So, What Was Bad About The ‘Diablo 4’ Beta? | Canada News Media
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So, What Was Bad About The ‘Diablo 4’ Beta?

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While I am hoping to see the Diablo 4 beta extended at least another day due to its login issues, I have done about everything you can do in it on one character. I’ve finished the story, maxed at level 25, attempted (and failed) to kill a world boss. And I like it a lot, I really do.

But do some aspects need work? Yeah, sure. And no, I don’t just mean login queues and disconnects, deeply annoying aspects of any live game launch, but something Diablo 4 especially doesn’t need after Diablo 3’s launch. That’s a bit obvious, however, so let’s dig a little deeper.

Other Tech Issues – One thing everyone noticed immediately on PC was that for whatever reason, Diablo 4 is a memory hog. There seems to be some sort of bad memory leak issue in certain instances that can really become problematic in time, if not kill the game outright. On top of that, even without running out of memory completely, there was a fair bit of stuttering on PC I want to avoid at launch. In some instances, I also kept running into areas that simply wouldn’t load at all, and my character was left running in place until I quit out and went back in. Also the game crashed roughly 75% of the time I tried to go back to the title screen or quit entirely.

Map Problems – There is no transparent overlay for the map, which seems like something you sort of need in a Diablo game, and essentially any ARPG. Past that, even if you do use the map tools they have, the minimap is borderline useless given how zoomed-in it is, so you’ll need to pull up the full map obstructing your view frequently. There should be a middleground here, because right now, you just have to pull up the full map all the time which is more intrusive than an overlay would be normally, which was plenty easy to toggle on and off before.

The UI – The UI is…fine, but I’d argue it’s not great. It looks a bit unfinished and a bit too mobile-like for my tastes. It’s better than say, Lost Ark, I guess, but not by much, and I think Diablo 3 wins in this department, for now. I’d like to see more work done on the icons, and things like the skill tree screen, which seems to lean a little too heavily into Diablo 2 styling, a game which is 23 years old, and as such, this all looks a little dated.

Fast Travel – This may be a problem solved with mounts, but it really did seem like there were way too many sprawling zones without fast travel points anywhere near them. Past that, the entire TP system is a little weird, as you have to teleport back to a town then to your party if you’re in one. It also took me the entire beta to learn there’s a separate, hidden way in the emote wheel to teleport back to the entrance of a dungeon.

Aesthetics, At Times – While in general, I do love many of the dark, blood-soaked areas of the map and I understand wanting to head back to Diablo 2 vibes, at times things go from spooky and gross to just sort of…drab. The graphics are great and some zones are eye-popping, but others are desaturated to the point of blandness where art direction can feel all but absent. I am curious to see more locations, certainly, before rendering a final verdict here.

MMO Things – I am mixed on the MMO elements of this, as instead of Diablo moving more into MMO territory, during all these server errors I sure found myself wishing for a wholly offline single player version of this, which I suppose is an impossibility in 2023. I find it odd that despite the focus on multiplayer, things like dungeons and strongholds don’t have matchmaking like Lost Ark. And the world boss? While a cool concept, I felt like I had zero control over my instance, which had too few people and too many of them underleveled for us to even have a prayer of beating the thing. There do not seem to be a ton of social tools to organize the MMO elements like there are in other games other than very generalized things like world chat. Maybe this will change for the better in the live game, but it’s not great in the beta.

Enemy Density And Diversity – I feel like I kept running into the exact same 8-10 enemy mob clusters literally everywhere outside of brief horde segments, and I wanted things to be mixed up a bit. And while I know many specific enemies are staples of Diablo lore, I feel like 95% of things I saw were remixed from past games, and not in terribly interesting ways. Again, it’s a big game and there’s a lot more ahead, but I haven’t seen much creativity in this area at the start here.

Playing It Safe? – This is perhaps my general critique of the entire experience. I love past Diablo games, like we all do. This feels like a new Diablo game that has inserted in a lot of Lost Ark-like MMO elements without changing all that much else. Weirdly, the biggest leap forward is probably the storytelling with fantastic cutscenes and a genuinely intriguing plot with Lilith, something lacking in past games. I just feel like maybe I wanted the game to evolve in more ways rather than trying to “fix” Diablo 3 (which was great!) by going back to a bunch of Diablo 2-but-modernized reworks. But again, it’s still early, I haven’t seen all the changes or explored every new system.

What do you think?

Update (3/20): Alright, I think I can expand on things with a few more issues here. now that I’ve played even more.

Legendary Affixes – I’m a little concerned that many of the legendaries I’ve seen so far feel a bit…dull. Not Diablo 3 launch-level dull, as those were famously just mostly boosted stats with little else, but at least in early days here, I’m not seeing anything terribly exciting even after a few dozen drops. Maybe the better ones come later, but also the new inclusion of “Unique” drops makes all this a bit more confusing.

Dungeon Repetitiveness – The more dungeons I ended up doing around the map, the more they started to blur together and by the end, they were kind of just feeling like Greater Rifts, a mish-mash of objectives and bosses that repeat pretty frequently. Again, this could be a beta thing, and certain things are being held back, but it seems like everything was “transport these three cubes to three pedestals” or “kill these three minibosses” before a final boss, and often the same final boss as other dungeons. I know there is a way to turn dungeons into “Nightmare Dungeons” in the future which perhaps will make them a bit more interesting, but I’m not sure what the mechanics are there just yet.

Potions – I don’t know how I feel about the new potion system over health globes, as it just sort of feels like a more convoluted system compared to health globes. I kept running into a situation where I needed to heal just like 10% of my health because I was full on potions and would need to spend one so I could pick up another one that just dropped. If this was a health globe, I would have just hoovered it up automatically, skipping a step. Maybe once more regen perks are in place this will change.

Skill Respecing – It’s not terrible, but it also seems unnecessarily complicated compared to Diablo 3. I am not opposed to returning to a skill point system and having gear give +levels to those, but I kept running into situations where I’d say, get a new legendary bow that modifies my main attack, and yet I couldn’t just go and change that attack. Since that was the first node, I would have to go back and respec everything about my build, even though I was keeping 95% of the rest of it the same, which was a lot with 25 skill points, so I can only imagine what it will be like with 50 or more. Diablo 3 allowing you to change individual skills and runes independently of one another felt better to me.

Lilith – Just kidding Lilith is perfect in every way. All hail Lilith!

 

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United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX

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CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.

The airline said Friday the service will be free to passengers.

United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.

Financial details of the deal were not disclosed.

The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.

“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.

The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.

The Canadian Press. All rights reserved.

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How to Preorder the PlayStation 5 Pro in Canada

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Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:

  • Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
  • Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
  • Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.

Preorder Through Major Canadian Retailers

While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:

  • Best Buy Canada
  • Walmart Canada
  • EB Games (GameStop)
  • Amazon Canada
  • The Source

Steps to Preorder via Canadian Retailers:

  • Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
  • Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
  • Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.

3. Sign Up for Notifications

Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.

  • Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
  • Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.

4. Prepare for High Demand

Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:

  • Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
  • Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
  • Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.

Final Thoughts

The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.

For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.

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Introducing the PlayStation 5 Pro: The Next Evolution in Gaming

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Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.

Key Features of the PS5 Pro

The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:

  • Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
  • Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
  • AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
  • Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
  • VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.

Optimized Games & Patches

Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:

  • Alan Wake 2
  • Assassin’s Creed: Shadows
  • Demon’s Souls
  • Dragon’s Dogma 2
  • Final Fantasy 7 Rebirth
  • Gran Turismo 7
  • Marvel’s Spider-Man 2
  • Ratchet & Clank: Rift Apart
  • Horizon Forbidden West

These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.

 

 

Design & Compatibility

Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.

Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.

Pricing & Availability

The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:

  • $699.99 USD
  • $949.99 CAD
  • £699.99 GBP
  • €799.99 EUR
  • ¥119,980 JPY

Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.

The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.

Preorder your PS5 Pro and step into the next generation of gaming this holiday season.

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