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Pop Up Art Show and Sale at Glocca Morra's Big Red Barn – Kingstonist

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On Saturday, Aug. 22, 2020, local artists will be safely gathering at Glocca Morra Farms & Studio’s Big Red Barn on Highway 15 for a Pop Up art show and sale.

Nine artists and makers will be participating, and every one of them is excited by the opportunity to reconnect with clients and customers.

“Events like this are so important right now to give artists and makers the opportunity to reconnect with their clients and to get their creations in front of a new audience,” said Casey Boyce of Shiva’s Delight. “It will be incredible to see everyone in person and have a chance to genuinely connect. We’ve all missed the social aspect of shows, meeting new people, seeing old friends and connecting with other humans face to face. It has been a very rough season for artists and makers whose income depends on vendor events, and so many of us have felt the impact.”

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One of the hosts of the event, Rhonda Evans, agreed with Boyce and explained that the proper health and safety precautions will be in place on Saturday.

“A Pop-Up show at the farm before the end of summer, or a second wave happens, seemed like a good idea — to gather, at a distance!” Evans said. “We are taking precautions: a COVID screening check-in for all our guests for traceability will be set up, and we will be counting numbers to stay within provincial guidelines. Masks will be required. Alcohol and a hand wash station will be provided for all to use.”

“The farm has a large field and a big barn,” added Michelle Reid, participant and co-host. “Artists will be set up in both spaces to allow for social distancing. Check-in will control the number of people on site, provide sanitizer, and record postal codes.”

The barn at Glocca Morra Farms. Image courtesy of Adele Webster.

The show will take place Saturday from 10 a.m. to 5 p.m. at the Big Red Barn, 1624 Highway 15, just south of the Highway 15 exit of Highway 401.

“This show is so important to us right now because all of our in-person summer art shows and markets were cancelled this year,” explained Adele Webster of Adele Webster Art. “We [artists] rely on those shows for revenue and growing our art following during the summer months.”

“Also, almost all the artists at this Saturday’s show are tenants of the Tett Centre,” Webster continued. “As the Tett Centre’s landlord is the City of Kingston, we have not, as of yet, qualified for rent relief. So coming together and putting on this art show at Rhonda’s is going to be such a wonderful day with so many talented artists as well as live music, but also it could help us recover a little from a very tough summer.”

Chaka Chakozi, a Zimbabwe stone sculptor whose studio is located at the Glocca Morra Farm & Studio, has invited his friends the Jerome Tucker Band to entertain attendees and play outside for the afternoon.

“We need a reprieve from the news, the loneliness and the sadness,” added Linda Wolfram Fraser of The Garden Studio, another artist participating on Saturday. “When COVID hit, I couldn’t stop watching the news in disbelief and creating my art seemed so meaningless and unimportant in the whole scheme of things. But as I watched the world react and cope, I realized art was helping so many get through the hard times. Art and music are bringing us back together, it’s bringing back joy and hope.”

Who will be participating in this pop-up event?

Chaka Chakozi — Zimbabwe Stone Sculptor

Image courtesy of chakachikodzi.com.

“I am a Zimbabwean-Canadian stone sculptor living, working, and raising a family in Kingston,” Chakozi shared with Kingstonist. “I work with volcanic rock from Zimbabwe, where I started sculpting as a teenager. Working with this stone here in Canada, where I have lived for the past 18 years, I have become increasingly interested in the stone itself – in the story it tells about geological history and in the relationship that I have forged with it over my years living between two continents. My recent work is inspired by the beauty and simplicity of the natural rock formations that are unique to Zimbabwe’s landscape.”

Chakozi’s studio is located at Glocca Morra Farms, so art enthusiasts can see where he works, as well as some works-in-progress. He will also have an outdoor exhibit of stone sculptures, which are suitable for outdoor display year-round.

Lisa Morrissey — Dragonfly Handmade

Image courtesy of Dragonfly Handmade.

“My work, using fallen and reclaimed wood, is a little like a mosaic, or jigsaw puzzle with very natural pieces,” Morrissey said about her art. “All [pieces] have a three-dimensional quality, thanks to the unusual shapes that appear when I slice a branch a certain way.”

“Mother Nature creates the most stunning colours for artwork and, apart from a final clear coat, no addition of paint is usually needed to create an intriguing piece,” Morrissey continued. “My art is sustainable, environmentally friendly and complements any decor, from rustic cottages to a modern home. Wood instantly brings a natural warmth and richness to any space. My use of fallen and reclaimed wood is not only because it’s an incredible, natural medium to work with that is always full of surprises, but also lies in my responsibility towards the environment. ‘Protect. Reuse. Enhance’”

Morrissey suggests that many of us may be looking to spruce up the spaces we’ve created for staying productive at home, and an art show of this style not only provides a chance to purchase new art, but to also have an experience, and a chance to connect with local makers and pieces that affect us on an emotional level.

Rhonda Evans — Glocca Morra Farms & Studio

“I am excited that we are able to have a variety of artists with their work on display this weekend at our Big Red Barn, here at Glocca Morra Farms & Studio,” Evans told Kingstonist. “All of the artists that will be here are good friends, several of whom work here at the farms studio. We have supported each other over the past months, and are full-time artists that make their living working in their craft. This has been extremely hard through this pandemic, as many artists have not qualified for COVID Relief, Rent Relief, or any other subsidy that has been made available to other businesses.”

Evans said she doesn’t focus on any one medium for her work. She will have many different pieces and styles of art on display at the barn:

  • “I do a lot with acrylic pouring medium, Liquid Glass, made here in Kingston by Tri-Art. Supporting local is important to me. I will display a series of new poppies, as well as others.”
  • “Glass on Glass is something I used to do, but never had time for, but during the COVID-19 pandemic I was able to go back and rediscover this medium. That’s a good thing, and I will have many new pieces on display.”
  • “My alcohol ink paintings and illustrations have been used to make face masks, aprons, pillows, bags etc. I am excited to share these.”
  • “Lastly, I will have my series of Makers Kits available, from Fairy Gardens to Fibre Arts.”
Rhonda Evans in her alcohol ink mask. Image courtesy of Glocca Morra Farms & Studio.

Linda Wolfram Fraser — Pottery, Jewelry, Garden Art

“I play with mud, literally,” explains Fraser. “I love to take a piece of clay and shape and mold it into a functional or decorative piece of art that could possibly be on this earth for centuries. What a thought! The options are limitless when it comes to technique, and I strive to learn and grow with every new piece I create.”

“I also create garden art,” Fraser continued. “I had my Gran’s cracked tea pot and couldn’t use it. But I couldn’t get rid of it; what to do? I put it in the garden and it brought me such joy I started creating garden sculptures out of vintage china. Recycle, reuse and reduce… all important to me, and now I incorporate it into my art.”

Debbie Lyall — Lyall Art and Design

Image courtesy of Debbie Lyall.

Debbie Lyall founded an original Fiber Art Studio where she enjoys hand-crafting original artworks in her signature vintage style. She combines colour and texture in textiles and in her original fiber art pieces.

“Art is our voice, where we live and who we are,” Lyall said. “As a creative person I see my life as abundant! I’m always hoping my art touches people. It’s very fulfilling for me and the highest compliment for sure.”

Lise Garner — Fiber Artist, Spinner and Weaver

Lise Garner has been creating cloth and fibre arts for over 30 years. After 23 years as a Professor in Textile Design at St. Lawrence College, and many years of paint, print, and dye work, her work has evolved into soft-yet-edgy fibre compositions that reflect on the world around us.

Image courtesy of Lise Garner

“I will be sharing a variety of new work, some great sale pieces and studio art from my collections with the attendees at our Pop Up,” shared Garner. “I am a weaver, stitcher, and dye/paint/print artist. The work I share is diverse and there is likely something on my display table to interest young and older, fine art-focused, and ‘just for the fun’ buyers. Framed and improvisational art, woven towels and rugs, small and large pieces.”

Michelle Reid — Michelle Reid Art

“I’m a self-taught oil painter based in Kingston, Ontario, Canada,” Reid explains. “My work is known for being very colourful with an emphasis on light and shadow, like the way the sun wraps around a tree trunk to bring it to life with an intensity that makes you search for your sunglasses!”

Adele Webster — Adele Webster Art

“My paintings capture the peace and calm of looking out over distant horizons,” Webster said of her art. “I use vivid and vibrant colours and balance them with calm landscapes while working in acrylics with resin. My inspiration comes from a balance between understanding the medium, pure joy of colour use, and Mother Nature’s incredible palette.”

Casey Boyce — Shiva’s Delight

“Many people are feeling online fatigue, which has affected the online artisan shows greatly as people are longing to get out into the world again,” Boyce explained. “I was thrilled when Rhonda invited Shiva’s Delight to take part, and am thrilled to to be spending the day in such incredible company.”

“I will have all of my skincare on display and will have some limited edition summer products that I am very excited to show off to the world,” she continued. “All of my skincare is handcrafted in small batches here in Kingston and it is vegan and cruelty free certified by the Leaping Bunny Organization. It is also 100 per cent natural and is free of all synthetic chemical dyes, fragrances and additives. I am so excited about Saturday and will be in the workshop all week making wonderful things for the show!” 

Visit the Big Red Barn Pop Up Art Show and Sale event on Facebook for the most up to date information: https://www.facebook.com/events/987033188410824/.

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Art in Bloom returns – CTV News Winnipeg

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Art in Bloom returns  CTV News Winnipeg

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Crafting the Painterly Art Style in Eternal Strands – IGN First – IGN

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Next up in our IGN First coverage of Eternal Strands, we’re diving into the unique and colorful art in the land of the Enclave. We sat down with art director Sebastien Primeau and lead character artist Stephanie Chafe to ask them all about it.

IGN: Let’s talk about Eternal Strands’ distinctive art style. What were some of the guiding principles behind the art direction?

Primeau: I think what was guiding the art direction at the beginning of the project was to find the scale of the game, because we knew that we were having those gigantic 25-meter tall creatures and monsters. So we really wanted to have the architectural elements of the game – the vegetation, the trees – to reflect that kind of size.

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So one of my inspirations was coming from an architect called Hugh Ferriss, and I was very impressed by his work, and it was very inspiring for me too. So just the scale of his work. So he was a real influence for Metropolis, Gotham, so I was really inspired by his work.

Chafe: I think one of the things that, just as artists and as creators, we were interested in as well was going for a color palette that can be very bright. And something that can really challenge us too as artists, and going into a bit more of at-hand painterly work, and getting our hands really into it, into the clay, so to speak, and trying to go for something bright and colorful.

Eternal Strands Slideshow – IGN First

IGN: That’s not the first time I’ve heard your team describe the art style as “painterly.” What does that mean?

Primeau: Painterly is just a word that can give so much room to different types of interpretation. I think where we started was Impressionist painters. So I really enjoy looking at many painters, and they have different types of styles. But we wanted to have something that was fresh, colorful, and unique.

And also, I remember when we were starting the project there was that word. “It’s going to be stylized,” but stylized is just a word that gives so much room to different kinds of style. And since we were a small team, we had to figure out a way to create those rough brushstrokes. If it was painted very quickly by an artist, like Bob Ross would say, “Accident is normal.” So I think we wanted to embrace that. And because we’re all artists, it’s hard too, at some point, to disconnect from what you’re doing. It’s like, “Oh, I can maybe add some more details over there.” But I was always the- “Guys, oh, Steph, that’s enough. Let’s stop it right there. I think it looks cool.”

IGN: So, when you create an asset for Eternal Strands, is somebody actually painting something?

Chafe: I can speak more on the character side. For us, we do a lot of that hand painting, a lot of those strokes by hand. And we try to embrace, not the mistakes, but the non-realistic part of it having an extra splotch here and there.

We’ve got brushes that we made that can help us as artists to get the texture we’re looking for. It really is a texture that gives to it. But a lot of the time it’s not just something generated in a substance painter, or getting these things that will layer these things for you, making it quick and procedural. Sometimes we have those as helpers, but more often than not we just go in and paint.

IGN: Eternal Strands is a fair bit more colorful than lots of games today. Why was it important to the team to have lots of bright colors?

Primeau: You need to be careful, actually, with colors. Because with too many colors you can create that kind of pizza of color.

We wanted to balance the color per level, because we’re not making an open-world game. I really wanted each level to have their own color palette identity. So we’re playing a lot with the lighting. The lighting for me is key. It’s very important. You can have gorgeous textures, props, characters, but if your lighting is not that great, it’s like… So lighting is key. And especially with Unreal Five, we have now, access to Lumen. It brought so much richness to the color, how the color is balancing with the entirety of the level. It definitely changed the way we were looking at the game.

We’re using the technology, but in a way to create something that feels like if you were looking at a painting. I think we have achieved that goal.

Chafe: I’m very happy with it.

IGN: What were your inspirations from other games or other media when developing the art style?

Primeau: I have many. I’ll start with graphic novels, European graphic novels. I really wanted to stay away from DC comics, Marvels comics, those kinds of classics.

Before I started Eternal Strand, I saw a video. It was one of the League of Legends short films for a competition. It’s “RISE.” I don’t know if you remember that one, but it was made by Fortiche Studio who did Arcane, and I’m a huge fan of Arcane. When I saw that short film, it was way before Arcane was announced, I was like, “oh gosh, this is freaking cool. This is so amazing. I wish I would be able to work on a game that has that kind of look.”

Chafe: For me, when we started the project, one of the things that I wanted to challenge myself a lot was in concept and drawing and stuff like that and doing more, learning more about color as well, which is something I find super fascinating and also kicks my butt all the time because of just color theory in general.

But with the [character] portraits specifically, I think, I mean, growing up I played a lot of games, a lot of JRPGs too. I played just seeing basic portraits in something like Golden Sun or eventually also Persona and of course Hades, which is a fantastic game. I played way too much of that, early access included. But I really liked that part. Visual novels too, just that kind of thing. You can get an emotion from a 2D image as well when it’s well done, especially if you have voices on top of it.

IGN: Were there any really influential pieces of concept art that served as a guiding document the team would reference later on?

Chafe: I have one personal: It’s really Maxime Desmettre’s stuff because it was so saturated. Blue, blue, blue sky. Maxim Desmettre is our concept artist that we have who works from Korea. When I joined the project, seeing that was just like… and seeing that as a challenge too, like ‘how are we going to get there?’

The one that I’m thinking of that hopefully we could find after, just in general with the work that always speaks so much to me is this blue, blue sky and the saturation of the grass. But also when he gets into his architecture and stuff like that, there’s just a warmth to everything. The warmth to the stone that just makes it look inviting and mysterious at the same time. And I think that really speaks a lot to it.

IGN: How did you go about designing Eternal Strand’s protagonist: Brynn?

Primeau: I think that Mike also, when he pitched me the character, he was using Indiana Jones as an example. So courageous, adventurer guy, cool guy. Also, when you’re looking at Indiana Jones, he’s a cool guy. And we wanted to create that kind of coolness also out of our main protagonist. And I remember it took time. We did many iterations.

Chafe: It was a lot of iterations for sure. Well, I think I had done a bunch of sketches because it’s what’s going to be the face of the player, and also to have her own personality as well in the story, and her history as well. And the mantle was a really big one too. What gives her one of sets of her powers and stuff, figuring that out was actually one of the longest processes. It’s just a cape, but at the same time, it’s getting that to work with gameplay and all that kind of stuff. But yeah, all of Brynn’s personality and her vibe really comes from a lot of good work from the narrative team. So, mostly collaboration there.

IGN: What’s the deal with Brynn’s mentor: Oria? How did you settle on a giant bird?

Chafe: Populating the world of the enclave was, “it’s free real estate.” You get to just throw things on the wall and see what sticks. And, “Oh, that’s really cool. Oh, that’s nice.” At some point I’d done a big sketch of a big bird lady with a claymore, and Seb said, “That’s cool.” And then kind of ran with it.

IGN: What’s the toughest part about the art style you’ve chosen for Eternal Strands?

Primeau: The toughest part was…A lot of people in the team have experience making games, so it was to get outside of that mold that we’ve been to.

For me, working on games that were more realistic in terms of look, I think it was really tough just to think differently, to change our mindset, especially that we knew that we would be a small team, so we had to do the art differently, find recipes, especially when we were talking about textures, for example. So having a good mix.

Chafe: One of the things too is also as we’re all a bunch of artists, and every artist has their own style that they just suddenly have ingrained in them, and that’s what makes us all unique as artists as well. But when you’re on a project, you have to coalesce together. You can’t kind of have one look different from the other. When you’re doing something more realistic, you have your North Star, which is a giant load of references that are real. And you can say “it has to look like that, as close to that as possible.”

When you have a style in mind and you’re developing at the same time, you kind of look at it and you review it and you have a feeling more than anything else.

You’re training each other with your styles as you kind of merge together in the end. And that kind of is how the style happened through, like you mentioned, like finding easy recipes, through just actually creating assets and seeing what comes out and, “Oh, that’s really cool. Okay, we can now use that as kind of our North Star.”

For more on Eternal Strands, check out our preview of the Ark of the Forge boss fight, or read our interview with the founders of Yellow Brick Games on going from AAA studios to their own indie shop, and for everything else stick with IGN.

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Collection of First Nations art stolen from Gordon Head home – Times Colonist

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Saanich police are investigating the theft of a large collection of First Nations art valued at more than $60,000 from a Gordon Head home.

The theft happened on April 2.

The collection includes several pieces by Whitehorse-based artist Calvin Morberg, as well as Inuit carvings estimated to be more than 60 years old.

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Anyone with information on the thef is asked to call Saanich police at 250-472-4321.

jbell@timescolonist.com

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