Ubisoft will welcome back a familiar face with the upcoming season of “Rainbow Six Siege.”
Fans of the insanely popular “Splinter Cell” game series won’t have to wait much longer to see Sam Fisher make a return to consoles and PC; he has been introduced as a playable character in the upcoming “Shadow Legacy” update, set to hit consoles soon.
The folks at Ubisoft are set to reveal yet another update for the long-running tactical FPS, now heading for Season 3 in Year 5. Along with Fisher, Ubisoft is reintroducing Chalet with a total map rework and are going to introduce further changes and bug fixes to the game.
Here’s what you need to know about the new season of Siege:
When is the new season of Siege?
- Release date: TBA
While no specific release date has been revealed yet, expect the new update to hit consoles and PC sometime in September, in accordance with the typical three-month span of seasons in Siege.
‘Rainbow Six Siege’ new operator
The latest season of “Rainbow Six Siege” will reintroduce Sam Fisher of the “Splinter Cell” franchise as a new operator. In his own series, Fisher is a member of the Fourth Echelon (formerly a member of the Third Echelon) a fictional division of secret agents who reports directly to the United States president.
Given that description, Fisher should fit in seamlessly with the tactical shooter. Fans of both Fisher and Siege will have lots of fun with his introduction into the series.
As an attacker, Fisher’s ability is as follows:
A medium-speed, medium-armor attacker, Fisher can use an array of weapons, new and familiar, to complement his traditionally stealth-oriented play style. Those include the SC3000 assault rifle from the “Splinter Cell: Conviction” game (complete with variable scopes), MP7 submachine gun and 5.7 USG sidearm with integrated suppressor.
But the big-ticket item for Fisher is his Argus Launcher, which fires a two-way camera that can bore into pretty much any surface in the game. Though it can easily be destroyed, it allows players to not only spy on opponents on either side of the barrier, but also to fire a single laser that can destroy enemy gadgets or deal minor damage.
New Rainbow Six map
As Ubisoft revealed in their Year 5 roadmap, the Chalet map rework is set to arrive in the new season of Siege and will be free to all players at launch. Some details of the map rework, per the release:
“The Chalet map rework brings some new navigation options to the venerable retreat — notably, the ability to rappel all the way up and traverse the rooftop. Master bedroom renovations have enclosed the bedroom terrace and added an interior staircase down to the trophy room, while a new basement corridor offers a new rotation route between bomb sites. And beware the new window above the much-contested garage door; the snow mobile won’t save you from that sideline.“
Who is Sam Fisher?
Sam Fisher, codenamed “Zero,” is the protagonist of the ever-popular Splinter Cell video game series. As a member of the Fourth Echelon, Fisher is an elite covert agent and has made several appearances across different Ubisoft properties, including the “Rainbow Six” and “Ghost Recon” series of games.
Fisher has appeared in seven of his main titles, but hasn’t appeared in a Splinter Cell game since 2013’s “Blacklist.” Fisher has also made appearances in several novels set in Tom Clancy’s video game universe.
Xbox Series X’s expansion card costs $219.99 – Polygon
The officially licensed Storage Expansion Card for the Xbox Series X and Series S costs $219.99, according to a product listing at Best Buy.
Seagate makes the solid-state drive, which Microsoft announced but gave no price for in March. It’s pitched as “the only available expansion card that replicates the Xbox Velocity Architecture,” which is what delivers “faster load times, richer environments, and more immersive gameplay” on the next-generation Xbox consoles.
Microsoft has promised that all the accessories you use on your Xbox One will work on the Xbox Series X. This goes for external hard drives, too, with USB 3.1 or 3.2 connectivity. However, all Xbox Series X games must be installed to the console’s internal SSD or the Seagate card — USB external hard drives are far slower than these NVMe SSDs, which use the new PCIe 4.0 standard. (Series X games can be backed up to a USB external drive, but can’t be played from one.)
Backward-compatible Xbox One, Xbox 360, and Xbox games can still be played on the Xbox Series X if they’re installed on a USB external drive. And if you have one piled up with installed games for your Xbox One right now, it will be plug-and-play compatible with the new console launching Nov. 10. But Xbox One games that are “optimized for Xbox Series X,” like Gears 5 will be, can’t be played off a USB drive if users want “optimal performance,” says Microsoft.
For comparison, a Seagate-made 2 TB external hard drive that’s designed for Xbox One is currently available for $89.99. The $219.99 cost for the Xbox Series X Storage Expansion Card may be a fair price for the cutting-edge technology in the device, although it’s hard to say; very few PCIe 4.0 NVMe SSDs are on the market, and even so, this is a custom-built SSD that’s designed to plug directly into the back of an Xbox Series X or Series S.
Unlike Microsoft with the Xbox Series X and Series S, Sony will not require a proprietary storage expansion solution for the PlayStation 5. PS5 owners will be able to upgrade the console’s 825 GB internal storage with an off-the-shelf PCIe 4.0 NVMe SSD, although Sony will have to certify specific drives as compatible with the console. (For reference, Samsung announced its Evo 980 Pro SSD this week, and the 1 TB model will retail for $229.99.) It’s worth noting that stand-alone PCIe 4.0 NVMe SSDs will get cheaper over time, but a proprietary product like the Seagate-branded Xbox Series X card may not.
While NVMe SSDs are the state of the art for storage, 1 TB is not a lot of space for any PC or console currently available. The Xbox Series X itself has a 1 TB internal NVMe SSD, so $219.99 only doubles that capacity. The Xbox Series S has only 512 GB of internal storage — just above the amount of storage in launch Xbox One consoles seven years ago. (Next-gen games will at least take up less space on the Series S than on the Series X, because the smaller console is designed for gaming at 1440p resolution rather than 4K.)
Assuming an average of 50 GB per game — and that may be on the low side for next-gen games — you could store at most 20 games on a 1 TB card, despite a Best Buy listing that promises gamers can “collect thousands of games across four generations of Xbox without sacrificing performance.”
Apple responds to antitrust pressure with App Store PR blitz – 9to5Mac
Apple is today responding to increasing antitrust pressure with an App Store PR blitz. This includes a complete revamp of its main App Store page, a new page promoting the benefits of the App Store to developers, new messaging, and a new program for developers of streaming video apps.
The response begins on Apple’s homepage, with a large banner at the top pointing visitors to the new App Store page. The headline message is ‘The apps you love from a place you can trust’ …
The new page again stresses the consumer benefits of a curated app store.
For over a decade, the App Store has proved to be a safe and trusted place to discover and download apps. But the App Store is more than just a storefront — it’s an innovative destination focused on bringing you amazing experiences. And a big part of those experiences is ensuring that the apps we offer are held to the highest standards for privacy, security, and content. Because we offer nearly two million apps — and we want you to feel good about using every single one of them.
The new page for developers is headed ‘Together we turn apps into opportunities.’
Apple is committed to helping developers turn their brightest ideas into apps that change the world. That’s why the App Store helps you from start to finish — to build, test, market, and distribute your products and grow your business. Our marketplace is secure, trusted, and accessible — connecting you to over 1.5 billion devices in 175 regions. The App Store and you. Together every step of the way.
This again stresses the privacy and security message.
Over a decade of trust and success. In 12 years, the App Store has grown from 500 apps to 1.8 million — all reviewed to comply with our rigorous standards for privacy, security, and content. All along the way, we’ve provided developers with the cutting‑edge tools and end‑to‑end support they need. So they can keep making the apps that change how people work, play, meet, learn, travel, and live their lives.
The pages contain some new facts and figures, the most notable of which is that more than a million apps have been rejected for objectionable content, with more than 150,000 apps rejected last year alone for failing to adhere to Apple’s privacy requirements.
One of the antitrust accusations leveled against Apple is that it doesn’t live up to its claim to treat all developers equally. There is evidence of Apple offering special deals for large developers whose apps the company wants to have on its platform.
We learned in July that Amazon Prime Video pays half the usual App Store commission, in a special deal agreed between Jeff Bezos and Eddy Cue.
Apple is also accused of creating arbitrary rules to allow it to appease companies like Netflix. It claims that it has since 2016 offered a program open to all video streaming apps, but has for the first time formalized and promoted this in the form of a new webpage for the Apple Video Partner Program.
This program is designed for apps that deliver premium subscription video entertainment services. Participating apps are required to integrate with a number of Apple technologies, such as Universal Search, Siri, AirPlay, and single sign-on or zero sign-on, to ensure a seamless experience for customers.
As a result of this integration, these apps are featured on the Apple TV app and throughout tvOS, and their content is discoverable through Universal Search and Siri.
As a program member, you earn 85% of sales from customers who sign up using Apple’s in-app purchase system. You may also allow customers who subscribe using your payment method outside of the app to use that payment method for additional video transactions within the app. You must enable in-app purchase to enjoy these economic benefits.
Apple’s response comes as a number of big developers banded together to form a coalition intended to coordinate antitrust battles over the App Store.
I argued back in July that Apple’s antitrust woes aren’t going anywhere, and it needs to address them head-on. The company seems to be getting halfway there with the PR blitz offering better messaging, together with a more formal and consistent approach to its exceptions, but it still seems determined to resist any move likely to reduce its income from developers.
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Epic, Spotify, Tile and more form Coalition for App Fairness – 9to5Mac
A number of big developers who object to Apple’s App Store policies have jointly formed the Coalition for App Fairness, a non-profit intended to coordinate efforts to do battle with Apple. Founding members include Epic Games, Spotify and Tile, each of which is involved in high-profile disputes with the iPhone maker.
It will add to the antitrust pressure faced by Apple as the coalition accuses the Cupertino company of ‘taxing consumers’ and ‘crushing innovation’ …
Every day, Apple taxes consumers and crushes innovation. The Coalition for App Fairness is an independent nonprofit organization founded by industry-leading companies to advocate for freedom of choice and fair competition across the app ecosystem.
Founding members are listed as:
- Epic Games
- European Publishers Council
- News Media Europe
It claims that Apple makes $15B a year from app commissions, and contrasts the 30% cut with the 5% maximum charged by payment providers. Apple would, of course, argue that it does much more than a payment provider: hosting apps, meeting all delivery costs and marketing apps to consumers. The iPhone maker would also point out that it created the platform that enabled developers to sell to its customers.
The organization is inviting developers of all sizes to join, and says that the only requirement is you have at least one app in the App Store.
This is an open call to all developers, big and small, to join us – and together we will fight back against the monopolist control of the app ecosystem by Apple.
It says it was established to tackle three issues: anti-competitive policies, Apple’s 30% commission and no alternative app source for consumers.
Carefully Crafted Anti-Competitive Policies. Apple uses its control of the iOS operating system to favor itself by controlling the products and features that are available to consumers. The company requires equipment manufacturers to limit options, forces developers tO sell through its App Store, and even steals ideas from competitors.
30% “App Tax” on Creators & Consumers. For most purchases made within the App Store, Apple takes 30% of the purchase price. No other transaction fee -in any industry comes close. This app tax cuts deeply into consumer purchasing power and developer revenue. This app tax is especially unfair when it is imposed on apps that compete directly with those sold by Apple, driving up their prices and putting them at a distinct competitive advantage.
No Consumer Freedom. If consumers want to use a modern mobile device, Apple levies a tax that no one can avoid. No competition, no options, no recourse. The Apple App Store policies are prisons that consumers are required to pay for and that developers cannot escape.
The coalition then expands on this with 10 principles it believes should apply to any app store.
There is already an existing organization with a similar name and objective: the App Coalition, formed back in April. My guess would be that the developers behind the Coalition for App Fairness want to ensure that they have control of the agenda.
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