Shortly before midnight on the Friday before Labor Day weekend — we’re curious about the timing — Epic Games pushed the button on its next legal action against Apple’s ban on the immensely popular Fortnite.
There was no question that Epic would file for a preliminary injunction against Apple in an attempt to force the iPhone maker to bring Fortnite back to the App Store — hearings were already scheduled for September 28th. But now, you can read the company’s full argument (here’s a PDF; it’s also embedded below) and decide whether you think Judge Yvonne Gonzalez Rogers is likely to be swayed.
You may remember that Judge Rogers was already unwilling to issue a temporary restraining order against Apple to protect Epic’s games, partly because Epic hadn’t proven it had actually been harmed, and partly because the judge felt that Epic “strategically chose to breach its agreements with Apple” and so was at least partially to blame.
But in the new filing, Epic argues that more than its reputation has been harmed: “Daily active users on iOS have declined by over 60% since Fortnite’s removal from the App Store,” Epic claims. (It measured through September 2nd, in case you’re curious; by that point Fortnite had effectively split into two different games.)
Epic says iOS is the biggest platform for Fortnite, too: 116 million registered users, or nearly a third of the 350 million registered users Epic says Fortnite has attracted in total. It also claims 63 percent of Fortnite users on iOS access Fortnite only on iOS, and that it’s the only way for many people to play the game.
Epic says it’s worried it “may never see these users again” (referring to the 60 percent decline); that its Fortnite community of players has been torn apart; and that some of its non-Fortnite customers have also been collateral damage. As we reported last week, some of Epic’s other games are no longer available to re-download, and Epic says that its Shadow Complex Remastered has been removed from the Mac App Store, too, after Apple terminated Epic’s developer account.
Epic also claims that Apple is threatening to deny any attempts to apply for a new developer account “for at least a year,” quoting a communication from Apple itself, and is arguing that the harm it would endure by being “denied the opportunity to access even a single new user among the one-billion-plus iOS users for at least the next year” is harm worth creating a preliminary injunction for.
There’s a lot more to read in the full document. The first motion runs 38 pages, not to mention the addendums that Epic tacked on.
Apple didn’t immediately respond to a request for comment, but we weren’t really expecting them to at this hour.
We’ll see what happens on September 28th.
Xbox Series X and S’s 1TB storage cards could cost as much as $260 – Video Games Chronicle
The first retail listings for Xbox” href=”https://www.videogameschronicle.com/platforms/xbox/”>Xbox Series X and S’s SSD storage expansions have priced a 1TB card at around $260 USD (£203), when converted from AUD.
The cards, which are manufactured by storage giant Seagate, have appeared for pre-order at multiple Australian retailers including EB Games, JB Hi-Fi and Mighty Ape, with prices ranging from $360 – $388 AUD.
The price points represent almost half the cost of an Xbox Series X in Australia ($750 AUD) and 70% the price of an Xbox Series X | S” href=”https://www.videogameschronicle.com/platforms/xbox/scarlett/”>Xbox Series S ($500 AUD).
The expansion cards are yet to be priced by any US or European retailers, despite Xbox Series X and S pre-orders opening earlier this week.
However, the spread of retailers and similar pricing suggests that the prices listed in Australia could be indicative of where the cards will eventually land elsewhere. It should be noted that the AU prices include tax.
Australian pricing for Xbox accessories is usually closely in line with other territories, and the suggested $260 expansion card price is also not significantly different from the current cost of similar 1TB NVMe SSD drives for PC” href=”https://www.videogameschronicle.com/platforms/pc/”>PC.
The Xbox Series X ($500 USD / £450) includes 1TB of internal storage, but the smaller Series S ($300 / £250) only ships with 512GB.
Xbox’s 1TB expansion cards slot into the back of the console and allow users to store next-gen games. Standard HDDs can be used for backwards compatible titles.
According to Xbox Game Studios (Microsoft)” href=”https://www.videogameschronicle.com/companies/microsoft/”>Microsoft, game install sizes will be approximately 30% smaller on Xbox Series S than on Series X.
Xbox director of program management Jason Ronald told IGN that because of the smaller resolution texture packages required for games on Series S, which will run software natively at 1440p as opposed to at 4K on Series X, install sizes will be significantly reduced.
“With a performance target of 1440p at 60 fps, our expectation is that developers will not ship their highest level mipmaps to Xbox Series S, which will reduce the size of the games,” he said.
“Ultimately the controls in the developer’s hands. We’ve had this technology for a while that allows developers to intelligently choose which assets to install on which device they’re playing on. So the flexibility is in the developers’ hands to make sure the right assets are there.”
Galaxy S20 FE vs. other S20 phones: How is the new Fan Edition so much cheaper? – CNET
Samsung has officially added a new member to its premium Galaxy S20 family in the form of the . The device, unveiled Wednesday, costs $700 (£599, AU$999), handily stealing the crown from the $1,000 and making it the most affordable phone in Samsung’s premium S20 line. That raises an obvious question: What compromises were made to drive down the cost, and therefore the starting price, of the S20 FE?
On paper at least, there don’t seem to be many core differences between the phones. The 6.5-inch S20 FE retains many of the top-shelf features found in its flashier siblings. Along with a sharp AMOLED display coupled with ultra-fast refresh rates, it has a large battery, an IP68 rating (for water and dust resistance) and multiple cameras on its rear, including a telephoto lens.
Where Samsung does make compromises is in its choice of material. The S20 FE, unlike its fancier siblings, has a back made of plastic instead of glass. It has less RAM and storage than its family members, and there are some concessions on its rear camera setup, but you might not even miss them. 8K video recording and 100x space zoom are absent, but 30x zoom is available (like what’s featured in the S20 and S20 Plus) and so is 3x optical zoom.
The S20 FE is available for international preorders starting today, with in-store sales in the US starting Oct. 2 (5G variant, while the Verizon model with superfast millimeter-wave 5G starts at $750 (currently discounted to $700). To learn more about the differences and similarities of Samsung’s S20 flagship line, take a look at our specs chart below.). Keep in mind that the $700 price is for the low-band
Galaxy S20 Fan Edition vs. other Galaxy S20 phones
|Samsung Galaxy S20 FE||Samsung Galaxy S20||Samsung Galaxy S20 Plus||Samsung Galaxy S20 Ultra|
|Display size, resolution||6.5-inch super AMOLED; 2,400×1,080 pixels||6.2-inch Dynamic AMOLED 2X; (3,200 x 1440)||6.7-inch Dynamic AMOLED 2X||6.9-inch Dynamic AMOLED 2X|
|Dimensions (Inches)||6.29×2.97×0.33 inches||2.72×5.97×0.311 inches||2.9×6.37×0.30 inches||2.99×6.57×0.35 inches|
|Dimensions (Millimeters)||159.8×75.5×8.4mm||69.1×151.7×7.9 mm||73.7×161.9×7.8mm||76.0×166.9×8.8mm|
|Weight (Ounces, Grams)||6.7 oz; 190g||5.75 oz; 163g||6.56 oz; 186g||7.76 oz; 220g|
|Mobile software (at launch)||Android 10||Android 10||Android 10||Android 10|
|Camera||12-megapixel (standard), 12-megapixel (ultra-wide), 8-megapixel (3x telephoto)||12-megapixel (wide-angle), 64-megapixel (telephoto), 12-megapixel (ultra-wide)||12-megapixel (wide-angle), 64-megapixel (telephoto), 12-megapixel (ultra-wide), time-of-flight camera||108-megapixel (wide-angle), 48-megapixel (telephoto), 12-megapixel (ultra-wide), time-of-flight camera|
|Processor||Qualcomm Snapdragon 865 (5G) Samsung Exynos 990 (4G)||64-bit octa-core processor (Max 2.7GHz + 2.5 GHz + 2.0 GHz)||64-bit octa-core processor (Max 2.7GHz + 2.5 GHz + 2.0 GHz)||64-bit octa-core processor (Max 2.7GHz + 2.5 GHz + 2.0 GHz)|
|Storage||128GB||128GB||128GB, 512GB||128GB, 512GB|
|Expandable storage||1TB||Up to 1TB||Up to 1TB||Up to 1TB|
|Battery||4,500 mAh||4,000 mAh||4,500 mAh||5,000 mAh|
|Special features||5G enabled, IP 68 rating, 120Hz screen refresh rate, support for 30W fast charging,15W fast wireless charging||5G enabled; 120Hz refresh rate; water resistant (IP68)||5G enabled; 120Hz refresh rate; water resistant (IP68)||5G enabled; 120Hz refresh rate; 100X zoom; water resistant (IP68)|
|Price off-contract (USD) *at launch||$700 for sub-6 5G; $750 for Verizon model with mmWave 5G||$999||$1,199, $1,349||$1,399 (128GB), $1,599 (512GB)|
|Price (GBP)||£599 (4G) £699 (5G)||£799, £899 (5G)||£999 (5G)||£1,199 (128GB), £1,399 (512GB)|
|Price (AUD)||AU$999 (4G), AU$1,149 (5G)||AU$1349 (4G), AU$1,499 (5G),||AU$1,499 (4G), AU$1,649 (128GB), AU$1,899 (512GB)||AU$1,999 (128GB), AU$2,249 (512GB)|
Xbox Boss Phil Spencer Teases Future Bethesda Games – GameSpot
Microsoft didn’t spend $7.5 billion on ZeniMax/Bethesda for its current pipeline alone–the company splashed out that giant fee because it believes in Bethesda’s future games. We don’t know exactly what those are, but now Xbox boss Phil Spencer has provided a tease.
In an appearance on Major Nelson’s podcast, Spencer said he knows the “future roadmap” for Bethesda’s game studios, and he believes it is an “incredibly exciting time.”
“I have the benefit of knowing the future roadmap and having some insight into the things that have been both announced and unannounced that the teams are working on,” Spencer said. “It’s an incredibly exciting time for the work that Bethesda’s studios are doing, as they continue with the craft of creating games and also thinking about how our medium of gaming continues to evolve and their role in that.”
Some of the highest-profile games in development at Bethesda’s studios that we know about include Starfield and The Elder Scrolls VI. Bethesda has also confirmed it’s working on a third Wolfenstein game. In addition to new games for console and PC, Bethesda has expanded its efforts on mobile, so you can expect additional titles for phones and tablets, too.
Also in the interview, Spencer spoke about why he believes Microsoft’s acquisition of Bethesda was a “natural” next step in their existing relationship.
“You find teams out there that are always pushing themselves and their own capability, and I fundamentally believe that the more closely we work with teams like that, the better we are as a platform,” Spencer said.
For more on Microsoft’s blockbuster buyout of ZeniMax, check out our stories below.
GameSpot may get a commission from retail offers.
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