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Samsung had the most successful Android phones, but iPhone dominated 2019’s top 10 – 9to5Google

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Samsung is the biggest smartphone maker on the planet, but Apple’s tight reigns on the US market give the company a run for its money. Now, a report on last year’s numbers reveals that Apple absolutely dominated the US market while Samsung had the most successful Android phones of 2019.

Counterpoint Research today published numbers on the smartphone market for 2019 and the numbers are actually a bit surprising. Through the year on the global stage, Apple iPhone models took up six of the top ten spots for the year with the iPhone XR, 11, 8, 11 Pro Max, 7, and XS Max in that order.

On the Android side of things, the most successful smartphone of 2019 was Samsung’s Galaxy A50, closely followed by the Galaxy A10. Then, the OPPO A5 and Galaxy A20 rounded out the top ten smartphones of the year. Now, it’s important to note here that these top 10 models only made up 15% of total smartphone sales. While they all had high concentrations, the sheer number of models from Samsung, Huawei, and other brands leaves them with higher market share overall.

Samsung saw especially high success in Latin America, Europe, and Africa.

It’s Apple, though, which is the most impressive part of this report. The company’s more-affordable iPhone XR was the top-selling smartphone globally in 2019, followed closely by the iPhone 11 which was only on the market for 4 months of the entire year. Apple also absolutely dominated the US market with all of the top five models being iPhones.

Clearly, Apple had some massive hits on its hands that any Android maker can only dream of.

A few more interesting numbers are revealed in this report. Huawei, which spent most of 2019 dealing with bans from the US Entity List, only had its Huawei P30 appear in a single country’s top 5 list, specifically in fifth place for China. Motorola also managed to crack the top 5 in Latin America with its affordable Moto E5 Play.

Where is Google’s Pixel? Ha.

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It "Made Sense" For Baldur's Gate 3's Combat To Be Turn-Based, Says Dev – GameSpot

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Although combat in previous Baldur’s Gate titles has traditionally focused around the use of real-time mechanics, Baldur’s Gate III uses a turn-based system. For developer Larian Studios, it’s always been a no-brainer to make Baldur’s Gate III a turn-based game.

“It was never really a question,” Baldur’s Gate III design producer David Walgrave said, according to USG. “We’ve been doing turn-based for a while now. We’re pretty good at it. Dungeons & Dragons is turn-based in itself, so it makes a lot of sense.

“Even after we implemented the Dungeons & Dragons ruleset, the result was so different from what we concocted with Divinity: Original Sin that we saw that the combat designers would have to do it completely different, so that was a challenge,” Walgrave continued. “And we’re doing things that we haven’t done before, so, for us, it was the best choice.”

Though the implementation of a dice roll is definitely Dungeons & Dragons, the turn-based gameplay of Baldur’s Gate III is very reminiscent of Larian Studios’ Divinity Original Sin series–it makes sense for the developer to return to what it knows. “Part of the decision is that we know turn-based, and secondly, it’s that Fifth Edition [D&D] is played in rounds, so it kind of made sense,” Baldur’s Gate senior writer Adam Smith told VG247.

“It lets you do things like separating the party and having one person on high ground and one person on low ground,” Smith added. “It means when the combat starts, there’s a better sense of, ‘I’m going to get a sense of the tactical situation. I’m going to send this person over here, I’m going to do that, I’m going to send this person behind and shove an enemy.'”

In our own coverage of Baldur’s Gate III, creative director Swen Wincke spoke about how he hopes for Larian Studios to transcend the legacy of the game, and also discussed the challenges of creating the game and working with Wizards of the Coast.

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Facebook Cancels May F8 Developer Conference Due to Coronavirus: What Does That Mean for WWDC? – MacRumors

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Facebook today announced that it has canceled its F8 developer conference that was set to take place at the McEnery Convention Center in San Jose, California on May 5 and 6.

In a statement, Facebook said that given “growing concerns” about COVID-19, the in-person component of F8 has been nixed. Instead of F8, Facebook is planning locally hosted events, videos, and live streamed content.

This was a tough call to make – F8 is an incredibly important event for Facebook and it’s one of our favorite ways to celebrate all of you from around the world – but we need to prioritize the health and safety of our developer partners, employees and everyone who helps put F8 on. We explored other ways to keep the in-person part of F8, but it’s important to us to host an inclusive event and it didn’t feel right to have F8 without our international developers in attendance.

F8 is an event that’s on the same scale as Apple’s Worldwide Developers Conference, and last year, it attracted 5,000 attendees. It was also set to take place on May 5 and 6, which is just about a month ahead of when Apple is likely planning to host WWDC 2020 at the same venue. Whether Apple is considering a similar cancelation remains to be seen as WWDC is a month later, but with F8 canceled, there’s a possibility.

For the last few years, Apple’s WWDC events have been held at the San Jose McEnery Convention Center in early June. No concrete dates or clear indications of when the event will take place have been discovered as of yet this year, but based on past event dates, we believe June 8 to 12 is the most likely week for WWDC 2020.

The coronavirus outbreak has already caused the cancellation of major events. Mobile World Congress, a huge trade show event that takes place in Barcelona each February, was shut down. The annual Game Developers Conference in San Francisco is coming up in March and thus far, many major game companies have dropped out such as Sony, Unity, Microsoft, Kojima Productions, Facebook, and EA.

Despite the dropouts, GDC is “moving forward as planned,” even though a state of emergency has been declared in San Francisco. Last year, GDC had close to 30,000 people in attendance. Pax East, another gaming convention that kicked off today, also saw many gaming companies drop out, but the event went forward.

Other events around the world are also being canceled due to coronavirus fears. The Geneva watch show (April 25-28) was canceled, according to Bloomberg, as was an event that Swatch planned to hold in February. The Baselworld trade fair (April 30 – May5) is also said to be mulling a cancellation.

Apple in mid-February said that its March quarter revenue will fall short of expectations due to device supply shortages and store closures in China caused by the coronavirus. Apple CEO Tim Cook says that Apple’s “paramount concern” is its employees, partners, customers, and suppliers in China and its first priority is the health and safety of employees, customers, supply chain partners, and the communities in which it operates.

Apple has also said that it is closely monitoring the coronavirus situation.

COVID-19 has infected more than 82,000 people and there have been over 2,800 deaths, primarily in China. Earlier this week, the CDC warned Americans that it expects the virus to spread in the United States, and just yesterday, UC Davis announced that it is treating a patient in Northern California who is the first person in the U.S. believed to have contracted the virus from community exposure.

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Google Fi already using T-Mobile’s 5G network on supported phones – 9to5Google

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Last February, Google announced an expansion of its MVNO partnership with Sprint to include 5G. Google Fi now looks to already be leveraging T-Mobile’s 5G network on devices like the Samsung Galaxy S20 Ultra.

Andrew Martonik of Android Central today noticed a Samsung Galaxy S20 Ultra on Google Fi taking advantage of T-Mobile’s 5G network in New York City. As confirmed by the cellular indicator in the status bar, subsequent speed tests show download speeds of over 135Mbps and uploads of around 42Mbps.

The “Mobile networks” page in system settings also allows the “5G/LTE/3G/2G (auto connect)” option to be selected.

A follow-up tweet notes how the device’s diagnostic screen reports connectivity on Band N261. Millimeter wave is officially listed as being available in “pockets of select cities” by the carrier, with Google having yet to detail a specific 5G arrangement.

However, it looks to work seamlessly even on “Compatible with Fi” phones that don’t switch networks automatically and just use T-Mobile. Last June, carrier executives pledged to continue supporting MVNOs following the merger with Sprint.

Meanwhile, Sprint last year confirmed how “5G compatible Designed for Fi phones in a 5G coverage area will be automatically connected to the network.” The end user experience was touted as being identical to today’s network on Pixel and other certified devices.

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