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So, What Was Bad About The ‘Diablo 4’ Beta?

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While I am hoping to see the Diablo 4 beta extended at least another day due to its login issues, I have done about everything you can do in it on one character. I’ve finished the story, maxed at level 25, attempted (and failed) to kill a world boss. And I like it a lot, I really do.

But do some aspects need work? Yeah, sure. And no, I don’t just mean login queues and disconnects, deeply annoying aspects of any live game launch, but something Diablo 4 especially doesn’t need after Diablo 3’s launch. That’s a bit obvious, however, so let’s dig a little deeper.

Other Tech Issues – One thing everyone noticed immediately on PC was that for whatever reason, Diablo 4 is a memory hog. There seems to be some sort of bad memory leak issue in certain instances that can really become problematic in time, if not kill the game outright. On top of that, even without running out of memory completely, there was a fair bit of stuttering on PC I want to avoid at launch. In some instances, I also kept running into areas that simply wouldn’t load at all, and my character was left running in place until I quit out and went back in. Also the game crashed roughly 75% of the time I tried to go back to the title screen or quit entirely.

Map Problems – There is no transparent overlay for the map, which seems like something you sort of need in a Diablo game, and essentially any ARPG. Past that, even if you do use the map tools they have, the minimap is borderline useless given how zoomed-in it is, so you’ll need to pull up the full map obstructing your view frequently.

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The UI – The UI is…fine, but I’d argue it’s not great. It looks a bit unfinished and a bit too mobile-like for my tastes. It’s better than say, Lost Ark, I guess, but not by much, and I think Diablo 3 wins in this department, for now.

Fast Travel – This may be a problem solved with mounts, but it really did seem like there were way too many sprawling zones without fast travel points anywhere near them. Past that, the entire TP system is a little weird, as you have to teleport back to a town then to your party if you’re in one. It also took me the entire beta to learn there’s a separate, hidden way in the emote wheel to teleport back to the entrance of a dungeon.

Aesthetics, At Times – While in general, I do love many of the dark, blood-soaked areas of the map and I understand wanting to head back to Diablo 2 vibes, at times things go from spooky and gross to just sort of…drab. The graphics are great and some zones are eye-popping, but others are desaturated to the point of blandness where art direction can feel all but absent. I am curious to see more locations, certainly, before rendering a final verdict here.

MMO Things – I am mixed on the MMO elements of this, as instead of Diablo moving more into MMO territory, during all these server errors I sure found myself wishing for a wholly offline single player version of this, which I suppose is an impossibility in 2023. I find it odd that despite the focus on multiplayer, things like dungeons and strongholds don’t have matchmaking like Lost Ark. And the world boss? While a cool concept, I felt like I had zero control over my instance, which had too few people and too many of them underleveled for us to even have a prayer of beating the thing. Maybe this will change for the better in the live game, but it’s not great in the beta.

Enemy Density And Diversity – I feel like I kept running into the exact same 8-10 enemy mob clusters literally everywhere outside of brief horde segments, and I wanted things to be mixed up a bit. And while I know many specific enemies are staples of Diablo lore, I feel like 95% of things I saw were remixed from past games, and not in terribly interesting ways. Again, it’s a big game and there’s a lot more ahead, but I haven’t seen much creativity in this area at the start here.

Playing It Safe? – This is perhaps my general critique of the entire experience. I love past Diablo games, like we all do. This feels like a new Diablo game that has inserted in a lot of Lost Ark-like MMO elements without changing all that much else. Weirdly, the biggest leap forward is probably the storytelling with fantastic cutscenes and a genuinely intriguing plot with Lilith, something lacking in past games. I just feel like maybe I wanted the game to evolve in more ways rather than trying to “fix” Diablo 3 (which was great!) by going back to a bunch of Diablo 2-but-modernized reworks. But again, it’s still early, I haven’t seen all the changes or explored every new system.

What do you think?

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Xiaomi Launches Redmi Note 12 Series – TVC News Nigeria

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Apple to host Worldwide Developers Conference in June

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People attend a keynote address event during the 2022 Apple Worldwide Developers Conference (WWDC22) at the Apple Park in Cupertino, California, the United States, June 6, 2022. (Xinhua/Wu Xiaoling)

Free for all developers, WWDC23 will spotlight the latest iOS, iPadOS, macOS, watchOS, and tvOS advancements. The event will also provide them with unique access to Apple engineers, as well as insight into new technologies and tools.

SAN FRANCISCO, March 29 (Xinhua) — Apple announced on Wednesday the company will host its annual Worldwide Developers Conference (WWDC) in an online format June 5-9, with an opportunity for developers and students to celebrate in person on the opening day at Apple Park, in the western U.S. state of California.

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Free for all developers, WWDC23 will spotlight the latest iOS, iPadOS, macOS, watchOS, and tvOS advancements. The event will also provide them with unique access to Apple engineers, as well as insight into new technologies and tools.

This year’s online program will include sessions, one-on-one labs, and opportunities to engage with Apple engineers and other developers.

WWDC23 is also an opportunity to support student developers through the Swift Student Challenge, one of many Apple programs that seek to elevate developers and learners of all ages who love to code. With the help of Swift Playgrounds, students can create an app playground on a topic of their choice, according to Apple.

“WWDC is one of our favorite times of the year at Apple because it’s an opportunity to connect with the talented developers from around the globe who make this community so extraordinary,” said Susan Prescott, Apple’s vice president of Worldwide Developer Relations. 

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Your candidates for the 2023 by-election

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The City of Pointe-Claire presents the candidates for the District 1 – Cedar/Le Village by-election that will take place on April 23.

Lois BUTLER
Claude COUSINEAU
Teodor DAIEV
Linda DE WITT
François GIASSON
Jeremy SEARLE

Your elected municipal officers are essential players, responsible for making decisions in the interest of the population they represent. Anyone on the list of electors for District 1 can vote. It is the voter’s responsibility to ensure that they are registered.

During the month of March, a notice of registration indicating the names of the persons registered on the list of electors at each address was sent by mail. If your name does not appear on this list, you must go to the board of revisors to proceed with your registration. The board of revisors will meet on April 3 and 4 at City Hall (451 Saint-Jean Boulevard).

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For more information, visit the 2023 By-elections page of our website.

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