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PlayStation's Jim Ryan: Our games could suffer if they went straight into PS Plus – GamesIndustry.biz

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Whenever a new platform or service gets announced, the focus is inevitably on what’s missing rather than what’s there.

Sony’s new PS Plus subscription offerings boast online multiplayer access, hundreds of PS4 and PS5 games, streaming, retro titles and game trials. But what it doesn’t include, unlike its main competitor, are new first-party games that launch in the service at the same time as they come out at retail.

“We feel like we are in a good virtuous cycle with the studios,” explains PlayStation CEO Jim Ryan, “where the investment delivers success, which enables yet more investment, which delivers yet more success. We like that cycle and we think our gamers like that cycle.”

He continues: “[In terms of] putting our own games into this service, or any of our services, upon their release… as you well know, this is not a road that we’ve gone down in the past. And it’s not a road that we’re going to go down with this new service. We feel if we were to do that with the games that we make at PlayStation Studios, that virtuous cycle will be broken. The level of investment that we need to make in our studios would not be possible, and we think the knock-on effect on the quality of the games that we make would not be something that gamers want.”

PlayStaton CEO Jim Ryan

Ryan’s view on this isn’t unique to Sony. Most AAA publishers are reluctant to put their most recent games into subscription services. The counter argument is that by putting your latest titles into PS Plus or Xbox Game Pass, you’re potentially widening your audience. Overnight, your new release could have tens of millions of players, and if your game has other forms of monetisation in it, then the revenue potential is significant.

And even if your game doesn’t have microtransactions, Xbox believes that subscriptions — combined with streaming — is the key to finding new console players.

Ryan’s perspective is a pragmatic one, and PlayStation’s current position on this is entirely subject to change.

“The way the world is changing so very quickly at the moment, nothing is forever,” he tells us. “Who would have said even four years ago that you would see AAA PlayStation IP being published on PC? We started that last year with Horizon Zero Dawn, then Days Gone, and now God of War — a hugely polished and accomplished PC version of that game. [We’ve had] great critical success and great commercial success, and everybody has made their peace with that happening and is completely at ease with it. I look back four years and think nobody would have seen that coming.

“The way our publishing model works right now [putting new games straight into PS Plus] doesn’t make any sense. But things can change very quickly in this industry”

“So I don’t want to cast anything in stone at this stage. All I’m talking to today is the approach we’re taking in the short term. The way our publishing model works right now, it doesn’t make any sense. But things can change very quickly in this industry, as we all know.”

Outside of what PlayStation isn’t doing with its new PS Plus subscription options, it’s worth talking about what it is doing.

At a basic level, it is bringing together its PlayStation Plus and PlayStation Now subscription services, which together total 50 million subscribers. 75% of PS Now subscribers also subscribe to PS Plus, so it makes sense to unite the two services together. And for those 75%, they’ll find their overall costs going down.

Looking at pricing generally, there are three tiers to PS Plus. PS Plus Essentials is identical to PS Plus today and is priced the same ($10 a month), PS Plus Extra adds in a library of PS4 and PS5 games ($15 a month), whereas PS Plus Premium includes all that plus game trials, game streaming and a collection of PS1, PS2, PS3 and PSP games ($18).

In comparison to Xbox’s offerings, the PS Plus Premium tier carries a highly monthly cost. However, where Sony has been competitive is with the annual pricing.

“It is a fact — for our services at least — that the great majority of people subscribe through a 12-month subscription,” Ryan explains. “It’s more than two thirds who subscribe that way. That is an area of value proposition that we have looked at very hard. What we are delivering is that, for a 12-month subscriber, and that is the great majority of people, the monthly subscription rate for PlayStation Plus Extra will be $8.33. And for PlayStation Plus Premium it will be $9.99. We think, for what people are going to get, this is a terrific value proposition. And one that simply wouldn’t be possible if we were to put our studios’ games into the service upon their release.”

Sony may not be putting its latest releases in, but there’s still some popular PS5 titles in PS Plus Extra and Premium, including Spider-Man: Miles Morales and Returnal. But outside of its first-party games, Sony says “every major publisher” is present in the service, and conversations continue to go well.

“Whether it’s indies, whether it’s big games, or things that celebrate our heritage… all sorts of games,” Ryan says. “We are going to have all of it, and hopefully a line-up that ticks all sorts of boxes.”

Spider-Man Miles Morales is one of the big games joining PS Plus Extra and Premium

The Premium option is more of a specialist tier. And one of its big draws is the collection of retro games.

“Obviously, it’s not for everybody, which is why it is in the Premium tier,” Ryan says. “But there are people like me who have been around forever, who have played those games and loved those games 20-odd years ago. Or maybe it’s people whose parents rave on about these games and want to try them for themselves. Once we can share the line-up with the world, we think there’s going to be a lot of interest in that.”

Streaming is also within the Premium tier. Again, like retro, it isn’t for everyone, although Ryan expects it will become a more meaningful part of Sony’s business in time.

Sony feels it has done a good job with PS5 so far. Manufacturing challenges aside, it has a console that’s been well received, particularly the controller. Its exclusive games, despite some delays, have performed well, including the recent releases of Horizon Forbidden West and Gran Turismo 7. The one element arguably missing is in its services, and that’s what this new PS Plus offering is designed to address.

Yet even if it doesn’t immediately attract new customers, there is an existing audience of 48 million PS Plus subscribers to convince to upgrade, including those in countries where PS Now was never an option.

“It’s about rounding off the offer that we have,” Ryan explains. “With platforms, it is seldom just one single thing that makes a platform really attractive. It’s a combination of many things. And having a really strong service proposition definitely helps.

“Clearly, within our existing audience base we have the opportunity to attract PlayStation owners who are not PlayStation Plus subscribers at present. The additional opportunity is the 48 million PlayStation Plus subscribers and get them to trade-up to Extra or to Premium. And our task is made rather easier there by the fact that they are existing PlayStation Plus subscribers, so we have an extremely close relationship with them on many levels.”

“I don’t think we’ll see [games subscriptions] go to the levels that we see with Spotify and Netflix”

The subscription business model in video games is a growing one. Xbox announced in January it has over 25 million subscribers to Game Pass, and that number keeps on rising. What’s not so clear is the ultimate potential of all this… could it possibly become the dominant model in games like it has with music and TV? Ryan isn’t convinced.

“Subscription has certainly grown in importance over the course of the last few years,” he concludes. “Our PlayStation Plus subscriber number has grown from zero in 2010, to 48 million now. And we anticipate, for our services, that we will see further growth for the subscriber number.

“But the medium of gaming is so very different to music and to linear entertainment, that I don’t think we’ll see it go to the levels that we see with Spotify and Netflix.

“Some of the live service [games] that are proving very successful these days, and I’m not restricting this comment to console, they’re effectively subscription services in themselves. And they’re very much tailored to the needs of the gamer who loves whatever game that they spend hours and hours with, month after month after month. That phenomenon of the live service game… that has, in a very large part, fuelled the enormous growth in the gaming industry that we’ve seen over the last ten years. I think that trend towards live services will continue, and if you look for a model in our category of entertainment, which supports sustained engagement over a long period of time, live services games arguably fit that bill better than a subscription service.

“But it’s all about choice. There are obviously many millions of people who are happy to subscribe to PlayStation Plus. We offer them that option on the platform, and we think that we are offering a significantly improved option with the changes we have made. Equally, if people want to play Fornite or Call of Duty or FIFA, and have their sustained engagement that way, that’s fine, too. Nobody is obliged to do anything.”

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United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX

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CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.

The airline said Friday the service will be free to passengers.

United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.

Financial details of the deal were not disclosed.

The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.

“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.

The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.

The Canadian Press. All rights reserved.

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How to Preorder the PlayStation 5 Pro in Canada

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Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

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Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

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Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

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