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Why the PS5 and Xbox Series X need to break the video game mold – CNET

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Spider-Man is great, but we’ve definitely played this game before.


PS5 Performance Mode/Screenshot by Sean Keane/CNET

When you look back at old consoles generations, themes tend to betray themselves. 

The SNES and the Mega Drive? Cartridges and neon-lit platformers. Sonic and Mario. Top down RPGs and Street Fighter. The PlayStation and the N64? Clumsy, adventurous leaps into the third dimension. Tomb Raider and Mario 64, Resident Evil and Ocarina of Time. 

But writing a eulogy for the generation just passed is always trickier. Trends become more apparent as time passes, and right now, as we head into the dawning era of the PlayStation 5 and Xbox Series X and Series S, it feels like there’s little that distinguished the PS4/Xbox One consoles from previous generations. The controllers were similar, the consoles themselves were similar. 

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More importantly the games were similar.

If I had to identify one trend that defined the generation of games gone by, I’d say this was the period in which big budget games — the type produced by Sony’s first-party studios or Ubisoft and EA — began to feel indistinguishable from one another. Games, even well-made games, felt like exercises in box ticking.

Third-person camera, check. Crafting, check. Skill trees, check. 

The problem was exacerbated, for me, by a fan-made video from Twitter creator SuhniLegend. A video designed to showcase the quality and breadth of Sony’s first-party lineup. Cutting seamlessly between games like Uncharted 4, Spider-Man, Horizon Zero Dawn and God of War, the video was beautifully made and perfectly edited, but if you squinted hard enough you could probably convince yourself that — outside of a few unique cosmetic choices — the footage was all from one single video game.

The mono-game. 

A homogeneous mishmash of styles, camera angles and mechanics. The end of video game history. Third-person, open-world adventures, interspersed with cinematics. Chasing mission markers, punching bad guys, upgrading your gear, leveling up, unlocking new attacks. God of War is more combat-focused, and Horizon has more RPG elements — but these sliders operate on the same spectrum. The same melody in a different key.

The Last of Us 2 screenshotThe Last of Us 2 screenshot

Why so sad?


Naughty Dog

It’s understandable. We know that video game budgets are spiraling out of control; that developers are working through horrific, intense crunch periods to get games like The Last of Us 2 or Cyberpunk 2077 across the line. We know that video game creation is the ultimate exercise in plate-spinning and that, inside that insane pressure cooker, it pays to think of games in terms of familiar, discrete mechanics that marketing teams and players can latch onto. 

But I also believe that something was lost.

In the last generation of consoles, the majority of big-budget video games played out like Marvel movies. Well-made crowd-pleasers operating within a comfortable set of aesthetics. You could never say that games like Assassin’s Creed: Odyssey or Spider-Man were bad, but very few — even game-of-the-year contenders like God of War — pushed into any new territory that disassociated players from well-worn expectations.

When I look back at the generation that was, the games that stand out are those that pushed back against the mono-game. Games focused specifically on one type of mechanic. Games that broke the rules in a way that blasted me out of the malaise of pushing the same buttons in the precise same order. 

outer-wildsouter-wilds

I cannot emphasize this enough: play this video game.


Mobius Digital

Games like Baba is You, a puzzle game and a satire of puzzle games all at once. Games like Outer Wilds, a pure exploration experience set inside a perfectly crafted snow globe of a universe. Games like Breath of the Wild, maybe the only big-budget game that truly subverted the tropes we’ve come to expect from the mono-game. An experience completely comfortable in its own skin, brave enough to break the rules we take for granted. Games like Return of the Obra Dinn or Disco Elysium. Games like Death Stranding — a bloated, bizarre but ultimately flawed mix of the familiar and the outright off the wall. That game might be the bravest of the lot, given the stakes involved. I didn’t enjoy every second I spent with that game, but I’m unlikely to forget it.

As we head toward this new generation of consoles spearheaded by the PS5 and the Xbox Series X and S, that brave chaotic energy is one I hope future games will aspire to recreate. We’ve invented the mono-game — maybe it’s time to break it. The indie space has always been where the majority of risks are taken, but I’d like to see more big-budget games follow that lead. See them subvert expectations instead of catering to them. 

Otherwise the next generation of consoles will serve up more of the same.


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Cytiva Introduces Its Xcellerex Magnetic Mixer at Interphex – Genetic Engineering & Biotechnology News

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Cytiva introduced its Xcellerex magnetic mixer at the annual Interphex meeting in New York City this week. The single mixing system has been specifically designed to address challenges faced by customers engaged in large-scale monoclonal antibody, vaccine, and genomic medicine manufacturing processes, according to Amanda Halford, president, bioprocess, Cytiva. Sized in 2000 and 3000 L capacities, the mixer offers several configurations to cater to diverse mixing processes, she adds.

“We’re tapping into our differentiated portfolio to solve a wide range of challenges for our customers,” continues Halford. “Our new magnetic mixing system is flexible and capable of meeting the many demands and constraints during buffer and cell culture media preparation. By reimagining the design, we’ve tackled some of the biggest obstacles to downtime.”

A major contributor to time and money losses are leaks. A minor leak can cause or lead to a major setback—it can mean a full working day lost for our customers, notes Jon Van Pelt, vice president, bioprocess single use technologies, Cytiva. When dealing with a 3000 L batch of cell culture media, the estimated financial loss can cost between $60k to upwards of $100k. That’s just the material and labor. It doesn’t factor in the opportunity cost and other effects caused by not having media available for your cell culture processes, continues Van Pelt.

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Mixer biocontainer

To help prevent leaks, the system includes a mixer biocontainer incorporating user-centered design elements aimed to bolster durability and improve ease of use. This evolution in design results in enhanced safeguards, providing added protection against leaks throughout shipping, storage, and operation, says Halford.

Another constraint during the development of drug therapies is the quality and time it takes to mix a batch. Mixing floating powders, like cell culture media, can be a challenge with many of the mixing systems currently available, maintains Halford, pointing out that most of these systems have underpowered impellers and with a circular or cubicle shape that is less than ideal, particularly for large production volumes. Powder tends to float on the surface of the liquid, making it difficult to mix evenly into the fluid or leading to prolonged mixing times.

The new mixing system has an impeller that when combined with the mixer’s hexagonal shape creates a vortex, enhancing the interaction at the liquid surface, according to Van Pelt. This vortex effectively pulls down the floating powders into the main body of the liquid to allow for a more efficient and shorter mixing process, he explains.

“Process engineers and scientists, who currently experience problems with tight facility constraints or complicated installation of large-scale consumables, will benefit from its compact size, allowing it to fit into tight facility spaces without compromising on capacity or requiring the need for facility expansion,” says Van Pelt. “We are always listening to our customers—solving issues to more quickly get life-changing therapies to patients.”

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Aaron Sluchinski adds Kyle Doering to lineup for next season – The Grand Slam of Curling

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Aaron Sluchinski’s team announced Wednesday on social media that Kyle Doering has joined the club for next season.

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Sluchinski was searching for a new player after second Kerr Drummond stepped back from competitive curling late last month. The Airdrie, Alta., team also includes third Jeremy Harty and lead Dylan Webster.

Sluchinski had a breakout season, winning the Boston Pizza Cup to represent Alberta at the Montana’s Brier for the first time and also competed in three Grand Slam of Curling events. The team finished 16th in the world rankings and seventh among Canadian clubs.

Doering has spent the past two years playing with Edmonton’s Karsten Sturmay and was also on the lookout for a new squad after his skip announced his departure from competitive curling.

Winnipegger Doering earned a silver medal at the world men’s curling championship earlier this month as the alternate on Team Canada, skipped by Brad Gushue.

Doering captured the Canadian junior title and a world junior bronze medal in 2016 playing with skip Matt Dunstone.

The Canadian men’s curling landscape has seen several shifts in recent days. Brendan Bottcher’s teammates announced Tuesday they were looking for a new skip and Reid Carruthers’ team revealed Wednesday it has parted ways with skip Brad Jacobs.

Skip Glenn Howard also announced his retirement Tuesday.

Meanwhile, skip John Epping unveiled his new team last week, featuring third Tanner Horgan, second Jacob Horgan and lead Ian McMillan.

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New EV features for Google Maps have arrived. Here’s how to use them. – The Washington Post

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Google has announced new features in its Maps app designed to help electric car drivers find a charge.

The updates include a tool to help drivers find nearby chargers with real-time information about availability and charging speed, the ability to find charging stops on longer road trips and more detailed instructions about how to find chargers within parking lots and garages.

Google expects to start rolling out these features “in the coming months,” according to a blog post. Some will come first to people who drive a car that comes with “Google Built-in,” the company’s driver-assistance software. Google updated its other route-finding app, Waze, with information on EV chargers last month.

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The update addresses one of Americans’ top concerns about owning an electric vehicle: finding a place to charge. Range anxiety remains a significant barrier for EV sales — especially for drivers who don’t own a house. Among people who don’t drive an EV, roughly half say they think finding a place to charge would be “extremely” or “very” difficult, according to a 2023 Washington Post-University of Maryland poll.

EVs make up roughly 7 percent of new U.S. car sales, which some experts believe is a tipping point at which electric cars will quickly become popular and take over the market. But lately, the EV market appears to be cooling off. Sales slowed in the first quarter of this year.

In addition to building more charging stations, companies can make driving an EV easier by building apps that help drivers find chargers, said Stephanie Valdez Streaty, director of Industry Insights at Cox Automotive. “That could be really helpful with mitigating some of those concerns about charging anxiety,” she said.

Find available EV charging stations

For electric-car drivers who need a last-minute charge, Google is developing a feature that can find nearby chargers with updated information about how many ports are available and their charging speed. The company says this feature will eventually be available to all drivers but will be available first for drivers with Google Built-in.

Plan a road trip with EV charging stops

The Maps update will allow EV owners with Google Built-in to plan where they can power up when taking long trips with multiple stops, such as a cross-country road trip. The feature will access information about your car’s battery life to suggest the best places to charge up.

The company also announced a search feature that allows travelers to look for hotels with electric car chargers.

Locate hard-to-find EV charging stations

Some EV chargers are tucked in hard-to-find corners of parking garages. The Maps update will crowdsource information from Google reviewers to generate more detailed instructions about how to get to a charger. According to the company’s blog post, the instructions might read something like, “Enter the underground parking lot and follow the signs toward the exit. Just before exiting, turn right.”

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