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PlayStation's latest State of Play was easily its best yet – MobileSyrup

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In February, I wrote about how more companies need to take cues from Nintendo Directs — PlayStation and Xbox included.

Over the past several years, the House of Mario has perfected the art of tightly edited, well-paced presentations featuring varied lineups of games that appeal to wide audiences. By contrast, Xbox has had some pretty bloated 90-minute E3 showcases, while PlayStation’s various State of Plays, while far shorter, have still come off rather lacklustre.

Thankfully, I’m happy to say that PlayStation has just delivered what is easily its best State of Play to date, and one that gets me especially excited for its future.

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Simply put: it nailed the reveals. Of course, these are subjective to a degree; interests can vary greatly depending on the person. But inarguably, this State of Play was PlayStation’s most diverse yet thanks to a solid mix of major franchises, smaller indie titles and even new hardware. In this way, PlayStation touched on key parts of its business and signalled how they’ll all play an important role in the brand’s future.

The show opened with the official unveiling of a long-rumoured game: the Resident Evil 4 remake, which is coming in March 2023. It’s hard to understate the significance of this title — the original Resident Evil 4 is widely regarded to be one of the greatest games of all time, and it was incredibly influential to the third-person shooter genre. Moreover, it’s being made by the team behind 2019’s beloved Resident Evil 2 remake. RE4 remake alone would have elevated this above most State of Plays, and this was just the start.

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Right after, PlayStation gave some spotlight to PlayStation VR2, as promised. It’s here that the company really seemed cognizant of proper pacing. In the span of about six minutes, we get quick looks at four VR titles: Resident Evil VillageThe Walking Dead: Saints and Sinners RetributionNo Man’s Sky and Horizon: Call of the Mountain. Resident Evil 4 remake is also getting some sort of yet-to-be-revealed PS VR2 content, and after how chillingly scary Resident Evil 7 was in VR, I’m especially eager to see what Capcom does with the new headset. On the whole, this was an effective way of teasing some of the different experiences players can expect while not bogging down the whole show with VR. After all, VR as a whole is still quite niche, and we don’t actually have a price or release date for PS VR2, either. Ostensibly, this was just to remind people that a new headset is on the way, which seems wise for the time being.

Following this, we got confirmation that Marvel’s Spider-Man Remastered is coming to PC in August. It’s a smart move for the company, especially with the sequel coming next year. Miles Morales is also coming to PC this fall to complete the collection. The PC ports’ involvement in the State of Play serves to reiterate — especially to the whinier console fanboys — that PlayStation games coming to PC is a growing and important part of the company’s business. I’m also always in favour of allowing more people to play games, especially when they’re as wonderful as Insomniac’s Spider-Man titles.

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From here on out was just games, games, games — and lots of good-looking ones, at that.

On the indie front, we first got the promising cat adventure Stray, which comes to PS4/PS5 on July 19th. As an added bonus, those subscribed to either of the higher tiers of the new PS Plus will even get the game at no additional cost. Tunic, the recently released, critically-acclaimed Canadian-made adventure game, is making its way to PS4/PS5 on September 27th. Another Canadian game, Season: A Letter to the Future, got a trailer with a fall 2022 release window, and it looks like an engrossing, relaxing biking adventure. (It should be noted, though, that leadership at Montreal-based developer Scavengers was accused of abusing employees, and it’s unclear whether there’s been meaningful change has been made at the studio). That’s to say nothing of the fact that OlliOlliWorld developer Roll7 has a stylish rollerblading game, Rollerdrome, coming to PS4/PS5 on August 16th, or new team Studio Sai is making a Persona-inspired action-dating sim, Eternights, dropping on PS4/PS5 in early 2023.

Of course, there were more AAA games on top of that impressive assortment of indies. Striking Distance, the studio co-founded by Dead Space creator Glen Schofield, showed off its survival horror space game, The Callisto Protocol, which looks like a worthy spiritual successor to his previous work. We’re getting that on December 2nd, 2022 on PlayStation 4/5, Xbox One, Xbox Series X/S and PC. And while it’s not at all my cup of tea, Capcom’s Street Fighter 6 got a fairly meaty new trailer, which is undoubtedly a big deal for fighting game fans. It’s coming sometime in 2023 to PlayStation 4/5, Xbox One, Xbox Series X/S and PC.

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But it’s the show’s closer that had me absolutely jumping out of my seat: Final Fantasy XVI. Since the action-RPG was revealed at the September 2020 PS5 Showcase, Square Enix hasn’t shown anything else from the game, so fans like me have been clamouring for a new trailer for over a year-and-a-half. Thankfully, we got that and more: a summer 2023 release window. Farther off than I would have liked, to be sure, but Square Enix had said the game was delayed half a year due to COVID, so it’s understandable. What matters more, though, is that it looks damn good. I confess that I didn’t much care for Final Fantasy XV; the game’s story, characters, open-world and combat felt half-baked in many ways. FF is my favourite series, so XV was pretty disappointing to me.

XVI, by contrast, looks to be everything XV wasn’t. And I have immense faith it will deliver — just look at the talent involved! Naoki Yoshida, the man who helped turn Final Fantasy XIV into one of gaming’s biggest redemption stories, is the producer. Hiroshi Takai, who’s worked on classics like Final Fantasy V and, more recently, XIV, is the main director, while Kazutoyo Maehiro — who penned XIV‘s outstanding Heavensward expansion — is the creative director and writer. Combat director Ryota Suzuki worked on a little action game called Devil May Cry 5, which should give you an idea of how great XVI‘s battles should be. And Masayoshi Soken, the magnificent composer of XIV, is handling XVI‘s music, so expect some absolute bangers. TL;DR — this game is going to be fire. It’s a timed PS5 exclusive, too, which is a big deal for PlayStation.

Ultimately, PlayStation accomplished a great deal in just under 30 minutes. It gave us a good mix of games that are pretty much all coming out within the next 12 months, while also showing more from its plans for PC and VR. Of course, questions remain surrounding when God of War: Ragnarok is coming, among other new first-party titles. But we knew going in that this State of Play was never going to be about that. For what it was — a largely third-party-centric showing — PlayStation absolutely crushed it, and hopefully, future State of Plays will be as strong.

Image credit: Square Enix

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Nothing Ear And Nothing Ear (a) Earbuds Are 1st With ChatGPT Integration – Forbes

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London-based Nothing Tech has just launched new earbuds, two pairs, in fact. The Nothing Ear and more affordable Nothing Ear (a) have just gone on sale—you can read Forbes contributor Mark Sparrow’s review of both pairs here. And now, the company has announced a cool new feature: and industry-first integration with ChatGPT. It comes with strings, though.

The new earbuds have just been announced and are available to pre-order from nothing.tech now and go on sale from Monday, April 22. If you’re in London, and you want to be among the very first to get the earbuds, you can snap them up in the Nothing Store Soho a little bit sooner, from Saturday, April 20 (click-and-collect is available).

From launch, the company said, “it will enhance its overall user experience with industry-first ChatGPT integrations in its audio and smartphone products.”

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Nothing goes on that it wants “to advance consumer tech products’ transition to AI, as well as simplify and enhance the user experience.”

It means users will be able to pinch the earbud to directly speak to ChatGPT to ask questions and hear responses in the earbuds. Nothing is also introducing new elements to Nothing phones, such as widgets which make it easy to talk to ChatGPT on the handsets. Other features include being able to send screenshots directly to ChatGPT and a clipboard shortcut for sending text.

So, what are the catches?

Although the Bluetooth new earbuds will work with any iPhone or Android phone, and there are dedicated Nothing apps for each platform, the ChatGPT integration is more limited for now.

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The earbuds must be paired with a Nothing handset. From today, the feature works with the premium model, the Nothing Phone (2), providing it’s running the latest software. The earlier Nothing Phone (1) and more recent, more affordable model, Nothing Phone (2a) will need to wait for a software update, which Nothing says is “coming soon”.

Also coming in the future is compatibility with earlier Nothing earbuds, that is the Ear (1), Ear (2) and Ear (Stick).

The new earbuds are very keenly priced. Ear costs $149 (£129 in the U.K.), while Ear (a) is $99 (£99 in the U.K.). Both pairs have active noise-cancelling, which is not commonplace at this price point. The more expensive Ear has a wireless charging case and a feature to create a personal sound profile. Both pairs come in black and white finishes, with Nothing’s trademark transparent design in the earbuds and charging case. But the Nothing Ear (a) has an eye-catching extra: a tremendous yellow-finish option.

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U of T Engineering PhD student is working to improve the sustainable treatment of Ontario's drinking water – U of T Engineering News – U of T Engineering News

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Growing up in a small neighbourhood in Cameroon, Maeva Che (CivMin PhD student) was aware of challenges of accessing clean drinking water. 

“Experiencing that exposure to water issues and challenges with sustainable access to safe drinking water ignited my interest in water treatment,” Che says.  

Che’s drive to improve water quality around the globe brought her to the Drinking Water Research Group (DWRG) at University of Toronto’s Faculty of Applied Science & Engineering, where she is researching innovative solutions to address local water issues.  

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Che is working under the supervision of Professor Ron Hofmann (CivMin), who is a member of the DWRG. Her research focuses on removing unpleasant taste and odour compounds in Ontario’s drinking water by promoting the biodegradation of these compounds through granular activated carbon (GAC) filtration. 

The project is supported by a five-year Natural Sciences and Engineering Research Council of Canada (NSERC) Alliance grant called Advanced and Emerging Issues in Drinking Water Treatment. 

GAC filtration is a water treatment process that uses granular activated carbon, which is made from organic materials that are high in carbon, such as wood, coal or coconut shells. These materials are heated in the absence of oxygen through a process known as pyrolysis and prompted chemically or physically to produce the activated carbon. The activation enhances the material’s adsorption properties, making it productive to remove contaminants from water.  

While GAC filtration is an effective treatment process, its adsorptive capacity is limited. The adsorptive capacity of GAC is expected to become exhausted after about three years in service and drinking water treatment utilities must replace the GAC. Aside from the inconvenience, replacing GAC is costly.  

Che is working on alternative ways to remove contaminants using GAC filtration, specifically through biodegradation. When the filtration has been in service for a while, there is the growth of micro-organisms on the GAC, which can be useful for removing contaminants.   

PhD student Maeva Che works with filtration systems research at the Drinking Water Lab in the Department of Civil & Mineral Engineering. (photo by Galina Nikitina)

“Think of biodegradation as the useful bacteria on the GAC feeding on the contaminants in the water, thereby removing them,” says Che. 

“If the GAC has enough good bacteria that is biodegrading the compounds, the GAC may not need to be replaced when its adsorptive capacity becomes exhausted. This can extend the filter’s lifetime, resulting in cost benefits for treatment utilities.” 

In other words, biodegradation can potentially enhance the performance of GAC filters. 

Che and the DWRG will collaborate with water treatment plants to determine methods that can enhance the biodegradation of taste and odour compounds within their GAC filters.  

Currently in its initial phase, the project is taking place alongside the Peterborough Utilities Group’s drinking water treatment plant, where Che is conducting pilot-scale filtration studies with support from the Peterborough Utilities Commission. They plan to extend this research to other partner treatment plants in the future. 

Working with various water treatment plants across Ontario, Che will also assess the effectiveness of GAC filters in removing non-traditional taste and odour compounds, which are not commonly monitored. 

To achieve this, she’ll evaluate filter performance for two common taste and odour compounds — 2-methylisoborneal and geosmin — and eight additional non-traditional compounds that can cause taste and odour events. This involves collecting GAC and water samples from the plants and conducting lab-scale filtration tests, called minicolumn tests. This test, developed by the DWRG, allows to differentiate between adsorption and biodegradation in GAC filters. 

Minicolumn tests provide crucial insights into the performance of the GAC filters in terms of the adsorption and biodegradation of contaminants. To distinguish between these mechanisms, researchers use parallel minicolumns. One minicolumn operates under conditions where the biological activity of micro-organisms is suppressed, which isolates the adsorption process. The second minicolumn operates without biological suppression, allowing both adsorption and biodegradation to occur. 

“Many plants are unaware of their filters’ performance for other compounds, aside from the two common ones, that also contribute to taste and odour events in water. Our project, therefore, plays a crucial role in expanding the understanding of this,” Che says. 

Project partners include the Ajax Water Supply Plant and the Barrie Surface Water Treatment Plant.  

The DWRG is made of approximately 30 graduate students, post-doctoral fellows, research managers and associates who collaborate with local, national and international industry and government organizations to address a wide range of projects related to municipal drinking water. 

Che credits her experience as a master’s student with the research group as a major factor in her decision to pursue a PhD at the University of Toronto.  

“During my master’s degree with the DWRG, I worked on projects that improved drinking water quality, gaining hands-on experience at treatment plants. Seeing the results of my research reinforced my decision to pursue my PhD here,” Che says. 

Ultimately, Che hopes to make a significant impact in the field — and the DWRG provides opportunities to achieve this, with a supportive community of researchers and supervisors.  

“My goal is to continue researching and developing sustainable solutions for drinking water treatment that benefit communities in need,” she says. 

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Huawei's latest flagship smartphone contains no world-shaking silicon surprises – The Register

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When Huawei debuted its Mate 60 smartphone in mid-2023, it turned heads around the world after teardown artists found it contained a system-on-chip manufactured by Chinese chipmaker Semiconductor Manufacturing International Corporation (SMIC) using a 7nm process.

SMIC was thought not to be able to build that sort of thing. So while the Mate 60 didn’t differ markedly from every other modern smartphone, its very existence called into question the effectiveness of US-led efforts to prevent advanced chipmaking tech reach the Middle Kingdom.

Much speculation has therefore concerned what Huawei would deliver next, and this week the world got its answer – in the form of the Pura 70.

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Chinese media report that early users of the device have posted details of its innards, naming the SoC as Kirin 9010 with four efficient cores running at 1.55GHz, half a dozen performance cores at 2.18GHz, and a couple of high-performance cores zipping along at 2.30GHz. All cores are Arm v8. A third-party spec sheet suggests it’s a 7nm chip – meaning Chinese chipmakers appear not to have made another unexpected advance.

Early tests suggest it outperforms the Kirin 9000 found in the Mate 60, but independent assessments are yet to emerge. The crowdsourced evaluations currently available are sometimes dubious.

What we can say with confidence is that the Pura 70 has a 6.6-inch OLED display with 120Hz refresh rate and resolution of 2,760 x 1,256. It has 12GB RAM aboard, and buyers can choose from 256GB, 512GB, or 1TB of storage.

The three rear-facing cameras on the base models can capture 50, 12, and 13 megapixels apiece.

The Pura range derives from Huawei’s P-Series handsets that stretched from the midrange to the low-end of premium, but are now focussed – pardon the pun – on photography enthusiasts. The device comes on four variants, each priced to match the four editions of Apple’s iPhone 15.

The screen on the high-end “Ultra” model grows to 6.8 inches and 2,844 × 1,260 pixels, with two rear cameras that shoot at 50 megapixels and one at 40. One of the 50MP snappers is retractable, to enhance its zooming powers.

Importantly, all models of the Pura 70 run HarmonyOS 4.2 – Huawei’s not-Android operating system.

China is all-in on HarmonyOS as the nation pursues indigenous alternatives to Western tech. In recent weeks Chinese media and government agencies have noted the growing proliferation of native HarmonyOS apps, trumpeting that developer enthusiasm for the platform means local buyers now have a more patriotic alternative.

That alternative appears to be welcome: after the debut of the Mate 60, analyst firm IDC saw Huawei’s smartphone market share improve by 36.2 percent. ®

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