A $52 billion bill aimed at bolstering the U.S. semiconductor industry will include funding for chip design activities, a U.S. commerce department official told Reuters, addressing concerns the funds would mostly support manufacturing.
The CHIPS Act, which passed the Senate as part of a larger package of funding in June, is meant to reverse a longstanding trend in which most chip manufacturing capacity has shifted to Taiwan, Korea and other parts of Asia. Chip industry advocates had hoped the bill would become law this year, though U.S. Commerce Secretary Gina Raimondo said this week the bill could slip to 2022.
Once passed, the next phase will be to carve up the money, an effort likely to be led by the Commerce Department. Intel Corp, the biggest U.S. manufacturer of chips, has lobbied aggressively to position itself for potential funding.
But most of the rest of America’s biggest chip firms, such as Qualcomm Inc, Advanced Micro Devices and Nvidia Corp, focus their efforts on design and rely on partners for manufacturing.
Some of those firms have expressed frustration to government officials that the act focuses on manufacturing instead of design work, where rivals like China are also trying to gain an edge over the United States just as they are in manufacturing.
Deputy Secretary of Commerce Don Graves told Reuters that the department views design as an essential part of building a more robust chip sector and plans to support it.
“You can’t divorce the design side, the innovation side, the research side, from the manufacturing side,” Graves said while traveling through Silicon Valley to speak with industry officials. “Once the CHIPS Act gets passed, we’ll be very focused on investing to make sure that part of the ecosystem is getting the investment and support that it needs.”
(Reporting by Stephen Nellis in San Francisco; editing by Richard Pullin)
Microsoft’s Activision Blizzard Buy Is Not A ‘Metaverse Bet’ – Forbes
When Microsoft bought Activision Blizzard this past week for nearly $70 billion, the same refrain kept being repeated, first by Microsoft, then by mainstream outlets. That this purchase was a “big bet on the metaverse.”
And yet no one, Microsoft’s Satya Nadella included, have been able to articulate exactly what that means, or why that’s the case. Unless we have finally arrived at the inescapable conclusion that the true metaverse as it exists right now, is mostly just…video games, and has been for decades now.
There is nothing about the Activision Blizzard purchase that actually speaks to this new, often VR or web3-driven vision of the metaverse. Activision is not a VR or AR developer in any meaningful capacity. Their most “immersive” virtual world game is World of Warcraft, the MMO that has existed as a “livable” virtual space since 2004, and these days, is often badly showing its age.
The metaverse is supposed to be a shared, interconnected digital space, but there’s nothing about this purchase that signals Microsoft is building something like that. This is simply a very large tech company buying a very large video game publisher, and they will then start making a lot of money from those very popular video games.
What idea of the metaverse are we even trying to qualify here? Is it simply the idea that if you own a bunch of IPs under one company, they could theoretically be combined someday to create a “metaverse”? If that’s the definition, than Fortnite is far ahead of everyone, licensing hundreds of IPs for use in its game, including a number across Sony and Microsoft video games (Master Chief, Kratos, Aloy, Marcus Fenix, etc).
Microsoft is betting on the video game industry, you know, the thing that has existed for forty years and is bigger than all other entertainment industries combined? The metaverse remains little more than a buzzword, something to spur investment in web3 projects, or try to justify Facebook’s colossal investment in VR. I do agree that video games, as a concept, are closer to the fictionalized vision of the metaverse than anything else, and yet this has been true for eons. Purchasing Activision Blizzard, which does not really have much of a roster of “living universe” games, seems entirely outside of this. Minecraft was more of a “metaverse purchase than this,” but that buzzword didn’t exist back then.
I think tech investment in video games is a good thing overall, and I expect to see more of it. But pretending like buying the company who produces the highest selling video game of the year, every year, is about making a “metaverse play” is disingenuous, and simply repackaging something that has already existed for decades.
Samsung Galaxy S22 series now rumoured to launch February 9 – MobileSyrup
Samsung recently revealed an Unpacked event is coming but didn’t set a specific date for the keynote. Rumours previously indicated that the event would take place on February 8th. However, information from reliable tipster Ice Universe suggests the S22 series will instead be revealed on February 9th.
However, Digital Daily says that the phone series will launch on February 8th, with the devices releasing on February 24th.
Rumours indicate Samsung’s Galaxy S22 Ultra will feature a Snapdragon 8 Gen 1 processor, up to 12GB of RAM, 512GB of storage and work with an S Pen. The other S22 models will lack the S Pen, sport an S21-like design, a trio of cameras, and the aforementioned Snapdragon 8 gen 1 chipset.
Samsung will likely unveil the official launch date for the Galaxy S22 series in the coming weeks.
Samsung Galaxy A53 passes through TENAA, some specifications revealed – XDA Developers
The Galaxy S22 series isn’t too far off, with Samsung now accepting reservation orders for the phones, but there are a few other devices in the pipeline too. One of them is the Galaxy A53, the upcoming entry in Samsung’s super-popular A50 lineup, which has already leaked a few times. Now we have the first concrete information about the phone’s hardware, thanks to a new regulatory listing.
TENAA, China’s equivalent to the FCC, has published certification information for the Galaxy A53 (via Android Authority). The page includes dimly-lit photos of the phone from the front, rear, and side, which appear to match the renders published by OnLeaks from November. There is some new information though, especially about the internal hardware.
The phone is identified as the SM-A5360, and has 5G support — there was speculation that Samsung might be ditching the 4G option and only selling a 5G-capabel A53, but we’ll have to wait and see if that’s true for every region. TENAA says the device measures 159.5×74.7×8.1 mm, again matching the information from OnLeaks, and weighs 190 grams.
Other hardware details include a 6.46-inch 1080×2400 display, a 4,860mAh battery, an unspecified 8-core CPU, 8GB of RAM, 128 or 256GB of internal storage, microSD card support up to 1TB, and an under-screen fingerprint sensor. There are three rear cameras: 64MP, 32MP, and two 5MP. The listing also reaffirms the Galaxy A53 won’t have a headphone jack, which is a shame.
Overall, the phone doesn’t appear to be significantly different from last year’s Galaxy A52. The screen is nearly identical in size, though we don’t know the refresh rate — the A52 4G had a 90Hz display, while the A52 5G/A52S was 120Hz. The Galaxy A52 also had the same 8GB RAM, 128/256GB storage, and in-display fingerprint sensor. We don’t know for sure what each camera will do, but the A52 had a 64MP primary lens, a 12MP ultra-wide, a 5MP macro, and a 5MP depth sensor. The 32MP camera mentioned in the listing could be an upgraded ultra-wide, or Samsung might be swapping it for something else (like a telephoto camera).
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