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Smartify Media Joins Digital Locations' Growing Network of 5G-ready Sites – GlobeNewswire

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SANTA BARBARA, Calif., June 29, 2021 (GLOBE NEWSWIRE) — Digital Locations, Inc. (DLOC), the leading aggregator and marketplace for small 5G cell sites, today announced that it has entered into an agreement with Smartify Media to add its locations to the Digital Locations small cell database.

Smartify Media turns any storefront or physical location into a (MXP) Media Experience Platform for property owners which creates recurring revenue and media value from programmatic and local media channels. This strategic agreement between the companies will allow Smartify Media to now offer incremental revenue increases to property owners by facilitating the activation of 5G on their properties.

“We are excited about the possibilities that can be achieved through our new partnership with Digital Locations, as the inherent value of physical real estate continues to expand into media and cellular technologies,” said Joe Kunigonis, CEO of Smartify Media. “Smartify Media is well positioned to offer our retail and real estate client’s additional value in a combined digital media & 5G option.”  

“This strategic relationship between Smartify Media and Digital Locations is representative of how we have moved aggressively to become the leading 5G site aggregator and marketplace in the industry,” said Bill Beifuss, the Company’s President. “The ability to tap into digital out of home advertising with partners such as Smartify Media is a unique approach to adding potential 5G small cell sites to our marketplace. This approach isn’t currently being targeted in our industry. Our marketplace technology was the first of its kind in the industry, and we believe that these types of strategic relationships will add more value to both property owners and carriers”.

Mr. Beifuss concluded, “As we strengthen our position as the leader in the 5G site aggregation industry, it will be relationships with companies like Smartify Media that will add significant scale to our model and make Digital Locations the go-to source for carrier 5G site selection.”

Digital Locations recently announced the issuance of its patent that covers a system and method for identifying wireless communications assets through our web-based software. This includes the ability for users to define geographical search areas on a map and to display wireless communications assets within pre-defined geographic areas. Among other claims, the patent also covers the method whereby physical distance from potential wireless communications assets to potential fiber backhauls are displayed.

About Smartify Media, Inc.

Smartify Media, Inc., is a national DOOH and In-Retail digital advertising platform focused on location based-data and the customer experience. We are a group of technology and advertising industry leaders who understand how to elevate valuable retail spaces with technology and data and maximize programmatic enabled advertising campaigns for our partners. Our mission is to allow anyone to quickly understand the inherent media value of their physical space and to easily convert this value into a profitable and recurring revenue and data opportunity from digital media channels.

To learn more about Smartify Media please visit www.smartifymedia.com

About Digital Locations, Inc.

Digital Locations, Inc., is the leading aggregator and marketplace for small 5G cell sites. 5G wireless networks are expected to be 100 times faster than current 4G LTE networks. This will enable global scale killer applications such as self-driving cars, the Internet of things (IOT), mobile streaming of 4K videos, real-time hologram-based collaboration, and lag-free high definition gaming. To realize this vision, many new 5G antennas are needed because high frequency 5G signals cannot travel farther than 100 meters. It is estimated that more than 1 million new 5G cell towers must be added in the United States alone. We currently have rights to more than 110,000 pre-qualified wireless cell sites that can be developed to help meet the demands of 5G networks. Using our patented software system, network operators such as Verizon, AT&T and T-Mobile Sprint can easily contract with site owners all over the U.S, to quickly build out their wireless networks. Our goal is to continue to acquire the rights to more sites and become a “landlord” of tomorrow’s wireless communications assets.

To learn more about Digital Locations please visit www.digitallocations.com 

Safe Harbor Statement

Matters discussed in this press release contain forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. When used in this press release, the words “anticipate,” “believe,” “estimate,” “may,” “intend,” “expect” and similar expressions identify such forward-looking statements. Actual results, performance or achievements could differ materially from those contemplated, expressed or implied by the forward-looking statements contained herein, and while expected, there is no guarantee that we will attain the aforementioned anticipated developmental milestones. These forward-looking statements are based largely on the expectations of the Company and are subject to a number of risks and uncertainties. These include, but are not limited to, risks and uncertainties associated with: the impact of economic, competitive and other factors affecting the Company and its operations, markets, product, and distributor performance, the impact on the national and local economies resulting from terrorist actions, and U.S. actions subsequently; and other factors detailed in reports filed by the Company.

Press Contact:
communications@digitallocations.com
(805) 456-7000

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Tencent tanks 10% after Chinese media calls online gaming 'opium' as regulatory concerns mount – CNBC

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In this article

A logo of Tencent is seen during the World Internet Conference (WIC) in Wuzhen, Zhejiang province, China, November 23, 2020.
Aly Song | Reuters

GUANGZHOU, China — Shares of Tencent and NetEase plunged on Tuesday after Chinese state media branded online gaming “opium” and likened it to a drug.

The article also called for further restrictions on the industry in order to prevent addiction and other negative impacts on children.

However, the article was deleted a few hours after publication.

Tencent shares closed around 6% lower, while NetEase closed down almost 8% in Hong Kong, with both companies clawing back some earlier losses. Tencent is one of the world’s largest gaming companies responsible for high-profile games like “Honor of Kings.”

NetEase declined to comment. Tencent was not immediately available for comment.

The article, by Economic Information Daily, a Chinese state-run publication that’s affiliated to the official Xinhua newspaper, said that online gaming addiction among children is “widespread” and could negatively impact their growth.

The article said that in 2020, more than half China’s children were nearsighted and online games affects their education.

The sentiment in the article is not that new. For a long time, the Chinese government has been concerned about the impact of video games on minors.

In 2018, Beijing froze new game approvals over concerns that gaming was impacting youngsters’ eyesight. In China, online games require approvals from the regulators.

In 2019, China brought in rules that banned those under 18 years from playing online games between 10 p.m. and 8 a.m. and restricted the amount of time they could play.

“The article brought attention to gaming addiction among minors. It is reminiscent of older articles where video games were compared to digital heroin,” said Daniel Ahmad, senior analyst at Niko Partners.

“The timing of the article has raised concern among investors given the recent crackdown on tech companies and the education/tutoring sector.”

Tencent announces new measures

The article also called for more control over the amount of time children are playing games for and review content of games more stringently to reduce the amount of “improper” information shown to minors.

“For the next step, there should be stricter controls over the amount of time minors play online games. It should be reduced by large amount from current level,” the article said, according to a CNBC translation.

Both NetEase and Tencent have introduced measures to protect young players including real-name registrations to play games. Last month, Tencent introduced a facial recognition feature on smartphones to verify that the gamer is an adult.

But after the publication of the article on Tuesday, Tencent announced further gaming restrictions

It will reduce the amount of time those under 18 years old can play the company’s games on non-holiday days from 90 minutes to one hour and on holidays from 3 hours to 2 hours.

Tencent will also bar children under 12 years old from spending money in the game.

The gaming giant said it will also crack down on identity fraud to find minors who are using adults’ accounts to play games. These new measures will begin with Tencent’s “Honor of Kings” game and eventually roll out to other titles.

Tencent also called for the whole industry to discuss the feasibility of banning gaming for children under 12.

Ahmad noted that most revenue in China is generated by players who are 18 years old and above.

“If more measures come into place to prevent youth addiction to gaming, it won’t stop revenue generating gamers from playing,” Ahmad said.

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Media Beat: Aug. 03, 2021 | FYIMusicNews – FYI Music News

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Spectrum auction raises record $8.9B

Canada’s auction of 3500 MHz spectrum, which is key for next generation 5G networks, generated a record C$8.9 billion, with the country’s three dominant telecom companies accounting for more than 80% of the amount raised.

Out of 1,504 available licenses, 1,495 were awarded to 15 companies, including 757 licenses to small and regional providers, Innovation Minister Francois-Philippe Champagne said in a statement on Thursday.

Preliminary results showed that BCE Inc spent C$2.1B, Rogers C$3.3B and Telus Corp C$1.9B. – David Ljunggren & Moira Warburton, Reuters

Michael Geist vs Steven Guilbeault, the latest round

Canadian Heritage Minister Steven Guilbeault was recently asked about his plans to mandate licensing of links to news articles on social-media sites such as Facebook. While the policy is often referred to as a link tax, Mr. Guilbeault insisted that it was not a tax, stating “some people think every time the government acts, it’s a tax. What I’m working on has nothing to do with tax.” Instead of a government tax scheme, Mr. Guilbeault explained that he intends to have the Copyright Board of Canada set a fee for the links to articles, backed by government power to levy fines for non-payment.

Leaving aside the semantic debate over what constitutes a government tax, my Globe and Mail op-ed argues that the comments are notable because when it comes to addressing the concerns associated with the large technology companies, Canada should be working on taxation. Mr. Guilbeault has said his top legislative priority is to “get money from web giants,” yet rather than focusing on conventional tax policy, his preference is to entrench cross-subsidy programs that keep the money out of general tax revenues and instead allow for direct support to pet projects and favoured sectors.

Northern Canada may be a popular destination at the end of the world

Islands with low population density, particularly those with distinct seasonal changes, fared the best with New Zealand topping the list compiled by Global Sustainability Institute.

 Iceland, U.K., Australia (specifically Tasmania) and Ireland made up the rest of the shortlist where it would be best for society to restart after a collapse.

Northern Canada, while not on the shortlist, could act as a “lifeboat” in the event of societal collapse due to climate change and extreme temperatures, but survival would rely on maintaining agriculture and renewable energy sources to keep the population alive. – Brooke Taylor, CTV News

Cancel culture chic is worrisome to the majority of US electorate, study shows

Religion and politics are never polite subjects to discuss in mixed company. But imagine if what most people consider to be merely a social faux pas became the reason you were fired from your job, sued, or had all of your personal information spread publicly on the internet. Simply because someone at the table disagreed with whom you voted for.

For most of American history, this response would be unfathomable.

But it happens every day.

Journalists and editors get fired for printing differing opinions—even if they don’t agree with that opinion themselves. Small business owners get sued or fined for following their conscience. Workers get fired for social media posts from their youth. Not even Abraham Lincoln is safe when the mob is on a warpath.

The danger and destruction of cancel culture is far-reaching and, if we aren’t careful, it could become a defining characteristic of American culture for posterity.

It’s a popular issue with the talking heads on cable news, but the Center for Excellence in Polling wanted to see what a diverse population of the United States thought of “canceling” people for their beliefs.

The results paint a very different picture than the woke elites would have you believe.

Behind the Facebook-fueled rise of The Epoch Times

Started almost two decades ago with a stated mission to “provide information to Chinese communities to help immigrants assimilate into American society,” The Epoch Times now wields one of the biggest social media followings of any news outlet. – Brandy Zadrozny & Ben Collins, CNBC News

How to defend yourself against NSO spyware attacks

There may be no such thing as perfect security, as one classic adage in the field states, but that’s no excuse for passivity. Here, then, are practical steps you can take to reduce your “attack surface” and protect yourself against spyware like NSO’s. – The Intercept

CNN’s interview with Tom Walker (aka Jonathan Pie) takes an unexpected turn, 11/19

[embedded content]

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Reese Witherspoon’s Media Company Hello Sunshine Reportedly Sells for $900 Million – Vanity Fair

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“This is a meaningful move in the world because it really means that women’s stories matter,” Witherspoon said of the sale to a media firm backed by private-equity group Blackstone Group Inc.

Reese Witherspoon’s five-year-old media company, Hello Sunshine, is expanding its reach. The starry entity, which was founded by Witherspoon in 2016, has been sold to a media firm backed by private-equity group Blackstone Group Inc, The Wall Street Journal reported on Monday. Hello Sunshine has reportedly been valued at $900 million, people familiar with the deal told WSJ.

The company, which has already spawned a film and TV production company, its own VOD network (complete with Witherspoon’s first-ever talk show, Shine on with Reese), and book club, centers on stories by and for women. Hello Sunshine has produced films such as Gone Girl and Wild and shows including HBO’s Big Little Lies, Apple’s The Morning Show, and Hulu’s Little Fires Everywhere. “I’m going to double down on that mission to hire more female creators from all walks of life and showcase their experiences,” Witherspoon said in a statement. “This is a meaningful move in the world because it really means that women’s stories matter.”

Reports began to circulate last month that Hello Sunshine was considering a sale and could receive a $1 billion valuation. The currently unnamed media partnership between Blackstone and Hello Sunshine will be headed by former Walt Disney Co. executives Kevin Mayer and Tom Staggs. Hello Sunshine is the first acquisition for the firm, which will retain Witherspoon and her company’s Chief Executive, Sarah Harden, as members of their board. Blackstone is reportedly shelling out more than $500 million in cash to purchase shares from Hello Sunshine’s investors.

The sale of Hello Sunshine to Blackstone is “part of a plan to build an independent entertainment company for Hollywood’s streaming era,” WSJ reports. It comes amidst a time when high-profile stars like Scarlett Johansson are bucking against the idea of their films debuting simultaneously on streaming and theatrically. Like projects of Hello Sunshine’s past, its upcoming slate includes adaptations of popular novels—the film Where The Crawdads Sing and Amazon series Daisy Jones and The Six.

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— Sign up for the “HWD Daily” newsletter for must-read industry and awards coverage—plus a special weekly edition of Awards Insider.

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