Masaru Yamamura And Yasunori Ogura On Staying True To The Legacy Of ‘Armored Core’ | Canada News Media
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Masaru Yamamura And Yasunori Ogura On Staying True To The Legacy Of ‘Armored Core’

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In addition to playing the game, I was lucky enough to sit down and speak to the director Masaru Yamamura and producer Yasunori Ogura about how Armored Core VI came about and what their hopes are for it.

The biggest addition to the series is the new toggled target lock on system and updated controls. This allows players to target an enemy and they move around them while still keeping the camera focused on them. This is a big change over the older games, where all of this had to be handled manually, as Yamamura explains.

“We want to make it clear that this is an Armored Core game first and foremost. Our titles in recent years have been focused more on role-playing game action and exploration elements, but Armored Core VI is very much a mecha action combat game. When we say that we mean it focuses on two core concepts; that being the assembly aspect and the intuitive mecha action concept. Assembly is something that has always been a part of Armored Core and we feel that it has universal appeal that will still hold up to this day. So you customize your mecha, take it out into the field, and do battle with it in this fully three-dimensional space. Customizing your perfect machine, changing its appearance to your liking, and then just mastering it in combat. We feel that these two core concepts are the staple of the Armored Core series and we wanted to bring that back in Armored Core VI.

“The target lock on assist came about mainly due to the fact that this is an Armored Core game and we wanted you to, as we previously said, have full control of your mecha. It’s going to be boosting in every direction on the horizontal and vertical axes. You are going to be taking to the air to do combat, and you have simultaneous control of all four of your weapons. There’s a lot going on, it gets quite frenetic. So target assist was introduced mainly to help newer players acclimatize to this, so they could focus on those aspects that make the game fun and make the mecha action combat appealing, and not have to worry too much about keeping the enemy on screen. It works like a traditional camera target lock in that sense. At the same time, we hope that long-time fans of Armored Core will find some enjoyment from disabling target assist. If they prefer to play a more simulation-like fully manual aim style of play and hopefully we will see some amazing challenge runs with no target assist being used.

“Just to reiterate, full control of the four weapons is going to be crucial in creating these attack combos. You have to concentrate on the spacing and positioning between you and the enemy. It’s also not a perfect lock-on either, if the enemy is moving at high speed, not all of your attacks will connect. So it really is quite tough playing without the target assist and we expect players will have some fun challenging themselves by disabling it.

“There is still part of us that likes the original controls with the shoulder buttons used to look up and down, but it was the right call to update and change this for a modern audience.”

Following on from this was the reasoning on why the game lacks a realtime minimap that shows you where enemies are located. This was a regular feature in the older games, but was simplified down here to match the game’s mission structure and map layout, which Yamamura clarifies.

“There were discussions in early development about having a more open map. For instance, a more open field map and having elements that would reinforce that and reinforce the full play space and the exploration aspects, similar to Elden Ring. But we decided against it, as we wanted more freedom on the assembly side. So when you start to gear the gameplay towards exploration and traversal you begin to have the limit, that universal through line for player mobility, but we wanted a lot of variety there. We wanted players to have control over how they move and their mobility performance. So we wanted to keep this traditional mission structure, and we didn’t want a mini-map. We wanted markers, that would show the player where their next objective is. There is a (lateral) radar, which shows relative enemy positions, but it’s not an exploration and traversal focus game, so we felt there wasn’t the need for a minimap.”

One of the bigger legacy aspects from the older Armored Core games were the various hidden weapons and mecha parts tucked away in levels. This is still very much a thing, but Yamamura was a little cagey on giving specifics.

“Yes, there will be similar aspects in Armored Core VI. There are a variety of mission types and some of the more open missions where you are traversing a large and complex mega structures, these will be a little bit more open-ended and the player will have an objective but they are also able to go off the beaten path and explore the area a little bit. They may find some hidden caches with weapons and parts.”

This also ties into the regular addition of the Karasawa beam rifle and the Moonlight laser sword. Again, Yamamura was suitably cryptic.

“We will let you play the full game and look forward to you finding things of that nature.”

However, on the origin of the Karasawa’s name, Ogura was happy to give a bit of a breakdown of what happened.

“We weren’t involved in the Armored Core games back when Yasuyoshi Karasawa was the producer, but we do understand that there is a bit of a tradition there though. As he imprinted his name in the work on that particular weapon and Armored Core as a series has traditionally had these kinds of Easter Eggs where we include stuff, like developer names as the titles of weapons. So hopefully you will find something similar in Armored Core VI.

“We believe that Yasuyoshi Karasawa has since moved on and we think he is still in the games industry. We think he just parted ways after those initial projects. However, his legacy continues.”

One of the other big aspects of the Armored Core games were the various Human Plus abilities available to players. This is definitely present, but it has been split into two main components, as Yamamura explains.

“The augmented human in Armored Core VI is more of a narrative construct than a game construct. There will be some similar upgrade elements to Human Plus but these will be for your mecha. However, the old-generation augmented human in our game is supposed to invoke this mute, emotionless pilot who is built specifically to pilot these impossible machines of destruction. It is kind of tapping into that cold, indirect portrayal of this mercenary and we wanted the player to enliven that role. So the augmented human aspect in Armored Core VI is purely part of this game’s narrative setting.

“Separate from the mecha assembly, we also have a more streamlined customization element called OS Tuning. This is akin to those Human Plus and Overweight upgrades that you would be familiar with. These are more direct and streamlined upgrades that you can unlock as you progress through the campaign. One of these is the removal of the weight restriction for parts, like in the older games.

“OS Tuning is indeed a role-playing game-type upgrade system that applies to whatever you have currently assembled in terms of your mecha. So you will be upgrading your core parts to get things like Assault Armor and lifting the weight limit, and something we also call the Weapon Hangar. This is basically an extra stowed weapon that you can switch from the shoulder into your left or right hand. So these are abilities you will unlock through OS Tuning.

“OS Tuning was also included as a means to onboard and acclimatize newer players, so having all of these abilities available right from the off would have been a little bit overwhelming. So we wanted to introduce these things gradually and allow players to make those choices.”

Finishing up Yamamura talked about what hopes he had for Armored Core VI and how he thinks both new and longtime fans will react to the game.

“In previous titles, the assembly has been a big part of it, but it has been somewhat of a numbers game. This time we still have that aspect, and we really hope players will enjoy min-maxing their builds, but we also wanted it to feel like an intuitive action game. You will really feel the difference in the mobility and how these weapons control and behave. How the enemies react to them. That sort of feedback. We really hope this is more intuitive and tactile. So we hope that long-term Armored Core fans will notice this difference with the assembly and other parts of the game.

“Our expectations for Armored Core VI are to first deliver the core competence of what makes Armored Core. So this is first the assembly aspect, we want players to engage with this and enjoy tinkering with their mecha. Being this professional mercenary who is constantly optimizing themselves for each mission. We feel again that this is a big part of the series that will still have universal appeal today. We also wanted to merge that in a way that makes sense with what we have brought from the titles we’ve made in recent years. So we have not taken direct influence from our recent games, but we have wanted to apply that know-how in terms of the map design. So how we are designing and utilizing that three-dimensional space and how the player navigates that, as well as the combat design. So how the player is learning from the enemy and observing their movements and attack patterns, then adapting their play-style and their build to suit that. These are elements we have taken indirectly from the past 10 years and we hope to merge these to bring a really fresh and aggressive frenetic mecha combat game in Armored Core VI.”

Armored Core VI is released on August 25 for the PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and PC.

 

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United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX

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CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.

The airline said Friday the service will be free to passengers.

United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.

Financial details of the deal were not disclosed.

The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.

“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.

The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.

The Canadian Press. All rights reserved.

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How to Preorder the PlayStation 5 Pro in Canada

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Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

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Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

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Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

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