some cases, when you think about the consolidation of companies, or IP being purchased, sometimes it’s even difficult to figure out who you need approval from!
“But I will say every game is a unique challenge. And that’s one of the harder things to get across to the community. Because people are like, ‘Oh, well, you did this game, you should do that game’. Every game is a unique set of challenges and that’s where a lot of the work goes behind actually bringing a game forward.”
Barriers to entry
Issues with licenses, publishers, and technical quirks would mean Ronald’s team could often start with a list of hundreds of games they wanted to add to the Xbox backward compatibility program, but with the understanding that they had no idea how many would make the cut or how long it might take. Some titles, as Ronald shares, have taken years to be added to the program due to the aforementioned issues.
“When we started this last patch [over 70 back-compat titles were added on November 20, 2021], we actually started with a list of hundreds of games that we were going to go try,” says Ronald. “And we didn’t know if we were going to get five [titles], if we were going to get 10 [titles], or if we’re going to get 20 [titles].
“And to be honest, there are some games in the program that I just never thought we would be able to bring forward. It’s a labor of love and it takes, in some cases, years to be able to bring these games forward, but the team has always been really committed to doing everything we can for the fans.”
Remembering the OGs
Fundamentally, it’s Xbox fans, young and old, who have benefited most from the backward compatibility program. But has it been worth it for Microsoft as a whole? Ronald refers to his own personal experience for an answer.
“Obviously, we’re really happy with the response to the program. And we’ve seen a lot of new players come into franchises they’ve never played before,” says Ronald. “My son, he’s 13. His first Fallout was actually Fallout 4, and he’s really started to love the world and the universe that they made.
“For him to be able to go back and play Fallout 3, or to play Fallout: New Vegas. He’s now getting to experience the games that I loved when I was younger, so it’s just a great experience. I think it absolutely brings people back into the ecosystem. It rekindles people’s memories and love for some of these franchises. And it also introduces new players to the games that we all love.”
Game preservation could shape future consoles
Game preservation has become a more prominent issue in recent years, specifically how video game manufacturers need to do more to ensure that the great games of the past can be enjoyed by generations to come.
Ronald says the team at Xbox is committed to game preservation, and that the backward compatibility program helped the team get a better grasp of how to handle it in the future.
“Game preservation is definitely in our DNA,” says Ronald proudly. “I think over the course of this program, we’ve learned a lot about game preservation, whether it’s technical decisions, the way that games are actually ingested into the catalog, the way that we sign contracts and deal with licensing, and whatnot. I think it’s actually informing not only us but the entire industry of what we can do to preserve these games moving forward.”
Interestingly, Ronald also shares that Microsoft’s commitment to backward compatibility helped shape the Xbox Series X and Xbox Series S, and will likely influence the next Xbox consoles.
“When designing the Xbox Series X and S, backward compatibility was a tenant of the program from day one and actually influenced the design of the silicon, the design of the hardware. It was like, ‘Okay, how do we make sure that these games not only work but play better than ever before.’ So absolutely, as we think about future devices, as we think about future platforms, we’re always thinking about what unique things can we do to enhance or optimize these games?”
Ronald rightly points out that it’s not just about making older games look at play better, though, but also about accessibility.
“I think about something like Project X cloud [Xbox Cloud Gaming], and the fact that I can play a game that was written on the Xbox 360 on a phone. Trust me, when you were writing a game on the 360, nobody was thinking about a future where the game is gonna be running on the cloud. It can be streamed to my phone while I’m on the go, but my progression moves forward with me. So not only is it about optimizing enhancing games, but it’s about how we can provide new ways for people to play these games.”
Jump in
The Xbox team has been on quite the journey with backward compatibility, then. There have been numerous challenges from day one, but thanks to the support of the community and some dogged determination from Microsoft’s engineers, we’re now able to enjoy and rediscover these games once again.
“A great game is a great game,” says Ronald. “It doesn’t matter if it was written today, or if it was 15 years ago. We want to preserve that art form, and we want to just be able to reach more players across the world.”
The federal government is ordering the dissolution of TikTok’s Canadian business after a national security review of the Chinese company behind the social media platform, but stopped short of ordering people to stay off the app.
Industry Minister François-Philippe Champagne announced the government’s “wind up” demand Wednesday, saying it is meant to address “risks” related to ByteDance Ltd.’s establishment of TikTok Technology Canada Inc.
“The decision was based on the information and evidence collected over the course of the review and on the advice of Canada’s security and intelligence community and other government partners,” he said in a statement.
The announcement added that the government is not blocking Canadians’ access to the TikTok application or their ability to create content.
However, it urged people to “adopt good cybersecurity practices and assess the possible risks of using social media platforms and applications, including how their information is likely to be protected, managed, used and shared by foreign actors, as well as to be aware of which country’s laws apply.”
Champagne’s office did not immediately respond to a request for comment seeking details about what evidence led to the government’s dissolution demand, how long ByteDance has to comply and why the app is not being banned.
A TikTok spokesperson said in a statement that the shutdown of its Canadian offices will mean the loss of hundreds of well-paying local jobs.
“We will challenge this order in court,” the spokesperson said.
“The TikTok platform will remain available for creators to find an audience, explore new interests and for businesses to thrive.”
The federal Liberals ordered a national security review of TikTok in September 2023, but it was not public knowledge until The Canadian Press reported in March that it was investigating the company.
At the time, it said the review was based on the expansion of a business, which it said constituted the establishment of a new Canadian entity. It declined to provide any further details about what expansion it was reviewing.
A government database showed a notification of new business from TikTok in June 2023. It said Network Sense Ventures Ltd. in Toronto and Vancouver would engage in “marketing, advertising, and content/creator development activities in relation to the use of the TikTok app in Canada.”
Even before the review, ByteDance and TikTok were lightning rod for privacy and safety concerns because Chinese national security laws compel organizations in the country to assist with intelligence gathering.
Such concerns led the U.S. House of Representatives to pass a bill in March designed to ban TikTok unless its China-based owner sells its stake in the business.
Champagne’s office has maintained Canada’s review was not related to the U.S. bill, which has yet to pass.
Canada’s review was carried out through the Investment Canada Act, which allows the government to investigate any foreign investment with potential to might harm national security.
While cabinet can make investors sell parts of the business or shares, Champagne has said the act doesn’t allow him to disclose details of the review.
Wednesday’s dissolution order was made in accordance with the act.
The federal government banned TikTok from its mobile devices in February 2023 following the launch of an investigation into the company by federal and provincial privacy commissioners.
— With files from Anja Karadeglija in Ottawa
This report by The Canadian Press was first published Nov. 6, 2024.
LONDON (AP) — Most people have accumulated a pile of data — selfies, emails, videos and more — on their social media and digital accounts over their lifetimes. What happens to it when we die?
It’s wise to draft a will spelling out who inherits your physical assets after you’re gone, but don’t forget to take care of your digital estate too. Friends and family might treasure files and posts you’ve left behind, but they could get lost in digital purgatory after you pass away unless you take some simple steps.
Here’s how you can prepare your digital life for your survivors:
Apple
The iPhone maker lets you nominate a “ legacy contact ” who can access your Apple account’s data after you die. The company says it’s a secure way to give trusted people access to photos, files and messages. To set it up you’ll need an Apple device with a fairly recent operating system — iPhones and iPads need iOS or iPadOS 15.2 and MacBooks needs macOS Monterey 12.1.
For iPhones, go to settings, tap Sign-in & Security and then Legacy Contact. You can name one or more people, and they don’t need an Apple ID or device.
You’ll have to share an access key with your contact. It can be a digital version sent electronically, or you can print a copy or save it as a screenshot or PDF.
Take note that there are some types of files you won’t be able to pass on — including digital rights-protected music, movies and passwords stored in Apple’s password manager. Legacy contacts can only access a deceased user’s account for three years before Apple deletes the account.
Google
Google takes a different approach with its Inactive Account Manager, which allows you to share your data with someone if it notices that you’ve stopped using your account.
When setting it up, you need to decide how long Google should wait — from three to 18 months — before considering your account inactive. Once that time is up, Google can notify up to 10 people.
You can write a message informing them you’ve stopped using the account, and, optionally, include a link to download your data. You can choose what types of data they can access — including emails, photos, calendar entries and YouTube videos.
There’s also an option to automatically delete your account after three months of inactivity, so your contacts will have to download any data before that deadline.
Facebook and Instagram
Some social media platforms can preserve accounts for people who have died so that friends and family can honor their memories.
When users of Facebook or Instagram die, parent company Meta says it can memorialize the account if it gets a “valid request” from a friend or family member. Requests can be submitted through an online form.
The social media company strongly recommends Facebook users add a legacy contact to look after their memorial accounts. Legacy contacts can do things like respond to new friend requests and update pinned posts, but they can’t read private messages or remove or alter previous posts. You can only choose one person, who also has to have a Facebook account.
You can also ask Facebook or Instagram to delete a deceased user’s account if you’re a close family member or an executor. You’ll need to send in documents like a death certificate.
TikTok
The video-sharing platform says that if a user has died, people can submit a request to memorialize the account through the settings menu. Go to the Report a Problem section, then Account and profile, then Manage account, where you can report a deceased user.
Once an account has been memorialized, it will be labeled “Remembering.” No one will be able to log into the account, which prevents anyone from editing the profile or using the account to post new content or send messages.
X
It’s not possible to nominate a legacy contact on Elon Musk’s social media site. But family members or an authorized person can submit a request to deactivate a deceased user’s account.
Passwords
Besides the major online services, you’ll probably have dozens if not hundreds of other digital accounts that your survivors might need to access. You could just write all your login credentials down in a notebook and put it somewhere safe. But making a physical copy presents its own vulnerabilities. What if you lose track of it? What if someone finds it?
Instead, consider a password manager that has an emergency access feature. Password managers are digital vaults that you can use to store all your credentials. Some, like Keeper,Bitwarden and NordPass, allow users to nominate one or more trusted contacts who can access their keys in case of an emergency such as a death.
But there are a few catches: Those contacts also need to use the same password manager and you might have to pay for the service.
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Is there a tech challenge you need help figuring out? Write to us at onetechtip@ap.org with your questions.
LONDON (AP) — Britain’s competition watchdog said Thursday it’s opening a formal investigation into Google’s partnership with artificial intelligence startup Anthropic.
The Competition and Markets Authority said it has “sufficient information” to launch an initial probe after it sought input earlier this year on whether the deal would stifle competition.
The CMA has until Dec. 19 to decide whether to approve the deal or escalate its investigation.
“Google is committed to building the most open and innovative AI ecosystem in the world,” the company said. “Anthropic is free to use multiple cloud providers and does, and we don’t demand exclusive tech rights.”
San Francisco-based Anthropic was founded in 2021 by siblings Dario and Daniela Amodei, who previously worked at ChatGPT maker OpenAI. The company has focused on increasing the safety and reliability of AI models. Google reportedly agreed last year to make a multibillion-dollar investment in Anthropic, which has a popular chatbot named Claude.
Anthropic said it’s cooperating with the regulator and will provide “the complete picture about Google’s investment and our commercial collaboration.”
“We are an independent company and none of our strategic partnerships or investor relationships diminish the independence of our corporate governance or our freedom to partner with others,” it said in a statement.
The U.K. regulator has been scrutinizing a raft of AI deals as investment money floods into the industry to capitalize on the artificial intelligence boom. Last month it cleared Anthropic’s $4 billion deal with Amazon and it has also signed off on Microsoft’s deals with two other AI startups, Inflection and Mistral.