Cyberpunk 2077
Credit: CD Projekt Red
PC is supposed to be the one place where Cyberpunk 2077 just sort of works. Sure, there are still bugs of the kind that we see with large-scale releases, like a character flashing his ass while T-posing out the top of the car, characters walking through doors or other weird stuff, but my playtime so far has been eminently playable: a game that works as well as I would expect it to, and certainly well enough to feel satisfactory. Here’s one bug, however, that could really put a dent in that.
Apparently, PC save files are getting corrupted when they get too big, causing major headaches for players with a propensity for picking up items—read, most people who play open world games. This first surfaced on social media a little bit ago:
Since the, there’s been an official response on the CD Projekt Red-owned GOG support center, and it is not particularly encouraging. There’s nothing to do about the bug right now except picking up less stuff and keeping copies of your saves in order to try to skirt around things:
“Unfortunately the save is damaged and can’t be recovered.
Please use an older save file to continue playing and try to keep a lower amount of items and crafting materials.
If you have used the item duplication glitch, please load a save file not affected by it.
The save file size limit might be increased in one of the future patches, but the corrupted files will remain that way.”
So there’s your answer, as best as you can figure it. Load an older save, trim your inventory and hope for the best.
I’ve seen bugs like this before, notably when Skyrim first came out and saves with hundreds of hours in them would start to strain PS3’s to their breaking point. It does seem like we’re getting up to to this limit much quicker with Cyberpunk 2077, however, especially because there isn’t anywhere near the same level of content as there was with Skyrim.
This will likely get fixed eventually, but it’s difficult to know exactly what the schedule on these sorts of things due to the massive backlog of fixes this game needs. I do not envy the CD Projekt Red developers: not now, not over the last year. They’ve made something cool, but it’s become clear that poor management is putting them through the ringer. I hope they get a Christmas.












