adplus-dvertising
Connect with us

Art

Virtual arts listings for the week of April 6: The best performances, talks, art classes and more – CBC.ca

Published

 on


The widespread isolation and social distancing of COVID-19 has hit Canada’s arts communities as hard as any other. World premieres were cancelled, juggernaut Broadway imports were brought to heel, gallery shows big and small were shuttered and promising new works missed their first shot at finding an audience.

But Canadian artists are a resilient bunch. Without skipping a beat, they’ve taken to the virtual stages that the rest of us are glued to 24/7. And we’re here to help you find them!

300x250x1

Each week, CBC Arts will put out a new list of the best live streams, art classes, talk series, festivals and more. (Our friends at CBC Music are keeping track of live streamed concerts, and over at CBC Books they’ve got a list of online children’s book readings.)

Know about a great event coming up? Drop us a line at cbcarts@cbc.ca.

Performances

  • DLT Theatre (ongoing): Together with Istituto Italiano di Cultura, DLT is launching “Theatre On-Call,” a festival of performances that occur over the phone. All performances will run on a Pay What You Can basis. On Monday March 23 at 8pm, Theatre On-Call will offer its third performance: “Decameron Today.”
  • David Foster and Katharine McPhee Foster (ongoing, 8:30pm ET nightly): Actor and musician Katharine McPhee Foster and her husband, the Grammy-winning music producer David Foster, perform live at the piano in their home. Oh, and they’re taking requests.
  • Iso-Late Night (6pm ET Wednesdays and Sundays, ongoing): Toronto comedians Courtney Gilmour and Dan Curtis Thompson are joining forces twice a week on Instagram Live for a late talk show for COVID-19 times, featuring segments, games, remote giveaways and special remote guests.
  • Citadel Theatre (ongoing): Edmonton’s Citadel Theatre is presenting the “Citadel Stuck in the House Series,” a series of live performances from Edmonton artists who have lost income due to cancelled projects or gigs.
  • Tika (7pm ET Fridays, ongoing): Musician Tika is hosting a weekly performance showcase she’s dubbed “Tika’s Circle.” Each week she invites a different curated selection of musicians to join her on Instagram Live and share their work. Artists so far have included Desiire and Jordan Alexander.
  • Urgnt Live (7pm ET Fridays, ongoing): This live series was created to support Toronto-based musical artists and DJs being affected by the cancellation of all live events. A crowd-funded endeavour, its hope is to raise resources and recognition of these performers. Performers include Skratch Bastid and Clairmont the Second.
  • TO Live (ongoing): TO Live is presenting “Living Rooms” featuring local Toronto artists performing from their homes. The first episodes online include tap dancer Travis Knights and dance artist Irma Villafuere.

Art classes and tutorials

  • Donald Robertson (ongoing): Toronto-born artist Donald Robertson is posting cheeky art classes out of his California studio in his signature bright, poppy style. Try your hand at a Kermés bag!
  • Canadians Create (daily): Edmonton-based artist Amy Dixon and calligrapher Brittany Dakins launched this online Facebook group where artists across Canada will be hosting 30-minute live art tutorials and “paint-alongs.”
  • The National Ballet of Canada (ongoing): Principal dancers Jurgita Dronina, Guillaume Cote and Heather Ogden are delivering ballet classes from home. Check the National Ballet and Dronina’s Instagram accounts for class times and updates. Her first class was an hour-long workout — on pointe! 
  • Mend It (7:30pm ET Wednesdays): Toronto-based designer Emily Nicole Neill has created a virtual weekly workshop where people can work on hand-sewing skills, mend clothes and make new friends. Up this week? Learn how to repair socks!

Talks series, movies and festivals

  • Social Distancing Festival (ongoing): A self-described “TV Guide of exquisite art,” the Social Distancing Festival is Toronto playwright Nick Green’s response to the raft of cancelled and postponed shows around the world.
  • TIFF Stay at Home (7pm ET Fridays, ongoing): Miss watching movies with other human beings? TIFF is here with a new weekly screening series and conversation. Every Friday at 7pm, Cameron Bailey sits down for a Q&A with someone connected to the selected film of the week and then you get to watch it on Crave and tweet about it with everyone else whose tuned it. More here.
  • Virtual Paradise Theatre (ongoing): Toronto’s newly restored Paradise Theatre may be shut down for the time being, but they’ve risen to the occasion by teaming up with New York-based distributor Film Movement and industry group Arthouse Convergence to bring art house movies to your homes. Check out this week’s lineup here.
  • Revue Cinema and Designing the Movies (ongoing): As part of their Designing The Movies series, the Revue Cinema is hosting live tweet-alongs to films. On Wednesday, April 8, series host Nathalie Atkinson will take over Revue Cinema’s Twitter account to live-tweet along to the 1968 film The Thomas Crown Affair starring Faye Dunaway and Steve McQueen (and directed by Norman Jewison!). “There will be trivia, fashion history, sartorial debate, a virtual door prize, and ticket giveaways to future IRL screenings! ” More details are on their Facebook page.
  • iskwē (7pm ET nightly): Every night, the award-winning musician iskwē is hosting a series of Instagram live conversations from her living room called, appropriately enough, Live from My Living Room, with guests drawn from the music and arts worlds (appearances so far have included Lights and Anthony Carone of Arkells).
  • Rose Beef Turns To The Internet With: Nihilism (8pm ET Mondays, ongoing): Featured on the most recent season of CBC Arts series Canada’s a Drag, performer and activist Mikiki is taking to the internet for the next few Mondays with paint-alongs, readings, sermons, hijinks and virtual screenings of The Golden Girls.
  • Remote Art Talks (ongoing): Artifier and Partial Art Gallery are presenting Remote Art Talks, a web series focused on artists. Lineup to be announced shortly on their Instagram.

Dance and viewing parties

  • Club Quarantine (9pm ET nightly, ongoing): This online queer dance party created by some inspired Toronto folks has already become wildly popular nightly fixture of COVID life (Charli xcx and Kim Petras have even stopped by). You can join in every night on Zoom by finding the code on their Instagram. Entry is free, but do consider making a PayPal donation.  
  • Connected Reggae Party (9pm ET Thursdays, ongoing): If you’re hungry for some roots rock reggae, lovers rock and a little dancehall, this is the virtual party you’ve been looking for. Featuring DJs Noble Works, Shai and Roots Redemption, this party happens every Thursday on InstaLive at 9pm.
  • Daybreak (8am ET Monday-Friday, ongoing): If you need some music in the morning to help you start your day, look no further. Chris Dubbs is usually heard on Toronto radios, but during the lockdown you can also catch him spinning reggae tunes on Instagram Live. Tune in Monday to Friday from 8am-9am.
  • Allysin Chaynes and Champagna’s Weekly Drag Viewing Party and Uma Gahd’s Weekly Drag Race Viewing Party (8:45pm ET Fridays): Just because we’re watching RuPaul’s Drag Race from home doesn’t mean we can be entertained by some of Canada’s best queens in the process. 

Virtual exhibits

  • Agha Khan (ongoing): The Agha Khan has launched a 3D virtual tour of their Bellerive Room, and they have more lined up to come. Visit their website to see the online collection of their archives and for their full #MuseumWithoutWalls program.

CBC Arts understands that this is an incredibly difficult time for artists and arts organizations across this country. We will do our best to provide valuable information, share inspiring stories of communities rising up and make us all feel as (virtually) connected as possible as we get through this together. If there’s something you think we should be talking about, let us know by emailing us at cbcarts@cbc.ca.

Let’s block ads! (Why?)

728x90x4

Source link

Continue Reading

Art

Art in Bloom returns – CTV News Winnipeg

Published

 on


[unable to retrieve full-text content]

Art in Bloom returns  CTV News Winnipeg

728x90x4

Source link

Continue Reading

Art

Crafting the Painterly Art Style in Eternal Strands – IGN First – IGN

Published

 on


Next up in our IGN First coverage of Eternal Strands, we’re diving into the unique and colorful art in the land of the Enclave. We sat down with art director Sebastien Primeau and lead character artist Stephanie Chafe to ask them all about it.

IGN: Let’s talk about Eternal Strands’ distinctive art style. What were some of the guiding principles behind the art direction?

Primeau: I think what was guiding the art direction at the beginning of the project was to find the scale of the game, because we knew that we were having those gigantic 25-meter tall creatures and monsters. So we really wanted to have the architectural elements of the game – the vegetation, the trees – to reflect that kind of size.

300x250x1

So one of my inspirations was coming from an architect called Hugh Ferriss, and I was very impressed by his work, and it was very inspiring for me too. So just the scale of his work. So he was a real influence for Metropolis, Gotham, so I was really inspired by his work.

Chafe: I think one of the things that, just as artists and as creators, we were interested in as well was going for a color palette that can be very bright. And something that can really challenge us too as artists, and going into a bit more of at-hand painterly work, and getting our hands really into it, into the clay, so to speak, and trying to go for something bright and colorful.

Eternal Strands Slideshow – IGN First

IGN: That’s not the first time I’ve heard your team describe the art style as “painterly.” What does that mean?

Primeau: Painterly is just a word that can give so much room to different types of interpretation. I think where we started was Impressionist painters. So I really enjoy looking at many painters, and they have different types of styles. But we wanted to have something that was fresh, colorful, and unique.

And also, I remember when we were starting the project there was that word. “It’s going to be stylized,” but stylized is just a word that gives so much room to different kinds of style. And since we were a small team, we had to figure out a way to create those rough brushstrokes. If it was painted very quickly by an artist, like Bob Ross would say, “Accident is normal.” So I think we wanted to embrace that. And because we’re all artists, it’s hard too, at some point, to disconnect from what you’re doing. It’s like, “Oh, I can maybe add some more details over there.” But I was always the- “Guys, oh, Steph, that’s enough. Let’s stop it right there. I think it looks cool.”

IGN: So, when you create an asset for Eternal Strands, is somebody actually painting something?

Chafe: I can speak more on the character side. For us, we do a lot of that hand painting, a lot of those strokes by hand. And we try to embrace, not the mistakes, but the non-realistic part of it having an extra splotch here and there.

We’ve got brushes that we made that can help us as artists to get the texture we’re looking for. It really is a texture that gives to it. But a lot of the time it’s not just something generated in a substance painter, or getting these things that will layer these things for you, making it quick and procedural. Sometimes we have those as helpers, but more often than not we just go in and paint.

IGN: Eternal Strands is a fair bit more colorful than lots of games today. Why was it important to the team to have lots of bright colors?

Primeau: You need to be careful, actually, with colors. Because with too many colors you can create that kind of pizza of color.

We wanted to balance the color per level, because we’re not making an open-world game. I really wanted each level to have their own color palette identity. So we’re playing a lot with the lighting. The lighting for me is key. It’s very important. You can have gorgeous textures, props, characters, but if your lighting is not that great, it’s like… So lighting is key. And especially with Unreal Five, we have now, access to Lumen. It brought so much richness to the color, how the color is balancing with the entirety of the level. It definitely changed the way we were looking at the game.

We’re using the technology, but in a way to create something that feels like if you were looking at a painting. I think we have achieved that goal.

Chafe: I’m very happy with it.

IGN: What were your inspirations from other games or other media when developing the art style?

Primeau: I have many. I’ll start with graphic novels, European graphic novels. I really wanted to stay away from DC comics, Marvels comics, those kinds of classics.

Before I started Eternal Strand, I saw a video. It was one of the League of Legends short films for a competition. It’s “RISE.” I don’t know if you remember that one, but it was made by Fortiche Studio who did Arcane, and I’m a huge fan of Arcane. When I saw that short film, it was way before Arcane was announced, I was like, “oh gosh, this is freaking cool. This is so amazing. I wish I would be able to work on a game that has that kind of look.”

Chafe: For me, when we started the project, one of the things that I wanted to challenge myself a lot was in concept and drawing and stuff like that and doing more, learning more about color as well, which is something I find super fascinating and also kicks my butt all the time because of just color theory in general.

But with the [character] portraits specifically, I think, I mean, growing up I played a lot of games, a lot of JRPGs too. I played just seeing basic portraits in something like Golden Sun or eventually also Persona and of course Hades, which is a fantastic game. I played way too much of that, early access included. But I really liked that part. Visual novels too, just that kind of thing. You can get an emotion from a 2D image as well when it’s well done, especially if you have voices on top of it.

IGN: Were there any really influential pieces of concept art that served as a guiding document the team would reference later on?

Chafe: I have one personal: It’s really Maxime Desmettre’s stuff because it was so saturated. Blue, blue, blue sky. Maxim Desmettre is our concept artist that we have who works from Korea. When I joined the project, seeing that was just like… and seeing that as a challenge too, like ‘how are we going to get there?’

The one that I’m thinking of that hopefully we could find after, just in general with the work that always speaks so much to me is this blue, blue sky and the saturation of the grass. But also when he gets into his architecture and stuff like that, there’s just a warmth to everything. The warmth to the stone that just makes it look inviting and mysterious at the same time. And I think that really speaks a lot to it.

IGN: How did you go about designing Eternal Strand’s protagonist: Brynn?

Primeau: I think that Mike also, when he pitched me the character, he was using Indiana Jones as an example. So courageous, adventurer guy, cool guy. Also, when you’re looking at Indiana Jones, he’s a cool guy. And we wanted to create that kind of coolness also out of our main protagonist. And I remember it took time. We did many iterations.

Chafe: It was a lot of iterations for sure. Well, I think I had done a bunch of sketches because it’s what’s going to be the face of the player, and also to have her own personality as well in the story, and her history as well. And the mantle was a really big one too. What gives her one of sets of her powers and stuff, figuring that out was actually one of the longest processes. It’s just a cape, but at the same time, it’s getting that to work with gameplay and all that kind of stuff. But yeah, all of Brynn’s personality and her vibe really comes from a lot of good work from the narrative team. So, mostly collaboration there.

IGN: What’s the deal with Brynn’s mentor: Oria? How did you settle on a giant bird?

Chafe: Populating the world of the enclave was, “it’s free real estate.” You get to just throw things on the wall and see what sticks. And, “Oh, that’s really cool. Oh, that’s nice.” At some point I’d done a big sketch of a big bird lady with a claymore, and Seb said, “That’s cool.” And then kind of ran with it.

IGN: What’s the toughest part about the art style you’ve chosen for Eternal Strands?

Primeau: The toughest part was…A lot of people in the team have experience making games, so it was to get outside of that mold that we’ve been to.

For me, working on games that were more realistic in terms of look, I think it was really tough just to think differently, to change our mindset, especially that we knew that we would be a small team, so we had to do the art differently, find recipes, especially when we were talking about textures, for example. So having a good mix.

Chafe: One of the things too is also as we’re all a bunch of artists, and every artist has their own style that they just suddenly have ingrained in them, and that’s what makes us all unique as artists as well. But when you’re on a project, you have to coalesce together. You can’t kind of have one look different from the other. When you’re doing something more realistic, you have your North Star, which is a giant load of references that are real. And you can say “it has to look like that, as close to that as possible.”

When you have a style in mind and you’re developing at the same time, you kind of look at it and you review it and you have a feeling more than anything else.

You’re training each other with your styles as you kind of merge together in the end. And that kind of is how the style happened through, like you mentioned, like finding easy recipes, through just actually creating assets and seeing what comes out and, “Oh, that’s really cool. Okay, we can now use that as kind of our North Star.”

For more on Eternal Strands, check out our preview of the Ark of the Forge boss fight, or read our interview with the founders of Yellow Brick Games on going from AAA studios to their own indie shop, and for everything else stick with IGN.

Adblock test (Why?)

728x90x4

Source link

Continue Reading

Art

Collection of First Nations art stolen from Gordon Head home – Times Colonist

Published

 on


Saanich police are investigating the theft of a large collection of First Nations art valued at more than $60,000 from a Gordon Head home.

The theft happened on April 2.

The collection includes several pieces by Whitehorse-based artist Calvin Morberg, as well as Inuit carvings estimated to be more than 60 years old.

300x250x1

Anyone with information on the thef is asked to call Saanich police at 250-472-4321.

jbell@timescolonist.com

Adblock test (Why?)

728x90x4

Source link

Continue Reading

Trending