Tech
The Microsoft-Activision acquisition targets Google and Meta more than Sony – Android Central
Microsoft claims its recent Activision Blizzard acquisition is about more than just gaming: it will “provide building blocks for the metaverse.” So while everyone initially freaked out about Game Pass exclusives and whether Call of Duty will remain on the PS5 (it will), most people didn’t notice that Microsoft’s ambitions go well beyond the traditional console wars with Sony and Nintendo.
When I first read the announcement, I’ll admit I groaned a bit. Since Facebook announced its own Metaverse plans last year, it’s been the go-to buzzword for tons of companies. Particularly at CES, where companies claimed they were building it without any basis in reality. It’s become hard to take any metaverse plans seriously when no one can agree on what, exactly, it is.
Sometimes, IPs matter more than products.
What’s clear is that Microsoft “absolutely plans” to adapt its IPs from traditional gaming to a “full 3D world”, as CEO Satya Nadella told Bloomberg last year. The VR/AR technology may not be ready for an immersive Micro-verse, but Nadella has spent his CEO tenure hoarding IPs like Minecraft, Elder Scrolls, and now World of Warcraft. All of which could easily spin out into separate corners of a Ready Player One-esque playground down the road.
Sony will be just fine with its Playstation Studios exclusives; as Microsoft itself said in its press release, even this acquisition leaves it trailing Sony and Tencent in annual revenue. And Microsoft stands to make a fortune off of PS5 gamers playing Call of Duty, so why rock the boat?
Instead, I believe the Microsoft-Activision acquisition will matter more in the future mixed-reality wars with Google, Meta, Sony, and Apple. Microsoft isn’t as big a name in the VR/AR space, but it’s playing the long game by recognizing that sometimes, IPs matter more than products.
A Microsoft-Meta acquisition war, with the FTC as the arbiter
On the surface, Meta and Microsoft get along well enough, with Microsoft recently agreeing to bring Teams to Quest 2 headsets. But behind the scenes, they’re fighting for the same resources and market share.
Talent-wise, Microsoft recently lost 100 Hololens employees, with much of its talent transferring directly to Meta. The same goes for Apple, which lost about 100 engineers to Meta and began giving $180K bonuses to its AR/VR engineers so they’ll stay. Meta is actively plucking the best and brightest from its competitors.
Then you have to look at Meta’s rabid acquisitions of popular VR hardware and software developers, including Beat Games (Beat Saber), BigBox VR (Population: One), and Supernatural — the latter’s $400 million acquisition leading to an FTC antitrust investigation. It even bought a VR lens startup originally bankrolled by Valve, which triggered another lawsuit.
Meta is doing everything it can to entrench itself as the VR/AR authority and thwart other rivals from stepping up. Bloomberg even claims Activision shopped itself to Meta as a potential buyer first before going to Microsoft, which would have certainly fast-tracked a Call of Duty VR game on the Quest 2. But Facebook’s privacy issues, combined with Activision’s toxic workplace issues and the FTC’s increased scrutiny, ensured it was never likely to happen without causing a mess.
Instead, it’s Microsoft who will continue to shore up its gaming monopoly, just as Congress pushes a major tech antitrust law. The Activision Blizzard deal flies in the face of that, and President Biden’s FTC could certainly choose to step in, as analyst Gene Munster recently suggested to CNBC.
Whatever happens legally, this deal will give Microsoft even more popular AAA exclusives to push, while Meta still primarily relies on talented indie developers for its success. If Microsoft can translate CoD, Overwatch, or Diablo into compelling hybrid-VR experiences as Sony will with its PS5 VR games, that could fling it forward on the path to metaverse success. And that’s not even counting Minecraft, Halo, its new Bethesda IPs, and the rest of its current assets.
Microsoft can’t push its “metaverse” if no one uses its VR platform.
The problem is that I’m not convinced Microsoft can pull off Nadella’s metaverse ambitions. Windows Mixed Reality (WMR) headsets like the HP Reverb 2 prove that the company is taking the software side of VR seriously, but a glance at the most recent SteamVR hardware survey shows only about 5.5% of users have a WMR headset. And SteamVR doesn’t come close to the adoption numbers of the standalone Quest 2.
That’s where Microsoft needs to improve for this deal to matter. In my mind, it has two paths to higher adoption, and neither involves wired VR. Either its PC-dependant headsets need to connect wirelessly, or it needs to release a standalone Windows device like the rumored Valve Deckard headset, one that attracts more than just Windows users.
If Microsoft ever wants VR Game Pass to succeed, all-in-one VR is the way to go. For that, it will likely have to rely on the cloud.
Stadia is more of a problem for Microsoft than you’d think
Google and Microsoft are two VR/AR companies whose track records inspire more pessimism than optimism. Google Glass and Microsoft Hololens inspired some incredible hype that has since fizzled over the past six-ish years of expensive Enterprise editions.
Microsoft’s most recent $22 billion Hololens contract with the U.S. Army shows where its true priorities lie. Why focus on Call of Duty for teens when you can get more money for actual advanced warfare? Allegedly, the team is stretched thin supporting this contract, which doesn’t leave much room for anything else. As for Google, it has spent far more time on smartphone AR but hasn’t done anything that exciting with it in years.
In this context, the Google Project Iris leak left us intrigued but wary of further disappointment. It’s a new AR/VR headset designed like a “pair of ski goggles” that’ll “remotely render some graphics and beam them into the headset via an internet connection.” In other words, it’ll likely use the power of Stadia cloud computing for a standalone design when it launches in 2024.
When it comes to cloud computing for gaming, Google and Microsoft are the two leading players, giving them a significant edge for portable AR. Whether either can execute this advantage effectively is another question entirely.
Stadia had a rough 2021, mainly thanks to Google’s shuttering of its games studio but also due to the lack of exclusives. But it’s still technologically quite impressive and has a loyal cult following. Google has begun licensing it out to third parties like AT&T for their own cloud gaming purposes. It works, even if Google hasn’t supported it with major gaming acquisitions.
The problem, of course, is that if you weigh Stadia against Xbox Game Pass Cloud gaming, Microsoft wins. Xbox’s hundreds of 1st- and 3rd-party options for $15/month, or Stadia Pro’s 30-or-so free games that are mostly older AAAs or cute indie games for $10/month? It’s no contest.
Add in Microsoft’s monopolistic spending habits bringing even more titles onto Game Pass, and Stadia as a service can’t keep up. But Stadia as a processing power source for VR/AR, backed by all of Google’s beloved apps and experience with ARCore and Google Daydream? That very well could lead to something special. Assuming, of course, Google doesn’t underfund and kill Project Iris like it kills so many of its promising projects…like Daydream.
Microsoft has enough exclusive IPs to fill a pool and dive into Scrooge McDuck-style, and its Azure expertise has turned xCloud into a perfectly serviceable platform (even if it can’t handle Halo Infinite perfectly). But with its Hololens team tied up in the army business and no new VR/AR headset in sight, it’s not clear if Microsoft will be able to take advantage of these resources for years.
Suppose Google leverages its Android and VR knowledge into an exciting mixed-reality device with great apps and reliable Stadia support running over 5G networks, while Microsoft dawdles with PC VR and $3,000 AR headsets. In that case, Xbox VR/AR may have trouble getting off the ground until Google and the rest have already gained a foothold.
The acquisitions war to come
My colleague Jerry Hildenbrand argued that consumers chose the Apple-Google duopoly in the mobile space, making it impossible for competitors like the Windows Phone (RIP) to succeed regardless of how good the software was. Why? Because developers stuck to the Apple and Google Play app stores, so people felt left out with any other device.
Microsoft has the killer apps this time. Now it just needs the killer hardware.
So when it comes to VR/AR, these behemoth IP acquisitions may end up mattering just as much as how well the hardware works. No small third-party VR device will succeed, no matter how cheap or innovative, if parents know that Minecraft VR for the kids or Call of Duty: Warzone for their teens is only available on a Microsoft headset. Or, if AR devices become more ubiquitous for productivity, people will absolutely care whether it supports Google Workspace or Microsoft Office 365 apps.
So in the ensuing years it takes for VR and AR to reach their full potential, Microsoft, Sony, Meta, Google, Apple, and a few other rivals will keep rushing to acquire as many assets as possible. Gaming IPs, promising startups, and mixed-reality hardware will all be up for grabs. Unless the FTC or EU steps in and forces these companies to stop.
We’ll see in a few years whether it’s hardware or software advantages that give companies the edge in their monopolistic metaverse wars.
Delivery! It’s Postknight 2 for Android
Postknight 2 is a casual RPG adventure game that puts you in the shoes of a trainee Postknight who must rise through the ranks to become the greatest of them all.
These are the best Stadia games available to play right now in 2021
With the flexibility of Stadia, you can play a lot of your favorite games on your TV, phone, computer, laptop, or tablet easily. A Stadia Pro subscription includes some free games, but you can buy even more, ranging from AAA titles to indies and platform exclusives. Here are our picks for the best out there that you won’t want to put down.
Tech
United Airlines will offer free internet on flights using service from Elon Musk’s SpaceX
CHICAGO (AP) — United Airlines has struck a deal with Elon Musk’s SpaceX to offer satellite-based Starlink WiFi service on flights within the next several years.
The airline said Friday the service will be free to passengers.
United said it will begin testing the service early next year and begin offering it on some flights by later in 2025.
Financial details of the deal were not disclosed.
The announcement comes as airlines rush to offer more amenities as a way to stand out when passengers pick a carrier for a trip. United’s goal is to make sitting on a plane pretty much like being on the ground when it comes to browsing the internet, streaming entertainment and playing games.
“Everything you can do on the ground, you’ll soon be able to do on board a United plane at 35,000 feet, just about anywhere in the world,” CEO Scott Kirby said in announcing the deal.
The airline says Starlink will allow passengers to get internet access even over oceans and polar regions where traditional cell or Wi-Fi signals may be weak or missing.
The Canadian Press. All rights reserved.
Tech
How to Preorder the PlayStation 5 Pro in Canada
Sony has made it easy for Canadian consumers to preorder the PlayStation 5 Pro in Canada directly from PlayStation’s official website. Here’s how:
- Visit the Official Website: Go to direct.playstation.com and navigate to the PS5 Pro section once preorders go live on September 26, 2024.
- Create or Log in to Your PlayStation Account: If you don’t have a PlayStation account, you will need to create one. Existing users can simply log in to proceed.
- Place Your Preorder: Once logged in, follow the instructions to preorder your PS5 Pro. Ensure you have a valid payment method ready and double-check your shipping information for accuracy.
Preorder Through Major Canadian Retailers
While preordering directly from PlayStation is a popular option, you can also secure your PS5 Pro through trusted Canadian retailers. These retailers are expected to offer preorders on or after September 26:
- Best Buy Canada
- Walmart Canada
- EB Games (GameStop)
- Amazon Canada
- The Source
Steps to Preorder via Canadian Retailers:
- Visit Retailer Websites: Search for “PlayStation 5 Pro” on the website of your preferred retailer starting on September 26.
- Create or Log in to Your Account: If you’re shopping online, having an account with the retailer can speed up the preorder process.
- Preorder in Store: For those who prefer in-person shopping, check with local stores regarding availability and preorder policies.
3. Sign Up for Notifications
Many retailers and websites offer the option to sign up for notifications when the preorder goes live. If you’re worried about missing out due to high demand, this can be a useful option.
- Visit Retailer Sites: Look for a “Notify Me” or “Email Alerts” option and enter your email to stay informed.
- Use PlayStation Alerts: Sign up for notifications directly through Sony to be one of the first to know when preorders are available.
4. Prepare for High Demand
Preordering the PS5 Pro is expected to be competitive, with high demand likely to result in quick sellouts, just as with the initial release of the original PS5. To maximize your chances of securing a preorder:
- Act Quickly: Be prepared to place your order as soon as preorders open. Timing is key, as stock can run out within minutes.
- Double-Check Payment Information: Ensure your credit card or payment method is ready to go. Any delays during the checkout process could result in losing your spot.
- Stay Informed: Monitor PlayStation and retailer websites for updates on restocks or additional preorder windows.
Final Thoughts
The PlayStation 5 Pro is set to take gaming to the next level with its enhanced performance, graphics, and new features. Canadian gamers should be ready to act fast when preorders open on September 26, 2024, to secure their console ahead of the holiday season. Whether you choose to preorder through PlayStation’s official website or your preferred retailer, following the steps outlined above will help ensure a smooth and successful preorder experience.
For more details on the PS5 Pro and to preorder, visit direct.playstation.com or stay tuned to updates from major Canadian retailers.
Tech
Introducing the PlayStation 5 Pro: The Next Evolution in Gaming
Since the PlayStation 5 (PS5) launched four years ago, PlayStation has continuously evolved to meet the demands of its players. Today, we are excited to announce the next step in this journey: the PlayStation 5 Pro. Designed for the most dedicated players and game creators, the PS5 Pro brings groundbreaking advancements in gaming hardware, raising the bar for what’s possible.
Key Features of the PS5 Pro
The PS5 Pro comes equipped with several key performance enhancements, addressing the requests of gamers for smoother, higher-quality graphics at a consistent 60 frames per second (FPS). The console’s standout features include:
- Upgraded GPU: The PS5 Pro’s GPU boasts 67% more Compute Units than the current PS5, combined with 28% faster memory. This allows for up to 45% faster rendering speeds, ensuring a smoother gaming experience.
- Advanced Ray Tracing: Ray tracing capabilities have been significantly enhanced, with reflections and refractions of light being processed at double or triple the speed of the current PS5, creating more dynamic visuals.
- AI-Driven Upscaling: Introducing PlayStation Spectral Super Resolution, an AI-based upscaling technology that adds extraordinary detail to images, resulting in sharper image clarity.
- Backward Compatibility & Game Boost: More than 8,500 PS4 games playable on PS5 Pro will benefit from PS5 Pro Game Boost, stabilizing or enhancing performance. PS4 games will also see improved resolution on select titles.
- VRR & 8K Support: The PS5 Pro supports Variable Refresh Rate (VRR) and 8K gaming for the ultimate visual experience, while also launching with the latest wireless technology, Wi-Fi 7, in supported regions.
Optimized Games & Patches
Game creators have quickly embraced the new technology that comes with the PS5 Pro. Many games will receive free updates to take full advantage of the console’s new features, labeled as PS5 Pro Enhanced. Some of the highly anticipated titles include:
- Alan Wake 2
- Assassin’s Creed: Shadows
- Demon’s Souls
- Dragon’s Dogma 2
- Final Fantasy 7 Rebirth
- Gran Turismo 7
- Marvel’s Spider-Man 2
- Ratchet & Clank: Rift Apart
- Horizon Forbidden West
These updates will allow players to experience their favorite games at a higher fidelity, taking full advantage of the console’s improved graphics and performance.
Design & Compatibility
Maintaining consistency within the PS5 family, the PS5 Pro retains the same height and width as the original PS5 model. Players will also have the option to add an Ultra HD Blu-ray Disc Drive or swap console covers when available.
Additionally, the PS5 Pro is fully compatible with all existing PS5 accessories, including the PlayStation VR2, DualSense Edge, Pulse Elite, and Access controller. This ensures seamless integration into your current gaming setup.
Pricing & Availability
The PS5 Pro will be available starting November 7, 2024, at a manufacturer’s suggested retail price (MSRP) of:
- $699.99 USD
- $949.99 CAD
- £699.99 GBP
- €799.99 EUR
- ¥119,980 JPY
Each PS5 Pro comes with a 2TB SSD, a DualSense wireless controller, and a copy of Astro’s Playroom pre-installed. Pre-orders begin on September 26, 2024, and the console will be available at participating retailers and directly from PlayStation via direct.playstation.com.
The launch of the PS5 Pro marks a new chapter in PlayStation’s commitment to delivering cutting-edge gaming experiences. Whether players choose the standard PS5 or the PS5 Pro, PlayStation aims to provide the best possible gaming experience for everyone.
Preorder your PS5 Pro and step into the next generation of gaming this holiday season.
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