Tech
The Microsoft-Activision acquisition targets Google and Meta more than Sony – Android Central
Microsoft claims its recent Activision Blizzard acquisition is about more than just gaming: it will “provide building blocks for the metaverse.” So while everyone initially freaked out about Game Pass exclusives and whether Call of Duty will remain on the PS5 (it will), most people didn’t notice that Microsoft’s ambitions go well beyond the traditional console wars with Sony and Nintendo.
When I first read the announcement, I’ll admit I groaned a bit. Since Facebook announced its own Metaverse plans last year, it’s been the go-to buzzword for tons of companies. Particularly at CES, where companies claimed they were building it without any basis in reality. It’s become hard to take any metaverse plans seriously when no one can agree on what, exactly, it is.
Sometimes, IPs matter more than products.
What’s clear is that Microsoft “absolutely plans” to adapt its IPs from traditional gaming to a “full 3D world”, as CEO Satya Nadella told Bloomberg last year. The VR/AR technology may not be ready for an immersive Micro-verse, but Nadella has spent his CEO tenure hoarding IPs like Minecraft, Elder Scrolls, and now World of Warcraft. All of which could easily spin out into separate corners of a Ready Player One-esque playground down the road.
Sony will be just fine with its Playstation Studios exclusives; as Microsoft itself said in its press release, even this acquisition leaves it trailing Sony and Tencent in annual revenue. And Microsoft stands to make a fortune off of PS5 gamers playing Call of Duty, so why rock the boat?
Instead, I believe the Microsoft-Activision acquisition will matter more in the future mixed-reality wars with Google, Meta, Sony, and Apple. Microsoft isn’t as big a name in the VR/AR space, but it’s playing the long game by recognizing that sometimes, IPs matter more than products.
A Microsoft-Meta acquisition war, with the FTC as the arbiter
On the surface, Meta and Microsoft get along well enough, with Microsoft recently agreeing to bring Teams to Quest 2 headsets. But behind the scenes, they’re fighting for the same resources and market share.
Talent-wise, Microsoft recently lost 100 Hololens employees, with much of its talent transferring directly to Meta. The same goes for Apple, which lost about 100 engineers to Meta and began giving $180K bonuses to its AR/VR engineers so they’ll stay. Meta is actively plucking the best and brightest from its competitors.
Then you have to look at Meta’s rabid acquisitions of popular VR hardware and software developers, including Beat Games (Beat Saber), BigBox VR (Population: One), and Supernatural — the latter’s $400 million acquisition leading to an FTC antitrust investigation. It even bought a VR lens startup originally bankrolled by Valve, which triggered another lawsuit.
Meta is doing everything it can to entrench itself as the VR/AR authority and thwart other rivals from stepping up. Bloomberg even claims Activision shopped itself to Meta as a potential buyer first before going to Microsoft, which would have certainly fast-tracked a Call of Duty VR game on the Quest 2. But Facebook’s privacy issues, combined with Activision’s toxic workplace issues and the FTC’s increased scrutiny, ensured it was never likely to happen without causing a mess.
Instead, it’s Microsoft who will continue to shore up its gaming monopoly, just as Congress pushes a major tech antitrust law. The Activision Blizzard deal flies in the face of that, and President Biden’s FTC could certainly choose to step in, as analyst Gene Munster recently suggested to CNBC.
Whatever happens legally, this deal will give Microsoft even more popular AAA exclusives to push, while Meta still primarily relies on talented indie developers for its success. If Microsoft can translate CoD, Overwatch, or Diablo into compelling hybrid-VR experiences as Sony will with its PS5 VR games, that could fling it forward on the path to metaverse success. And that’s not even counting Minecraft, Halo, its new Bethesda IPs, and the rest of its current assets.
Microsoft can’t push its “metaverse” if no one uses its VR platform.
The problem is that I’m not convinced Microsoft can pull off Nadella’s metaverse ambitions. Windows Mixed Reality (WMR) headsets like the HP Reverb 2 prove that the company is taking the software side of VR seriously, but a glance at the most recent SteamVR hardware survey shows only about 5.5% of users have a WMR headset. And SteamVR doesn’t come close to the adoption numbers of the standalone Quest 2.
That’s where Microsoft needs to improve for this deal to matter. In my mind, it has two paths to higher adoption, and neither involves wired VR. Either its PC-dependant headsets need to connect wirelessly, or it needs to release a standalone Windows device like the rumored Valve Deckard headset, one that attracts more than just Windows users.
If Microsoft ever wants VR Game Pass to succeed, all-in-one VR is the way to go. For that, it will likely have to rely on the cloud.
Stadia is more of a problem for Microsoft than you’d think
Google and Microsoft are two VR/AR companies whose track records inspire more pessimism than optimism. Google Glass and Microsoft Hololens inspired some incredible hype that has since fizzled over the past six-ish years of expensive Enterprise editions.
Microsoft’s most recent $22 billion Hololens contract with the U.S. Army shows where its true priorities lie. Why focus on Call of Duty for teens when you can get more money for actual advanced warfare? Allegedly, the team is stretched thin supporting this contract, which doesn’t leave much room for anything else. As for Google, it has spent far more time on smartphone AR but hasn’t done anything that exciting with it in years.
In this context, the Google Project Iris leak left us intrigued but wary of further disappointment. It’s a new AR/VR headset designed like a “pair of ski goggles” that’ll “remotely render some graphics and beam them into the headset via an internet connection.” In other words, it’ll likely use the power of Stadia cloud computing for a standalone design when it launches in 2024.
When it comes to cloud computing for gaming, Google and Microsoft are the two leading players, giving them a significant edge for portable AR. Whether either can execute this advantage effectively is another question entirely.
Stadia had a rough 2021, mainly thanks to Google’s shuttering of its games studio but also due to the lack of exclusives. But it’s still technologically quite impressive and has a loyal cult following. Google has begun licensing it out to third parties like AT&T for their own cloud gaming purposes. It works, even if Google hasn’t supported it with major gaming acquisitions.
The problem, of course, is that if you weigh Stadia against Xbox Game Pass Cloud gaming, Microsoft wins. Xbox’s hundreds of 1st- and 3rd-party options for $15/month, or Stadia Pro’s 30-or-so free games that are mostly older AAAs or cute indie games for $10/month? It’s no contest.
Add in Microsoft’s monopolistic spending habits bringing even more titles onto Game Pass, and Stadia as a service can’t keep up. But Stadia as a processing power source for VR/AR, backed by all of Google’s beloved apps and experience with ARCore and Google Daydream? That very well could lead to something special. Assuming, of course, Google doesn’t underfund and kill Project Iris like it kills so many of its promising projects…like Daydream.
Microsoft has enough exclusive IPs to fill a pool and dive into Scrooge McDuck-style, and its Azure expertise has turned xCloud into a perfectly serviceable platform (even if it can’t handle Halo Infinite perfectly). But with its Hololens team tied up in the army business and no new VR/AR headset in sight, it’s not clear if Microsoft will be able to take advantage of these resources for years.
Suppose Google leverages its Android and VR knowledge into an exciting mixed-reality device with great apps and reliable Stadia support running over 5G networks, while Microsoft dawdles with PC VR and $3,000 AR headsets. In that case, Xbox VR/AR may have trouble getting off the ground until Google and the rest have already gained a foothold.
The acquisitions war to come
My colleague Jerry Hildenbrand argued that consumers chose the Apple-Google duopoly in the mobile space, making it impossible for competitors like the Windows Phone (RIP) to succeed regardless of how good the software was. Why? Because developers stuck to the Apple and Google Play app stores, so people felt left out with any other device.
Microsoft has the killer apps this time. Now it just needs the killer hardware.
So when it comes to VR/AR, these behemoth IP acquisitions may end up mattering just as much as how well the hardware works. No small third-party VR device will succeed, no matter how cheap or innovative, if parents know that Minecraft VR for the kids or Call of Duty: Warzone for their teens is only available on a Microsoft headset. Or, if AR devices become more ubiquitous for productivity, people will absolutely care whether it supports Google Workspace or Microsoft Office 365 apps.
So in the ensuing years it takes for VR and AR to reach their full potential, Microsoft, Sony, Meta, Google, Apple, and a few other rivals will keep rushing to acquire as many assets as possible. Gaming IPs, promising startups, and mixed-reality hardware will all be up for grabs. Unless the FTC or EU steps in and forces these companies to stop.
We’ll see in a few years whether it’s hardware or software advantages that give companies the edge in their monopolistic metaverse wars.
Delivery! It’s Postknight 2 for Android
Postknight 2 is a casual RPG adventure game that puts you in the shoes of a trainee Postknight who must rise through the ranks to become the greatest of them all.
These are the best Stadia games available to play right now in 2021
With the flexibility of Stadia, you can play a lot of your favorite games on your TV, phone, computer, laptop, or tablet easily. A Stadia Pro subscription includes some free games, but you can buy even more, ranging from AAA titles to indies and platform exclusives. Here are our picks for the best out there that you won’t want to put down.
Health
Here is how to prepare your online accounts for when you die
LONDON (AP) — Most people have accumulated a pile of data — selfies, emails, videos and more — on their social media and digital accounts over their lifetimes. What happens to it when we die?
It’s wise to draft a will spelling out who inherits your physical assets after you’re gone, but don’t forget to take care of your digital estate too. Friends and family might treasure files and posts you’ve left behind, but they could get lost in digital purgatory after you pass away unless you take some simple steps.
Here’s how you can prepare your digital life for your survivors:
Apple
The iPhone maker lets you nominate a “ legacy contact ” who can access your Apple account’s data after you die. The company says it’s a secure way to give trusted people access to photos, files and messages. To set it up you’ll need an Apple device with a fairly recent operating system — iPhones and iPads need iOS or iPadOS 15.2 and MacBooks needs macOS Monterey 12.1.
For iPhones, go to settings, tap Sign-in & Security and then Legacy Contact. You can name one or more people, and they don’t need an Apple ID or device.
You’ll have to share an access key with your contact. It can be a digital version sent electronically, or you can print a copy or save it as a screenshot or PDF.
Take note that there are some types of files you won’t be able to pass on — including digital rights-protected music, movies and passwords stored in Apple’s password manager. Legacy contacts can only access a deceased user’s account for three years before Apple deletes the account.
Google takes a different approach with its Inactive Account Manager, which allows you to share your data with someone if it notices that you’ve stopped using your account.
When setting it up, you need to decide how long Google should wait — from three to 18 months — before considering your account inactive. Once that time is up, Google can notify up to 10 people.
You can write a message informing them you’ve stopped using the account, and, optionally, include a link to download your data. You can choose what types of data they can access — including emails, photos, calendar entries and YouTube videos.
There’s also an option to automatically delete your account after three months of inactivity, so your contacts will have to download any data before that deadline.
Facebook and Instagram
Some social media platforms can preserve accounts for people who have died so that friends and family can honor their memories.
When users of Facebook or Instagram die, parent company Meta says it can memorialize the account if it gets a “valid request” from a friend or family member. Requests can be submitted through an online form.
The social media company strongly recommends Facebook users add a legacy contact to look after their memorial accounts. Legacy contacts can do things like respond to new friend requests and update pinned posts, but they can’t read private messages or remove or alter previous posts. You can only choose one person, who also has to have a Facebook account.
You can also ask Facebook or Instagram to delete a deceased user’s account if you’re a close family member or an executor. You’ll need to send in documents like a death certificate.
TikTok
The video-sharing platform says that if a user has died, people can submit a request to memorialize the account through the settings menu. Go to the Report a Problem section, then Account and profile, then Manage account, where you can report a deceased user.
Once an account has been memorialized, it will be labeled “Remembering.” No one will be able to log into the account, which prevents anyone from editing the profile or using the account to post new content or send messages.
X
It’s not possible to nominate a legacy contact on Elon Musk’s social media site. But family members or an authorized person can submit a request to deactivate a deceased user’s account.
Passwords
Besides the major online services, you’ll probably have dozens if not hundreds of other digital accounts that your survivors might need to access. You could just write all your login credentials down in a notebook and put it somewhere safe. But making a physical copy presents its own vulnerabilities. What if you lose track of it? What if someone finds it?
Instead, consider a password manager that has an emergency access feature. Password managers are digital vaults that you can use to store all your credentials. Some, like Keeper,Bitwarden and NordPass, allow users to nominate one or more trusted contacts who can access their keys in case of an emergency such as a death.
But there are a few catches: Those contacts also need to use the same password manager and you might have to pay for the service.
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Tech
Google’s partnership with AI startup Anthropic faces a UK competition investigation
LONDON (AP) — Britain’s competition watchdog said Thursday it’s opening a formal investigation into Google’s partnership with artificial intelligence startup Anthropic.
The Competition and Markets Authority said it has “sufficient information” to launch an initial probe after it sought input earlier this year on whether the deal would stifle competition.
The CMA has until Dec. 19 to decide whether to approve the deal or escalate its investigation.
“Google is committed to building the most open and innovative AI ecosystem in the world,” the company said. “Anthropic is free to use multiple cloud providers and does, and we don’t demand exclusive tech rights.”
San Francisco-based Anthropic was founded in 2021 by siblings Dario and Daniela Amodei, who previously worked at ChatGPT maker OpenAI. The company has focused on increasing the safety and reliability of AI models. Google reportedly agreed last year to make a multibillion-dollar investment in Anthropic, which has a popular chatbot named Claude.
Anthropic said it’s cooperating with the regulator and will provide “the complete picture about Google’s investment and our commercial collaboration.”
“We are an independent company and none of our strategic partnerships or investor relationships diminish the independence of our corporate governance or our freedom to partner with others,” it said in a statement.
The U.K. regulator has been scrutinizing a raft of AI deals as investment money floods into the industry to capitalize on the artificial intelligence boom. Last month it cleared Anthropic’s $4 billion deal with Amazon and it has also signed off on Microsoft’s deals with two other AI startups, Inflection and Mistral.
The Canadian Press. All rights reserved.
News
Kuwait bans ‘Call of Duty: Black Ops 6’ video game, likely over it featuring Saddam Hussein in 1990s
DUBAI, United Arab Emirates (AP) — The tiny Mideast nation of Kuwait has banned the release of the video game “Call of Duty: Black Ops 6,” which features the late Iraqi dictator Saddam Hussein and is set in part in the 1990s Gulf War.
Kuwait has not publicly acknowledged banning the game, which is a tentpole product for the Microsoft-owned developer Activision and is set to be released on Friday worldwide. However, it comes as Kuwait still wrestles with the aftermath of the invasion and as video game makers more broadly deal with addressing historical and cultural issues in their work.
The video game, a first-person shooter, follows CIA operators fighting at times in the United States and also in the Middle East. Game-play trailers for the game show burning oilfields, a painful reminder for Kuwaitis who saw Iraqis set fire to the fields, causing vast ecological and economic damage. Iraqi troops damaged or set fire to over 700 wells.
There also are images of Saddam and Iraq’s old three-star flag in the footage released by developers ahead of the game’s launch. The game’s multiplayer section, a popular feature of the series, includes what appears to be a desert shootout in Kuwait called Scud after the Soviet missiles Saddam fired in the war. Another is called Babylon, after the ancient city in Iraq.
Activision acknowledged in a statement that the game “has not been approved for release in Kuwait,” but did not elaborate.
“All pre-orders in Kuwait will be cancelled and refunded to the original point of purchase,” the company said. “We remain hopeful that local authorities will reconsider, and allow players in Kuwait to enjoy this all-new experience in the Black Ops series.”
Kuwait’s Media Ministry did not respond to requests for comment from The Associated Press over the decision.
“Call of Duty,” which first began in 2003 as a first-person shooter set in World War II, has expanded into an empire worth billions of dollars now owned by Microsoft. But it also has been controversial as its gameplay entered the realm of geopolitics. China and Russia both banned chapters in the franchise. In 2009, an entry in the gaming franchise allowed players to take part in a militant attack at a Russian airport, killing civilians.
But there have been other games recently that won praise for their handling of the Mideast. Ubisoft’s “Assassin’s Creed: Mirage” published last year won praise for its portrayal of Baghdad during the Islamic Golden Age in the 9th century.
The Canadian Press. All rights reserved.
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