Let's all chill for a moment about Microsoft buying Activision Blizzard - MobileSyrup | Canada News Media
Connect with us

Tech

Let's all chill for a moment about Microsoft buying Activision Blizzard – MobileSyrup

Published

 on


Earlier this week, Microsoft took the gaming world by storm with its announcement that it’s purchasing Activision Blizzard for a whopping $68.7 billion USD (about $86.3 billion CAD).

With that being the biggest-ever acquisition in the gaming space by far, there were, naturally, many discussions that came about surrounding the purchase.

But there have also been so many wild takes to various extremes that I can’t help but say: let’s not jump to conclusions.

For context, Microsoft itself says it doesn’t expect the deal to close until “fiscal year 2023,” which could be as much as 18 months from now. That’s also assuming the acquisition does get approved, but analysts so far expect it will. Until then, both Microsoft and Activision Blizzard will continue to operate independently.

In any event, we have at least a year, if not more, for anything to even remotely begin to happen. Therefore, it’s too early to really speak definitively on anything. Here are some common topics I’ve seen come up and why we should maybe just have a little more of a measured response for the time being.

Note: I’m largely not going to link to specific comments I’ve seen as I don’t want to put individual people on blast.

Exclusives(?)

The biggest question, which has the most direct impact on consumers, is whether Activision Blizzard games will become Xbox and PC only. Some PlayStation fans think this means the end of Call of Duty and other franchises on Sony consoles.

So far, though, all we know is that Phil Spencer — the longtime Xbox boss and newly appointed “Microsoft Gaming CEO” — said the company will “honor all existing agreements upon acquisition of Activision Blizzard and our desire to keep Call of Duty on PlayStation.” As I broke down in a news story, this is a carefully worded statement that could mean any number of things:

-Some Call of Duty titles (like Warzone) remain on PlayStation while others become exclusive
-“Existing agreements” (of which we, the public, don’t know the specifics) means we only get one or two (or however many) more CODs on PlayStation before the series shifts to Xbox/PC only
-The series becomes full Xbox/PC exclusive (a “desire” for something potentially 18-plus months, at least, isn’t a guarantee)

We also don’t know what this means for other Activision Blizzard franchises, like Crash BandicootSpyro the DragonOverwatch or Diablo (I’m not counting franchises that have historically only been on PC to begin with, like World of Warcraft or Starcraft). According to Bloomberg, Microsoft’s plan is to make some franchises exclusive while others remain multiplatform, but no further details were provided. We also haven’t even yet seen Microsoft’s full long-term plans for Bethesda — so far, only two new IPs, Redfall and Starfield, have been confirmed to be Xbox/PC exclusive.

Therefore, no matter which way you swing it, we don’t know for sure re: Activision Blizzard games. PlayStation gamers being wary of losing Call of Duty is totally understandable, but there’s no reason to be doom and gloom just yet. For now, this year’s inevitable new Call of Duty, which is rumoured to be a sequel to 2019’s Modern Warfare, will still come to PlayStation. All previous modern CoDs, including the ever-popular Warzone, also remain playable. Eighteen months (at minimum; likely even longer for anything to actually change) is a long time, so just enjoy your Call of Duty games for the time being, PlayStation fans.

Even if the titles do go full exclusive, as people some have argued, the definition of that term has changed over time. I’ve seen people take issue with Spencer previously saying “I find it completely counter to what gaming is about” to lock games to single platforms. They’ve argued he’s hypocritical considering he’s buying up all these studios and making games like Starfield “exclusive.” But that’s taking his comments out of context. He went on to say that “gaming is bigger than any one device,” and that’s consistent, so far, with Microsoft’s approach.

Traditionally, an “exclusive” has been a game that is only available on one console (and maybePC) but isn’t playable on other platforms. Look at what Xbox has done with games like Halo for years, or even, more recently, PlayStation with such titles as God of War. This means that you have to drop hundreds of dollars on a specific piece of hardware. But Xbox has been adopting a more platform-agnostic approach as of late, which de-emphasizes the need for a particular system.

“Some have argued this suddenly alleviates Xbox’s first-party output, which has struggled in recent years compared to PlayStation and Nintendo.”

In addition to Xbox and PC, all first-party Xbox titles are coming to mobile devices via the cloud, and Microsoft plans to expand that offering to TVs (via streaming sticks and smart TV apps) and other devices. This means that PlayStation (or even Nintendo) gamers wouldn’t need to buy an Xbox or PC. Sure, the best experience would still be to play a game on native hardware — no question. A fast-paced shooter like Call of Duty definitely wouldn’t be stellar on cloud services as we currently know them; the technology still needs to improve. But to act like such a scenario is “taking games away from PlayStation” isn’t entirely reasonable since a Game Pass subscription provides a lower-cost and multiplatform option. This isn’t the same as, say, Street Fighter V never coming to any console besides PlayStation. Game Pass is Microsoft’s platform, not one specific device.

In the end, we don’t know how it will go with Activision Blizzard games, but as you can see, there’s a bit of nuance to the notion of “exclusivity.”

Consolidations are good/bad

This is a particularly weird one.

I’ve seen some people, particularly Xbox fans, praise the acquisition. While memes of Phil Spencer wielding an Infinity Gauntlet à la Thanos in Avengers: Infinity War can be amusing, there are people saying this means Xbox has “won the console war” (never mind that the console wars are, as always, an incredibly dumb and pointless fanboy conflict).

Some have argued this suddenly alleviates Xbox’s first-party output, which has struggled in recent years compared to PlayStation and Nintendo.

Windows Central‘s Jez Corden even started a bit of Twitter “discourse” with the baffling take that “game journalists” who are critical of the acquisition have a “bias.” His rationale was that they get “huge” editor salaries on top of free games, so they’re out of touch with the value of Activision Blizzard titles coming to Game Pass for consumers. Beyond many game journalists pointing out that they’re not, in fact, anywhere near as highly paid as Corden erroneously stated, it’s just a bad-faith argument.

It’s completely rational to be apprehensive about any billion-dollar corporation, especially one making an acquisition this staggeringly big. Expressing such skepticism doesn’t mean you’re biased; if anything, the person writing for the Microsoft-focused site is more likely to be guilty of that. There definitely are valid concerns about monopolistic business practices. For reference, Disney bought Fox in 2019 for $71.3 billion USD (nearly the same sum that Activision Blizzard is being purchased for), following major acquisitions of Marvel and Lucasfilm. While the company isn’t a monopoly by legal definitions, its stranglehold on much of what dominates pop-culture is undeniably problematic.

“Regardless of whether you ultimately think Xbox will eventually be a positive or negative force of change for Activision Blizzard, the fact remains that there’s much to be done now.”

In a similar vein, it’s not unreasonable to look at Microsoft owning such juggernauts as Halo, Call of Duty, World of Warcraft and The Elder Scrolls as being somewhat concerning. One indie developer even shared an interesting thread about how the increasing push for subscription services like Game Pass puts press on “everyone, devs, publishers, and platforms, toward putting games straight into those programs.” Could Game Pass, as bolstered by heavy hitters like Call of Duty, make it ultimately more difficult for devs to find success? Who’s to say now, but it’s possible.

Conversely, people in my own Twitter feed basically said this is a dark time for the gaming industry and that they lost all respect for the otherwise generally well-liked Phil Spencer. That, like Corden’s statement, feels drastic. The deal was just announced — we have no idea what this actually means for Activision Blizzard or Xbox as a whole. Again, we haven’t even fully seen what Xbox is going to do with Bethesda, let alone Activision Blizzard. We don’t know whether Microsoft will make any more acquisitions, either.

I don’t fault anyone for taking an inherently optimistic or pessimistic stance, but at least consider that there’s some nuance here.

Improving Activision Blizzard

And finally, the most important element with respect to the people who actually make Activision Blizzard games is how Microsoft ends up handling the company’s allegedly toxic workplace culture.

For the uninitiated, a quick recap is that the company is facing lawsuits related to allegations of widespread workplace misconduct. These include, but are not limited to, sexual harassment, discriminatory hiring practices and other forms of abuse. CEO Bobby Kotick also stands accused not only of being aware of these issues, but someone who actively tried to keep them quiet. He’s since faced numerous calls to resign. Many employees have spoken up about these issues and walked out from the company, while some at Warzone developer Raven have even begun to form a union amid sudden terminations of quality assurance workers.

Now, I’ve seen some people blast Spencer for last year condemning Activision Blizzard amid the allegations and later saying Microsoft was reevaluating its relationship with the publisher. And for sure, the optics aren’t ideal. Likewise, some have said this gives Kotick a “golden parachute” to leave the company — which he reportedly is expected to do post-acquisition — with a huge payout. That also isn’t ideal — he shouldn’t be rewarded after all of this.

One thing we should all agree on: Bobby Kotick needs to go. Image credit: Wikipedia

But it’s also impossible to say what would have happened had this deal not been reached. Would Kotick have remained in power longer? Who knows. Likewise, it’s difficult to speculate on how Microsoft might impact Activision Blizzard since, once again, it won’t have the full power to do so for many, many months. Talking about what Microsoft may start to do in 2023 or even 2024 doesn’t help ActiBlizz developers now, in 2022. For what it’s worth, Activision Blizzard developers have reportedly expressed mixed feelings — particularly optimism over Xbox’s generally well-regarded work culture but anger over how Kotick is likely to make off). That mostly seems like a conversation for another time.

In the interim, though, it seems more prudent to continue to stand with Activision Blizzard employees in their ongoing efforts.  Continue to hold Activision Blizzard accountable, especially when leadership puts out posts promising to “rebuild your trust.” Support ABetterABK, a group representing the employees at the company, either through donations or even just solidarity on social media. Hell, even just show some love to some of the devs who are no doubt feeling all kinds of emotions right now.

Regardless of whether you ultimately think Xbox will eventually be a positive or negative force of change for Activision Blizzard, the fact remains that there’s much to be done now.


In the end, we have no idea what to really expect once Xbox officially acquires Activision Blizzard. And that’s okay. For now, it’s good to have discussions about it.

However, I think the perfect note to close all of this on is a tweet from Bloomberg‘s Jason Schreier, which I couldn’t agree with more.

“One of the many awful things about Gamer tribalism is how it reduces news to wins or losses, good or bad.”

That’s very true — a lot of people have made this news out to be either The Best or The Worst Thing Ever.

But, as he points out, it’s usually not so black-and-white.

“This week’s industry-shaking acquisition will have both positive and negative effects that won’t be fully understood for years,” said Schreier. “It’s OK to have complicated feelings about it!”

That, ultimately, should be the current big takeaway out of all this.

Adblock test (Why?)



Source link

Continue Reading

Tech

How to Preorder the PlayStation 5 Pro in Canada

Published

 on

Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

Continue Reading

Tech

Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

Published

 on

Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

Continue Reading

Tech

Google Unveils AI-Powered Pixel 9 Lineup Ahead of Apple’s iPhone 16 Release

Published

 on

Google has launched its next generation of Pixel phones, setting the stage for a head-to-head competition with Apple as both tech giants aim to integrate more advanced artificial intelligence (AI) features into their flagship devices. The unveiling took place near Google’s Mountain View headquarters, marking an early debut for the Pixel 9 lineup, which is designed to showcase the latest advancements in AI technology.

The Pixel 9 series, although a minor player in global smartphone sales, is a crucial platform for Google to demonstrate the cutting-edge capabilities of its Android operating system. With AI at the core of its strategy, Google is positioning the Pixel 9 phones as vessels for the transformative potential of AI, a trend that is expected to revolutionize the way people interact with technology.

Rick Osterloh, Google’s senior vice president overseeing the Pixel phones, emphasized the company’s commitment to AI, stating, “We are obsessed with the idea that AI can make life easier and more productive for people.” This echoes the narrative Apple is likely to push when it unveils its iPhone 16, which is also expected to feature advanced AI capabilities.

The Pixel 9 lineup will be the first to fully integrate Google’s Gemini AI technology, designed to enhance user experience through more natural, conversational interactions. The Gemini assistant, which features 10 different human-like voices, can perform a wide array of tasks, particularly if users allow access to their emails and documents.

In an on-stage demonstration, the Gemini assistant showcased its ability to generate creative ideas and even analyze images, although it did experience some hiccups when asked to identify a concert poster for singer Sabrina Carpenter.

To support these AI-driven features, Google has equipped the Pixel 9 with a special chip that enables many AI processes to be handled directly on the device. This not only improves performance but also enhances user privacy and security by reducing the need to send data to remote servers.

Google’s aggressive push into AI with the Pixel 9 comes as Apple prepares to unveil its iPhone 16, which is expected to feature its own AI advancements. However, Google’s decision to offer a one-year free subscription to its advanced Gemini Assistant, valued at $240, may pressure Apple to reconsider any plans to charge for its AI services.

The standard Pixel 9 will be priced at $800, a $100 increase from last year, while the Pixel 9 Pro will range between $1,000 and $1,100, depending on the model. Google also announced the next iteration of its foldable Pixel phone, priced at $1,800.

In addition to the new Pixel phones, Google also revealed updates to its Pixel Watch and wireless earbuds, directly challenging Apple’s dominance in the wearable tech market. These products, like the Pixel 9, are designed to integrate seamlessly with Google’s AI-driven ecosystem.

Google’s event took place against the backdrop of a significant legal challenge, with a judge recently ruling that its search engine constitutes an illegal monopoly. This ruling could lead to further court proceedings that may force Google to make significant changes to its business practices, potentially impacting its Android software or other key components of its $2 trillion empire.

Despite these legal hurdles, Google is pressing forward with its vision of an AI-powered future, using its latest devices to showcase what it believes will be the next big leap in technology. As the battle for AI supremacy heats up, consumers can expect both Google and Apple to push the boundaries of what their devices can do, making the choice between them more compelling than ever.

Continue Reading

Trending

Exit mobile version