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Just how loud is a rocket launch?

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The massive thrust needed to launch a rocket into space creates a lot of noise. How much?

Watch footage of the Saturn V launches during Nasa’s Apollo programme in the 1960s and 1970s, and one thing that may strike you – even more than the polyester-heavy fashions and retro haircuts – is just how far away the crowds of onlookers are from the main event.

There were several good reasons for this, and noise was one of them: loud sounds can kill, and few things built by humans have been as loud as the Saturn V.

When Apollo astronauts blasted off on their missions to the Moon, they did so with more than 3.2 miles (5.1km) separating them from the excited, onlooking crowds. Even at such distances, the noise was incredible. A common myth at the time was that the soundwaves from the Saturn V’s engines were so powerful that they melted concrete on the launch pad and set fire to grass a mile (1.6km) away (both were false).

Nasa’s measurements at the time captured the launch noise at 204 decibels. Compare that to the sound of a jet airliner taking off, which is between 120 and 160 decibels and considered dangerous to hearing if endured for longer than 30 seconds. Even 1.5 miles (2.4km) away, the noise from a Saturn V launch was recorded as being 120 decibels – as loud as a rock concert, or a car horn at very close quarters.

“I’m always struck by the physicality of a launch,” says Anthony Rue, a Florida café owner who has been watching and photographing launches since the days of Saturn V. “Back in the 1970s there was an audio device called Sensurround that was used in disaster movies like Earthquake to create a subsonic seismic ‘experience’ in the theatre.

“Launches, from up close, are a bit like Sensurround,” says Rue. “You can feel a slight tremble, then a building rumble in your chest before you can hear any actual sound. The subsonic bass frequencies make your ears crackle. After a few seconds, the sound coalesces into a roar, like a massive welding torch.”

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Last year, a team of scientists from Brigham Young University in Utah calculated just how loud Saturn V was. They came up with a remarkably similar finding to Nasa’s own recordings – 203 decibels.

The difference between 160 and 200-odd decibels might not sound like a lot in the grand scheme of things, but it is.

“One hundred and seventy decibels would be equivalent to 10 aircraft engines. Two hundred would be 10,000 engines,” said Kent Gee, leader author of the study and professor of physics at the Brigham Young University at the time. “Every 10 decibels is an order-of-magnitude increase.”

Artemis’s SLS rocket emits a similar amount of thrust as the Apollo programme’s Saturn V (Credit: Anadolu Agency/Getty Images)

Was Saturn V the loudest rocket ever launched? Probably not, if you use thrust as your guide. The 35MN (meganewtons) of force produced by Saturn V at launch is less than that produced by the Soviet Union’s ill-fated N1 rocket (45MN) which was supposed to have delivered cosmonauts to the lunar surface in the 1960s. But it was certainly loud enough that there was more to consider than just the hearing of spectators. Rockets as powerful as Saturn V were capable of causing damage to themselves just from the soundwaves generated from the noise of their own launch.

Making sure that damage didn’t happen preoccupied Nasa’s rocket engineers even before the Apollo programme, says Nasa’s John Blevins, chief engineer of the Space Launch System (SLS) used for the recent Artemis programme launch.

One solution: the fire trenches in the launch pad are filled with water which helps muffle some of the intense noise created when the rocket lifts off.

“There’s a series of ground tests that we did back in the Apollo days, we did them again for Space Launch System,” says Blevins, adding that Nasa also built smaller models of both the rocket and the pads to gauge how their interactions produced noise. “The maximum noise for the rocket itself, although you might not be able to tell if you’re sitting at Banana Creek [a popular site for viewing launches], is actually about 150ft (45m) off the ground; the plume is spread out, instead of going down a hole that has the water in it, that helps attenuate some of that noise.”

The water-filled fire trenches were also used for the Space Shuttle launch – the charismatic, boiling clouds of vapour seen in those famous old Nasa rocket launches are not in fact smoke, but steam from the water vaporising from the intense heat.

The SLS is the new rocket used in the Artemis programme – the one planned to take humanity further into the Solar System than ever before. As the SLS chief engineer, Blevins has watched – and heard – its five engines being ground tested at the John C Stennis Space Center in southern Mississippi. The ground tests are a critical step in a rocket design’s progress, says Blevins.

“I’m about a half mile away, I’ve got earplugs in and for 600 seconds, this thing is producing just more steam than you can imagine. And when you can get that close, you see that’s one engine out of four! And those produce less thrust than the two [solid rocket boosters] on the side.

“It gives you an idea just how powerful these rockets are. It’s just amazing.”

The huge white clouds created during launches like the ones seen here are from water which is there to muffle some of the noise (Credit: HUM Images/Getty Images)

Blevins says the SLS is quieter than Saturn V, but that noise levels are dependent on more than just the engine’s thrust.

“There’s a lot of nuances to what the people hear. Like a low cloudy day, like if you had a 1,000ft (330m) cloud ceiling, that noise will travel all the way across the state of Florida and just bounce back and forth. It really won’t be easily attenuated and so people in Tampa will hear a rocket launch if you have a little overcast day.” Tampa is three hours’ drive away from the Kennedy Space Center, on the other side of the Florida peninsula.

Noisier rockets may indeed be on the cards. SpaceX’s Starship vehicle – intended for a proposed mission to Mars – will lift off on top of the company’s Super Heavy booster. Super Heavy will, according to SpaceX, generate nearly 76MN of thrust, more than twice that of Saturn V. If you’re planning on watching it take off, earplugs sound like a very good idea.

 

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Here is how to prepare your online accounts for when you die

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LONDON (AP) — Most people have accumulated a pile of data — selfies, emails, videos and more — on their social media and digital accounts over their lifetimes. What happens to it when we die?

It’s wise to draft a will spelling out who inherits your physical assets after you’re gone, but don’t forget to take care of your digital estate too. Friends and family might treasure files and posts you’ve left behind, but they could get lost in digital purgatory after you pass away unless you take some simple steps.

Here’s how you can prepare your digital life for your survivors:

Apple

The iPhone maker lets you nominate a “ legacy contact ” who can access your Apple account’s data after you die. The company says it’s a secure way to give trusted people access to photos, files and messages. To set it up you’ll need an Apple device with a fairly recent operating system — iPhones and iPads need iOS or iPadOS 15.2 and MacBooks needs macOS Monterey 12.1.

For iPhones, go to settings, tap Sign-in & Security and then Legacy Contact. You can name one or more people, and they don’t need an Apple ID or device.

You’ll have to share an access key with your contact. It can be a digital version sent electronically, or you can print a copy or save it as a screenshot or PDF.

Take note that there are some types of files you won’t be able to pass on — including digital rights-protected music, movies and passwords stored in Apple’s password manager. Legacy contacts can only access a deceased user’s account for three years before Apple deletes the account.

Google

Google takes a different approach with its Inactive Account Manager, which allows you to share your data with someone if it notices that you’ve stopped using your account.

When setting it up, you need to decide how long Google should wait — from three to 18 months — before considering your account inactive. Once that time is up, Google can notify up to 10 people.

You can write a message informing them you’ve stopped using the account, and, optionally, include a link to download your data. You can choose what types of data they can access — including emails, photos, calendar entries and YouTube videos.

There’s also an option to automatically delete your account after three months of inactivity, so your contacts will have to download any data before that deadline.

Facebook and Instagram

Some social media platforms can preserve accounts for people who have died so that friends and family can honor their memories.

When users of Facebook or Instagram die, parent company Meta says it can memorialize the account if it gets a “valid request” from a friend or family member. Requests can be submitted through an online form.

The social media company strongly recommends Facebook users add a legacy contact to look after their memorial accounts. Legacy contacts can do things like respond to new friend requests and update pinned posts, but they can’t read private messages or remove or alter previous posts. You can only choose one person, who also has to have a Facebook account.

You can also ask Facebook or Instagram to delete a deceased user’s account if you’re a close family member or an executor. You’ll need to send in documents like a death certificate.

TikTok

The video-sharing platform says that if a user has died, people can submit a request to memorialize the account through the settings menu. Go to the Report a Problem section, then Account and profile, then Manage account, where you can report a deceased user.

Once an account has been memorialized, it will be labeled “Remembering.” No one will be able to log into the account, which prevents anyone from editing the profile or using the account to post new content or send messages.

X

It’s not possible to nominate a legacy contact on Elon Musk’s social media site. But family members or an authorized person can submit a request to deactivate a deceased user’s account.

Passwords

Besides the major online services, you’ll probably have dozens if not hundreds of other digital accounts that your survivors might need to access. You could just write all your login credentials down in a notebook and put it somewhere safe. But making a physical copy presents its own vulnerabilities. What if you lose track of it? What if someone finds it?

Instead, consider a password manager that has an emergency access feature. Password managers are digital vaults that you can use to store all your credentials. Some, like Keeper,Bitwarden and NordPass, allow users to nominate one or more trusted contacts who can access their keys in case of an emergency such as a death.

But there are a few catches: Those contacts also need to use the same password manager and you might have to pay for the service.

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Is there a tech challenge you need help figuring out? Write to us at onetechtip@ap.org with your questions.

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Google’s partnership with AI startup Anthropic faces a UK competition investigation

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LONDON (AP) — Britain’s competition watchdog said Thursday it’s opening a formal investigation into Google’s partnership with artificial intelligence startup Anthropic.

The Competition and Markets Authority said it has “sufficient information” to launch an initial probe after it sought input earlier this year on whether the deal would stifle competition.

The CMA has until Dec. 19 to decide whether to approve the deal or escalate its investigation.

“Google is committed to building the most open and innovative AI ecosystem in the world,” the company said. “Anthropic is free to use multiple cloud providers and does, and we don’t demand exclusive tech rights.”

San Francisco-based Anthropic was founded in 2021 by siblings Dario and Daniela Amodei, who previously worked at ChatGPT maker OpenAI. The company has focused on increasing the safety and reliability of AI models. Google reportedly agreed last year to make a multibillion-dollar investment in Anthropic, which has a popular chatbot named Claude.

Anthropic said it’s cooperating with the regulator and will provide “the complete picture about Google’s investment and our commercial collaboration.”

“We are an independent company and none of our strategic partnerships or investor relationships diminish the independence of our corporate governance or our freedom to partner with others,” it said in a statement.

The U.K. regulator has been scrutinizing a raft of AI deals as investment money floods into the industry to capitalize on the artificial intelligence boom. Last month it cleared Anthropic’s $4 billion deal with Amazon and it has also signed off on Microsoft’s deals with two other AI startups, Inflection and Mistral.

The Canadian Press. All rights reserved.

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Kuwait bans ‘Call of Duty: Black Ops 6’ video game, likely over it featuring Saddam Hussein in 1990s

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DUBAI, United Arab Emirates (AP) — The tiny Mideast nation of Kuwait has banned the release of the video game “Call of Duty: Black Ops 6,” which features the late Iraqi dictator Saddam Hussein and is set in part in the 1990s Gulf War.

Kuwait has not publicly acknowledged banning the game, which is a tentpole product for the Microsoft-owned developer Activision and is set to be released on Friday worldwide. However, it comes as Kuwait still wrestles with the aftermath of the invasion and as video game makers more broadly deal with addressing historical and cultural issues in their work.

The video game, a first-person shooter, follows CIA operators fighting at times in the United States and also in the Middle East. Game-play trailers for the game show burning oilfields, a painful reminder for Kuwaitis who saw Iraqis set fire to the fields, causing vast ecological and economic damage. Iraqi troops damaged or set fire to over 700 wells.

There also are images of Saddam and Iraq’s old three-star flag in the footage released by developers ahead of the game’s launch. The game’s multiplayer section, a popular feature of the series, includes what appears to be a desert shootout in Kuwait called Scud after the Soviet missiles Saddam fired in the war. Another is called Babylon, after the ancient city in Iraq.

Activision acknowledged in a statement that the game “has not been approved for release in Kuwait,” but did not elaborate.

“All pre-orders in Kuwait will be cancelled and refunded to the original point of purchase,” the company said. “We remain hopeful that local authorities will reconsider, and allow players in Kuwait to enjoy this all-new experience in the Black Ops series.”

Kuwait’s Media Ministry did not respond to requests for comment from The Associated Press over the decision.

“Call of Duty,” which first began in 2003 as a first-person shooter set in World War II, has expanded into an empire worth billions of dollars now owned by Microsoft. But it also has been controversial as its gameplay entered the realm of geopolitics. China and Russia both banned chapters in the franchise. In 2009, an entry in the gaming franchise allowed players to take part in a militant attack at a Russian airport, killing civilians.

But there have been other games recently that won praise for their handling of the Mideast. Ubisoft’s “Assassin’s Creed: Mirage” published last year won praise for its portrayal of Baghdad during the Islamic Golden Age in the 9th century.

The Canadian Press. All rights reserved.

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