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Unreal Engine 5 is the "highest form of sorcery" says Nightingale's art director – Creative Bloq

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Recent game art and graphics tech has boasted about upping the realism to deliver more authentic worlds and digital doubles. We’ve seen impressive things made in Unreal Engine 5, and the race to create hyperrealistic game worlds has always been a Holy Grail of the industry. But it’s not always the best option; there’s still room for games like Nightingale, adventures that take players deep into creative, stylised worlds.

“Game art direction can be a curious beast,” says Neil Thompson teasingly. The Nightingale art director tells me the team at Inflexion Games purposefully bucked the current tech-focused trends to instead create a game that ditches hyperrealism in favour of a stylised ‘fantasy gaslamp’ aesthetic.

“We didn’t want to try and get into that arms race, particularly around the character side of things, because trying to do photo real humans digitally is such a difficult thing to do,” says Neil, adding: “We see movies trying to achieve this all the time and there’s always something slightly off no matter how much money you spend.”

Crafting realistic fantasy worlds

Nightingale may not be aiming for photorealism, but it’s art direction is built on a need for realistic light and texture. (Image credit: Inflexion Games)

The aim of Neil’s art team was to create a “realistic world”, and by this he means a game world that reacts in a truthful way, and feels believable to exist within. This is no mean feat given the game’s pitch: Nightingale is a shared-world survival crafting fantasy game, set in a Mary Poppins meets Wizard of Oz universe where players can craft their own versions of the game’s Fae Realms using Realm Cards – players combine cards to procedurally generate new worlds to explore.

“When I say realistic, I mean we’re very concerned with how light falls on surfaces,” shares Neil, who explains how using Unreal Engine 5‘s physically based renderer to create realistic light and colour offers a platform from which the art team can go wild.

He explains: “If you scan colours from the real world, and create light sources with the appropriate intensity from the real world, you can get a much more realistic effect. Then what happens, if you follow that pipeline, right down the chain, then anything you put in the world, if it is appropriately created with real world values and [using] a consistent technical art pipeline, things will sit better in the world regardless of their aesthetic style.”

Players can generate their own versions of the game’s worlds, but everything is built on a clearly defined art style. (Image credit: Inflexion Games)

The team worked on creating a pipeline that ensured rock, cloth, grass and other materials looked realistic. So when the characters were designed to be more stylised, a little angular, a bit sharper, less photo real, they still feel real. “The skin looks like skin and responds like skin should,” says Neil. “When you put these in a more realistic world, it doesn’t seem out of place, It just seems like a consistent, credible world that we’ve created.”

In some ways, the need to create a baseline for believability was even more important on Nightingale because it’s fantasy world, the Fae Realms, can be affected and changed in real time by the player using the Realm Cards concept, with “infinite possibilities,” says Neil.

What happens if players change the colour of the sky, the grass and the rocks? “Those underlying principles remain true,” says Neil referring back to the work done to render realistic light and colour. “If we’ve got purple grass, that purple grass is based upon a natural green grass colour so that will respond to the light properly, you start putting characters and animals in there, they sit properly, and you can get fabulous results. You start to really pay off that idea of this as ‘fantasy’; it’s an endless series of realms and anything is possible, and you as a player can influence that stuff in real time.”

The fantasy ‘gaslamp’ visual style recalls Mary Poppins and Rembrandt, which is some clash, but it works beautifully. (Image credit: Inflexion Games)

The Realm Cards mechanic is an interesting one, that could so easily break the believability of the game. The idea is players can select a Major card, for example a biome card to draw from a bank of three thematic environments – desert, forest and swamp – made in Houdini that can be randomly generated, to set the overall design. Then further Major cards can be chosen to decide NPC factions, local fauna and resources. Minor cards can be played in the realm itself to have some chaotic fun, such as lowering the gravity or altering the weather.

It’s not exactly a “free for all”, says Neil, instead he describes it as a set of defined attributes that form an “underpinning layer of the procedural realm generation system”. How you play these cards and mix them up is where the creative chaos emerges and a new kind of world exploration and surrealist fantasy arises. A Trickster minor card, for example, will swap every crafting reward in the game, Neil laughs and explains, “You can chop down trees and you get meat instead of wood”.

Making use of Unreal Engine 5 in Nightingale

Lumen in Unreal Engine 5 has been crucial to delivering the authentic lighting needed in Nightingale. (Image credit: Inflexion Games)

It’s no surprise Neil mentions how important the core features of Unreal Engine 5 have been to developing Nightingale’s fantasy. Neil laughs and says, as an “old school developer” with a mindset focused on polygons, Nanite was “the highest form of sorcery”. But given the art team’s need for realistic, real time light and colour to anchor its fantasy style, Lumen was the tool that really impressed.

“Lumen from a lighting perspective was extremely interesting to us,” stresses Neil, who laughs and points over his shoulder at the studio’s lighting director and environment director who are “messing around with Lumen” as we talk. “The results that we got were exceptional and none of these things are easy. Game development. is now a very, very technical sport, and there are lots of dependencies on every level. It’s not easy, but it gets a fantastic result.”

Character concepts reveal how designs can be mashed-up for the game’s NPCs and tribes. (Image credit: Inflexion Games)

A Nightingale ornate character design in-game. (Image credit: Inflexion Games)

The focus on light is evidently crucial the more we talk about the art influences for Nightingale, with a desire to recreate the classical oil paintings of the Dutch Masters (Rembrandt, Vermeer and Jan van Goyen). This isn’t simply a desire to emulate form and handling of light in a scene, but the texture of those old paintings plays a role. Neil explains how the tone of those old paintings has been an influence, the way the oil paint and varnishes have aged over time to soothe the edges of details in a landscape

Neil explains: “We spent a lot of time trying to soften things to make it seem more painterly because I think that’s important; it also plays to this idea of the fantasies; it’s subtle, and it’s going to be subconsciously aware to players. They may not even notice it, or they may not even care, but it’s important to us that aspects like that in the game reinforce the idea that this is a fantastical space and it’s a fantastical world. So we try to avoid that sharpness that sometimes realistic games have, and try to get that sort of painterly quality to it.”

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Nightingale is proof just because a game is built on the latest tech – UE5 and Houdini – it needn’t strive for photorealism or follow the zeitgeist of current game development. Inventive art direction and a focus on the areas of design that matter, working together to build credibility, can make a world of difference, and in Nightingale’s case, worlds of difference.  

Nightingale is out 20 February in early access for PC, via Steam. Early access means you can begin playing the game while it is still being developed. If you need a good laptop to play on, read our guide to the best laptops for gaming.

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Ukrainian sells art in Essex while stuck in a warzone – BBC.com

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Ukrainian sells art in Essex while stuck in a warzone  BBC.com



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Somerset House Fire: Courtauld Gallery Reopens, Rest of Landmark Closed

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The Courtauld Gallery at Somerset House has reopened its doors to the public after a fire swept through the historic building in central London. While the gallery has resumed operations, the rest of the iconic site remains closed “until further notice.”

On Saturday, approximately 125 firefighters were called to the scene to battle the blaze, which sent smoke billowing across the city. Fortunately, the fire occurred in a part of the building not housing valuable artworks, and no injuries were reported. Authorities are still investigating the cause of the fire.

Despite the disruption, art lovers queued outside the gallery before it reopened at 10:00 BST on Sunday. One visitor expressed his relief, saying, “I was sad to see the fire, but I’m relieved the art is safe.”

The Clark family, visiting London from Washington state, USA, had a unique perspective on the incident. While sightseeing on the London Eye, they watched as firefighters tackled the flames. Paul Clark, accompanied by his wife Jiorgia and their four children, shared their concern for the safety of the artwork inside Somerset House. “It was sad to see,” Mr. Clark told the BBC. As a fan of Vincent Van Gogh, he was particularly relieved to learn that the painter’s famous Self-Portrait with Bandaged Ear had not been affected by the fire.

Blaze in the West Wing

The fire broke out around midday on Saturday in the west wing of Somerset House, a section of the building primarily used for offices and storage. Jonathan Reekie, director of Somerset House Trust, assured the public that “no valuable artefacts or artworks” were located in that part of the building. By Sunday, fire engines were still stationed outside as investigations into the fire’s origin continued.

About Somerset House

Located on the Strand in central London, Somerset House is a prominent arts venue with a rich history dating back to the Georgian era. Built on the site of a former Tudor palace, the complex is known for its iconic courtyard and is home to the Courtauld Gallery. The gallery houses a prestigious collection from the Samuel Courtauld Trust, showcasing masterpieces from the Middle Ages to the 20th century. Among the notable works are pieces by impressionist legends such as Edouard Manet, Claude Monet, Paul Cézanne, and Vincent Van Gogh.

Somerset House regularly hosts cultural exhibitions and public events, including its popular winter ice skating sessions in the courtyard. However, for now, the venue remains partially closed as authorities ensure the safety of the site following the fire.

Art lovers and the Somerset House community can take solace in knowing that the invaluable collection remains unharmed, and the Courtauld Gallery continues to welcome visitors, offering a reprieve amid the disruption.

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Sudbury art, music festival celebrating milestone

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Sudbury’s annual art and music festival is marking a significant milestone this year, celebrating its long-standing impact on the local cultural scene. The festival, which has grown from a small community event to a major celebration of creativity, brings together artists, musicians, and visitors from across the region for a weekend of vibrant performances and exhibitions.

The event features a diverse range of activities, from live music performances to art installations, workshops, and interactive exhibits that highlight both emerging and established talent. This year’s milestone celebration will also honor the festival’s history by showcasing some of the artists and performers who have contributed to its success over the years.

Organizers are excited to see how the festival has evolved, becoming a cornerstone of Sudbury’s cultural landscape. “This festival is a celebration of creativity, community, and the incredible talent we have here in Sudbury,” said one of the event’s coordinators. “It’s amazing to see how it has grown and the impact it continues to have on the arts community.”

With this year’s milestone celebration, the festival promises to be bigger and better than ever, with a full lineup of exciting events, workshops, and performances that will inspire and engage attendees of all ages.

The festival’s milestone is not just a reflection of its past success but a celebration of the continued vibrancy of Sudbury’s arts scene.

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