Ubisoft Forward starts today, July 12 at 12 PM PT / 3 PM ET, with a pre-show happening an hour before. Check the image below to see the exact start time in your respective region. You can watch the event live here in this post, complete with a post-show offering thoughts on what’s shown.
You can watch Ubisoft Forward right here or on Ubisoft’s official Mixer, Twitch, and YouTube channels. The broadcast is incredibly accessible this year; Ubisoft Forward has subtitles for a variety of languages and is available with American Sign Language on the official Ubisoft Forward website.
Ubisoft Game Announcements And News
Just Dance 2020
Just Dance 2020 was the first game shown during the pre-show presentation, and it mentioned that six new songs were coming to the game and that a tournament mode was on the way. This Virtual Paradise content is out July 23.
Mythic Quest: Raven’s Banquet
Ubisoft gave a brief look at a playable sandbox that was used for the Apple TV+ show Mythic Quest: Raven’s Banquet. The team at Ubisoft Red Storm initially made a fake game for the show, but ended up making the content actually functional.
The Crew 2
Ubisoft Ivory Tower gave an update on The Crew 2 during the pre-show. The Summer in Hollywood update recently went live, and it will include special additions like The Beach and Neon Battle over the next few weeks. There are also special modded events arriving in August.
The Division 2
An Easter egg of sorts is available in The Division 2, as revealed during the pre-show. The game’s rubber ducks were acknoweldged, as they were initially put in the game to remind a designer to finish something while the game was in development. It adds some hope into a world that is on the brink of collapse.
Trials Rising
Ubisoft revealed a surprise for Trials Rising. An endurance challenge has arrived in the game: the Gigatrack. A fan-favorite, the enormous track is the biggest ever put in any of the series’ games and is sure to test your skills and anger your friends in multiplayer sessions. It’s free on July 16.
Ghost Recon Breakpoint
Ubisoft detailed upcoming additions and changes to Ghost Recon Breakpoint. These changes come in the wake of poor reviews for the game last year as well as disappointing sales figures. AI teammates are finally coming to the game on July 15. They are fully customizable, including physical features, gear, weapons, and costumes. They will follow your lead if you go stealthily, and there are four orders you can give.
Watch Dogs: Legion
Ubisoft Toronto’s extremely ambitious Watch Dogs: Legion, which features the ability to play as any character in the game, was showcased during the presentation. It showed how the different characters’ unique abilities will change gameplay, and how they can fit seamlessly into the very politicalstory’s cutscenes. The game, initially due for release in March, will now launch on October 29, 2020 for Xbox One, PS4, Stadia, and PC, as well as Uplay+. When Xbox Series X and PS5 launch, it will be on those systems, too, and will be a free upgrade.
Brawlhalla
The fighting game Brawlhalla is coming to iOS and Android devices in just a few weeks. These versions will feature customizable controls, as well as cross-play with all other platforms. They launch August 6 and feature more than 50 fighters. Players can pre-register now and unlock a free skin at launch.
Mobile Showcase
Ubisoft dedicated a segment to its mobile games during the show, including Might & Magic: Era of Chaos, which features exclusive rewards. Tom Clancy’s Elite Squad was also featured in a trailer, and it gave us a brief glimpse of Sam Fisher alongside other Clancy heroes.
Hyper Scape
Hyper Scape was only just announced this month and immediately launched into closed testing on PC. However, it is now in open beta and though a final release date is not available, the game is scheduled to arrive this summer to PC, Xbox One, and PS4.
Assassins’ Creed Valhalla
Ubisoft fully unveiled Assassin’s Creed Valhalla during the presentation, showing off gameplay and confirmed a November 17 release date that had leaked earlier. The game is planned for launch on Xbox One, Xbox Series X, PS4, PS5, PC, and Stadia, though only current-gen platforms have confirmed release dates as the next-gen consoles’ own release dates have yet to be revealed. The game’s narrative director Darby McDevitt shared plenty of insights with us in a recent interview.
Far Cry 6
Ubisoft confirmed Far Cry 6 and actor Giancarlo Esposito’s involvement a few days prior to its presentation because of leaks, and it presented a full trailer for the game during Ubisoft Forward. The game features the return of a fully voiced protagonist who can be either a man or woman. It’s set to release on February 21 2020 for Xbox One, Xbox Series X, PS4, PS5, and PC. Here’s everything we know about the game so far.
Among the games that will be discussed during Ubisoft Forward, the studio confirmed that some very specific news will be revealed. The long-awaited AI Squadmates update for Ghost Recon: Breakpoint will finally be talked about, as well as a deep-dive into The Division 2 easter eggs, additional Just Dance 2020 news, and more. Currently, it’s unclear if previously-announced titles–Gods & Monsters, Rainbow Six Quarantine, Roller Champions, and others–will appear. However, Ubisoft did say “a few other surprises” will be unveiled.
Get Watch Dogs 2 On PC For Free
Ubisoft has also confirmed that you can get a free copy of Watch Dogs 2 during Ubisoft Forward. All you have to do is login to your Uplay account after the Trackmania playthrough and before the show ends to claim Watch Dogs 2 on PC, but Ubisoft has added it will still be free if you failed to log in. There will also be additional rewards you can earn during the livestream by participating in trivia questions. Answering them correctly will net you various in-game items across some of Ubisoft’s games, though the studio didn’t specify which games exactly.
Embroiled In Controversy
Despite Ubisoft Forward–which was announced in response to the cancellation of E3 2020 due to the ongoing coronavirus pandemic–continuing as planned, the studio has been hit with an assortment of allegations in recent weeks. AC Valhalla creative director Ashraf Ismail stepped down following infidelity allegations, company executive Maxime Beland resigned after being accused of abuse and assault, and other reported employees have been suspended in the wake of rising allegations. It’s unclear if product and brand marketing manager Andrien Gbinigie, who was accused of sexual assault, still works at Ubisoft Toronto, the studio currently finishing up Watch Dogs: Legion.
As a result of the recent allegations against a number of Ubisoft employees at all levels of the company, studio founder and CEO Yves Guillemot confirmed a “structural shift” is coming. Guillemot outlined a series of steps Ubisoft intends to implement in the wake of the company’s #MeToo moment, from appointing a “Head of Workplace Culture” to establishing a diversity board that will review and improve the company’s policies and procedures. One day before the presentation, several high-level Ubisoft employees left their positions or the company altogether, including chief creative officer Serge Hascoet, head of Canadian studios Yannis Mallat, and global head of HR Cecile Cornet. However, it has since confirmed that Cornet has not left Ubisoft entirely.
GameSpot has officially kicked off Play For All–a celebration of all things gaming. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.
DUBAI, United Arab Emirates (AP) — The tiny Mideast nation of Kuwait has banned the release of the video game “Call of Duty: Black Ops 6,” which features the late Iraqi dictator Saddam Hussein and is set in part in the 1990s Gulf War.
The video game, a first-person shooter, follows CIA operators fighting at times in the United States and also in the Middle East. Game-play trailers for the game show burning oilfields, a painful reminder for Kuwaitis who saw Iraqis set fire to the fields, causing vast ecological and economic damage. Iraqi troops damaged or set fire to over 700 wells.
There also are images of Saddam and Iraq’s old three-star flag in the footage released by developers ahead of the game’s launch. The game’s multiplayer section, a popular feature of the series, includes what appears to be a desert shootout in Kuwait called Scud after the Soviet missiles Saddam fired in the war. Another is called Babylon, after the ancient city in Iraq.
Activision acknowledged in a statement that the game “has not been approved for release in Kuwait,” but did not elaborate.
“All pre-orders in Kuwait will be cancelled and refunded to the original point of purchase,” the company said. “We remain hopeful that local authorities will reconsider, and allow players in Kuwait to enjoy this all-new experience in the Black Ops series.”
Kuwait’s Media Ministry did not respond to requests for comment from The Associated Press over the decision.
“Call of Duty,” which first began in 2003 as a first-person shooter set in World War II, has expanded into an empire worth billions of dollars now owned by Microsoft. But it also has been controversial as its gameplay entered the realm of geopolitics. China and Russia both banned chapters in the franchise. In 2009, an entry in the gaming franchise allowed players to take part in a militant attack at a Russian airport, killing civilians.
But there have been other games recently that won praise for their handling of the Mideast. Ubisoft’s “Assassin’s Creed: Mirage” published last year won praise for its portrayal of Baghdad during the Islamic Golden Age in the 9th century.
Copenhagen, 22.10.2024 – COBOD International, the global leader in 3D construction printing technology, proudly introduces the BOD3 3D Construction Printer for 3D printing of real concrete. Equipped with an extendable ground-based track system, the BOD3 advances the construction process by eliminating printer downtime between multiple buildings on the same site, setting anew benchmark for productivity and efficiency. The BOD3 is the most advanced solution for high-volume low-rise construction and a very effective alternative to conventional construction methods.
The heart and key feature of the new BOD3 3D printer is the advanced extendable ground-based track system. This system enables limitless extension along the Y-axes (length), expanding the printable area to cover 2 or 3 buildings, and reducing setup time to a single installation for multi-building projects. It’s a game-changer, allowing continuous, uninterrupted printing across large sites, increasing efficiency for high volume and mass production at an unmatchable scale.
Render of COBOD BOD3 3D Construction Printer.
The BOD3, COBOD’s third printer model, is the outstanding achievement of years of dedicated research, development, and close collaboration with customers. It is a vital advancement in automated construction technology, directly addressing the urgent global demand for faster, smarter, more efficient and sustainable building solutions. Like every COBOD 3D printer, the BOD3’s modular design offers customization, allowing it to easily adapt to any customer’s size wishes in addition to complying with the various sizes of construction sites anywhere in the world.
The BOD3 follows COBOD’s vision to build smarter through automation. Its operational stand combines the control and monitoring of both the 3D printer and supplementary equipment in one user-friendly system. The Advanced Hose Management System (AHMS) transports 3D printable material from the materials delivery system to the printhead via hoses secured within E-chains, minimizing physical labor and optimizing material flow. With the addition of the dual dosing system for additives, operators can better control the concrete and adapt it to onsite environmental conditions. By introducing additives directly at the printhead, the system reduces drying time between layers, speeding up the overall construction process. Designed for easy operation and precision, the BOD3 can be operated by a small, trained, and certified team, reducing the costs of projects.
Incorporating the innovative Universal X-Carriage, the BOD3 is ready for future COBOD advancements and technologies, like the introduction of additional tools for the printer aimed at insulating, painting, sanding, etc. This ensures long-term versatility and performance that will keep the BOD3 at the forefront of the industry for years to come.
Universal X-Carriage with Printhead.
Already deployed to the global market, the BOD3 is currently active in Indonesia, by Modula Tiga Dimensi, Angola, by Power2Build, andBahrain, by Ab’aad 3D. The customers report faster project execution with near-zero downtime between individual buildings on the same site. The projects showcase the BOD3’s ability to speed up construction and print with real concrete, with 99% locally sourced materials and 1% of innovative D.fab, a co-developed solution by COBOD and Cemex to make concrete 3D printable.
Henrik Lund-Nielsen, Founder and General Manager of COBOD, commented on the BOD3: “The global housing crisis demands a more efficient construction solution that is faster, more efficient, and scalable. The BOD3 is our answer to this challenge. Drawing on years of research and expertise, we’ve designed the BOD3 with innovative features, making it our most cost-effective and efficient model yet for multiple low-rise buildings. Its design supports high-volume, linear production of houses, enabling mass production without compromising quality. The fact that six units have already been sold before its official launch speaks volumes about the BOD3’s market demand and the trust our customers place in our technology.”
Michael Holm, Chief Innovation Officer at COBOD, states, “The advanced ground-based track system was developed as a response to our customers’ needs to increase efficiency and productivity. Now the 3D construction printer can be easily extended, and multiple consecutive structures can be printed with minimal repositioning and zero downtime between projects, making 3D construction printing more efficient than ever before.”
The BOD3 is now available for purchase worldwide; for more information, please visit our website, www.cobod.com, or contact us at info@cobod.com.
COBOD stands as the global leader in supplying 3D printers for the construction sector, with over 80 printers distributed across North and Latin America, Europe, the Middle East, Africa, and Asia-Pacific. Driven by a mission to revolutionize construction through multifunctional robots based on 3D printing, COBOD envisions automating half of the construction processes to achieve faster, cost-effective, sustainable results with enhanced design versatility.
From residential, commercial, and public buildings, COBOD’s 3D printers have been instrumental in erecting 1- to 3-story structures across all six inhabited continents. The innovative technology also extends to fabricate large-scale data centers, wind turbine towers, tanks, and more.
Embracing an open-source material approach, COBOD collaborates with global partners, including customers, academia, and suppliers. The company, backed by prominent shareholders such as General Electric, CEMEX, Holcim, and PERI, operates from its main office in Copenhagen, Denmark, and regional competence centers in Miami, Florida, and Kuala Lumpur, Malaysia. COBOD’s dynamic team comprises over 100 professionals from 25 diverse nationalities.
ABOUT MODULA TIGA DIMENSI
PT Modula Tiga Dimensi is a joint venture between Bakrie & Brothers (BNBR) and COBOD. BNBR focuses on offering and providing solutions for housing backlog problems currently encountered by the country.
Teaming up with COBOD International, the company is now set to adopt the latest 3D printing construction technology and is ready to offer the Indonesian market a new and better solution to housing obstructions.
ABOUT POWER2BUILD
Reshaping the construction sector and adapting it to urgent human needs.
Power2Build is a technology company for the construction industry, prepared to establish partnerships with private, public, and non-governmental organizations (NGOs) so that they can make the transition to Build 4.0 through 3DCP.
We offer our clients value-added services and high-quality projects, always with a multidisciplinary approach that brings together the necessary experience to deal with complex issues.
SAN FRANCISCO (AP) — Artificial intelligence‘s recent rise to the forefront of business has left most office workers wondering how often they should use the technology and whether a computer will eventually replace them.
Those were among the highlights of a recent study conducted by the workplace communications platform Slack. After conducting in-depth interviews with 5,000 desktop workers, Slack concluded there are five types of AI personalities in the workplace: “The Maximalist” who regularly uses AI on their jobs; “The Underground” who covertly uses AI; “The Rebel,” who abhors AI; “The Superfan” who is excited about AI but still hasn’t used it; and “The Observer” who is taking a wait-and-see approach.
Only 50% of the respondents fell under the Maximalist or Underground categories, posing a challenge for businesses that want their workers to embrace AI technology. The Associated Press recently discussed the excitement and tension surrounding AI at work with Christina Janzer, Slack’s senior vice president of research and analytics.
Q: What do you make about the wide range of perceptions about AI at work?
A: It shows people are experiencing AI in very different ways, so they have very different emotions about it. Understanding those emotions will help understand what is going to drive usage of AI. If people are feeling guilty or nervous about it, they are not going to use it. So we have to understand where people are, then point them toward learning to value this new technology.
Q: The Maximalist and The Underground both seem to be early adopters of AI at work, but what is different about their attitudes?
A: Maximalists are all in on AI. They are getting value out of it, they are excited about it, and they are actively sharing that they are using it, which is a really big driver for usage among others.
The Underground is the one that is really interesting to me because they are using it, but they are hiding it. There are different reasons for that. They are worried they are going to be seen as incompetent. They are worried that AI is going to be seen as cheating. And so with them, we have an opportunity to provide clear guidelines to help them know that AI usage is celebrated and encouraged. But right now they don’t have guidelines from their companies and they don’t feel particularly encouraged to use it.
Overall, there is more excitement about AI than not, so I think that’s great We just need to figure out how to harness that.
Q: What about the 19% of workers who fell under the Rebel description in Slack’s study?
A: Rebels tend to be women, which is really interesting. Three out of five rebels are women, which I obviously don’t like to see. Also, rebels tend to be older. At a high level, men are adopting the technology at higher rates than women.
Q: Why do you think more women than men are resisting AI?
A: Women are more likely to see AI as a threat, more likely to worry that AI is going to take over their jobs. To me, that points to women not feeling as trusted in the workplace as men do. If you feel trusted by your manager, you are more likely to experiment with AI. Women are reluctant to adopt a technology that might be seen as a replacement for them whereas men may have more confidence that isn’t going to happen because they feel more trusted.
Q: What are some of the things employers should be doing if they want their workers to embrace AI on the job?
A: We are seeing three out of five desk workers don’t even have clear guidelines with AI, because their companies just aren’t telling them anything, so that’s a huge opportunity.
Another opportunity to encourage AI usage in the open. If we can create a culture where it’s celebrated, where people can see the way people are using it, then they can know that it’s accepted and celebrated. Then they can be inspired.
The third thing is we have to create a culture of experimentation where people feel comfortable trying it out, testing it, getting comfortable with it because a lot of people just don’t know where to start. The reality is you can start small, you don’t have to completely change your job. Having AI write an email or summarize content is a great place to start so you can start to understand what this technology can do.
Q: Do you think the fears about people losing their jobs because of AI are warranted?
A: People with AI are going to replace people without AI.