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The Nintendo Switch Is Holding Back Games Like ‘Pokémon Legends: Arceus’ – Forbes

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This week in a new Pokémon event, Nintendo rolled out the game that everyone has been waiting two decades for, an open world Pokémon title. It’s called Pokémon Legends: Arceus, and while we don’t know the full scope of it, we know that it features some basic things that players have been hoping for, an open world where you can sneak up on a wild Pokémon, throw a ball, and get to battling in real-time.

A lot of comparisons were made between Pokémon Legends and Breath of the Wild, as the games share similar landscapes and even trailer shots, at times, but I’ve watched this reveal a few times now and I can’t shake the feeling that it just looks….bad.

I don’t mean the concept of an open world Pokémon game is bad, I mean it literally looks bad, and at this point, the Nintendo Switch is really starting to show its age. The Switch is effectively two generations behind Sony and Microsoft now in terms of power, and while no, it doesn’t need to match Series X and PS5 and has done just fine not focusing on power, there’s a limit to that. And we are very clearly at that limit. Hell, Nintendo is even getting lapped by mobile games like Genshin Impact in terms of visuals.

Games like Breath of the Wild or Mario Odyssey or Animal Crossing are able to hide the Switch’s graphical shortcomings to some extent through cartoony graphics or art design. Breath of the Wild is a beautiful game despite the Switch’s lack of power, but despite the comparison to Legends here, I absolutely don’t see that same kind of carryover. Legends just looks painfully dated and low quality in terms of graphics, with blurry textures and sparse landscapes dotted by fuzzy trees. It’s missing that key ingredient that made BOTW gorgeous despite the Switch’s power, and the style just doesn’t work here.

Nintendo enthusiasts often give Nintendo a pass for graphics, which I understand, but I certainly don’t think its games would be hurt by investing more into getting the Switch up to speed with its competitors, or at least being able to see them on the horizon. Why can’t we have a Pokémon game with gorgeous landscapes like Assassin’s Creed Valhalla or The Witcher 3, even if the animation style is different? But this? This is…bad.

I don’t think I’m alone here. After the debut of Pokémon Legends: Arceus, “Switch Pro” started immediately trending on Twitter, as players seem to think it’s time for the Switch to get a power upgrade, as the base system is now clearly starting to show its age after four years. There’s talk that we could see the Switch Pro or Super Nintendo Switch or whatever you want to call it this fall, but that’s not a guarantee, nor do we know what its specs might be when it does get here. Again, no one is expecting PS5 and Series X parity, or even close, especially with Nintendo’s continued focus on portability. But we’re at a point where enthusiasm for even anticipated new games is dampened by the Switch’s age and capabilities, and it’s time for a change. We’ll see what happens in the next few months here.

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Cat simulator 'Stray' heads to PlayStation and PC in early 2022 – Engadget

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The last time we saw Stray was in the form of a cinematic trailer Sony shared in 2020 that highlighted the game’s futuristic neon-soaked setting and adorable feline protagonist. At the time, we didn’t get to see the game in action, a fact that Annapurna Interactive has now remedied. The publisher shared a slice of gameplay footage from the title during its recent showcase and said it would release Stray sometime in early 2022.

In the opening moments of Stray, our feline protagonist finds himself injured and separated from his family. Gameplay involves using his physical abilities as a cat to navigate the environment and solve puzzles. In the time-honored tradition of duos like Ratchet and Clank, partway through the adventure, you’ll meet a drone named B-12. They will allow you to converse with the city’s other robotic inhabitants and interact with certain objects in the environment. The cat has a playful side to his personality, and you can do things like scratch furniture, interact with vending machines and rub up against the legs of the robots you meet. Good stuff.

When Stray comes out next year, it will be available on PlayStation 4, PS5 and PC. Developer BlueTwelve Studio promised to show off more of the game before then.

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.

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Cat simulator 'Stray' heads to PlayStation and PC in early 2022 – Yahoo News Canada

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The last time we saw Stray was in the form of a cinematic trailer Sony shared in 2020 that highlighted the game’s futuristic neon-soaked setting and adorable feline protagonist. At the time, we didn’t get to see the game in action, a fact that Annapurna Interactive has now remedied. The publisher shared a slice of gameplay footage from the title during its recent showcase and said it would release Stray sometime in early 2022.

In the opening moments of Stray, our feline protagonist finds himself injured and separated from his family. Gameplay involves using his physical abilities as a cat to navigate the environment and solve puzzles. In the time-honored tradition of duos like Ratchet and Clank, partway through the adventure, you’ll meet a drone named B-12. They will allow you to converse with the city’s other robotic inhabitants and interact with certain objects in the environment. The cat has a playful side to his personality, and you can do things like scratch furniture, interact with vending machines and rub up against the legs of the robots you meet. Good stuff.

When Stray comes out next year, it will be available on PlayStation 4, PS5 and PC. Developer BlueTwelve Studio promised to show off more of the game before then.

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Sony’s new PS5 beta update also fixes one of its silliest flaws – The Verge

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The first major system update for Sony’s PlayStation 5 is arriving in beta form today, finally letting you expand the console’s 667GB of usable storage by adding your own PCIe Gen 4 SSD as well as testing new UI options and expanding 3D Audio support. But the full changelog also includes a few features that Sony didn’t highlight to press — including a way to easily update your DualSense controller if you press the wrong button!

You see, the PS5 currently has a very silly flaw: the only time you can update your controller is when you boot the console. And if you say no or accidentally press the O button instead of X, you can’t trigger that update until 24 hours have passed (or you tweak your PS5’s internal clock to cheat it).

But in Beta 2.0, there’s now a dedicated menu for that under Settings > Accessories > Controllers called Wireless Controller Device Software. Please forgive my grainy photo.

You’ll still see controller update prompts when you launch the console, too — and hitting the circle button will still instantly dismiss them.

The beta also makes one of our other UI frustrations slightly better: the ability to easily turn off the console. It’s still a mystery why Sony switched away from letting you long-press the PS button to requiring extra taps, but at least now you can change how many taps it takes. Pressing the hamburger / start button in the PS5’s quick actions menu now lets you drag any of them (including the PS5’s digital power button) to a different position in that menu.

Separately, did you know the PS5 lets you set up all kinds of parental controls for your kid on what they can play, watch, and do, and it lets you remotely approve their requests over the web? I didn’t realize that, and the beta update now lets you see and respond to those asks through the latest version of the mobile PlayStation App, not just via email.

Frankly, it still needs work: it’s a convoluted process that kicks you out to a web browser for setup, requires your kid to be signed into a PlayStation Network account (not just a local profile), has you set up all kinds of limits, and kicks you out to a web browser again (requiring you to log in) when you want to approve a request. And once you let your kid play a particular game, they get to keep playing until you remove it from the whitelist.

What I want is a simple rich phone notification that effectively lets me tap “yes, you can play this for 30 minutes” or “not right now, kid” and be done with it right away. Perhaps there’s time before the 2.0 software goes gold? Or perhaps in a future update.

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